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Sequels that you feel just rolled off a production line

Nintendo slept through that entire NEW series. Just completely devoid of imagination and effort.

To be fair, NSMBWii and NSMBU do have solid level designs and gameplay, so it'd be wrong to say that no effort was put in them. It's just mainly the presentation that was lacking in those titles.

That being said, NSMB2 is the definition of mediocrity. What a pointless game.
 

Venture

Member
InFamous: Second Son. Graphically it was a showcase for the new PS4 sure, but gameplay-wise it was just another InFamous game that felt like a carbon copy of the PS3 titles. Also had the same repetitive side missions copy pasted in every district of the city.
I wish it had been that. It actually felt like a step backwards from the PS3 games in almost every respect except graphics.
 
To be fair, NSMBWii and NSMBU do have solid level designs and gameplay, so it'd be wrong to say that no effort was put in them. It's just mainly the presentation that was lacking in those titles.

That being said, NSMB2 is the definition of mediocrity. What a pointless game.

Yeah, I feel that NSMB DS obviously had a lot of thought put into it, but NSMB Wii was definitely justifying itself by going for a four player multiplayer angle, and NSMB U had the best level design in the series.

It was New Super Mario Bros Gold, later renamed NSMB U, which really felt derivative. Ugh.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
Assassin's Creed Revelations

just completely unnecessary, added nothing of value

basically the moment where Assassin's Creed stopped caring
 
InFamous: Second Son. Graphically it was a showcase for the new PS4 sure, but gameplay-wise it was just another InFamous game that felt like a carbon copy of the PS3 titles. Also had the same repetitive side missions copy pasted in every district of the city.
No, gameplay felt more muted. The smoke power was super underwhelming and the gamw didn't get interesting until you got the Neon powers. Killing off Cole was a mistake.
 
This thread just tells me that a lot of you equate "poor execution" with "assembly line".

For instance, for all their flaws, Dragon Age 2 and Mass Effect 3 were far from assembly line.
 
Crackdown2Cover.jpg


I loved it but you could tell they phoned it in somewhat.
 
Every 3D Castlevania has felt like this to me. Boring, wonky controls, and they usually look terrible and feel rushed. Even the trash 2D Castlevanias like Circle of the Moon are better.
 
Halo 4/5. The games (single player at least) felt very sterile and bland, as if no passion at all had been put into it. With each new Halo entry in the Bungie era you could sense the time, effort and care put into it but with 343 the games lack real souls or any sense of identity.

I could understand that sentiment with Halo 5, but I don't see how that applies to Halo 4.

You may not like what they did with 4, but it's hard to say that there wasn't passion put into that project. They definitely went all out with the single player campaign.

Also, You wanna talk about a bland a single player that felt bland and sterile, then the worst offender in the series is Halo 2. It's very obvious that Bungie's main focus was the multiplayer for Halo 2. The campaign was just...there.
 

timberger

Member
Halo 4+5 and Gears of War Judgement+4 are basically exactly this.

And yeah, everything by Telltale is some paint-by-numbers ass shit. Whoever mentioned New Super Mario Bros isn't far wrong either.
 

higemaru

Member
I mean, all WWE games made by Yuke's have the same issues with graphics, gameplay, etc. They're some of the most cookie-cuttter games out there.
 

Ravelle

Member
Mass Effect Andromeda pretty much got stuck on a production line, then falling off somewhere, an employee finding it somewhere on the ground and decided to it was probably done.
 
Had a think about some RPGs:

-Gust and Modern Atelier.
Koei Tecmo seem to be working Gust pretty hard these days, and while the gap between releases is nothing new in Japan, new games feel increasingly derivative with the developers throwing rather inconsequential mechanics at the wall, hoping they'll stick, and overall the games feel less polished and less well thought out than they used to be.

-Compile Heart and Neptunia.
I don't think this one needs much of an explanation.
 
I could understand that sentiment with Halo 5, but I don't see how that applies to Halo 4.

You may not like what they did with 4, but it's hard to say that there wasn't passion put into that project. They definitely went all out with the single player campaign.

Also, You wanna talk about a bland a single player that felt bland and sterile, then the worst offender in the series is Halo 2. It's very obvious that Bungie's main focus was the multiplayer for Halo 2. The campaign was just...there.

Not to mention that the fact that it was being made from scratch by a different company and different team after a reasonable gap of time isn't very compatible with the idea of a production line.
 
The upcoming call of duty ww2
This game was approved and made within one year after activision saw the success of battlefield 1 and felt pressure to hurry and release a game set in ww2 before EA.

