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Destiny 2 Reveal Livestream [Over]

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catspit

Member
why did they decide to only go 4x4 for PVP? it kind turns me off from PVP.. if its 60fps then fine.. but if its still 30.. bleh. It's honestly hard playing a 60fps FPS for like an hour and then jump into D1's pvp.
 

Kyoufu

Member
They didn't address anything. They said they were addressing the major criticisms, then they showed more of the same shit. If this amazing new content that changes the structure of the game is in there, I want to fucking see it. It's perfectly valid to complain about what we've seen so far.

It looks like an expansion. That's a factual statement. If it's more than that, show me, Bungie. I'm sick of waiting at this point.

They're not going to change the structure of something that has worked for the community for the past 3 years. Simple as that. Its gameplay loop is its strongest asset.

Destiny will always consist of Strikes, Raids, PVP etc.

If you don't want that, then you should be looking elsewhere.
 
Hmm 4 worlds??


Here's an interesting factoid from Destiny 2's reveal: the new world Nessus is on a "visiting orbit" according to world design lead, Steve Cotton.

In the game the planet is a Vex machine world and, speaking to GamesRadar, Cotton said, "Nessus is a centaur, we called it a planetoid in the presentation but it’s a centaur." A centaur is a minor planet with an irregular orbit, which he explains means it's "a planet that orbits in our solar system in a weird way, a visiting orbit thing. We thought that was really fascinating. The Hunters catalogued this planet and that’s how the Vex built their thing and now it’s coming into our solar system. So that’s why it’s here."

Even more curious is that when we asked if that meant there might be a limited window to deal with it, he stated, "limited window."

It does add up: Destiny is set in our solar system and, last time I checked, there's no Nessus planet mentioned. As for what the idea of a "limited window" could mean? That's unclear. It could be a narrative time pressure in the story, but given Destiny's love of time-restricted events - Xur, Rise of Iron and so on - could it mean Nessus and it's content isn't always available every day?

And, finally, just to make things more interesting, it looks like it's a real planet: 7066 Nessus, to be precise. An icy minor planet discovered by David L. Rabinowitz in 1993. It has an orbital period of 122.4 years and at its closest point to the sun it's nearer than Uranus, while its furthest point takes it beyond Neptune.


http://www.gamesradar.com/destiny-2s-new-planet-nessus-is-on-a-visiting-orbit-with-a-limited-window-and-its-real/?utm_content=bufferc9ecb&utm_medium=social&utm_source=twitter&utm_campaign=buffer-opmtw


So weekends at Nessus then! lol
That's really cool.
 

psyfi

Banned
More so than other games, it really seems impossible for people here to talk about Destiny without being totally immature. Such a bummer.
 

Carn82

Member
I mean I'll give you Earth.

We've only seen the Cosmodrome and the Plaguelands on Earth; European Dead Zone should be a lot different (altough we already know which style they`ll go for because of the Crucible maps that were already situated there).
 

Spoo

Member
I need to watch more PVP I guess but I am not sure I understand why they switched to a 4v4, dropping the player count per match.

Let me take a stab at this.

Destiny 1 has a few problems in its PvP that are indirectly contributed to by player count. In 6v6, players have found that the abilities in the game can effectively turn the game into a chess match of well-placed grenades and supers rather than gun fights. Also, it is harder to develop smart maps that can be coerced to reasonably balanced encounters when you shift from 6 players to 3 players as dictated by numerous game modes.

"Pro" Destiny players, if you can call them that seeing as how Destiny doesn't actually have true ranked competitive play, have found in private matches that the game feels more fun and balanced in 4v4. Supers take longer to build for better players, grenade spam is also more controllable, and in general you are much less likely to be "spawn killed" (having a player spawn in an unsafe area and immediately begin to take damage).

Now, obviously the maps in Destiny weren't designed for 4v4, it just so happens that they work a little better this way.

