If you don't want to discuss here, why not leave?But why is that 2D platformer 60 FPS, why is tetris 4K and yet...
Just give up lol
I'm not that versed in this stuff and it was my first post in this now 12 page thread.
If you don't want to discuss here, why not leave?But why is that 2D platformer 60 FPS, why is tetris 4K and yet...
Just give up lol
Spoiler: Scorpio will too in this regard.
It's still just a Jaguar CPU clocked 200Mhz higher than the Pro's (2.1Ghz vs 2.3Ghz).
These mid-gen consoles are specced to bump resolutions, the jump just isn't there to bump from 30fps to 60fps, except in some minor cases where the engine is GPU-bound instead of CPU-bound.
.No, they literally say in the video in OP that Destiny's engine is CPU-heavy.
Turning down the res wouldn't help because that's all the GPU-side.
Thanks.
Next gen won't make these issues disappear anyway. Devs have different priorities at times.
Just some level of 4k output, likely either checkerboard or temporal injection. There was still quite a bit of aliasing in the footage so I doubt it's native. Hope they improve the AA before launch.Destiny 2 being CPU bound on consoles isn't surprising at all.
Has it been confirmed to be running at native 4k on the Pro?
You answer your own question: this is a 12 page thread.If you don't want to discuss here, why not leave?
I'm not that versed in this stuff and it was my first post in this now 12 page thread.
Way to turn a story on it's head, IGN.
With it's adaptive refresh feature the Scorpio will be the best place to play Destiny 2 - or any game for that matter.
Just some level of 4k output, likely either checkerboard or temporal injection. There was still quite a bit of aliasing in the footage so I doubt it's native. Hope they improve the AA before launch.
It's cool I'll wait for Scorpio where they have no excuse. Lol
Oh wait. They still do. -_-
With it's adaptive refresh feature the Scorpio will be the best place to play Destiny 2 - or any game for that matter.
If you don't want to discuss here, why not leave?
I'm not that versed in this stuff and it was my first post in this now 12 page thread.
Way to turn a story on it's head, IGN.
If it doesn't achieve 60fps on PS4 Pro I wonder if Sony will flex any muscle to keep that the same on Scorpio.
The Xbox version?It'll be 60fps checkboard.
Yeah, console versions.It's cool I'll wait for Scorpio where they have no excuse. Lol
Oh wait. They still do. -_-
It could be 60 fps if it was 720p but then who would want that ? I don't think it would be a locked 60 either.
NEXT GEN inspector gadget NEXT GEN!!!
If it doesn't achieve 60fps on PS4 Pro I wonder if Sony will flex any muscle to keep that the same on Scorpio.
With it's adaptive refresh feature the Scorpio will be the best place to play Destiny 2 - or any game for that matter.
Yes, because many of us have played Warframe.
Yeah, but it has to be add the "enjoyable to play" feature before I consider coming back to it.
I mean, BF1 runs at 55-60 on PS4P with 64 players and just as many physics, not to mention dynamic destruction. Wut.
HAHAHAHAHAHA
You will never see Native 4K on the Pro with AAA titles games ,
Only games are Indies, remasters, sports games, pretty much it
Warframe's tiles aren't that big. They're actually pretty linear.
Also, Warframe barely maintains 60fps most of the time, especially when actually doing missions.
HAHAHAHAHAHA
I was kidding -.- if Bungie have said 30fps on consoles it'll be 30fps on every console. And they said that the bottleneck is the CPU, so it's the same for the Scorpio.The Xbox version?
Yeah, console versions.
fanboy spotted, everyone move quietly you'll spook him.
Elder Scrolls Online, The Division, and Infinite Warfare can actually hit Native 4K (though unlike the other two it's dynamic).
No console in the world is "super powerful." That's a fact.Why does he have to be a fanboy?
The PS4 is not super powerful at all. It's a fact.
fanboy spotted, everyone move quietly you'll spook him.
"MASSIVE WORLD"
Why? The PS4 isn't powerful, and the PS4 Pro gpu is not something to brag about, that's why he is laughing.
So they are straight up lying? Pro can do 4k/30 fps but not 1080/900p 60 fps? Yeah right.
Elder Scrolls Online, The Division, and Infinite Warfare can actually hit Native 4K (though unlike the other two it's dynamic).
i remember lots of people saying GPGPU would fix this and was the future
That's the only thing that makes sense here....PRO could easily do 60fps at 1080p or even 1440p with Destiny...This talk of A.I does not makes sense either. Anybody who believes PRO cant ran Destiny 1 at 60fps is fooling themselves, what A.I advancements are so much more compute intensive in Destiny 2. what physics work?Same for Scorpio, i guess
I don't i was under the impression most games were using it by designHorizon did allot of GPGPU I recall reading somewhere, maybe only first party will put that crazy effort in to bypass the weak CPU's.
And then you have OG Ps4 and XB1 players to consider anyway in the same environment...so would it be worth using GPGPU just for Scorpio and Pro ?
CPU limited... sorry.Scorpio should be able to run this at 60fps
I don't remember lots of people who said GPGPU would automatically fix 30fps games and turn them into 60fps games. I do remember lots of people talking about GPGPU and it's relevance to future video games development. And currently, we are staring to see the early fruits of that labor. If you put in the meticulous work, you will get much better results utilizing GPGPU. Just not double the fps across the board with them toaster CPUs, sadly.i remember lots of people saying GPGPU would fix this and was the future
I don't i was under the impression most games were using it by design
Scorpio should be able to run this at 60fps
That's the only thing that makes sense here....PRO could easily do 60fps at 1080p or even 1440p with Destiny...This talk of A.I does not makes sense either. Anybody who believes PRO cant ran Destiny 1 at 60fps is fooling themselves, what A.I advancements are so much more compute intensive in Destiny 2. what physics work?
Even now, some smaller studios are doing what every dev must do, they're making heavy use of GPU compute, even A.I has been done with GPGPU.. Look at Deck 13 and what they did to their engine after lords of the fallen....they had heavy use of GPGPU.
Having said all of that, this 30fps on consoles talk is all about parity across the consoles, nothing more...Well, at least give us the real reason why? That tweet about sums it up..
That paradigm doesn't work well for branch heavy code, which is going to be the vast majority of the logic in a game. It's mostly used for things like particles and physics.Horizon did allot of GPGPU I recall reading somewhere, maybe only first party will put that crazy effort in to bypass the weak CPU's.
And then you have OG Ps4 and XB1 players to consider anyway in the same environment...so would it be worth using GPGPU just for Scorpio and Pro ?
It won't, same CPU but with a Microsoft PR spin.