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Kaname Fujioka talks Monster Hunter World: no westernization/casualization

No. Fuck Capcom, and fuck you.

As a handheld gamer you have plenty of options that won't disappear all of a sudden. There's 3 3DS games that have been localized, there's MHFU on iOS, and there's the PSP games that are also on PS Vita. You really don't have to get overly upset about it. I'd argue MH3U and MH4U are far better than MHXX anyways.
 
I have watched the gameplay footage both leaked and official. I worded my post wrong.

What I don't like:

Damage numbers
Running around chasing the monster
The green light bug shit
The lack of strategy during the fight
How the fight played the same in both videos AND written previews
The worry about making the game more appealing to Western market
The worry about cinematics
It being exclusively in console format
Uninspiring monsters design so far
Dragon's Dogma reskin and let's climb the monster
Horizon reskin let's hide in bushes
Terrible AI for stealth sequences

What I like:

Graphics
All weapons

Damage Numbers - I was against this at the start but have come around. They are able to be toggles off.

Chasing Monster - Doesn't seem any worse than previous games. You have more mobility options than before with the slinger and fast travel.

Green Bugs - They are your hunting dogs/paintbal replacement. You control them as well. Once the monster is tagged you really dont need them unless you are having trouble navigating the new maps.

Lack of Strategy - The fuck?

Fights play the same - No they didnt? And this demo was very narrow and yet multiple people saw it play differently in small ways during E3 even though they were trying to replicate the demo over and over. The demos were indeed live and showcased various unseen weapons and other hiccups. Go read the various E3 demo showcases. Im sure you can spot the differences.

Western Appeal - Yes they are trying to get more people into the game. No the game isnt being compromised from a design perspective to cater to our "tastes". WTF does that even mean exactly? Dismiss the 4chan rumor please

Cinematics - Umm they have always been in the game in minimal fashion? I suppose we might get some more?

It being exclusively in console format Its a console game but not exclusive. Its multiplatform and and PC player can tell you that they can build their experience any way they want. They have not stopped making portable MH games. Japan gets on this August and presumably have another in development. We dont know what the future holds.

Uninspiring monsters design so far - Only seen 2 soooo cant help you here

Dragon's Dogma reskin and let's climb the monster - And? You played MH4 right? If anything they are expanding on the old mounting system and it looks like an improvement to me.

Horizon reskin let's hide in bushes - The stealth aspects do need more fleshing out. They have shown tall leaves, the mantle, and the smokebomb plant as means of concealment. They have hinted at individual monsters tracking ability. Some use sight, sound, smell or a combination of them. If this is true that means that "hiding in the bushes" wont work for everything unlike Horizon

Terrible AI for stealth sequences - You might have to be more specific here but yeah the stealth is certainly more mechanic than natural from what we have seen so far. At least in Anjanaths case he may just have terrible eyesight but realy good sense of smell
 

BitStyle

Unconfirmed Member
I wonder how this will do in the west. I'm sure GAF will love it, but what about typical western gamers? Are they really interested in MH?
I mentioned that a lot of this will rely on how well Capcom markets the game, and how well they handle beginning tutorials and content. Monster Hunter is a fun game obfuscated behind terrible documentation that is not beginner friendly. Word of mouth will do this game well though I'm sure.

Most of the established MH community will pick the game up regardless, but new players are the true unknown.

No. Fuck Capcom, and fuck you.
Unnecessary. We need less of this kind of vitriol tbh
 

Chauzu

Member
I mean, I understand that you guys don't want to derail this thread with more handheld talk, but it gets a bit silly when you act like Switch isn't a major handheld leap and comparing to something like a PSP is kind of a joke.

That has nothing to do with MHW that looks as good as before.
 

JP_

Banned
I mentioned that a lot of this will rely on how well Capcom markets the game, and how well they handle beginning tutorials and content. Monster Hunter is a fun game obfuscated behind terrible documentation that is not beginner friendly. Word of mouth will do this game well though I'm sure.

Most of the established MH community will pick the game up regardless, but new players are the true unknown.

For what it's worth, the tutorial seems much more robust (and voice acted) and they do seem to be marketing it (was 6th most watched e3 trailer at one point).

