If you're having FPS issues try turning off Vsync
And then deal with tearing? No thank you. I'll buy the game as soon as people confirm performance with my set up.
If you're having FPS issues try turning off Vsync
Isn't there an OT? Aren't they usually up before the game releases?
Need someone with a 3570k and a 970 to test it before I jump in!
Agreed. Be my guest.Someone should just make a ghetto ass OT for now. It's annoying having the discussion split between this and the other thread.
Doesn't work for me that way, especially if it feels slightly borrowed/B-roll.
What resolution and detail level (if options are available)?After playing for like 15 minutes, yesh that is some rough performance.
Getting drops to ~45 fps when I pan the camera on a 4670 and 1070.
Well, there you go, now I'm worried.
Does disabling vsync help? You could try using an external solution, like borderless windowed mode and using RTSS to cap the framerate.
Those are some good scores. Did not expect that after Sony dropped it (considering they usually go through with stuff, especially artsy things that can be very uhm.. divisive gameplay wise).
However, reading the criticisms of the lower ranked reviews. Mh. I might still not end up enjoying it as much as the games that inspired it.
Feels like this comes down to the person. My suspicion is that it reviews more favorably with people who just want more Journey, ICO etc. as if that were a sports game genre. Doesn't work for me that way, especially if it feels even slightly borrowed/B-roll.
Cautiously optimistic / waiting for a sale as still busy playing other stuff.
Sony also dropped Edith Finch, an exemplary game in its genre, and a remarkable accomplishment in game storytelling. What do they know?
Sorry if it's been mentioned but did any reviews say how long the game takes to complete?
Game is built with UE4, it would require devs to perform some extended fuckery to make UE4 run badly on PC. PC version will be fine I think.
GDI sigh I guess I'm waiting then.Well, seems some extended fuckery has happened. A few in this thread are having issues, and it's all over the Steam forums.
When does the switch version release and are there any impressions of it with regards to performance?
what? this seriously made me laughThe PC port woes are concerning...I guess I'll just keep waiting for the Switch version.
what? this seriously made me laugh
I don't have time to play now but I quickly tested it to see about performance and... It's just fine.
I think a lot of people are just blindly going with max settings without realizing that includes supersampling (SSAA). Supersampling has a MASSIVE hit on performance, basically needing to render four times the pixels. With TXAA and everything else maxed I'm getting around 75-100FPS (my monitor's cap) with my 1080 Ti in 3440x1440; AKA, it's really smooth.
So many people just blindly choose max settings without paying attention to what that's actually selecting these days...
I don't have time to play now but I quickly tested it to see about performance and... It's just fine.
I think a lot of people are just blindly going with max settings without realizing that includes supersampling (SSAA). Supersampling has a MASSIVE hit on performance, basically needing to render four times the pixels. With TXAA and everything else maxed I'm getting around 75-100FPS (my monitor's cap) with my 1080 Ti in 3440x1440; AKA, it's really smooth.
So many people just blindly choose max settings without paying attention to what that's actually selecting these days...
Sony also dropped Edith Finch, an exemplary game in its genre, and a remarkable accomplishment in game storytelling. What do they know?
This doesn't make a lot of sense.The Switch port is outsourced to other developers (and probably 1080p docked, 720mobile), so it could have a better overall performance than the PC version.
This doesn't make a lot of sense.
Tequila Works, a petición de la editora Grey Box, se ha puesto en contacto con Gamereactor para rectificar uno de los datos aportados durante la entrevista: el objetivo del estudio es que Rime corra a 720p30 tanto en TV como en portátil, y no a 1080p30 en el dock como apuntaron originalmente. De ser así, Rime se situaría entre los pocos juegos que no aprovechan la conexión a la base para aumentar la resolución en la televisión (por ejemplo Minecraft Switch Edition está entre ellos, pero es posible que un parche lo actualice a full-HD).