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Final Fantasy XIV: Stormblood |OT| Y'all Need to Calm Down

iammeiam

Member
The reddit thread notes that the MCH dummy HP in the list is being misreported and that the actual value is slightly higher than bard. I haven't had functioning ACT in like three months but maybe I should figure it out.


AST is literally "you don't pay my sub and even if you did I hit like a pillow"

Man if AST tossed out damage comparable to WHM and kept Balance the rioting would be amazing.

I don't understand this; if it's the same dummy why would the minimum DPS be different?

Note: I have never seen or tried Stone, Sky, Sea.

In any case, feels like evidence that MCH ain't that anymore.


Each job gets its own dummy for each encounter supposedly designed around how the jobs are expected to perform.

NIN got upgraded, MNK/DRG took a pretty big hit in personal dps. I'm not sure they have enough utility to bring over SAM's raw DPS in a melee spot.

Monk is pretty boned at this point; DRG might be able to make half a case with Disembowel still, but given everyone having Goad and MP goad now, I'm not sure physical ranged will have a set spot anymore which in turn will hurt DRG.
 

IvorB

Member
I thought after a few regions it was really obvious why Lyse was trekking along with you.

Dunno... she wants to help with the revolution? I get why she wants to tag along but, where I am (Azim Steppe), you've got:

Badass samurai Roe who was apparently leader of the revolution and one of the best samurai in the land.

You've got badass ninja lady who is leader of the current resistance.

Hien is the rightful heir to the crown of Doma (and totally hot)

Elf woman... well she is borderline too​ but she's seen a lot of action in Coil and her grandfather was one of the most powerful mages in the land so fair enough

Then you've got... fake Yda.

You skipping cutscenes?

I'm not skipping but it's highly possible I missed something... did I miss something?
 

scy

Member
Worth noting both MNK and DRG have buddy system mechanics they can't access in an SSS situation.

That is an absolutely depressing WAR (and DRK) number. Hell, DRK's is kind of bonus sad since it's not even factoring TBN use and that's a small loss per. Still, SSS being SSS. Even Zurvan's dummy back in the day was basically tanks at the bottom of the pile, along with the mishaps with the A12S dummy, that it's kind of hard to take anything from their HP/DPS requirements besides where the bar is
and how many people will never actually do any SSS dummies

I wanted both the twins to get murdered in the worst possible way on 2.X.

HW really made them grow and evolve, and they do so even further in SB. Now I like them. And that's saying a lot.

I still dislike Alphinaud but Alisaie's ability to always start a quest with wildlife murdered near her has made her more endearing. Or maybe terrifying.

exactly the way I like it.

I'm thinking it might be Rhalgr's Reach. Then again, I've been taking my time with going through the story and only now past the Ruby Sea.

It's cool for people who have played the game since the beginning though got to see Revenent's Toll going from virtually wagons to a full-fledged town.

Same thing with Idllyshire where it was all condemned and nothing but almost rubble at the beginning and now the buildings have all since been rebuilt.

There's a bit here that will bug me since it does seem like it'll be Rhalgr's Reach but
this will make for a rather odd disconnect as part of the story? Bad things happen at Rhalgr's Reach early on and unless they've vastly improved their instancing tech somehow, later players will see a healthier looking Rhalgr's Reach, and notably one with hundreds of players idling about, that doesn't quite match the events of the story. I'm hoping they have improved instancing when that time comes, or maybe they just plan to add low-key improvements so it still works as a fairly run down place
.
 

Vitanimus

Member
https://www.reddit.com/r/ffxiv/comments/6irzeb/susano_ex_sss_minimum_dps_requirements/

Those numbers are something....
Code:
Striking Dummy HP - SUSANO EX SSS
Minimum DPS to beat in 3 minutes


PLD 390445 2169.14 
WAR 392162 2178.68 
DRK 370407 2057.82 
DRG 612002 3400.01 
MNK 653222 3629.01 
NIN 653222 3629.01 
SAM 688601 3825.56 
BLM 687572 3819.84 
SMN 656085 3644.92 
RDM 649438 3607.99 
BRD 558157 3100.87 
MCH 556133 3089.63 
WHM 427085 2372.69 
SCH 384720 2137.33 
AST 355522 1975.12

AST is literally "you don't pay my sub and even if you did I hit like a pillow"
Mind you this is DPS straight w/o the added benefit of party synergy, etc

Spooky. The SMN numbers make me cautious since one fuck up for them is so punishing.
 

iammeiam

Member
Thank you, so it's not evidence that MCH is weak, but more that the game doesn't expect MCH to be strong. I'm fine with this.

