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Nintendo Direct focused on ARMS + Splatoon 2 trailer (over)

DKL

Member
Historically have fighting games used AI matches to balance the game?

After a point, they do sometimes look at tournament results to judge whether or not to change things.

(though this is somewhat misguided because the average player isn't gonna be doing shit that the best players are doing)

Are we talking multiplayer or singleplayer? I'm confused now and I was mostly saying that the AI in a 1v1 scenario will likely cheat.
 

Eliseo

Member
I think this well sell well, but probably not the 4.5-5m that Splatoon ended up doing (but I hope it does way more).

Then when the inevitable thread pops up about its success, the usual suspects will appear saying, "see? it isn't the next Splatoon!"

Then, when we get ARMS 2 and a new IP same suspects will shit on it and repeat the cycle lol
 

Totakeke

Member
After a point, they do sometimes look at tournament results to judge whether or not to change things.

(though this is somewhat misguided because the average player isn't gonna be doing shit that the best players are doing)

Are we talking multiplayer or singleplayer? I'm confused now and I was mostly saying that the AI in a 1v1 scenario will likely cheat.

Single player. The developers said they used AI battles to balance the game. It would be pretty silly to balance the game around AIs that cheat wouldn't it?
 

B00TE

Member
They mentioned grand prix could be done with a friend, wonder if you can play that in local wireless or is it split screen only.
 
I know it remains to be seen, but historically speaking, the AI in fighting-type games is normally programmed around reading your inputs for whatever reason.

High level CPUs in Smash Bros. for Wii U/3DS are an absolute nightmare to fight against, lmao.

They literally input read and dodge every, single, fucking, attack. Playing 9.0 in that game made me want to pull my hair out.
 

DKL

Member
Single player. The developers said they used AI battles to balance the game. It would be pretty silly to balance the game around AIs that cheat wouldn't it?

Give me some links since I'm still not sure what we're talking about here.

My understanding of what you're talking about is that they run a bunch of AI matches in order to decide on how to do balancing for the movesets or frames or whatever.

(which I guess could work, but my impression is that your AI has to be godlike in order to cover most of the situations actual people do, which may not necessarily be the aim for singleplayer stuff)

Even if they did do this, this doesn't necessarily mean that the modifier for difficulty won't end up being something stupid like input reading.

But then it's also possible that they'll keep it "honest" and you just steamroll on all difficulties once you learn to punish during a specific situation the AI feeds you, which I would kinda prefer even if it's an easier experience, putting myself in the shoes of someone that maybe doesn't want to play to competitively.

(but then I do actually wanna compete, so the singleplayer stuff isn't too relevant for me... but the least game makers can do is not make it miserable for the players that want engage in this part of the game)

High level CPUs in Smash Bros. for Wii U/3DS are an absolute nightmare to fight against, lmao.

They literally input read and dodge every, single, fucking, attack. Playing 9.0 in that game made me want to pull my hair out.

Let's let the AI punish you for some random shit that no normal human can react to consistently.

Great design :v

(but yeah, you normally have to just exploit this after a point in order to win, but that ends up being kinda unfun)
 

Totakeke

Member
Give me some links since I'm still not sure what we're talking about here.

My understanding of what you're talking about is that they run a bunch of AI matches in order to decide on how to do balancing for the movesets or frames or whatever.

(which I guess could work, but my impression is that your AI has to be godlike in order to cover most of the situations actual people do, which may not necessarily be the aim for singleplayer stuff)

Even if they did do this, this doesn't necessarily mean that the modifier for difficulty won't end up being something stupid like input reading.

But then it's also possible that they'll keep it "honest" and you just steamroll on all difficulties once you learn to punish during a specific situation the AI feeds you, which I would kinda prefer even if it's an easier experience, putting myself in the shoes of someone that maybe doesn't want to play to competitively.

(but then I do actually wanna compete, so the singleplayer stuff isn't too relevant for me... but the least game makers can do is not make it miserable for the players that want engage in this part of the game)

It's from the EDGE article and I don't have a link.

And this is why I said it remains to be seen but you're pretty adamant that you know what's the end product.
 

