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Shuhei Yoshida: Shadow of the Colossus On PS4 Is A Remake Not A Remaster

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WesFX

Neo Member
I feel this was obvious. Their conference didn't have many new things, so if they were working on new battles for SotC they would have at least teased it.
 
Just a heads up: I'm just posting an article. I don't even close agree with that statement.

It's clearly a remaster, with just way more effort than other remasters lately.

So, if people come in here and claim: "I thought this was obvious."

Then:

1. Either you are trolling

or

2. You have no idea what a remake is.

Some people made comparisions to Crash.

While the level design is pretty much the same as supposed to the PS1 games. It is a REMAKE.

It's like you have a picture and look at it and try to make a much more prettier picture from scratch, with a picture as help for orientation.

With SotC, you basically erase some lines on the picture and make them much more prettier and modify it more. So, it's just a high effort remaster.

This doesn't make sense to me. If you're willing to concede that Crash is getting remakes, how does it not follow that it's the case for Shadow of the Colossus? All the assets are getting remade.

So its the HD remaster but with a graphical overhaul or are they making meaningful changes?

I'd argue the graphical overhaul is meaningful in itself, but yes, if you read the OP, they're offering a "modernized" control scheme as an option.
 

Gurish

Member
It looks like how an opening CGI version of SOTC in the PS2 days would look like if it makes sense, it's absolutely gorgeous.

But it's missing Ueda's distinctive look if you know what I mean, it's weird seeing SOTC with a different art than Ueda's.
 

aadiboy

Member
FFX HD is a remaster. GOW3 on PS4 is a remaster. Ratchet and Clank 2016 is a remake. Shadow of the Colossus PS4 is a remake. This isn't hard to understand.

As long as devs are too lazy to implement backwards compability to their new systems, this trend will continue forever.
Xbox One has backwards compatibility and still has a lot of HD remasters. This trend will continue on whether or not a system has backwards compatibility.
 

dracula_x

Member
I guess my point in my reply was that you were saying people weren't born or didn't play it and that's reason enough. You could say that about any game ever and I just don't think that's a good enough reason, especially when it was remastered already.

The only game I can think of that was remastered and then remade was Ratchet & Clank. It at least made sense with R&C because there was a movie. Unless there's a Shadow movie coming or a Shadow II this just seems really out of left field.

Simple solution – then just ignore it. And focus on stuff that you like.

But there are other people who will appreciate this remake.
 
Exactly. I'm not sure what's so hard to grasp about it...

Not sure why Shadow of the Colossus gets lumped in with Ratchet and Clank like that's some sort of no-brainer, when Ratchet and Clank is an entirely new game, and Shadow of the Colossus isn't. In fact, SotC shares more commonalities with FFX Remastered and GoW3 Remastered than it does with Ratchet and Clank, from what I've seen, but we'll see.
 

Savantcore

Unconfirmed Member
Can't believe there's something new to argue about, haha.

It's like Psycho. The blu-ray release is a remaster while the '98 one is a remake. SOTC (and Crash) are like '98 Psycho.
 
.

If the score is botched up, there will be riots.

Easily worth $60, at $40 it's a goddamn bargain.

It's a game any self-respecting collector should be proud to own.

I'd like them to re-record the soundtrack but also offer the original as an option. I think that'd be ideal.
 
This doesn't make sense to me. If you're willing to concede that Crash is getting remakes, how does it not follow that it's the case for Shadow of the Colossus? All the assets are getting remade.

Like I said. If you don't understand that. Let me try something else.

Your friend has a brand new car.

You want the exact same car. Now you have two options. (No you can't buy the exact same car too)

So, two options:

1. Either use an old model and build around it so that it looks pretty close to it. (REMASTER)

or

2. Build your car entirely piece by piece from scratch. (REMAKE)
 
Is it really so hard to understand?

Remaster = same game with tweaked textures, up-resed UI, maybe a new effect or two
Remake = remaking the game and all of its assets and functionality with the intention of following the original as closely as possible
Reimagining = taking the original as a base and remaking it without really giving a fuck for how faithful it is

ICO/SotC HD were a remaster. This PS4 SotC is a remake.
 

Flarin

Member
Simple solution – then just ignore it. And focus on stuff that you like.

But there are other people who will appreciate this remake.

Oh I'll be there Day one because I'm a sucker and I love this game. I just can't help but think Sony is releasing this with some other motive (upcoming movie, show, sequel, etc). If they truly are releasing it purely because they love it and want more people to play it then hey alright cool!
 

Monocle

Member
Sounds hawt.

