• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Destiny 2 Reveal Livestream [Over]

Status
Not open for further replies.

Carn82

Member
I like what I saw .. but at the same time am a bit worried why Bungie chose to revamp the existing supers?

I'd much rather see a new subclass. But I guess I'll have to play it myself to experience the whole thing.

Rather disappointed in seeing the same enemies again. Hive, Cabal, Fallen and Vex. Surely there's much more in the Destiny universe?

All in all, presentation was great and it looks great graphic wise. But can't shake that disappointing feeling and I don't know why?


I'm assuming we will get a new subclass later on, but I can see why they revamped the old ones. Bladedancer was nerfed to hell and back, and Sunsinger / Bubbles 'broke' a lot of encounters; Fist of Panic was a bit lame. One could argue that if one gives you the tools then it's valid to use them, but I guess Bungie wants the gameplay to move into a more offensive direction.

And yeah.. I do hope we see some new enemies; but do not forget that this is just the first reveal.
 
Love this shot from the gameplay trailer. You can really see the visual improvements. Wish we had it in higher quality.

33904590674_b64639376c_h.jpg
It really is gorgeous. Big step up from the first game, which was also a good looker.
 
Slightly underwhelming but I'm still pretty up for it. I only played vanilla Destiny, so the improvements will no doubt seem bigger to me!

I can just... Feel the Bungie gunplay. I've never been comfortable playing an FPS with controller outside of Bungies games really.
 

jimboton

Member
PVE is where I spend most of my time, so interested on the new patrol area spaces, just hope everything isn't baby stepped for you, I want to find stuff on my own not have it marked on my map as "hay look not so secret an area over there"

I agree. TTK's Dreadnought is the best way to approach exploration and the best area we got in Destiny. But with the focus on accessibility for D2 and the way they've already streamlined pvp, character builds and loadouts, it's sadly probably going to be a case of 'baby steps' all the way and map icons everywhere...
 

Carn82

Member
Slightly underwhelming but I'm still pretty up for it. I only played vanilla Destiny, so the improvements will no doubt seem bigger to me!

If you can find the complete edition for cheap, I would recommend checking it out. They turned the game around with The Taken King. Sure, it still has the 'bad' design choices that vanilla had, but there is a metric ton of more content, leveling / infusing stuff works pretty well; the main quests are much better, etcetera. Even if you`ll only play the "campaign" missions you do get the idea that Bungie is transforming the game.
 

Waldini

Member
I'm assuming we will get a new subclass later on, but I can see why they revamped the old ones. Bladedancer was nerfed to hell and back, and Sunsinger / Bubbles 'broke' a lot of encounters; Fist of Panic was a bit lame. One could argue that if one gives you the tools then it's valid to use them, but I guess Bungie wants the gameplay to move into a more offensive direction.

And yeah.. I do hope we see some new enemies; but do not forget that this is just the first reveal.

... I ....

I ....


I already pre-ordered yesterday.
Although I feel slightly disappointed ... I know this game will keep me entertained no matter what. Besides, it will all be NEW again.
 

Trickster

Member
See, it's posts like these that turn the thread toxic. Why can't we agree to disagree without shitting on each other's opinions? You don't agree, fine, but do we have to be dicks to each other?

It's really about the least toxic you could possibly be though. Given that what he said is absolutely true

I mean yeah he could have spend an hour writing up a dozen examples from the latest WoW expansion detailing why what the guy he quoted was saying, was a bunch of nonsense. But that really wouldn't have made what he said anymore or less true
 

jem0208

Member
The apparent lack of new enemy factions is my biggest issue tbh. It's the main reason why the game feels more like a big expansion than a completely new title IMO.

They had an opportunity with a new game to come up with a completely new threat, but instead the big bad guy is just more Cabal. I mean, fighting the Cabal is fun but everyone has already killed thousands of them...
 

Carn82

Member
so, finally watched the Strike footage
- ship models look way more complex / detailed
- vex minotaur has a different laser attack
- AA looks improved, but not sure if thats because of Pro footage being recorded at 1080p?
- flamethrower cabals, cabal dogs
- much bigger areas, more verticallity (at least, in this strike)
- more complex geometry
- enviromental hazards / challeneges (jumping, the drill)
- weapon & charactermodels & animation seem to have had less of an improvement
- boss: still spongy but I like the multiple phases-approach with the different levels
 

Gudji

Member
Yeah I was wondering about this, anyone who's played it seen any?

I've seen the strike footage and no engrams are seen even after killing the final boss. I'm starting to think the loot system is somewhat similar to WoW (wouldn't be a bad thing imo, I hate RNG).
 

