Then they proceed to show you concept work.
Followed by another person going
"We shall now watch the new 30 second Battlefront trailer(!) ...but not before I also have monologued for 15 minutes about my childhood memories of Star Wars."
Then they proceed to show you concept work.
Wait, what?
Oh. Got it.
Give em a break. Brand loyalty is a powerful drug.
I'd say one if the main reasons MS wasn't higher was that the announced the One S, Scorpio, that custom controller program, and backwards compatibility all during their E3 conference.
A lot more HW/system-level stuff than the average conference.
Probably about the same this year, considering how much people expect them to blow out Scorpio.
No you don't get it at all and brand loyalty isn't a powerful drug.
At the E3 conference i want the executives and developers to talk some time. Learn about their business and vision going forward. That's what a show is for
Just long Gameplay trailer?
I can get that on YouTube just fine, or you can make a direct like Nintendo.
Hard to believe people have different tastes, isn't it?
No you don't get it at all and brand loyalty isn't a powerful drug.
At the E3 conference i want the executives and developers to talk some time. Learn about their business and vision going forward. That's what a show is for
Just long Gameplay trailer?
I can get that on YouTube just fine, or you can make a direct like Nintendo.
Hard to believe people have different tastes, isn't it?
Btw, Layden said there would be 90 secs of talking, so I hope he keeps his promise
At the E3 conference i want the executives and developers to talk some time
The fact that 'how long was spent not showing games' is viewed as a negative in this thread is just another nail in the coffin for e3. Why spend all the time/money on an elaborate stage show when people only care about the minutes spent showing new games? Something you can easily just upload to youtube?
I checked. It's ~16 minutes including the orchestra. No idea where the 23 minutes comes from.
5 minute orchestra, 3 mins opening talk, 3 mins RE7/VR, 1 min Crash, 2 mins House/Kojima, 2 mins closer. That's including walking on to the orchestra.
Talking is bad?
So I guess the Shenmue 3 and Final Fantasy VII remakes talking portions blew.
Btw, Layden said there would be 90 secs of talking, so I hope he keeps his promise cause I just want games, games, games. Fuck talking.
Talking is bad?
So I guess the Shenmue 3 and Final Fantasy VII remakes talking portions blew.
Did they count the worthless "we're working on Mass Effect" footage? Or was it the year before?
Not much to talk about when they had one game to show.
"Look at this monitor.
We're building a game I guess or something.
Stop looking over my shoulder."
Oh hey, you've seen the leaked EA E3 2017 conference as well?
No you don't get it at all and brand loyalty isn't a powerful drug.
At the E3 conference i want the executives and developers to talk some time. Learn about their business and vision going forward. That's what a show is for
Just long Gameplay trailer?
I can get that on YouTube just fine, or you can make a direct like Nintendo.
Hard to believe people have different tastes, isn't it?
you should be able to deliver business updates and vision going forward within 15-20 minutes
"too many games" or "too much time spent showing games" is just a bizarre stance, imo
Well, for me, Im watching E3 to watch games, not listen to people talk. I buy video game consoles to play games on them. The more talk, the worse it get's for me.
Btw, Layden said there would be 90 secs of talking, so I hope he keeps his promise cause I just want games, games, games. Fuck talking.
Less time to talk = more time to show off the games
I don't want to hear minutes of buzzwords.
and 30% isn't enough?
Could've easily shown the Slim and Pro.
Different tastes. All good.
But when i say "Sony is a little to much"
Some people maybe tend to exaggerate that into i don't want new games and gameplay shown. That's not the case. I want a balanced show. Hardware and platform stuff is also very important for me.
Sony last year was to less non gameplay content, yes. Could've easily shown the Slim and Pro.
I also liked when they talked about new sales figures. 1 minute talk about sales. 10 minutes section of hardware. 2 minutes less gameplay. 8 instead of 10 minutes for GoW and other games.
I like the talking. If I just want a string of trailers, I can watch on my own time on youtube.
I also liked when they talked about new sales figures. 1 minute talk about sales. 10 minutes section of hardware. 2 minutes less gameplay. 8 instead of 10 minutes for GoW and other games.
lets make a meme!
Not in the slightest surprised with EA. Their last E3 conference had them switching back and forth between 2 continents and every time Peter Moore was on, they talked way too much about sports game, instead of showing them.
I honestly thought that Ubisoft would also be in the 20-30% range. Their iconic conferences are just an unbearable cringe festival every single time. Doesn't feel like they are showing much about games and I honestly can't remember what they even showed at last years E3 besides South Park, but that's probably because it was the only thing that I was interested in from them. Memmory works in a funny way.
Ea has been pulling Square Enix's lately, showing games years away from release (though not decades), which would explain why they didn't have shit to show.
Why would you want mostly PR people to speak about how awesome a game is, when in that same time they could just show you the game, let it speak for itself?
PR speech <<<<<< CG trailer <<<<<<<<<<<<<<<<<< in-engine trailer <<<<<<<<<<<<<<<<<<<<<<<< actual gameplay trailer
Maybe the game can't really speak for itself.
The fact that 'how long was spent not showing games' is viewed as a negative in this thread is just another nail in the coffin for e3. Why spend all the time/money on an elaborate stage show when people only care about the minutes spent showing new games? Something you can easily just upload to youtube?
Maybe the game can't really speak for itself.
you should be able to deliver business updates and vision going forward within 15-20 minutes
"too many games" or "too much time spent showing games" is just a bizarre stance, imo
I checked. It's ~16 minutes including the orchestra. No idea where the 23 minutes comes from.
5 minute orchestra, 3 mins opening talk, 3 mins RE7/VR, 1 min Crash, 2 mins House/Kojima, 2 mins closer. That's including walking on to the orchestra.
No you don't get it at all and brand loyalty isn't a powerful drug.
At the E3 conference i want the executives and developers to talk some time. Learn about their business and vision going forward. That's what a show is for
Just long Gameplay trailer?
I can get that on YouTube just fine, or you can make a direct like Nintendo.
Hard to believe people have different tastes, isn't it?
Everybody should strive to Sony's percentage IMO. Hoping it becomes the new standard.
I liked it too, but 70% is high. Give me 50% or higher and I'm good. I'm not a small attention span baby, so I can listen to humans talk for 2 minutes before seeing a trailer.
I think people who are against talking during these events are missing the big picture. I dunno, I like hearing a person talk about the vision of their company or a little story about their game. I feel like saying things like "they don't need to talk, we can read press releases or panels for that" is an oversimplification of a press conference in the same way that saying "if you just want trailer after trailer, just watch a playlist on YouTube" is.
It's a presentation, so the way information is presented is incredibly important. I don't expect anyone to want a press conference reduced to a simultaneous release of trailers on YouTube. People like the grandeur of a live showing of this content, which is why Nintendo often gets criticized for moving away from the live conference format. For some people, talking heads might just be another part of that experience for them, even if it has little to do with gameplay. The orchestra from Sony wasn't really needed to show off the games, but most people loved it because it added to the experience for them. I think there can be a healthy balance between non-gameplay and gameplay.
50% and up should definitely be the standard
ThisIn theory this is sensible, but the talking usually amounts to "this is an unprecedented game where we broke all our boundaries. the protagonist is a white male who struggles with some angst. this game will blow your mind" over and over. Showing something instead of telling it is more effective. I'm not saying 0% talk. But 70% is a good ratio. For 10 minutes, you get 3 minutes of talk and 7 minutes to show the thing you're talking about. You can still talk over gameplay footage, you know.