The recent set of numbers are minimum expectations, which does mean it's just the game's expectations. The numbers a page or two back were actual effective damage which did indeed indicate MCH is weak. How much that part matters will be relative to the content they create, but it's currently far worse at what it does than Bard.

In honor of TBT, a reminder of how this was handled the first time:

JeuxOnLine: Now that the extension is out, players do a lot of back on. Do you already plan to harmonize new jobs? For example, many players believe the DPS of the machinist is too low.
Naoki Yoshida: (Laughter) We've heard that a lot of players think the machinist's DPS is pretty low, but we've had it tested by the development team and the machinist job can do a lot of damage. I'm sure many players use this software to measure their DPS, but it is possible that the software is not up to date or that the rotation of skills used by the development team and players is different. At the moment we are looking for where this difference comes from.
I really want to be careful on this. We understand that people complain that the machinist's DPS is very low. There is a big difference between the figures provided by the players and those provided by the development team, who nevertheless have a high experience of the game and a perfect mastery of the job of machinist. So we're trying to figure out if a mistake has been made by the development team in the DPS calculation or if the players just have not gotten used to the machinist because Heavensward only came out a few days ago , Which is probably not enough to master the job. So we're trying to figure out where the problem comes from and if there's a problem or a bug , we'll correct it.
As for the machinist, his role is similar to that of the bard, ie a support for the members of the team. So, compared to a pure DPS like a monk or a ninja , of course the DPS of the machinist will be lower since their roles are different. With the arrival of Alexander next week, we are really happy to receive feedback from the players.

This was eventually followed by an embarrassing amount of buffs; I dunno if the dev team is just bad at other jobs or if the players never worked out their secret optimal MCH rotation, but we've seen instances before of the expectations they have for the job not lining up with reality.
 

Otnopolit

Member
Spooky. The SMN numbers make me cautious since one fuck up for them is so punishing.

I'm a sad Summoner since 4.0. I feel as though the essence of the class (DOT management, timing, reacting in the moment) has all been diminished because they dumbed everything down and even took away Sustain, the one consistent way we keep our pets alive. And because old habits die hard, fucking up aetherflow and DWT has been VERY easy to do, and I'm just bummed this was their solution to our high DPS.

I think I may just end up taking Samurai through SB. I'd rather honestly level a different class than level SMN anymore with it playing like this. What the hell SE =/
 

Razmos

Member
I'm thinking it might be Rhalgr's Reach. Then again, I've been taking my time with going through the story and only now past the Ruby Sea.

It's cool for people who have played the game since the beginning though got to see Revenent's Toll going from virtually wagons to a full-fledged town.

Same thing with Idllyshire where it was all condemned and nothing but almost rubble at the beginning and now the buildings have all since been rebuilt.
Wouldn't it be the
Doman resistance base
?
It has a bunch of closed doors that go nowhere and an Aetheryte that needs fixing
 

scy

Member
I mean, Isn't obvious that SAM is gonna perform better when isolated?

I don't think anyone is particularly surprised at SAM doing well in non-party situations but so much as the gap they actually do have over other DPS currently (in actual values, not SSS value).

I'm a sad Summoner since 4.0. I feel as though the essence of the class (DOT management, timing, reacting in the moment) has all been diminished because they dumbed everything down and even took away Sustain, the one consistent way we keep our pets alive. And because old habits die hard, fucking up aetherflow and DWT has been VERY easy to do, and I'm just bummed this was their solution to our high DPS.

I think I may just end up taking Samurai through SB. I'd rather honestly level a different class than level SMN anymore with it playing like this. What the hell SE =/

Yeah, I haven't mained SMN in awhile but Bahamut-egi allure was a pretty big "Man, do I still alt SMN?" moment. But then the details and starting to poke around initial rotational things and all the new SMN clunk back in the media tour time made me question that. And then it hit and was that clunky mess it looked like it would be. I'm glad the job seems to be performing really well in real world testing but damn if the process of the whole job doesn't seem unfun now.
 

creid

Member
Since people were going back and forth about how much XP PVP is giving, I did the math. Between 60-70 a round of Frontline gives you ~10% of a level's worth of XP, no matter what level you are.
 

Vitanimus

Member
I'm a sad Summoner since 4.0. I feel as though the essence of the class (DOT management, timing, reacting in the moment) has all been diminished because they dumbed everything down and even took away Sustain, the one consistent way we keep our pets alive. And because old habits die hard, fucking up aetherflow and DWT has been VERY easy to do, and I'm just bummed this was their solution to our high DPS.