Everything they showed of this fame points to it being a bad game.
 
I wish it had been that. It actually felt like a step backwards from the PS3 games in almost every respect except graphics.

Yea Sucker Punch took the fucking roll/dodge mechanic away and the powers were mapped in such an obtuse manner compared to Infamous 1+2.
 
New Super Mario Bros 2.
Its core gimmick, and only "idea", is that there are lots of coins. It's the equivilent of jangling keys in front of the player's face to make them feel like stuff is happening.
It's the absolute bare minimum of "new" required to push out a Mario platformer. Even compared to other games in the same series, NSMB2 is grotesquely derivative.

Yeah, I feel that NSMB DS obviously had a lot of thought put into it, but NSMB Wii was definitely justifying itself by going for a four player multiplayer angle, and NSMB U had the best level design in the series.

NSMB2 is pretty much the definition of competent but forgettable, and it also came at an unfortunate time where it seemed to push people over the edge into series fatigue and took the wind out of the sails of the excellent NSMBU, which is seriously underrated. That is, I'd argue that NSMBU is underrated because of NSMB2.

Both NSMB Wii and NSMBU brought something new and significant to the table (people look back at NSMB Wii in particular and vastly underestimate what a massive game-changer four-player co-op was), but NSMB2 is the only Mario game that just comes off as inessential. Not bad, just skippable, and I hardly remember a thing about it despite running it to 100%. For stage design alone I'd probably rather play it again than NSMB DS (which I haven't looked at in about a decade now), but NSMB at least ended an inexcusable drought and felt like a material contribution to 2D Mario in terms of bringing in the 3D move set for the first time. (Samus Returns reminds me of NSMB DS in so, so many ways.)
 
M

Macapala

Unconfirmed Member
New Super Mario Bros. U/2
Layton 2
All Ace Attorney series besides the first one


donkey kong country tropical freeze

Donkey Kong Country TF? Oh dear... man you better run and hide, seriously.
 
Black Flag may be the worst selection of the series to say it is "off the conveyer belt."

Isn't that the one that started the "tee hee, rate our missions for us, we have zero clue what we're doing, but it's ok cause it's ironic" stuff?

Jupiter seems doomed to keep cranking these out after publishers like Square Enix (World Ends With You) and Disney (Spectrobes) stopped collaborating with them.

They can keep cranking them out in perpetuity as far as I'm concerned.
 
NSMB2 is pretty much the definition of competent but forgettable, and it also came at an unfortunate time where it seemed to push people over the edge into series fatigue and took the wind out of the sails of the excellent NSMBU, which is seriously underrated. That is, I'd argue that NSMBU is underrated because of NSMB2.

Both NSMB Wii and NSMBU brought something new and significant to the table (people look back at NSMB Wii in particular and vastly underestimate what a massive game-changer four-player co-op was), but NSMB2 is the only Mario game that just comes off as inessential. Not bad, just skippable, and I hardly remember a thing about it despite running it to 100%. For stage design alone I'd probably rather play it again than NSMB DS (which I haven't looked at in about a decade now), but NSMB at least ended an inexcusable drought and felt like a material contribution to 2D Mario in terms of bringing in the 3D move set for the first time. (Samus Returns reminds me of NSMB DS in so, so many ways.)

You summed it up perfectly there. What did you think of Luigi U by the way? I only just remembered it existed, though its original release as DLC rather than an actual sequel makes me hesitant to be hard on it.

Donkey Kong Country TF? Oh dear... man you better run and hide, seriously.

Wow yeah, that's madness. I played through it last year and was blown away by the creativity on display in level design and presentation. Perhaps a sequel to Returns was mindlessly greenlit, but everyone working on that game did their best to make Tropical Freeze feel like anything but derivative.
 
They can keep cranking them out in perpetuity as far as I'm concerned.

I love Picross as much as the next person, but it'd be nice if Jupiter got to work on something else for once, much like how Camelot seems doomed to plug in a Switch release schedule gap with a new Mario Tennis at some point.
 

xealo

Member
Dragon Age 2, which I liked more than most, definitely felt cheap and quick based on how often they reused maps and how poorly designed combat encounters were with the monster closets.

Sad thing about this is that were some real potential in the base idea for an rpg, it just stumbled so very hard with the gameplay and environments reuse because of time constraints.

DA2 could have been so much more if EA hadn't tried to push an rpg out in about a single year of production.
 
Mario and Luigi: Paper Jam definitely felt like a rushed, "factory-line" created entry of the series to fill in the software gaps Nintendo was having on both their systems at the time. It's the most recent entry in the series, and the most recent one I played, yet it's the one I remember least about.
 