The move to 4v4 across all game modes is probably to ensure that the maps are designed appropriately. And of course, in support of abilities. So while it may feel like a step back, when you actually get in the game you may find that it alleviates some of the pain and suffering found in both 6v6 and 3v3 modes.

Also, I have a theory that it may make it easier for them to do some load balancing when it comes to P2P play. Cutting out 2 players worth of data that needs to get reported can maybe help reduce lag. Not sure on that, but it's certainly stands to reason (3v3 modes in Destiny tend to lag a bit less for me than say 6v6 IB)
 

molnizzle

Member
They're not going to change the structure of something that has worked for the community for the past 3 years. Simple as that. Its gameplay loop is its strongest asset.

Destiny will always consist of Strikes, Raids, PVP etc.

If you don't want that, then you should be looking elsewhere.

Destiny might be. Many of us hoped Destiny 2 would be something else. Specifically because they had the balls to call it Destiny 2 and imply that it was something else. If all they cared about was "the community" they wouldn't slap a giant number 2 on this game and go out of their way to emphasize that it's a fresh start. Y'all are already gonna play the same garbage for years on end. They got you.

They're also targeting people who passed on the first game or are burnt out on it. So far they have failed miserably.
 

LKSmash

Member
More so than other games, it really seems impossible for people here to talk about Destiny without being totally immature. Such a bummer.

It's the game equivalent of trying to talk about Xbox on here. Some people feel "obligated" to let everyone know how much they don't like the thing everyone else is trying to enjoy.
 

Kyoufu

Member
Destiny might be. Many of us hoped Destiny 2 would be something else. Specifically because they had the balls to call it Destiny 2 and imply that it was something else. If all they cared about was "the community" they wouldn't slap a giant number 2 on this game and go out of their way to emphasize that it's a fresh start. Y'all are already gonna play the same garbage for years on end. They got you.

They're also targeting people who passed on the first game or were burnt out on it. And so far they have failed miserably.

No, you only have yourself to blame for hoping this would be a new IP and not a follow-up to Destiny. Yes, it's still called Destiny, with a 2 in front of it.

I get that you want something different, but you're not going to get that here. There's no need to call Destiny fans "so fucking annoying" because they're happy with the sequel to Destiny being more Destiny, but with major criticisms of the first game being addressed, so players who were turned off from the first game being unfriendly to them may have a better time with this one.
 

Kud Dukan

Member
Destiny might be. Many of us hoped Destiny 2 would be something else. Specifically because they had the balls to call it Destiny 2 and imply that it was something else. If all they cared about was "the community" they wouldn't slap a giant number 2 on this game and go out of their way to emphasize that it's a fresh start. Y'all are already gonna play the same garbage for years on end. They got you.

They're also targeting people who passed on the first game or are burnt out on it. So far they have failed miserably.

I am not sure why you are criticizing Destiny 2 for (seemingly) doing what the vast majority of sequels do. Take what the first game did and iterate on it. Sounds like you were hoping it would be a completely different game, and I don't know how anyone could have gotten the impression that's what was happening.
 

Jabronium

Member
Having a night to sleep on it I'm still disappointed, but I guess my expectations were just too lofty. I'd let the hype fully engulf me--constantly hearing from others (especially streamers and the rumors here about Saturn and so on) about how Luke played so much WoW that this would certainly be a move into an actual MMO, etc. I guess maybe we'll get more at E3 but my expectations are severely cut down now. Yes, I'm still going to get it, and I expect to have fun with the shooting, but I guess I need to accept that it's just not going to be the game I want it to be. (Stealth edit: we got the impression that it was going to be a completely different game because they delayed it, built a new/modified engine, destroyed the tower and all our gear implying a fresh start, not to mention the seemingly legit leaks about the outposts and how huge Saturn was going to be.)
 

molnizzle

Member
No, you only have yourself to blame for hoping this would be a new IP and not a follow-up to Destiny. Yes, it's still called Destiny, with a 2 in front of it.

