.It was pretty clear from the trailer
Just a heads up: I'm just posting an article. I don't even close agree with that statement.
It's clearly a remaster, with just way more effort than other remasters lately.
So, if people come in here and claim: "I thought this was obvious."
Then:
1. Either you are trolling
or
2. You have no idea what a remake is.
Some people made comparisions to Crash.
While the level design is pretty much the same as supposed to the PS1 games. It is a REMAKE.
It's like you have a picture and look at it and try to make a much more prettier picture from scratch, with a picture as help for orientation.
With SotC, you basically erase some lines on the picture and make them much more prettier and modify it more. So, it's just a high effort remaster.
So its the HD remaster but with a graphical overhaul or are they making meaningful changes?
Xbox One has backwards compatibility and still has a lot of HD remasters. This trend will continue on whether or not a system has backwards compatibility.As long as devs are too lazy to implement backwards compability to their new systems, this trend will continue forever.
This doesn't make sense to me. If you're willing to concede that Crash is getting remakes, how does it not follow that it's the case for Shadow of the Colossus? All the assets are getting remade.
FFX HD is a remaster. GOW3 on PS4 is a remaster. Ratchet and Clank 2016 is a remake. Shadow of the Colossus PS4 is a remake. This isn't hard to understand.
I guess my point in my reply was that you were saying people weren't born or didn't play it and that's reason enough. You could say that about any game ever and I just don't think that's a good enough reason, especially when it was remastered already.
The only game I can think of that was remastered and then remade was Ratchet & Clank. It at least made sense with R&C because there was a movie. Unless there's a Shadow movie coming or a Shadow II this just seems really out of left field.
Exactly. I'm not sure what's so hard to grasp about it...
.The more important question is whether the score will be the same.
Easily worth $60, at $40 it's a goddamn bargain."We want to charge $40+ for this"
They are overhauling the rendering pipeline, assets and controls.Why do some people want to make this so difficult?
Its a freaking remake.
.
If the score is botched up, there will be riots.
Easily worth $60, at $40 it's a goddamn bargain.
It's a game any self-respecting collector should be proud to own.
This doesn't make sense to me. If you're willing to concede that Crash is getting remakes, how does it not follow that it's the case for Shadow of the Colossus? All the assets are getting remade.
Simple solution then just ignore it. And focus on stuff that you like.
But there are other people who will appreciate this remake.
"The game content is the same as the original version, but all the assets are being remade"
same difference then...
That's really the easiest way to explain it.Is it really so hard to understand?
Remaster = same game with tweaked textures, up-resed UI, maybe a new effect or two
Remake = remaking the game and all of its assets and functionality with the intention of following the original as closely as possible
Reimagining = taking the original as a base and remaking it without really giving a fuck for how faithful it is
ICO/SotC HD were a remaster. This PS4 SotC is a remake.
They are overhauling the rendering pipeline, assets and controls.
It's probably using the same engine, animations, underlying codebase etc.
It's probably a remaster with remade graphics.
Shadow of the Collossus is merely a prettier version of what we've already played, and therefore is merely a remaster to me.
Just a heads up: I'm just posting an article. I don't even close agree with that statement.
It's clearly a remaster, with just way more effort than other remasters lately.
So, if people come in here and claim: "I thought this was obvious."
Then:
1. Either you are trolling
or
2. You have no idea what a remake is.
Some people made comparisions to Crash.
While the level design is pretty much the same as supposed to the PS1 games. It is a REMAKE.
It's like you have a picture and look at it and try to make a much more prettier picture from scratch, with a picture as help for orientation.
With SotC, you basically erase some lines on the picture and make them much more prettier and modify it more. So, it's just a high effort remaster.
"The game content is the same as the original version, but all the assets are being remade"
same difference then...
I don't think you understand the difference between a remaster and a remake.I personally would call the N.Sane Trilogy as Remake.
Whatever Yoshida says, SotC looks totally like a remaster to me. Atleast a remaster with way more effort.
"We want to charge $40+ for this"
Is it really so hard to understand?
Remaster = same game with tweaked textures, up-resed UI, maybe a new effect or two
Remake = remaking the game and all of its assets and functionality with the intention of following the original as closely as possible
Reimagining = taking the original as a base and remaking it without really giving a fuck for how faithful it is
ICO/SotC HD were a remaster. This PS4 SotC is a remake.
Why are you so hellbent on calling this obvious remake a remaster instead.
People have their own arbitrary definitions of what each of these term means.
Why is this such a complicated topic?
You see the trailer. You look at it. You recognize it's a remake. There you go.
Unless you closed your eyes, there was no other rational train of thought.
these games are on the same engine.When was the last time you saw the original SotC?
This absolutely does not look like the same engine. The animations also looked different. We're talking about a 12 year old game from 2 generations ago.
engine =/= graphics, and as I said, they have obviously upgraded or replaced the rendering pipeline.
I don't know, I think there was quite a consensus just some years back. I remember some people even calling the SotC HD remaster a remake, not kidding.
This is where the terminology of "remakes" and "remasters" starts to fall apart to me. For me, a remaster is a port or new version of a game that improves upon the original. A true remake, in my eyes, is an entirely new game inspired by the original. I think the ultimate example of a remake is Revident Evil's REmake on GameCube (please play this masterpiece of you haven't already). The premise and setting of the game are the same as the original, but virtually everything else is different.
Different level design, different mechanics (crimson heads, defense items, etc.), dIfferent story beats, new voice acting, and so on. Even in areas where the game is similar to the original (e.g. the "dog hallway"), things don't play out the way you expect.Yes, REmake takes some inspiration from the original game, but it is fundamentally a new game, and a new experience. It is separate from the original, and not truly a replacement for it. This, to me, is a remake. Shadow of the Collossus is merely a prettier version of what we've already played, and therefore is merely a remaster to me.In the original, dogs burst through the Windows in this hallway, whereas in REmake they only do so if entering the hallway from the opposite direction.
Yup, and that's what I was getting at with my last post as well. The assets may be remade (thus making it a remake) but to the average player it's still just upgraded visuals, which is what a remaster is.
I agree. As such, this version of SotC is clearly a remake.Like I said. If you don't understand that. Let me try something else.
Your friend has a brand new car.
You want the exact same car. Now you have two options. (No you can't buy the exact same car too)
So, two options:
1. Either use an old model and build around it so that it looks pretty close to it. (REMASTER)
or
2. Build your car entirely piece by piece from scratch. (REMAKE)
They are overhauling the rendering pipeline, assets and controls.
It's probably using the same engine, animations, underlying codebase etc.
It's probably a remaster with remade graphics.
This is where the terminology of "remakes" and "remasters" starts to fall apart to me. For me, a remaster is a port or new version of a game that improves upon the original. A true remake, in my eyes, is an entirely new game inspired by the original. I think the ultimate example of a remake is Revident Evil's REmake on GameCube (please play this masterpiece of you haven't already). The premise and setting of the game are the same as the original, but virtually everything else is different.
Different level design, different mechanics (crimson heads, defense items, etc.), dIfferent story beats, new voice acting, and so on. Even in areas where the game is similar to the original (e.g. the "dog hallway"), things don't play out the way you expect.Yes, REmake takes some inspiration from the original game, but it is fundamentally a new game, and a new experience. It is separate from the original, and not truly a replacement for it. This, to me, is a remake. Shadow of the Collossus is merely a prettier version of what we've already played, and therefore is merely a remaster to me.In the original, dogs burst through the Windows in this hallway, whereas in REmake they only do so if entering the hallway from the opposite direction.