The original controls were touchy, but fine 95% of the time. The only occasions they really gave me trouble were when I needed to make precise jumps, or Wander would refuse to climb in the direction I was pressing while he was clinging to a colossus.

I'm interested to find out how the updated controls feel. Improved responsiveness coupled with the floaty physics could be pretty fun actually. That would certainly reduce frustration.
 

_Nemo

Member
I guess remasters are "updated visuals and resolution with same assets"

BUT, with remakes, even though the assets are remade, to the end user it is still just "updated visuals and resolution".

So that's where the line is sort of blurred between remake and remaster. People consider a remake to be something on FF7R's level, and it's kind of misled people's view on remake/remaster. But FF7R is an outlier.
 
Is it really so hard to understand?

Remaster = same game with tweaked textures, up-resed UI, maybe a new effect or two
Remake = remaking the game and all of its assets and functionality with the intention of following the original as closely as possible
Reimagining = taking the original as a base and remaking it without really giving a fuck for how faithful it is

ICO/SotC HD were a remaster. This PS4 SotC is a remake.
That's really the easiest way to explain it.
It seems there are some people that just have trouble understanding that.
 
They are overhauling the rendering pipeline, assets and controls.

It's probably using the same engine, animations, underlying codebase etc.

It's probably a remaster with remade graphics.

When was the last time you saw the original SotC? :p


This absolutely does not look like the same engine. The animations also looked different. We're talking about a 12 year old game from 2 generations ago.
 
Well yeah, the game already got a remaster. And now it's getting a remake. And in five years time the remake will be getting a remaster. After that, who knows. Anything's possible I suppose.
 

kc44135

Member
This is where the terminology of "remakes" and "remasters" starts to fall apart to me. For me, a remaster is a port or new version of a game that improves upon the original. A true remake, in my eyes, is an entirely new game inspired by the original. I think the ultimate example of a remake is Revident Evil's REmake on GameCube (please play this masterpiece of you haven't already). The premise and setting of the game are the same as the original, but virtually everything else is different.

Different level design, different mechanics (crimson heads, defense items, etc.), dIfferent story beats, new voice acting, and so on. Even in areas where the game is similar to the original (e.g. the "dog hallway"), things don't play out the way you expect.
In the original, dogs burst through the Windows in this hallway, whereas in REmake they only do so if entering the hallway from the opposite direction.
Yes, REmake takes some inspiration from the original game, but it is fundamentally a new game, and a new experience. It is separate from the original, and not truly a replacement for it. This, to me, is a remake. Shadow of the Collossus is merely a prettier version of what we've already played, and therefore is merely a remaster to me.
 
So it's a "remake" like Crash Bandicoot, not like R&C.

To me, it didn't look much better than the PS3 version.. so I see it as a remake-remaster lol :p

Same content, just higher res visuals... doesn't warrant a buy from me just yet.

EDIT: The post above explains it much better. Remakes are a reimagining of the original. This game isn't a remake. It's a remaster... just like God of War 1 and 2.

It's a remake if its like FFVII or Ratchet. That's the barometer I'm using anyways.
 

andymcc

Banned
This thread is dumb.

By some of the logic employed in here, something like Dragon Quest I.II for SFC is a remaster. Super Mario All-Stars is a remaster. The Taxman Sonic CD is a remaster.
 

RomeoDog

Banned
The game is a remaster, because its a remake of the PS3 game. Which was a remaster.

A remake would have Ueda at the helm saying, "this is what I always wanted" and than there's 4 player colossus multiplayer.

This is nothing like the FFVII remake, or Crash because they're not rebuilding the game from scratch.

But the new control scheme is a remake type feature, that's why this all so confusing.
 

_Nemo

Member
Shadow of the Collossus is merely a prettier version of what we've already played, and therefore is merely a remaster to me.

Yup, and that's what I was getting at with my last post as well. The assets may be remade (thus making it a remake) but to the average player it's still just upgraded visuals, which is what a remaster is.
 
Just a heads up: I'm just posting an article. I don't even close agree with that statement.

It's clearly a remaster, with just way more effort than other remasters lately.

So, if people come in here and claim: "I thought this was obvious."

Then:

1. Either you are trolling

or

2. You have no idea what a remake is.

Some people made comparisions to Crash.

While the level design is pretty much the same as supposed to the PS1 games. It is a REMAKE.

It's like you have a picture and look at it and try to make a much more prettier picture from scratch, with a picture as help for orientation.

With SotC, you basically erase some lines on the picture and make them much more prettier and modify it more. So, it's just a high effort remaster.

Why are you so hellbent on calling this obvious remake a remaster instead.
 