I get that you want something different, but you're not going to get that here. There's no need to call Destiny fans "so fucking annoying" because they're happy with the sequel to Destiny being more Destiny, but with major criticisms of the first game being addressed, so players who were turned off from the first game being unfriendly to them may have a better time with this one.

That's not why I call them annoying. I call them annoying because of how they annoyingly hand-waive off anyone else's criticisms as shitposting or trolling and act like the entirety of NeoGAF is out to belittle them. Destiny was a flawed game and this sequel is not addressing all of its flaws. It's totally cool to discuss such issues in the reveal thread. If you don't want to engage in those discussions then don't, but don't come in here acting like you're the one true fan standing against the trolling hordes out to get you.

I am not sure why you are criticizing Destiny 2 for (seemingly) doing what the vast majority of sequels do. Take what the first game did and iterate on it. Sounds like you were hoping it would be a completely different game, and I don't know how anyone could have gotten the impression that's what was happening.

Destiny was a flawe Real problems that go beyond just the fairly standard social stuff they're showing in D2. That stuff should have been there for years already.

I expected them to radically shift the game because they had the balls to wipe all of our progress from the first game and slap a giant number 2 on this sequel. And continuously emphasize this giant 2 and how it represented a brand new game. So yeah, I expected a brand new game. Not new content for the first one.
 

otakukidd

Member
That's not what I call them annoying. I call them annoying because of how they annoyingly hand-waive off anyone else's criticisms as shitposting or trolling and act like the entirety of NeoGAF is out to belittle them. Destiny is a game that has real problems and this sequel is not addressing all of them. It's totally cool to discuss such issues in the reveal thread. If you don't want to engage in those discussions then don't, but don't come in here acting like you're the one true fan standing against the trolling hordes out to get you.
What problems aren't being addressed. The only thing that I can find is it's not 60 fps and no dedicated server. That about it.
 

KageMaru

Member
After watching more footage, the game seems rather uneven graphically. I was really impressed with what I saw in the opening mission demo from start to finish. More texture variety, better lighting, higher quality post processing effects, screen space Reflections, huge increase in particle effects, and more. It was really a great demo to give a nice first impression. However the Inverted Spire demo started off very underwhelming and here I could see the complaints that it looks like an expansion. As the strike continued on, and the level opened up to the red scenery with platforming, those complaints became less valid. While drab, I did like how the open area with the drop ship and hounds looked as well.

The boss battle at the end also followed this inconsistent look with the game. You could easily mistaken the beginning of the fight for Destiny 1 gameplay but as the floors disintegrated, the boss fight became more visually impressive.

Outside of some nice lighting, the crucible gameplay I've seen also failed to impress.

It'll be interesting to see how the final game holds up overall and if the game can graphically more often than not in the end.

I disagree, the "lol dlc" posts completely ruined the thread.

People need to use some common sense. It's basically just trolling to call D2 an expansion.

Should people go into every sports and racing game thread and say "lol dlc?"

In no way did I refer to the game as DLC yet my criticism was mocked and dismissed. Fans here have been equally aggressive towards those who hold a different opinion or impression.
 

molnizzle

Member
What problems aren't being addressed. The only thing that I can find is not 60 fps and no dedicated server. That about it.

The sense of exploration through actual open world environments? One of the major promises from the first game's marketing. In the conference yesterday they paid more lip service to this and tried to drive the point home by showing a bunch of icons on a blank map. Motherfucker, that's not good enough. What have you actually got now, Bungie? Show me something real. I don't believe your sales pitches anymore.
 
...They didn't address anything. They said they were addressing the major criticisms, then they showed more of the same shit. If this amazing new content that changes the structure of the game is in there, I want to fucking see it. It's perfectly valid to complain about what we've seen so far.

It looks like an expansion. That's a factual statement. If it's more than that, show me, Bungie. I'm sick of waiting at this point...