I think I may just end up taking Samurai through SB. I'd rather honestly level a different class than level SMN anymore with it playing like this. What the hell SE =/

I feel the same. The RNG Ruin spam makes me feel like the class identity I really loved in HW has been admonished. I like the QoL life stuff regarding Aether stuff, but yeah the punishment for missing just one stack is so severe. Having to wait an entire minute for just one stack is a huge DPS loss.
 

Otnopolit

Member
I don't think anyone is particularly surprised at SAM doing well in non-party situations but so much as the gap they actually do have over other DPS currently (in actual values, not SSS value).



Yeah, I haven't mained SMN in awhile but Bahamut-egi allure was a pretty big "Man, do I still alt SMN?" moment. But then the details and starting to poke around initial rotational things and all the new SMN clunk back in the media tour time made me question that. And then it hit and was that clunky mess it looked like it would be. I'm glad the job seems to be performing really well in real world testing but damn if the process of the whole job doesn't seemm unfun now.

Right, the joy of the job is gone. And that's a big deal for somebody whose only level 60 class is Summoner, because now I've spent $40 dollars on brand new content that I need to level up to or slog through with SMN. SCH are feeling the same, they just got disemboweled this update. DPS numbers be damned.

Totally agree on ruin spam Vitanimus. And hearing that using Ruin only gets more boring and RNG dependent just sucks. It's all they want us to do between aether stacks and DWT.
 
Monk is pretty boned at this point; DRG might be able to make half a case with Disembowel still, but given everyone having Goad and MP goad now, I'm not sure physical ranged will have a set spot anymore which in turn will hurt DRG.
Dragon Sight should be good as well since it should increase SAM's damage even further. If DRG falls out of grace what type of comp are we looking at here? SAM/NIN/RDM/SMN?
 

Seijuro

Member
How do I repeat PotD floors 51 - 60? Just beat floor 60. If I go to the Woodwailer to reset, it warns me I have to start again at floor 1.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
How do I repeat PotD floors 51 - 60? Just beat floor 60. If I go to the Woodwailer to reset, it warns me I have to start again at floor 1.

After you reset and start a new run, you will have the option to start at floor 51.
 

R0ckman

Member
Is fishing not a very good gathering class to make money in? I primarily do it because I'm obsessed with fishing mini games in RPGs, and while the mechanic itself is boring it has a large collection of fish that gets my collective itch scratched.

But I notice the main things selling are fish that deal with leves. I was hoping there would be a lot of new recipes that use them but everything I've caught for the most part has been selling slow, and most of the fish are unreasonbly priced for the effort it takes to get them, totally confused with these new items. Might as well start using my miner in the new area if I can't sell my fish.
 

iammeiam

Member
Crafting material prices are going to be weird right now since there are so few max-level crafters; fishing has generally been capable of making some money at endgame although usually not a windfall. The key is going to be which food and pots make use of fish this time around, as that's usually what drove the value of fish prices.

There's also desynthing some ARR fish into bikinis, a market that ebbs and flows pretty constantly.

Dragon Sight should be good as well since it should increase SAM's damage even further. If DRG falls out of grace what type of comp are we looking at here? SAM/NIN/RDM/SMN?

I figure DRG gets 100-150 of rDPS value out of the new Disembowel provided the group brings physical ranged (it's worth less with a bard because DoTs, more with a MCH since they nuked Lead Shot); Litany and Dragon Sight on top of that will help further close the gap. Monk has Brotherhood, but that's about it.

I'm honestly not sure what The Meta will be this time; part is hesitance to buying in because I have to believe we're going to see a bunch of balance changes alongside Omega normal, and part is that I'm not sure how much work has been done on group synergy and buff syncing to figure out if it changes power rankings. Like, maybe some of the weaker-in-isolation stuff is better in practice because they can align themselves with Trick Attack or whatever better.

I think that comp makes a decent amount of sense, but I could also see in theory MNK and DRG fighting over a third melee slot if fight design allows it. Depends on how much spread out for AOE stuff there is and how bad resource starvation can get.
 

PowerTaxi

Banned
Was the level 54 SAM supposed to be that hard or am I just bad? Third Eye'd Rage of Halone still destroyed me. Had to kite him to get cooldowns back.
 