Imagine being this angry that a game isn't on your favorite system

Like

Imagine

And he said he didn't even play MH before lol. Sounds like it's his bedtime.
 
I mean, I understand that you guys don't want to derail this thread with more handheld talk, but it gets a bit silly when you act like Switch isn't a major handheld leap and comparing to something like a PSP is kind of a joke.

That has nothing to do with MHW that looks as good as before.

I feel for you guys

I was a Vita bro back in the day and was torn up about not getting portable 3rd or a single multiplatform 4th gen game

Didnt make sense to me at that time either

At least in the case of the Switch its still very much early and it already has one game on the way.

The lack of localization sucks but its very clear they intend to continue supporting the switch with MH games.

Just a matter of getting the portable games localized which doesnt seem to be off the table for them. They are just focused on promoting MHworld for the time being
 

Riposte

Member
I actually liked monsters teaming up to murder you. Felt like a test on how familiar you were with specific monsters as you often had to rely on other sound or other cues to tell what the other one was doing. I hope they still have that but more fleshed out like with what I mentioned about the Peco relationship.

I would agree. The game being stacked against you is good for the most part, much like in Souls (and, again like Souls, there's often a huge difficulty scaling factor that comes with co-op evening up the odds or putting them in your favor). The value associated with the ability to choose when to attack, when to defend, and how to watch monsters is amplified when you double up the enemy count versus one hunter. Stuff like the ultimate battles of MH4/U were a highlight for sure (and ultimately much "fairer" than the average Rathalos poison claw attack). In that case, I rather position the enemies together to hit each other than to watch some pretty AI routine do the work for me (this is actually a potent tactic in a few fights). The whole battle dynamic seems cool on a surface level, and would be welcomed in a more shallow open-world game, but, as a rule, I really don't want things to interfere with my boss fight to the point where it's becoming a spectacle. Ideally it wouldn't even come up a lot and your general tactic was use items to get them apart (if it's only beneficial, you obviously wouldn't want to do that). I'm pretty lukewarm on the concept. The possibility of more advanced ally mechanics, like we saw in 4U, does sound very interesting though.

You act like we don't know why they changed the healing mechanic, but these quotes basically confirm it was due to the removal of loading screens.

And in case you missed it in the demo, if you get hit while healing, you stop healing. In some circumstances, isn't that even less forgiving? In previous mh, you'd get the entire heal before taking the hit so depending on the hit, you sometimes come out with more hp unless it was a super strong hit. In MHW, getting hit early will basically always leave you with less hp and you still consumed the potion.

So the idea is that they compensated for the fact you won't be able to zone and heal? I find that a little odd given there have been areas that downplayed zoning greatly and it's also there where you fight some of the hardest/highest ranked enemies. It remains to be seen where these new mechanics end up falling, but I still have a hard time seeing they would purposefully make healing more an issue than less of one when aiming for a larger audience. Seems like the sort of thing you fingers can slip on when turning the nob.
 

Chauzu

Member
I feel for you guys

I was a Vita bro back in the day and was torn up about not getting portable 3rd or a single multiplatform 4th gen game

Didnt make sense to me at that time either

At least in the case of the Switch its still very much early and it already has one game on the way.

The lack of localization sucks but its very clear they intend to continue supporting the switch with MH games.

Just a matter of getting the portable games localized which doesnt seem to be off the table for them. They are just focused on promoting MHworld for the time being

I do like the direction of Monster Hunter both on console and handheld, let's just hope Capcom doesn't abandon the west for the handheld games, like they have done for Ace Attorney spin-offs. The more people who can enjoy the series the better.
 
I would agree. The game being stacked against you is good for the most part, much like in Souls (and, again like Souls, there's often a huge difficulty scaling factor that comes with co-op evening up the odds or putting them in your favor). The value associated with the ability to choose when to attack, when to defend, and how to watch monsters is amplified when you double up the enemy count versus one hunter. Stuff like the ultimate battles of MH4/U were a highlight for sure (and ultimately much "fairer" than the average Rathalos poison claw attack). In that case, I rather position the enemies together to hit each other than to watch some pretty AI routine do the work for me (this is actually a potent tactic in a few fights). The whole battle dynamic seems cool on a surface level, and would be welcomed in a more shallow open-world game, but, as a rule, I really don't want things to interfere with my boss fight to the point where it's becoming a spectacle. Ideally it wouldn't even come up a lot and your general tactic was use items to get them apart (if it's only beneficial, you obviously wouldn't want to do that). I'm pretty lukewarm on the concept. The possibility of more advanced ally mechanics, like we saw in 4U, does sound very interesting though.