Destiny might be. Many of us hoped Destiny 2 would be something else. Specifically because they had the balls to call it Destiny 2 and imply that it was something else. If all they cared about was "the community" they wouldn't slap a giant number 2 on this game and go out of their way to emphasize that it's a fresh start. Y'all are already gonna play the same garbage for years on end. They got you.

They're also targeting people who passed on the first game or are burnt out on it. So far they have failed miserably.

Man you need to get a grip. It's Destiny, what more were you looking for? It's a continuation of the first game. Given that it's perfectly reasonable to expect some continuity with regards to look and feel. In fact I'd be more disappointed if they went in another direction with the game given what we've come to expect with the series as it wouldn't fit with the pre-established world.

Also stop trying to remove yourself from the fold with the "Y'all" and "the community" remarks. It's highly annoying and the "community" as you call it dictated what they did with the game with how we all played it the first 3 years. You included.

edit Also we've seen so little of the game so far that it's incredible you can be so critical. Talk about overreacting.
 

Cruxist

Member
So, watched some youtuber videos, read some articles. Let the information sink in. I'm obviously going to pick the game up after investing so much time in Destiny, but there are definitely some complaints.

The Good:
- Graphics look to be improved, and Bungie is clearly taking advantage to make the environments look more alive. Although I did see a hive area in one of the trailer and it looked as boring and crappy as ever.
- The weapon system is really interesting. I think having fusions/snipers/shotties all in the same category as rockets could be a gamechanger. I'm a PvE guy, so hopefully there's not a huge damage differential there.
- The story looks like it actually exists. I'll be interested to see where it goes. The cinematics were great, and I'm hoping we'll get even more badass moments from the Vanguard, especially my boy Zavala.
- In-game lore button. Thank god.

The Meh:
- The hunter arc subclass is basically just a re-designed arcblade. Why not do something different?
- 4v4 pvp could go either way. It seems like one good player could easily carry a team even moreso now than before, especially in normal crucible. I'm withholding judgement until I play, but still.

The Bad:
- Bullet sponge bosses return. I'm glad there's more mechanics, but the strike boss suggests it's still a big bad and lots of minions. I was hoping for more dynamic stuff like the death zamboni, or perhaps even a boss without adds.
- No more Titan bubble. I can't wait to be Captain America, but I'm a bubble bro for life. The barrier seems like a nice replacement, but I liked supporting my team with WoL or Blessing!
- Seems like subclasses are getting tweaked instead of major overhauls. I'm all for more mobility, but I liked the variety of the D1 classes. Warlocks with the rez could save an encounter, titans to support, and then hunters to up DPS. I hope there are still roles to play.
 

njean777

Member
I don't know why this game doesn't have dedicated servers. The technolgy is there with azure, and battlenet. I could be wrong about battlenet though. There really is no excuse as to why this game doesn't have dedicated servers for PVP.
 

molnizzle

Member
Man you need to get a grip. It's Destiny, what more were you looking for? It's a continuation of the first game. Given that it's perfectly reasonable to expect some continuity with regards to look and feel. In fact I'd be more disappointed if they went in another direction with the game given what we've come to expect with the series as it wouldn't fit with the pre-established world.

Also stop trying to remove yourself from the fold with the "Y'all" and "the community" remarks. It's highly annoying and the "community" as you call it dictated what they did with the game with how we all played it the first 3 years. You included.

I was never a part of this rabid defense force that thinks Bungie could do no wrong.

I was the guy begrudgingly playing Destiny with his buddies while constantly being annoyed by Bungie's incompetence.
 

E92 M3

Member
The Destiny defense force on GAF is so fucking annoying. Nah. We don't trash Destiny for fun. We trash Destiny because Bungie continue to fuck it up.

Come into any thread with valid criticisms of Destiny and you see the same DGAF figures come out of the woodwork to call you a troll or a shitposter. Go back to your community thread safe space if you don't want to engage in actual discussion.

3.0


What did Bungie fuck up lmao?

You have shown zero semblance of actual discussion.
 