DKL

Member
And this is why I said it remains to be seen but you're pretty adamant that you know what's the end product.

Which is why I covered the situation where they make the AI reasonable (which I would prefer from a design perspective).

It's possible they go that route (and I hope they will even if people complain 2ez4me... play a damn human then), but I feel like they may not based on how this area is normally designed.
 

gamerMan

Member
Honestly I can't believe that Nintendo made this game. Nintendo is not supposed to be cool and hip. It looks like Nintendo sat down and said lets make a Sega game. Everything from the art style to the music to the controls looks ripped from a Sega game.
 
Honestly I can't believe that Nintendo made this game. Nintendo is not supposed to be cool and hip. It looks like Nintendo sat down and said lets make a Sega game. Everything from the art style to the music to the controls looked ripped from a Sega game.
Is the joke here that this exact post was made about Splatoon or what
 
Honestly I can't believe that Nintendo made this game. Nintendo is not supposed to be cool and hip. It looks like Nintendo sat down and said lets make a Sega game. Everything from the art style to the music to the controls looks ripped from a Sega game.
Nintendo can be cool and hip when they decide not to cling to their decades old franchises.
 
ARMS will outsell MK8D by the end of the year.

It's nice to be optimistic, but that isn't happening.

You need to remember that Mario Kart is one of the biggest series in gaming, with it being the second best seller on wii (behind wii sports... a pack in in the majority of the world), best on wii u, third best on 3DS behind pokemon X/Y and Sun/Moon, third best on DS behind NSMB and Nintendogs.

There is no way on this earth that I think that an arena fighter is going to outpace the best version of Mario Kart to date.
 

NathanS

Member
Honestly I can't believe that Nintendo made this game. Nintendo is not supposed to be cool and hip. It looks like Nintendo sat down and said lets make a Sega game. Everything from the art style to the music to the controls looks ripped from a Sega game.

I remember everyone talking about Splatoon as being like a modern Dreamcast game when it first was reveled.
 

Anteo

Member
Which is why I covered the situation where they make the AI reasonable (which I would prefer from a design perspective).

It's possible they go that route (and I hope they will even if people complain 2ez4me... play a damn human then), but I feel like they may not based on how this area is normally designed.

They said that besides battling themselves, they let the AI run vs battles all night and collected the data.
 

Neiteio

Member
https://twitter.com/OuendanL/status/864972935546585088

From the Japanese Direct:

DAEAQLnUAAAcylG.jpg


This is adorable looking.
I love Spring Man
 
Honestly I can't believe that Nintendo made this game. Nintendo is not supposed to be cool and hip. It looks like Nintendo sat down and said lets make a Sega game. Everything from the art style to the music to the controls looks ripped from a Sega game.
It's like I'm looking into 2015.
 

Rodin

Member
ARMS will outsell MK8D by the end of the year.

It will do well, but nah.

I meant design and art wise. She looks bad, like most characters from that franchise.

Monolith's incapability of making good character models in X was due to working on a mid tier budget and not being able to afford a top tier staff to make the in game models, but that has nothing to do with Elma's art design, which looks like this


Give her to SSB/ARMS designers (or a bigger budget to Monolith for the sequel if/when that happens) and she'd look amazing.

Nintendo can be cool and hip when they decide not to cling to their decades old franchises.

Seems to me that they do decent things with those as well.
 

Aleh

Member
I've finally been able to watch the direct after a long day at uni, and I have to say I'm impressed! I already liked the game before but they showed so much more content than I expected so I'm pleasantly surprised. I really think it will do quite well.
 

atr0cious

Member
Nah at the end of the day it's a motion control game and that alone will turn many away like myself. Wii sports isn't walking through that door this isn't 2006.
I don't agree with that poster, but motion controls will only help it especially in terms of accessibility and who learns it, remember the Wii wasn't sold just to you.
 