Trickster

Member
I've seen the strike footage and no engrams are seen even after killing the final boss. I'm starting to think the loot system is somewhat similar to WoW (wouldn't be a bad thing imo, I hate RNG).

WoW loot is just as rng as it is in Destiny? It just doesn't drop on the floor
 

Gudji

Member
WoW loot is just as rng as it is in Destiny? It just doesn't drop on the floor

Didn't every dungeon and raid in WoW have fixed loot tables and the stats on gear weren't that different one from another? Maybe it's my memory playing tricks on me. To be honest haven't played the game in ages.
 
If you can find the complete edition for cheap, I would recommend checking it out. They turned the game around with The Taken King. Sure, it still has the 'bad' design choices that vanilla had, but there is a metric ton of more content, leveling / infusing stuff works pretty well; the main quests are much better, etcetera. Even if you`ll only play the "campaign" missions you do get the idea that Bungie is transforming the game.

Yeah, I know it's meant to be a big upgrade but since I've waited this long I think I'll hold out and join the Destiny 2 party on the ground floor!
 
Looked exactly the same as Destiny one more or less. Including enemy AI, enemy types (Yes I know there's a few new enemies, but they generally behave the same as any other before) environments, interactables etc. Hopefully that means they just spent most the time making an abundance of content.
 
The apparent lack of new enemy factions is my biggest issue tbh. It's the main reason why the game feels more like a big expansion than a completely new title IMO.

They had an opportunity with a new game to come up with a completely new threat, but instead the big bad guy is just more Cabal. I mean, fighting the Cabal is fun but everyone has already killed thousands of them...

Yep, a lot of D2 is comprised of D1 expansion ideas that never made it in time. I think the only way to view this as a positive is to see it as a soft reboot: Destiny was a beta test, and Destiny 2 is kicking it all back off again, applying everything they've learned to give you the same Destiny experience you're used to but highly polished, with a new story, vast QoL improvements, and finally opened up to a PC audience.

My only wish from now on is Destiny 3 is delayed well into the PS5 gen so it doesn't become a cross gen title and they can finally introduce big mechanics like true open worlds and space flight. To balance that wait, double down on content creation for Destiny 2 so we don't get any droughts, continually adding new planets to explore, strikes to group in, and raids to complete.
 
That strike was disappointing. Boss battles are still just straight up bullet sponges and honestly, the whole thing looked like an asset flip of Venus with a crane put in. I want the game to be good and I like what I'm hearing overall but that footage really isn't selling this to me.
 
I'm about to watch some of the mission footage now, but I do have 2 questions:

Are the ships pilotable?.. are there weapons on the sparrows?


I hope they do more for the single players... and I don't mean including them in raids. Not having friends isn't the reason I didn't raid in the first game. If I wanted a group I could've found one on any of the Destiny LFG pages, in the GAF OT, or amongst people on Twitter.
 
That strike was disappointing. Boss battles are still just straight up bullet sponges and honestly, the whole thing looked like an asset flip of Venus with a crane put in. I want the game to be good and I like what I'm hearing overall but that footage really isn't selling this to me.

That's kind of how I felt. I liked the environmental aspects. But it was literally the same looking fights we did in Destiny over and over again. I really don't want to fight the same handful of enemies in each faction again and again with bosses being bigger versions of those enemies with more health. That was a huge reason why the first Destiny went stale so quickly.
 

zonezeus

Member
Looked exactly the same as Destiny one more or less. Including enemy AI, enemy types (Yes I know there's a few new enemies, but they generally behave the same as any other before) environments, interactables etc. Hopefully that means they just spent most the time making an abundance of content.

This. I think the amount of content will make or break this game for me. I'm ok with things looking similar to D1, since the first game in its final form did a lot of things right and there's no point in fixing what isn't broken. But since, by the looks of it, they've repurposed a bunch of assets from D1 I'm really hoping the majority of dev time and money went into developing content like campaign missions, quests, zones, strikes etc. Only one raid at launch makes me doubt that, but I reserve my judgement until we get more details.
 

SAMZ

Member
My main hope for destiny 2 is they treat the pvp and pve balance seperate. Pve is fine but in pvp there should be a less emphassis on abillities and one hit kill stuff, espicially in comp modes like trials, Not having small weapons such as pistols become more powerful than proper primary weapons would be nice too.
 

nOoblet16

Member
I was watching a few YouTube videos of the new Crucible mode and I have to say it gave me a strong feeling of COD for some reason. Maybe it was the design/aesthetic of the map? I know it was only one map so....

I do wish that there was more than 1 new subclass but it's nice to see some new skills added.