So the idea is that they compensated for the fact you won't be able to zone and heal? I find that a little odd given there have been areas that downplayed zoning greatly and it's also there where you fight some of the hardest/highest ranked enemies. It remains to be seen where these new mechanics end up falling, but I still have a hard time seeing they would purposefully make healing more an issue than less of one when aiming for a larger audience. Seems like the sort of thing you fingers can slip on when turning the nob.

Well at the moment we are only going by a few examples. The scripted "grab" attacks certainly fall into this line but we do have footage of other interactions where the Anjanath is juggling between fighting you and the rathalos as well as the Anjanath knocking away smaller Jagras with his feet while chasing you

I would have to imagine that the interactions go beyond just the typical foodchain >> grab attack setups. Rathalos and Rathian team up will be interesting to see this time around.

As far as the healing goes maybe it was a way to make healing more familiar? They certainly have been looking towards a couple other games for inspiration it seems. Worked for Zelda and its not a bad thing to break outside of the Vacuum of traditional MH development even if its just a little toe dip

They certainly seem wary of backlash from traditionalists which is odd given how drasitcally different Generations is
 

Delio

Member
I do like the direction of Monster Hunter both on console and handheld, let's just hope Capcom doesn't abandon the west for the handheld games, like they have done for Ace Attorney spin-offs. The more people who can enjoy the series the better.

Hopefully they dont. Even if I have my doubts there. I want more and more people playing this.
 

Chauzu

Member
They are totally going to lol.

Well as an Ace Attorney fan it's hard to not assume the worst, we also know by history Capcom hasn't minded totally abandoning a current userbase for Monster Hunter. It doesn't affect me tho since fluent in japanese, but it's hard to not feel empathy for those affected by it. Also feels ironic that Capcom obviously does this to put focus on World but it will ensure XX and whatever games come next will keep being highlighted.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Its really a shame that what turned out to be a false/inaccurate/old rumor completely deflated the excitement for a title that a big part of the fanbase was hoping for.
 

kofvscapcom

Neo Member
This looks promising, and I'm glad I now have the choice between playing it on PS4 and on PC. They ask for trust and with their recent stuff(I might be the only person on these forums who thinks SF5 was way better than 4 and MVCi actually looks fun to play), I think they know what they're doing, at least gameplay-wise. Anything outside of gameplay might be a toss-up.
 
The difference between caution and unfounded pessimism is when you assume the devs are lying about their game. When you assume AI hasn't been improved because you don't consider the things they've shown as impressive. When you assume it's been casualized despite multiple assertions that the changes were made to balance for the lack of loading screens. When you handwave away things like monsters reacting to each other (and fighting), reacting to sounds (rocks from the sling), and environmental effects (see the fire gif) as "not AI improvements," you've lost the plot.

That's not "not buying in on the hype." That's assuming the worst in spite of evidence to the contrary.

Also, referring to the bugs as a crazy taxi arrow in every thread isn't helping your case, lyrick. You've consistently made shit up to be concerned about that's consistently been debunked. Most of us are tired of reading it. If you need a demo to be 100% certain they haven't ruined every aspect of this game, that's fine, but stop shitting up every single MH thread with the same low-effort baseless concerns.
 