Kyoufu

Member
That's not what I call them annoying. I call them annoying because of how they annoyingly hand-waive off anyone else's criticisms as shitposting or trolling and act like the entirety of NeoGAF is out to belittle them. Destiny is a game that has real problems and this sequel is not addressing all of them. It's totally cool to discuss such issues in the reveal thread. If you don't want to engage in those discussions then don't, but don't come in here acting like you're the one true fan standing against the trolling hordes out to get you.

Which issues do you feel are not being addressed?

For me, I'd like to see what they're doing with gun/armour perks to make them more compelling and meaningful. I'd also like to know if they're going to make loot drops exciting again, something that hasn't been much of a thing since Year 1 ended. I was hoping for something different to Light Level but I understand that it's not easy to do, with MMOs and MMO-likes relying on a "Gear Score" system so much maybe that desire was unrealistic.
 

grimmiq

Member
Finally got around to watching some of the footage, it looks and sounds good, but I need more details on planet sizes, story length, social features, events, etc before I'll get excited. I played pretty much nothing but Destiny for 6months or so after release and then it turned into my "run around and shoot shit" game (was Borderlands before this), load it up once every 1-2 weeks and lose track of time for 5-6 hours.
 

Trickster

Member
We criticise the game plenty in the community thread. I've been criticising the game since day one, myself. There's a difference between valid criticisms and your incessant toy pram hurling which in your own words, is "so fucking annoying".

Bungie just spent an hour yesterday addressing the major criticisms that Destiny 1 received. That's not good for you though because "it feels like an expansion". Okay.

How is saying it feels like an expansion something you see a problem with exactly?

You really can't see how people could think that based on the what has been shown? The new enemy is "just" a different branch of one of the established enemy factions. Visually the game has not improved much, especially when you consider that the first game was a cross-gen game. The UI looks more or less identical, to the point that I'm fairly certain that at least a chunk of it is literally copy pasted. The strike seemed to work exactly like they do in D1, it even has the oversized bulletsponge boss with adds.

It's not just on the macro level of "hey there are still the same gametypes and weapon types". There's just a ton of things that can be pointed to which make the game look very much like Destiny 1. Depending on who you are and what you wanted to see, the way Destiny 2 looks can be fine and it can be disappointing.

I'm optimistic that it will be good, if only because they showed me that they could make something good with Destiny 1 in TTK. But I would be lying if I didn't also say that I expected Destiny 2 to be more different from Destiny 1 than what they showed.
 

otakukidd

Member
The sense of exploration through actual open world environments? One of the major promises from the first game's marketing. In the conference yesterday they paid more lip service to this and tried to drive the point home by showing a bunch of icons on a blank map. Motherfucker, that's not good enough. What have you actually got now, Bungie? Show me something real. I don't believe your sales pitches anymore.
... Ok your just fucking trolling now. This was just the first time they showed off gameplay. They are going to show off more in 3 weeks. They haven't even showed off exploration. How the fuck do you know they haven't changed anything when they haven't shown off the new open areas besides in strike form and THEY FUCKING TELL US THEY ARE MAKING THE EXPLORATION BETTER.
 

SkylineRKR

Member
Strike looks awful. Boss is multi tiered and with plethora of adds but takes ages to beat. Which will eventually piss off players. I wished there were certain tactics teams could pull off, in order to tackle bosses more quickly. This fight was probably done with basic gear, I hope legendary and exotic gear makes more of a difference this time.

I'm hyped about the supposed content rich worlds and exploration. Less so about the 4x4 Crucible and Strike gameplay I saw.
 
I was never a part of this rabid defense force that thinks Bungie could do no wrong.

I was the guy begrudgingly playing Destiny with his buddies while constantly being annoyed by Bungie's incompetence.

Sounds like you need to take a step back and chill, dude. You say destiny fans are rabid but look at all your hyper aggressive posts in this thread. The game clearly isn't for you. Complaining isn't going to change that. This is not constructive criticism. Why keep trying to argue?
 