I can't wait for this to roll out. I'll probably get a PS Pro and a 4k monitor if the game shines in a higher resolution. Also - why can't it be native 4K? Isn't The Division (open world, rpg) a native 4k, 30 FPS title with the Pro patch? Just asking because I see a lot of "checkerboard" talk.
Division isn't native 4K. Pretty sure NX gamer made a mistake when he said it is.
 

nOoblet16

Member
Yep, a lot of D2 is comprised of D1 expansion ideas that never made it in time. I think the only way to view this as a positive is to see it as a soft reboot: Destiny was a beta test, and Destiny 2 is kicking it all back off again, applying everything they've learned to give you the same Destiny experience you're used to but highly polished, with a new story, vast QoL improvements, and finally opened up to a PC audience.

My only wish from now on is Destiny 3 is delayed well into the PS5 gen so it doesn't become a cross gen title and they can finally introduce big mechanics like true open worlds and space flight. To balance that wait, double down on content creation for Destiny 2 so we don't get any droughts, continually adding new planets to explore, strikes to group in, and raids to complete.
To be fair that's how it is with most games. They could have made another expansion to Destiny but considering the content creator in old engine was shit it would've only meant a couple of more years of slow content updates. With Destiny 2 they should be able to pump out contents much faster.
 

Carn82

Member
So... 4 worlds, one raid and a cinematic story campaign? Stop me if you've heard this before.

true, but those worlds are (much) bigger, the campaign much more elaborate, and without getting ahead of things, I have the feeling that raid will be pretty cool. I can't see why this is not proper sequel stuff.

I mean, Uncharted 2 is -basically- the same as Uncharted 1 regarding its structure and gameplay, but is considered to be one of the best sequels in gaming. I hope Bungie pulls of a similar feat.
 
Finally caught up with the new trailer, stream and strike gameplay. Being someone who played over a 1000 hours of Destiny and kinda got burned out on the game (not the game's fault, it was fun while it lasted), I was hoping D2 would be able to reignite that interest.

As of now, I don't see anything that shouts at me to get back in. It looks just like more of the same with some (hopefully good) improvements to the formula, similar to TTK. I was hoping they would completely go a different direction with at least a brand new class, maybe even the ability to play as alien races like the fallen and completely new enemy types we've never fought before with interesting new mechanics for the sequel. Yet all they were fighting were the same Cabal and Vex we've fought a thousand times before. Strike boss fights also look the same as before with lots of bullet sponging. I would've loved a new co-op mode that went alongside strikes/nightfalls.

I don't know, maybe they're holding stuff back to show later but so far from what we've seen, it just looks like yet another expansion pack, this time focusing on the Cabal as opposed to a true sequel. I hope I'm wrong.
 

nOoblet16

Member
Finally caught up with the new trailer, stream and strike gameplay. Being someone who played over a 1000 hours of Destiny and kinda got burned out on the game (not the game's fault, it was fun while it lasted), I was hoping D2 would be able to reignite that interest.

As of now, I don't see anything that shouts at me to get back in. It looks just like more of the same with some (hopefully good) improvements to the formula, similar to TTK. I was hoping they would completely go a different direction with at least a brand new class, maybe even the ability to play as alien races like the fallen and completely new enemy types we've never fought before with interesting new mechanics for the sequel. Yet all they were fighting were the same Cabal and Vex we've fought a thousand times before. Strike boss fights also look the same as before with lots of bullet sponging. I would've loved a new co-op mode that went alongside strikes/nightfalls.

I don't know, maybe they're holding stuff back to show later but so far from what we've seen, it just looks like yet another expansion pack, this time focusing on the Cabal as opposed to a true sequel. I hope I'm wrong.
Thing is Fallen can't work with the lore, they don't have the light so they don't have space magic.
 

Walshicus

Member
true, but those worlds are (much) bigger, the campaign much more elaborate, and without getting ahead of things, I have the feeling that raid will be pretty cool. I can't see why this is not proper sequel stuff.

That really remains to be seen. Destiny's lack of content drove me away pretty quickly. The sequel needs to work harder by far.
 
To be fair that's how it is with most games.

Completely disagree. It doesn't look like any of these improvements couldn't have been made to the base game (most should have been made years ago, like the returning to orbit nonsense). Even visually it's re-using assets and doesn't look like much of an upgrade at all considering the original was cross gen. There are absolutely no new mechanics added to this game, just a reboot of existing mechanics. But I do understand that this is exactly what some people wanted, so I'm not going to say this is objectively a bad thing. It's just a shame for those of us who wanted to see something like vast improvements to visuals, or space flight, or a fully open world, or at least dozens of worlds if they're sticking to their zones/areas system.

Seriously, even expansions to MMOs make more changes and mechanic additions than this. For a full blown sequel it's slim pickings.