SAM/NIN/DRG/MNK

please understand
>Blaster intensifies
I figure DRG gets 100-150 of rDPS value out of the new Disembowel provided the group brings physical ranged (it's worth less with a bard because DoTs, more with a MCH since they nuked Lead Shot); Litany and Dragon Sight on top of that will help further close the gap. Monk has Brotherhood, but that's about it.

I'm honestly not sure what The Meta will be this time; part is hesitance to buying in because I have to believe we're going to see a bunch of balance changes alongside Omega normal, and part is that I'm not sure how much work has been done on group synergy and buff syncing to figure out if it changes power rankings. Like, maybe some of the weaker-in-isolation stuff is better in practice because they can align themselves with Trick Attack or whatever better.

I think that comp makes a decent amount of sense, but I could also see in theory MNK and DRG fighting over a third melee slot if fight design allows it. Depends on how much spread out for AOE stuff there is and how bad resource starvation can get.
I don't see Refresh/Tactician being important unless fights get heavy AoE, yeah. I'm starting to think BRD might struggle a tad.
 

R0ckman

Member
Was the level 54 SAM supposed to be that hard or am I just bad? Third Eye'd Rage of Halone still destroyed me. Had to kite him to get cooldowns back.

I don't know how to put this, but I think the mechanics or flow of the fight seems unstable. When I finally beat him it wasn't even close, I melted him didn't even have to kite, just turned on bloodbath and melted him, may have used third eye just to be safe. But before that I got melted by him pretty much.
 

iammeiam

Member
I don't see Refresh/Tactician being important unless fights get heavy AoE. Between role-wide goads and shrouds plus Manashift I'm starting to think BRD might struggle a tad.

I'm inclined to agree; my only reservation is really that the damage delta between "real DPS" and "support DPS" is so embarrassingly massive both in SSS terms and in initial parse terms that it seems like they're functioning under the assumption that there's still going to be a default party comp with a ranged slot. Either they think they're designing encounters to require it, or they overreached on trying to handle mobility complaints.

Edit: Is this finally the comeback melee deserved since 2.0? Fuck yeah.

A comeback would require them to have been in a bad spot before; most of the Heavensward optimal stuff was 2-3 melee (IIRC that i190 A4S in Korea was triple melee/MCH.)
 

IMBored

Member
Yeah, it seems people are forgetting MCH and BRD are not casters anymore that should mean 100% uptime on target plus general raid utility they bring (BRD more it seems). So like 2.0 BRDs.
 
Is ninja a viable melee class, or has it been pushed to the bottom? In ffxi I loved playing ninja tank and while I'm pretty sure that's not possible here, I really like the idea at least of the class.
 
I'm inclined to agree; my only reservation is really that the damage delta between "real DPS" and "support DPS" is so embarrassingly massive both in SSS terms and in initial parse terms that it seems like they're functioning under the assumption that there's still going to be a default party comp with a ranged slot. Either they think they're designing encounters to require it, or they overreached on trying to handle mobility complaints.
Everyone got more mobility so its really weird that ranged get singled out like this.

If they hadn't increased the WD on bows and guns, phys ranged would be meme jobs.
 

iammeiam

Member
Yeah, it seems people are forgetting MCH and BRD are not casters anymore that should mean 100% uptime on target plus general raid utility they bring (BRD more it seems). So like 2.0 BRDs.

4.0 isn't 2.0, and what worked to make Bard super important back then is pretty much not a thing now. The utility they bring is worth less than ever before, because all DPS are capable of resource battery-ing and thusfar jobs have been much better at self-sustaining their resources outside of AOE situations anyway. 100% uptime is a thing, but all they've done is made it easier to obtain. It was perfectly possible with cast times as well via stance dancing and Feint. Melee generally gets catered to to provide 95+% uptime, it's just usually the ranged jobs responsible for a chunk of the catering. And the actual rDPS buffing stuff that used to be the domain of support jobs is being matched by the other higher-damage jobs.

Paying 2.0 penalties without 2.0 advantages is pretty junk.

Everyone got more mobility so its really weird that ranged get singled out like this.

If they hadn't increased the WD on bows and guns, phys ranged would be meme jobs.

I think if I went digging back through the thread to around the reveal of the death of cast times, I could find myself fretting over this looking likely to happen and predicting the excuses/justifications that would follow. The "but support!!" thing was bound to come back, even though the value of it is diminished.

There was a lot of salt during Creator for the meta evolving to BRD/MCH; this being the fallout isn't super surprising. Basically have to hope the community reaction is sufficient to get things buffed up a little; bare minimum Machinist shouldn't have to work twice as hard to still be vastly inferior.
 