Data West

coaches in the WNBA
What are the combos in this game looking like? I've been enjoying Injustic2 but it reminded me how much I hate specific inputs in fighting games and prefer more simple/positional combos like Gundam EXVS
 

DKL

Member
What are the combos in this game looking like? I've been enjoying Injustic2 but it reminded me how much I hate specific inputs in fighting games and prefer more simple/positional combos like Gundam EXVS

It's looking like you can get a few hits off of certain setups, but you're likely not gonna be watching long movies when put into a juggle...

But I'm not completely sure since I don't know the rules for how this stuff works in this game yet.

(system guide pls ;_;)
 

BGBW

Maturity, bitches.
https://scontent.fsgn3-1.fna.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/18556982_1401103259935570_7468581338161763542_n.jpg?efg=eyJpIjoidCJ9&oh=579702f64d6aff0b7eb5048ae69fc5e8&oe=59BCE69E
Really
Hang on. These are not my glasses.
 

Shahadan

Member
ARMS will outsell MK8D by the end of the year.

Not that many people seem interested and some others are still stuck with "motion controls lol"
Maybe the demo will change that but there isn't that many Switches in the wild so the impact will be limited.

Modest success is likely
 

Totakeke

Member
Arena fighting games like Virtual On and Gundam VS don't really have combos do they? In ARMS, it seems like distance and timing plays a big factor whether you can even do a two hit combo (left and right arms hitting one after another) so it's not like a traditional fighting game where you just memorize button sequences to execute a combo and automatically expect it to work as long the first action hits. Also there's a huge variability in the damage done during a special attack so there must be more optimal punch timing and distance to maximize damage. And then you can also do additional damage if you manage to hit someone after they get hit and bounce on something (like a trampoline).

7NZ9WCs.gif
 

Penguin

Member
I know it was mentioned in the direct but kind of glossed over

There's a 1 v 1 v 1 mode as well
Which is kind of gnarly

Also looks chaotic

DAIfh9-VwAApIFQ.jpg:large
 

Principate

Saint Titanfall
Arena fighting games like Virtual On and Gundam VS don't really have combos do they? In ARMS, it seems like distance and timing plays a big factor whether you can even do a two hit combo (left and right arms hitting one after another) so it's not like a traditional fighting game where you just memorize button sequences to execute a combo and automatically expect it to work as long the first action hits. Also there's a huge variability in the damage done during a special attack so there must be more optimal punch timing and distance to maximize damage. And then you can also do additional damage if you manage to hit someone after they get hit and bounce on something (like a trampoline).

7NZ9WCs.gif

A lot of traditional fighters aren't that simple either in terms of maintaining a combo.

I'll be trying a 1v1v1v1 match with Byte&Barq only asap

That would be madness.....
 

Neiteio

Member
I bet most of you know this, but once you download the Testpunch, if you leave it running at the title screen, it'll go through a pretty much infinite number of randomly generated attract reels: 1v1, 2v2, 2P splitscreen, 4P splitscreen, Hoops, V-Ball, Skillshot, etc. It was cool getting a glimpse of real-time/direct-feed Twinette and Byte & Barq on my TV!
 

skypunch

Banned
It will do well, but nah.



Monolith's incapability of making good character models in X was due to working on a mid tier budget and not being able to afford a top tier staff to make the in game models, but that has nothing to do with Elma's art design, which looks like this



Give her to SSB/ARMS designers (or a bigger budget to Monolith for the sequel if/when that happens) and she'd look amazing.

The hell are you on about? Couldn't afford "top tier" staff to make the in game models? Monolith Soft use their in game staff to model the characters. The only reason you *think* they did a botched job is because the art itself doesn't translate so well into 3D, it's not that the modellers themselves are incapable.

I meant design and art wise. She looks bad, like most characters from that franchise.

All three games have different character art styles. No idea why you feel you need to attack the franchise. Your opinion on her design and your moving of goalposts doesn't negate the fact that she is a brown-skinned character from a Nintendo game that came before ARMS.
 

Totakeke

Member
A lot of traditional fighters aren't that simple either in terms of maintaining a combo.

Are you talking about a 10+ hit combo or just a bread and butter combo? Because the latter exists and isn't difficult. Hitting even a 2 hit combo in ARMS is much more difficult.
 

Mista Koo

Member
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