ScientificPizza
Banned
Borderlands 2 very much felt this way to me.
Black Flag may be the worst selection of the series to say it is "off the conveyer belt."
Nintendo slept through that entire NEW series. Just completely devoid of imagination and effort.
I wish it had been that. It actually felt like a step backwards from the PS3 games in almost every respect except graphics.InFamous: Second Son. Graphically it was a showcase for the new PS4 sure, but gameplay-wise it was just another InFamous game that felt like a carbon copy of the PS3 titles. Also had the same repetitive side missions copy pasted in every district of the city.
To be fair, NSMBWii and NSMBU do have solid level designs and gameplay, so it'd be wrong to say that no effort was put in them. It's just mainly the presentation that was lacking in those titles.
That being said, NSMB2 is the definition of mediocrity. What a pointless game.
No, gameplay felt more muted. The smoke power was super underwhelming and the gamw didn't get interesting until you got the Neon powers. Killing off Cole was a mistake.InFamous: Second Son. Graphically it was a showcase for the new PS4 sure, but gameplay-wise it was just another InFamous game that felt like a carbon copy of the PS3 titles. Also had the same repetitive side missions copy pasted in every district of the city.
Halo 4/5. The games (single player at least) felt very sterile and bland, as if no passion at all had been put into it. With each new Halo entry in the Bungie era you could sense the time, effort and care put into it but with 343 the games lack real souls or any sense of identity.
I could understand that sentiment with Halo 5, but I don't see how that applies to Halo 4.
You may not like what they did with 4, but it's hard to say that there wasn't passion put into that project. They definitely went all out with the single player campaign.
Also, You wanna talk about a bland a single player that felt bland and sterile, then the worst offender in the series is Halo 2. It's very obvious that Bungie's main focus was the multiplayer for Halo 2. The campaign was just...there.
Jupiter seems doomed to keep cranking these out after publishers like Square Enix (World Ends With You) and Disney (Spectrobes) stopped collaborating with them.
I wish it had been that. It actually felt like a step backwards from the PS3 games in almost every respect except graphics.
New Super Mario Bros 2.
Its core gimmick, and only "idea", is that there are lots of coins. It's the equivilent of jangling keys in front of the player's face to make them feel like stuff is happening.
It's the absolute bare minimum of "new" required to push out a Mario platformer. Even compared to other games in the same series, NSMB2 is grotesquely derivative.
Yeah, I feel that NSMB DS obviously had a lot of thought put into it, but NSMB Wii was definitely justifying itself by going for a four player multiplayer angle, and NSMB U had the best level design in the series.
New Super Mario Bros. U/2
Layton 2
All Ace Attorney series besides the first one
donkey kong country tropical freeze
Black Flag may be the worst selection of the series to say it is "off the conveyer belt."
Jupiter seems doomed to keep cranking these out after publishers like Square Enix (World Ends With You) and Disney (Spectrobes) stopped collaborating with them.
NSMB2 is pretty much the definition of competent but forgettable, and it also came at an unfortunate time where it seemed to push people over the edge into series fatigue and took the wind out of the sails of the excellent NSMBU, which is seriously underrated. That is, I'd argue that NSMBU is underrated because of NSMB2.
Both NSMB Wii and NSMBU brought something new and significant to the table (people look back at NSMB Wii in particular and vastly underestimate what a massive game-changer four-player co-op was), but NSMB2 is the only Mario game that just comes off as inessential. Not bad, just skippable, and I hardly remember a thing about it despite running it to 100%. For stage design alone I'd probably rather play it again than NSMB DS (which I haven't looked at in about a decade now), but NSMB at least ended an inexcusable drought and felt like a material contribution to 2D Mario in terms of bringing in the 3D move set for the first time. (Samus Returns reminds me of NSMB DS in so, so many ways.)
Donkey Kong Country TF? Oh dear... man you better run and hide, seriously.
They can keep cranking them out in perpetuity as far as I'm concerned.
Dragon Age 2, which I liked more than most, definitely felt cheap and quick based on how often they reused maps and how poorly designed combat encounters were with the monster closets.
Borderlands 2 very much felt this way to me.
Rayman legends. Too much of the game was literally recycled levels from the first game.
That is not how game development works. The game was in production before BF1 was even revealed to the public yet.The upcoming call of duty ww2
This game was approved and made within one year after activision saw the success of battlefield 1 and felt pressure to hurry and release a game set in ww2 before EA.
Everything they showed of this fame points to it being a bad game.
All Camelot sports games post-Nintendo 64 feel like that
Nah. Mario Golf 3ds is amazing.
If anyone says Bioshock 2 or New Vegas we're no longer friends.
Anyway my answer would probably be all Tony Hawk games post-THUG. Just completely uninspired and got worse with each release.
Deus Ex: Mankind Divided.
This thread just tells me that a lot of you equate "poor execution" with "assembly line".
For instance, for all their flaws, Dragon Age 2 and Mass Effect 3 were far from assembly line.
Huh? Isn't New Vegas the most beloved FO game after the second one? (and deservedly so)