Trojita

Rapid Response Threadmaker
The instanced areas to relieve server issues as an idea kind of pisses me off. It's like the anti-thesis of a mmo. They give me a selection of 3 instances, one with 40ish people, another, with 50ish, and the last with 60. It's a mmo, I want to see all of these people running around adventuring. Have you seen the maps? They are huge.
 
UPDATE: I'm finally in, after almost a week of no luck. Loving it so far, the maps are huge and there's lots of interesting enemies. I'll stop complaining about server issues now.
 

scy

Member
The instanced areas to relieve server issues as an idea kind of pisses me off. It's like the anti-thesis of a mmo. They give me a selection of 3 instances, one with 40ish people, another, with 50ish, and the last with 60. It's a mmo, I want to see all of these people running around adventuring. Have you seen the maps? They are huge.

It made sense when the Fringes was ~1.1k people, at least on Leviathan.

It made a lot less sense when there were 8-15 people across three zones.

It makes even less sense that when grouped with someone, it sends them to a different shard every time.

It makes the least amount of sense when it kept sending them to the most populated one by default.
 

IvorB

Member
The instanced areas to relieve server issues as an idea kind of pisses me off. It's like the anti-thesis of a mmo. They give me a selection of 3 instances, one with 40ish people, another, with 50ish, and the last with 60. It's a mmo, I want to see all of these people running around adventuring. Have you seen the maps? They are huge.

Yeah it does go against the whole point of the thing but it should be only temporary.
 
I have my Dragoon atm - and I'm really enjoying it - but I'm looking for an alternate to switch things up at some point...I'd kinda like Ranged DPS (but no Bard)...is there anything with a similar-ish feel to Dragoon or is it a case of ymmv?
 

Thorgal

Member
So i wanted to pick some brains about the state of SAM and whether or not right now it is " too good .

We had this discusion for a bit in our FC

The basic argument from the pro nerf side was basically :

SAM damage by itself is already huge

SAM as it is right now put in a raid setting and buffed by Balance,Arrow and Trick attack etc would make it's damage absolutely monstrous and therefore its dps should be lowered slightly to bring it more in line with the other melee classes .

What do you guys think?

Perso,nally i think SAM is right where it needs to be .
 

Foxxsoxx

Member
The instanced areas to relieve server issues as an idea kind of pisses me off. It's like the anti-thesis of a mmo. They give me a selection of 3 instances, one with 40ish people, another, with 50ish, and the last with 60. It's a mmo, I want to see all of these people running around adventuring. Have you seen the maps? They are huge.

Yeah I can understand it on the first few days but now I'm running into empty zones and I'm only at the third one...

In all honestly I don't think sam needs nerfed. I do think that other jobs need buffs though.
 

hank_tree

Member
The instanced areas to relieve server issues as an idea kind of pisses me off. It's like the anti-thesis of a mmo. They give me a selection of 3 instances, one with 40ish people, another, with 50ish, and the last with 60. It's a mmo, I want to see all of these people running around adventuring. Have you seen the maps? They are huge.

If it's like Heavensward, you won't see that ever again in a week or two.
 

MogCakes

Member
Perso,nally i think SAM is right where it needs to be .
I think the other melee need utility buffs and maybe a slight potency buff. For DRG at least, dragon sight would be awesome if it was a straight +10% buff that gave 5% to anyone within 6 yalms of the DRG. Or even if the range was just extended or made self target/nearest party member. I also really disagree with the piercing debuff nerf, and the very low dps of BRD/MCH.
 

Varjis

Member
As a former WoW player that quit shortly after Legion and tried ARR when it first relaunched, how difficult will it be for me to jump in? I'm looking at playing on my Pro and going controller + keyboard (for chat)

I'm currently reading through Lodestone to apprise myself of the mechanics.
 
I still dislike Alphinaud but Alisaie's ability to always start a quest with wildlife murdered near her has made her more endearing. Or maybe terrifying.

exactly the way I like it.

I skipped all the cutscenes in ARR, so i don't know how he was back then. But I like Alphinaud in Heavensward and Stormblood so far. I guess i have a soft spot for him and Tataru because they're your fellow traveling companions when you all are on the run to Ishgard.

I can't really get a read on Alisaie's character so far though. Currently neutral since she hasn't had much to do with so many characters contending with screentime. I think Heavensward made a smart decision of cutting down the starting cast to just WoL, Alphinaud, and Tataru. Stormblood on the otherhand starts with a huge returning cast. I'm still enjoying the story, but the set up isn't as strong for me.
 
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