The sense of exploration through actual open world environments? One of the major promises from the first game's marketing. In the conference yesterday they paid more lip service to this and tried to drive the point home by showing a bunch of icons on a blank map. Motherfucker, that's not good enough. What have you actually got now, Bungie? Show me something real. I don't believe your sales pitches anymore.

They touched on this during the presentation regarding Patrol Exploration, Lost Sectors, Public Events, Heroic Activities, Adventures, and Side Missions in what is supposed to be vastly larger play-spaces which is what I'm looking forward to most (besides new loot) as I generally know what to expect from the campaign, strikes, and raid.
 

Sojgat

Member
Just finished watching the livestream and it was pretty much everything I wanted.

The one niggling thing that bothered me is it still felt like they were talking up a lack of content. I want specifics on exactly what we're getting and how the game will be supported. I honestly thought it would be something Bungie would want to address out of the gate. Everything felt just a bit too vague. I hope I'm wrong, but I guess we'll just have to wait and see. Otherwise, the game looks amazing.
 
Destiny Defense Force is triggering me a little.

You have legit reasons to be excited for D2, and I believe you when you say how great things looked to you in this stream.

The rest of us have a right to our opinions too. It looked like another expansion in the footage I saw. Nothing blew me away. It looked like Destiny.

Calling people who disagree with you trolls is just immature
 
They didn't address anything. They said they were addressing the major criticisms, then they showed more of the same shit. If this amazing new content that changes the structure of the game is in there, I want to fucking see it. It's perfectly valid to complain about what we've seen so far.

It looks like an expansion. That's a factual statement. If it's more than that, show me, Bungie. I'm sick of waiting at this point.

Side note: Splatoon 2 also looks like DLC for the first game. Another perfectly valid criticism.

The major criticisms for Destiny 1 were:

Lack of Content
Story
Loot Distribution
Quests
Matchmaking

Destiny 2 announced:
Content. More stuff to do than ever before in any game Bungie created. Playspaces bigger than previously, with at least one twice as big as previously. NPC's and Hubs inside the playspaces. Plenty of story missions and quests. Treasure and Treasure Maps. "Lost Sectors" that are hidden dungeons with their own bosses and treasures. New Public Events. New Strikes. New Raid.

Story. They spoke about the motivations of the enemies and guardians. Losing the initial fight. Losing your light and having to go find it. Having to go find and bring back the Vanguard leaders. More Story Missions. New Worlds. More Cinematics then they've ever had in a Destiny game.

Loot Distribution was already addressed and fixed by The Taken King. It became even more generous by Age of Triumph, but even if they scale that back to TKK levels, it's still great at that point.

Quests, again, were fixed by The Taken King. Destiny 2 is said to have more quests and side missions ("Adventures"). Alongside more story missions.

Matchmaking was already included except for Nightfalls and Raids. Bungie announced the Guide system. Allowing Clans to open up their groups to solos and duos (probably threes as well) so address the lack of matchmaking for this while trying to avoid the toxicity that infests complete PUG matchmaking systems.

So, if none of that was what you considered the major criticisms, please explain what exactly those major criticisms were.
 
I don't think the fact that it feels like an expansion or an evolution rather than a revolution is a bad thing.

I didn't play 29 days on my warlock because I wanted them to change everything, I just want them to fix the stuff there was problems with and give me a whole lot more to do. Looks like they've done just that.
 

Trickster

Member
They touched on this during the presentation regarding Patrol Exploration, Lost Sectors, Public Events, Heroic Activities, Adventures, and Side Missions in what is supposed to be vastly larger play-spaces.

Whether people like it or not. After Destiny 1, many don't just take Bungie at their word anymore.

I think what they said about this yesterday sounded great, and I personally think that those things will be good. But I definitely also want to see them before I buy the game
 

molnizzle

Member
... Ok your just fucking trolling now. This was just the first time they showed off gameplay. They are going to show off more in 3 weeks. They haven't even showed off exploration. How the fuck do you know they haven't changed anything when they haven't shown off the new open areas besides in strike form and THEY FUCKING TELL US THEY ARE MAKING THE EXPLORATION BETTER.