_Ryo_

Member
Too many people confuse remake with Reimaging or Reboot. A remake is exactly as it sounds like. They REMAKE the game. It doesn't have to have anything different besides entirely remade engine, textures, and 3d models. It can be the same exact thing as the original as long as the assets are completely new.
 
I truly cannot believe how people are confused by this and Crash being a remake. The lengths people have gone to argue this shit is mind boggling.
 

spwolf

Member
"The game content is the same as the original version, but all the assets are being remade"

same difference then...

it is not the same at all... difference is that one has all the content and game engine made from scratch, and one has upscaled graphics and upgraded old engine.
 
Is it really so hard to understand?

Remaster = same game with tweaked textures, up-resed UI, maybe a new effect or two
Remake = remaking the game and all of its assets and functionality with the intention of following the original as closely as possible
Reimagining = taking the original as a base and remaking it without really giving a fuck for how faithful it is

ICO/SotC HD were a remaster. This PS4 SotC is a remake.

People have their own arbitrary definitions of what each of these term means.
 
Why are you so hellbent on calling this obvious remake a remaster instead.

You know what. This debate is pretty stupid. If you want to call this a remake, go ahead. If you want to call this a remaster, go ahead.

I just posted the article and added that I don't agree with Yoshida's statement.

I have something better to do than keep debating about this. Have fun.
 
This is where the terminology of "remakes" and "remasters" starts to fall apart to me. For me, a remaster is a port or new version of a game that improves upon the original. A true remake, in my eyes, is an entirely new game inspired by the original. I think the ultimate example of a remake is Revident Evil's REmake on GameCube (please play this masterpiece of you haven't already). The premise and setting of the game are the same as the original, but virtually everything else is different.

Different level design, different mechanics (crimson heads, defense items, etc.), dIfferent story beats, new voice acting, and so on. Even in areas where the game is similar to the original (e.g. the "dog hallway"), things don't play out the way you expect.
In the original, dogs burst through the Windows in this hallway, whereas in REmake they only do so if entering the hallway from the opposite direction.
Yes, REmake takes some inspiration from the original game, but it is fundamentally a new game, and a new experience. It is separate from the original, and not truly a replacement for it. This, to me, is a remake. Shadow of the Collossus is merely a prettier version of what we've already played, and therefore is merely a remaster to me.

Yup, and that's what I was getting at with my last post as well. The assets may be remade (thus making it a remake) but to the average player it's still just upgraded visuals, which is what a remaster is.

Guys, what you've described isn't a remaster, but a remake that is changing very little and essentially does not warrant a remake in the first place.

I essentially agree with you both, but this is a remake. It's just a really shrug-worthy and unnecessary one.
 
Like I said. If you don't understand that. Let me try something else.

Your friend has a brand new car.

You want the exact same car. Now you have two options. (No you can't buy the exact same car too)

So, two options:

1. Either use an old model and build around it so that it looks pretty close to it. (REMASTER)

or

2. Build your car entirely piece by piece from scratch. (REMAKE)
I agree. As such, this version of SotC is clearly a remake.
 

_Ryo_

Member
They are overhauling the rendering pipeline, assets and controls.

It's probably using the same engine, animations, underlying codebase etc.

It's probably a remaster with remade graphics.

It has new remade animations. The engine is clearly different as what is shown in the OP definitely can't run on a PS2. Textures are completely remade. Geometry/3D models are completely remade. Hmm, it seems I used the word "remade" quite a lot just now. I wonder if there's a reason for that.

Could it be because it's a remake? You know what, I bet it is!
 
This is where the terminology of "remakes" and "remasters" starts to fall apart to me. For me, a remaster is a port or new version of a game that improves upon the original. A true remake, in my eyes, is an entirely new game inspired by the original. I think the ultimate example of a remake is Revident Evil's REmake on GameCube (please play this masterpiece of you haven't already). The premise and setting of the game are the same as the original, but virtually everything else is different.

Different level design, different mechanics (crimson heads, defense items, etc.), dIfferent story beats, new voice acting, and so on. Even in areas where the game is similar to the original (e.g. the "dog hallway"), things don't play out the way you expect.
In the original, dogs burst through the Windows in this hallway, whereas in REmake they only do so if entering the hallway from the opposite direction.
Yes, REmake takes some inspiration from the original game, but it is fundamentally a new game, and a new experience. It is separate from the original, and not truly a replacement for it. This, to me, is a remake. Shadow of the Collossus is merely a prettier version of what we've already played, and therefore is merely a remaster to me.

This is nonsense.

If things are being made new and not just polished, it's a remake.

What you're​ actually describing with RE is a remake and reimagining. Not every remake needs to reimagine.
 
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