Uncharted 2. So... the same protagonist, same guns, more cinematic...

Is that a fair comparison? You play Uncharted for the story and the characters. MMOs are a different beast, and it's a little weird to say new zones and strikes with exactly the same mechanics and gameplay is worth a full blown sequel and character reset rather than an expansion. And at least Uncharted 2 added a fully fledged and popular multiplayer mechanic to the game, as well as making huge improvements to visuals, whereas D2 is just tweaking the formula rather than doing something new like space flight or open worlds, and reuses art assets from the original game.
 

Trickster

Member
Didn't every dungeon and raid in WoW have fixed loot tables and the stats on gear weren't that different one from another? Maybe it's my memory playing tricks on me. To be honest haven't played the game in ages.

Hmm okay that is true I guess. Items in WoW have fixed stats, and loot is specific per boss.

I was just missremembering exactly how loot in Destiny worked. I was conflating (right word?) the loot tables in Destiny raids with loot tables of individual bosses in WoW
 

nOoblet16

Member
Completely disagree. It doesn't look like any of these improvements couldn't have been made to the base game (most should have been made years ago, like the returning to orbit nonsense). Even visually it's re-using assets and doesn't look like much of an upgrade at all considering the original was cross gen. There are absolutely no new mechanics added to this game, just a reboot of existing mechanics. But I do understand that this is exactly what some people wanted, so I'm not going to say this is objectively a bad thing. It's just a shame for those of us who wanted to see something like vast improvements to visuals, or space flight, or a fully open world, or at least dozens of worlds if they're sticking to their zones/areas system.

Seriously, even expansions to MMOs make more changes and mechanic additions than this. For a full blown sequel it's slim pickings.



Is that a fair comparison? You play Uncharted for the story and the characters. MMOs are a different beast, and it's a little weird to say new zones and strikes with exactly the same mechanics and gameplay is worth a full blown sequel and character reset rather than an expansion. And at least Uncharted 2 added a fully fledged and popular multiplayer mechanic to the game, as well as making huge improvements to visuals, whereas D2 is just tweaking the formula rather than doing something new like space flight or open worlds, and reuses art assets from the original game.
I mean I said it right in my post that you quoted that they could have done it as an expansion but it would have meant slow content for 2-3 years.

And you completely disagree with what? That games don't use dropped ideas in the sequel? Cause that happens all the time. Ideas get dropped due to various constraints rather than because they are bad, it'd be a shame to not have them if they can in a sequel/DLC.

The original being cross gen doesn't automatically mean it wasn't pushing the console already, there is a reason the areas are bigger now, the lighting is improved with full PBR and other post processing improvements, there's even GPU particles. You can only get so many improvements on the same hardware. Unless Destiny 1 wasn't pushing the consoles at all you were never going to get a massive generational improvements in Destiny 2, and I we know it's a not the case because if it wasn't pushing a the consoles then it would've hit 60FPS. Your expectations of fully open world were unrealistic and you have only yourself to blame for that.

Uncharted 2 added a multiplayer but the original had none...the original was just a single player game. Just because the original lacked it and the sequel didn't doesn't mean the sequel did something extraordinary. Destiny was already quite feature complete unlike Uncharted 1.
 

Carn82

Member
People who are hoping for "big true open worlds" and "space flight between planets" should hold on to their hats for maybe Destiny 4 or something. Bungie seems to have continued their 'public/private bubbles' networking architecture (judging from the map we saw). Stuff might feel more 'open' than before because of the bigger areas, but in that regards it looks like more of the same.

I do think that they should look at how Battlefront is doing multiphase missions, with a space part, followed by a ground-part, etc. This could still work for campaign stuff.
 

cripterion

Member
so, finally watched the Strike footage
- ship models look way more complex / detailed
- vex minotaur has a different laser attack
- AA looks improved, but not sure if thats because of Pro footage being recorded at 1080p?
- flamethrower cabals, cabal dogs
- much bigger areas, more verticallity (at least, in this strike)
- more complex geometry
- enviromental hazards / challeneges (jumping, the drill)
- weapon & charactermodels & animation seem to have had less of an improvement
- boss: still spongy but I like the multiple phases-approach with the different levels

I feel like enemy reaction to hits is better displayed, I don't remember the Vex reacting to the bullets as much as what I see here from this footage https://www.youtube.com/watch?v=DFSQZKkmetU
Honest question though. Why can't they release Destiny 1 for pc? Or do they intend to close shop for Destiny 1 once the sequel is out?
 

Jblanks

Member
Is anyone going to make a mega thread with all the info, and I thought we were getting all these streamer/youtuber impressions and what not ?
 
Status
Not open for further replies.
Top Bottom