Oh, Bungie said they made it better? Well great, it must be better. They've proven to be completely reliable over the years when it comes to delivering on the promises of their games.

Until I fucking see it, I don't believe them.

No, that's not trolling. Just being realistic after the shitshow that went on with D1.

Which issues do you feel are not being addressed?

For me, I'd like to see what they're doing with gun/armour perks to make them more compelling and meaningful. I'd also like to know if they're going to make loot drops exciting again, something that hasn't been much of a thing since Year 1 ended. I was hoping for something different to Light Level but I understand that it's not easy to do, with MMOs and MMO-likes relying on a "Gear Score" system so much maybe that desire was unrealistic.

As someone who played Destiny for many hours and became burnt out on it, the main issue that I don't see being addressed is that D2 looks like more of the same. The same was good for me for a looong time, but that time has passed. I wanted them to completely shake things up. New races, new classes, flying vehicles, different structure for strikes—or hell, maybe replacing strikes altogether with something bigger and badder. I don't know. It's not my job to design the game for them. I just wanted to see something different. Many of the leaks from press sneak fuck made it sound like something different was coming. And shit, maybe something different is coming—but they didn't show anything different. I'm not about to just take them at their word. Not after D1.
 
Destiny 2 will have more content, better visuals, QoL improvements and the same great gameplay. It's everything i need.

That's exactly what I was looking for as well! Looks like more than enough to keep me satisfied. The new "guide" system is also pretty great and will hopefully motivate me to do Raids and Nightfall content.
 
Totally out of the blue...

I was paying a lot of attention during the stream, but haven't noticed anything that would give me a hint, that we're finally getting option to transmute(transmog) armors/weapons, and that makes me kinda sad.

What I've seen got me happy, and sold.... Too old for hype trains tho.
 

KodaRuss

Member
Let me take a stab at this.

Destiny 1 has a few problems in its PvP that are indirectly contributed to by player count. In 6v6, players have found that the abilities in the game can effectively turn the game into a chess match of well-placed grenades and supers rather than gun fights. Also, it is harder to develop smart maps that can be coerced to reasonably balanced encounters when you shift from 6 players to 3 players as dictated by numerous game modes.

"Pro" Destiny players, if you can call them that seeing as how Destiny doesn't actually have true ranked competitive play, have found in private matches that the game feels more fun and balanced in 4v4. Supers take longer to build for better players, grenade spam is also more controllable, and in general you are much less likely to be "spawn killed" (having a player spawn in an unsafe area and immediately begin to take damage).

Now, obviously the maps in Destiny weren't designed for 4v4, it just so happens that they work a little better this way.

The move to 4v4 across all game modes is probably to ensure that the maps are designed appropriately. And of course, in support of abilities. So while it may feel like a step back, when you actually get in the game you may find that it alleviates some of the pain and suffering found in both 6v6 and 3v3 modes.

Also, I have a theory that it may make it easier for them to do some load balancing when it comes to P2P play. Cutting out 2 players worth of data that needs to get reported can maybe help reduce lag. Not sure on that, but it's certainly stands to reason (3v3 modes in Destiny tend to lag a bit less for me than say 6v6 IB)

Seems like a good explanation and probably aligns with their thinking. If less people in the match = less supers overall then that is definitely is a good thing. If they can cut down on the instakills in Destiny 2's PVPs then I am on board.

I just find it a little weird that all game modes will be 4v4 now.
 
After watching more footage, the game seems rather uneven graphically. I was really impressed with what I saw in the opening mission demo from start to finish. More texture variety, better lighting, higher quality post processing effects, screen space Reflections, huge increase in particle effects, and more. It was really a great demo to give a nice first impression. However the Inverted Spire demo started off very underwhelming and I here I could see the complaints that it looks like an expansion. As the strike continued on, and the level opened up with the red scenery with platforming, those complaints became less valid. While drab, I did like how the open area with the drop ship and hounds looked.