Toa Axis

Member
The upcoming call of duty ww2
This game was approved and made within one year after activision saw the success of battlefield 1 and felt pressure to hurry and release a game set in ww2 before EA.

Everything they showed of this fame points to it being a bad game.
That is not how game development works. The game was in production before BF1 was even revealed to the public yet.

Unless you suppose that they just dropped everything they had up to that point a year prior to release to convert it to a WWII game.
 

Eumi

Member
I'll defend Dual Destinies. I mean, not as in say it's not conveyer belt as all hell, but more in terms of it being necessary after Apollo Justice kinda alienated a lot of fans. They needed a safe, bog standard AA to kinda reset the series, which is why they could go so damn weird and out there with SoJ.

However it is an example of a general rule with these things: any traditionally 2D or Sprite based game will usually play it incredibly safe when they jump to 3D. I reckon it's probably because so much time is spent on the new engine and modelling and such they don't have the time to innovate or risk experimentation.
 

Gunstar Ikari

Unconfirmed Member
The Hyperdimension Neptunia Re;Birth trilogy is a textbook example. Story aside, all three games are basically Neptunia Victory with a few token changes.

Also, as much as I like Mega Man Battle Network 6, it definitely has this feel. The latter half of the MMBN series in general consists of blatant cashgrabs. The funny thing is that Capcom not giving a shit about coming up with more gimmicks actually worked in BN6's favor.
 
FarCry primal for sure. Its like they couldn't wait for 5 and had to make up for the lack of an Assassins Creed. What a pointless, bad game.
 
Crash Bandicoot: The Wrath of Cortex.

Incredibly bland game that is made in the image of the PS1 trilogy without getting what makes those games feel fun at all. There is almost nothing in it that shows any creative drive, just a bland effort to get a new game out as fast as possible.

And of course it went on to sell millions which is exactly why it was made in the first place.

The next game Crash Twinsanity is not the best game ever made but it feels like the exact opposite, breaking free of the ''production line'' feel, bursting with creative vision and humour.
 

Caronte

Member
LittleBigPlanet 3 from what I've heard. Classic example of how Sony kills franchises giving them to some random developer without enough time and/or budget just to release one more game when they feel they need to.
 

retroman

Member
Does that Street Fighter game for the Switch count? It looks like a lazily slapped together rehash with an inflated price tag due to the inclusion of a few superfluous game modes. I haven't played it yet though, so please correct me if I'm wrong.
 

Jay Sosa

Member
If anyone says Bioshock 2 or New Vegas we're no longer friends.

Anyway my answer would probably be all Tony Hawk games post-THUG. Just completely uninspired and got worse with each release.

Huh? Isn't New Vegas the most beloved FO game after the second one? (and deservedly so)

Oh, and my pick is Assassin's Creed..after the second one it felt like playing the same exact game over and over again. Tomb Raider is an excellent example as well.
 

Rektash

Member
Deus Ex: Mankind Divided.

As someone who dropped the game after 15h playtime I tend to agree. It absolutely feels like Human Revolution: A different story.

I really enjoyed playing through Human Revolution but in the end I had no desire to play the same thing again. It didn't feel like the game had anything to add to the universe or say anything of its own.
 
I agree with Dual Destinies. It was a dreadfully boring and uninspired game and I basically had to force myself to finish it. SoJ was almost as bad tho.
 

cabelhigh

Neo Member
This thread just tells me that a lot of you equate "poor execution" with "assembly line".

For instance, for all their flaws, Dragon Age 2 and Mass Effect 3 were far from assembly line.

I've got to disagree with you there. Playing ME3 for the first time recently after just replaying ME2 and it is incredible how much feels cut from the previous game. Conversation choices are pretty much gone, dialed down to an up or down choice maybe once or twice a conversation, instead of every line; quests are non-existant, and so far (just finished the moon) the hub worlds are incredibly sparse and devoid of interesting quests or conversations; even the graphics sometimes feel like a step down, with my Sherpard's face being totally fucked up on the import (how do you screw that up?) and some of her animations looking like total garbage. Going from ME2 to ME3, it's clear that they had a lot less time to implement their ideas.
 
I'm not sure how anyone could have played all the Pokemon games to date and not be bored of the same old formula. The series is in desperate need of a reboot. Hopefully the Switch Pokemon game will be a refresh for the series.
 
Every Tony Hawk game after 3. The recent Assassin's Creed games. Most annualised series risk falling into this kind of rut, because they can't really make big sweeping changes to freshen things up.
 
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