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A look at Youtube trailer views for E3 2017

I thought the BGE2 trailer would have a lot of more views, at least a million or so. Kind of sad to see such an excellent and well-crafted trailer be on the number 80.

EDIT: Wait, it actually has 838K views on Ubisoft's channel, not the 650k as listed in the table, plus 325K on another channel.

I fucked up. I missed out the main Ubisoft trailer. ☹️

Edit: Wait a sec! I acknowledge the XCageGame trailer which wasn't high in the initial tracking which is why it got excluded, but the main Ubisoft channel thing is weird since I can see it on mobile, but when I tried to find it on the desktop... it's not there.

EvswXtI.png
 
Is there any indication of the cut Marvel take from licensed games or just in general, the licensing fee? From the looks of it, Spiderman PS4 will probably end up selling 5 million lifetime which is a pretty solid figure. It looks to be extremely high budget and that's a first, the Activision games looked like the games were made for the price of a happy meal.

I assume for Activision that is a software publisher only, there is no point in pumping money into a franchise that could be taken from them at any time, and I assume they don't make a huge amount off the games as well due to licensing fees. Sony probably sees it another way, in that it will push a lot of consoles for them, different thinking for a hardware manufacturer.
 
I don't really get the appeal of Spider Man (in a gaming sense). The license still seems to be huge. I'm surprised!

Spider-Man is a perfect licence for a video game: fun and well written hero, amazing combat and traversal abilities, huge city to explore, ton of cool bad guys to fight, etc.
 
Is there any indication of the cut Marvel take from licensed games or just in general, the licensing fee? From the looks of it, Spiderman PS4 will probably end up selling 5 million lifetime which is a pretty solid figure.

5 million lifetime would be pretty weak for a high-budget Spidey game.
 
Is there any indication of the cut Marvel take from licensed games or just in general, the licensing fee? From the looks of it, Spiderman PS4 will probably end up selling 5 million lifetime which is a pretty solid figure. It looks to be extremely high budget and that's a first, the Activision games looked like the games were made for the price of a happy meal.

I assume for Activision that is a software publisher only, there is no point in pumping money into a franchise that could be taken from them at any time, and I assume they don't make a huge amount off the games as well due to licensing fees. Sony probably sees it another way, in that it will push a lot of consoles for them, different thinking for a hardware manufacturer.

It will sell more than that. Like 10M is not off the table. Horizon Zero Dawn will have 7-8M LTD.
 

benny_a

extra source of jiggaflops
Nice! I share your feelings on Python syntax, but I love pip and how easy it is to find a library that'll do anything you'd ever want.

Hy <> Python reminds me on Kotlin and Java. If you use Java, I'd recommend looking at Kotlin as it also can be transpiled into JS.

I'm presuming you used the Google api client pip package in Hy? Never even knew Google provided these!
Yeah Clojure is for Java interop for me. But yes, I use google-api-python-client.
 

Tom_Cody

Member
Official tweet from Capcom : 10 million views for Monster Hunter World trailer :)

In fact, there is more than 10 million with only those two sources : Monster Hunter channel and Capcom Japan channel.

If you look at the view/like ratio, it stands at 0.12% for the main MHW trailer, which stands for heavily ad-run inflated.

They are views that are being watched, but they aren't organic growth where people are actively searching for the trailer and watching them on their own volition, but are being served as advertisements instead.

In general, one can be skeptical of anything with a V/L ratio below 0.5%.
Super interesting.
 

Whompa02

Member
Not surprised at Spider-Man's popularity considering Homecoming is right around the corner and that the people watching e3 are probably super thirsty for a decent Spider-Man game.
 
It's approximately 2 weeks since E3 ended, and a lot of views are starting to round/slow down now. This will be the last update as of 27th June 2017.

Thanks for everyone's participation.

#1: Consolidated overview of E3's major trailers ( views of official channel & major mirrors/reuploads are combined, assuming minimal overlap )

gtu7IWz.png


Amendment:
- included the official Ubisoft and one more additional link for BGE2
- included Vampryr
 
#2: Overview of E3's major trailers by individual links & channels

Same data-set as no.1, but does not combine the view count to get the clearest overview without overlap bias. Data as of 27th June.

ehx5wvE.png
 
#3: Growth in views from 18th June to 22nd June & 22nd June to 27th June

This data sorts the views by the links/trailers with the largest growth trend in the relative 2 weeks post-E3, looking at the first week growth and the 2nd week growth. It is sorted by 2nd week growth as a contrast point.

cF1Qefo.png
 
Wow at Monster Hunter World.

The thirst for a new Monster Hunter is real

Look at #3.

The data suggest more than 5 million views of the YT trailer was viewed from 18th to 22nd June.... but only 60k from 22nd to 27th June.

This, unfortunately means that a large part of the views for MHW was inflated from ads. It is not an organic growth as say, Spider-Man or Mario, where people are actively searching and clicking to watch those trailers on their own interest.
 

iBeleaf

Member
So was there a reason why Sony didn't release the E3 trailers on their channel as soon as the press conference was over?

Seems pretty crazy that random channels have more views then the PlayStation channel because Sony decided to upload half of the E3 trailers on the next day
 

benny_a

extra source of jiggaflops
So was there a reason why Sony didn't release the E3 trailers on their channel as soon as the press conference was over?
When it comes to Sony I just assume it's because of incompetence.

You can of course be not an asshole and be more charitable and say that the people doing the uploads were also doing the pre- and post-show and were busy.

I think it's a good side effect so we can be pretty sure that random youtube channels aren't running advertisements on those videos out of the goodwill of their heart so it should give a good floor and ceiling for what is regular organic viewing on Youtube.
 
When it comes to Sony I just assume it's because of incompetence.

You can of course be not an asshole and be more charitable and say that the people doing the uploads were also doing the pre- and post-show and were busy.

When other companies have no issue getting their trailers on-time, that's really no excuse. Between Days Gone, Spiderman and God of War, those are at least 15 million views worth of analytics lost to a 3rd-party.

Which country had the most views, liked, watched the longest....

Do your job better, Sid. ( or whoever's the one in charge )
 

benny_a

extra source of jiggaflops
When other companies have no issue getting their trailers on-time, that's really no excuse. Between Days Gone, Spiderman and God of War, those are at least 15 million views worth of analytics lost to a 3rd-party.

Which country had the most views, liked, watched the longest...
Yeah, you're right. I was being too charitable. ;-)
 
When other companies have no issue getting their trailers on-time, that's really no excuse. Between Days Gone, Spiderman and God of War, those are at least 15 million views worth of analytics lost to a 3rd-party.

Which country had the most views, liked, watched the longest....

Do your job better, Sid. ( or whoever's the one in charge )

I wonder if the super minimalist conference, where they didn't even bother with rehearsals, led to them restricting access to all the videos until really late.
 
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