The boss battle at the end also followed this inconsistent look with the game. You could easily mistaken the beginning of the fight for Destiny 1 gameplay but as the floors disintegrated, the boss fight became more visually impressive.

Outside of some nice lighting, the crucible gameplay I've seen also failed to impress.

It'll be interesting to see how the final game holds up overall and if the game can graphically more often than not in the end.



In no way did I refer to the game as DLC yet my criticism was mocked and dismissed. Fans here have been equally aggressive towards those who hold a different opinion or impression.

I read somewhere (possibly a tweet from someone at the event who inquired about the graphics) that the story mission gameplay footage they showed in the beginning was from the PC. It was hypothesized due to some of the effects looking like nvidia tech (like the sparks and shadows they cast on the floor).

I think its true, because the graphics were WAY better in that gameplay footage than the strike (which was captured on PS4).

Although I still think the game looks better than D1 in the strike footage.
 

border

Member
I was never a part of this rabid defense force that thinks Bungie could do no wrong.

I was the guy begrudgingly playing Destiny with his buddies while constantly being annoyed by Bungie's incompetence.

You have more posts in this thread than almost anyone else on the forum. This thread that's about sequel to a game you didn't even like or enjoy. It seems like you're the one that's obsessed -- how can you call other people rabid?
 
Oh, Bungie said they made it better? Well great, it must be better. They've proven to be completely reliable over the years when it comes to delivering on the promises of their games.

Until I fucking see it, I don't believe them.

No, that's not trolling. Just being realistic after the shitshow that went on with D1.

As someone who played Destiny for many hours and became burnt out on it, the main issue that I don't see being addressed is that D2 looks like more of the same. The same was good for me for a looong time, but that time has passed. I wanted them to completely shake things up. New races, new classes, flying vehicles, different structure for strikes—or hell, maybe replacing strikes altogether with something bigger and badder. I don't know. It's not my job to design the game for them. I just wanted to see something different. Many of the leaks from press sneak fuck made it sound like something different was coming. And shit, maybe something different is coming—but they didn't show anything different. I'm not about to just take them at their word. Not after D1.

Then your issue isn't that the issues weren't addressed, which is what you said. Your issue is that you want to be shown the changes, in-game I'm guessing. There's a difference there.

We've still got awhile before the game releases and there's still E3 and the summer beta. This was a game reveal presentation. It's not going to showcase every system in-game.
 

TsuWave

Member
If all they cared about was "the community" they wouldn't slap a giant number 2 on this game and go out of their way to emphasize that it's a fresh start. Y'all are already gonna play the same garbage for years on end. They got you.

They're also targeting people who passed on the first game or are burnt out on it. So far they have failed miserably.

Yeah, It's weird to see this destiny 2 is a love letter to its existing community sentiment when Luke Smith opened up with a it's a fresh start/we want new audiences type speech.

I think people that skipped out the first game will be looking at that reveal like "so this is the same game then?" lol
 

molnizzle

Member
You have more posts in this thread than almost anyone else on the forum. This thread that's about sequel to a game you didn't even like or enjoy. It seems like you're the one that's obsessed -- how can you call other people rabid?

Whoa now, I never said I didn't like or enjoy Destiny. I liked and enjoyed it for quite a while. I just wasn't oblivious to its problems, and I didn't forgive Bungie for those problems just because they know how to design great shooting mechanics.

...those shooting mechanics can only carry a game so far though. Eventually I burned out on the game, and I was hoping for D2 to suck my back in. Hell, I want to be sucked back in. Desperately. That's what makes this reveal so frustrating for me.

As for the "rabid" comment, that's just in response to the same old avatars coming out in every Destiny thread to disregard any and all criticism as trolling shitposting. Much of DGAF has a persecution complex about their love for the game.
 
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