Toxi

Banned
I would agree. The game being stacked against you is good for the most part, much like in Souls (and, again like Souls, there's often a huge difficulty scaling factor that comes with co-op evening up the odds or putting them in your favor). The value associated with the ability to choose when to attack, when to defend, and how to watch monsters is amplified when you double up the enemy count versus one hunter. Stuff like the ultimate battles of MH4/U were a highlight for sure (and ultimately much "fairer" than the average Rathalos poison claw attack). In that case, I rather position the enemies together to hit each other than to watch some pretty AI routine do the work for me (this is actually a potent tactic in a few fights). The whole battle dynamic seems cool on a surface level, and would be welcomed in a more shallow open-world game, but, as a rule, I really don't want things to interfere with my boss fight to the point where it's becoming a spectacle. Ideally it wouldn't even come up a lot and your general tactic was use items to get them apart (if it's only beneficial, you obviously wouldn't want to do that). I'm pretty lukewarm on the concept. The possibility of more advanced ally mechanics, like we saw in 4U, does sound very interesting though.
Just saying "the game is stacked towards you, so it's good" is nonsensical. The way double monster battles generally play is not good. Monster attacks (like said Rathalos poison talons) are generally not designed to overlap with each other, and this leads to things like unavoidable deaths. How do you even deal with, say, an enraged Silver and Gold Rath at the same time? You don't. As you pointed out, strategy becomes "separate them with Dung Bombs as fast as possible" or "Keep them separated with Smoke Bombs as long as possible". Worst case scenario is "try to keep one monster in front of the other and hope their AI accidentally kills each other". The actual possibility of combat when two monsters share an area is nil. In World, we see what looks like a solution: They won't gang up on you exclusively, and they will quickly separate themselves.

I'm obviously talking mainly about 2 late game monsters. Seltas Queen+Seltas and Qurupeco+other monster work because the monsters' attacks are designed not to be an overwhelming barrage for a solo player. Meanwhile, I dare you to find anyone who played through Fire Drill in 4U fighting both the Stygian and the Brachydios at once. It's not physically possible for a solo player. You will get hit by dragon balls, ranged explosions, etc. and combo'd to death. Because those monsters, like the vast majority of late-game monsters, simply aren't designed to be fought together at once in those cramped hallways of Volcanic Hollow.
 
The difference between caution and unfounded pessimism is when you assume the devs are lying about their game. When you assume AI hasn't been improved because you don't consider the things they've shown as impressive. When you assume it's been casualized despite multiple assertions that the changes were made to balance for the lack of loading screens. When you handwave away things like monsters reacting to each other (and fighting), reacting to sounds (rocks from the sling), and environmental effects (see the fire gif) as "not AI improvements," you've lost the plot.

That's not "not buying in on the hype." That's assuming the worst in spite of evidence to the contrary.

Also, referring to the bugs as a crazy taxi arrow in every thread isn't helping your case, lyrick. You've consistently made shit up to be concerned about that's consistently been debunked. Most of us are tired of reading it. If you need a demo to be 100% certain they haven't ruined every aspect of this game, that's fine, but stop shitting up every single MH thread with the same low-effort baseless concerns.
Seconded.
 
Meanwhile, I dare you to find anyone who played through Fire Drill in 4U fighting both the Stygian and the Brachydios at once. It's not physically possible for a solo player. You will get hit by dragon balls, ranged explosions, etc. and combo'd to death.

Yo fuck this quest.
 

lyrick

Member
The difference between caution and unfounded pessimism is when you assume the devs are lying about their game. When you assume AI hasn't been improved because you don't consider the things they've shown as impressive. When you assume it's been casualized despite multiple assertions that the changes were made to balance for the lack of loading screens. When you handwave away things like monsters reacting to each other (and fighting), reacting to sounds (rocks from the sling), and environmental effects (see the fire gif) as "not AI improvements," you've lost the plot.

That's not "not buying in on the hype." That's assuming the worst in spite of evidence to the contrary.

Also, referring to the bugs as a crazy taxi arrow in every thread isn't helping your case, lyrick. You've consistently made shit up to be concerned about that's consistently been debunked. Most of us are tired of reading it. If you need a demo to be 100% certain they haven't ruined every aspect of this game, that's fine, but stop shitting up every single MH thread with the same low-effort baseless concerns.

IF that rock sound thing is in that's an improvement. The Fire gif could be a couple of things, it could be an aoe damage thing where they back up, it could be shit AI since it appears as one of the jagras jumps close enough to the fire to affect it after the fire has been placed. Or it could be another extension of Jaggi AI. Fuck Even Jaggis avoided Torch bearers in Tri, they literally fled from a torch in a strikingly similar way to the Jagra.
 
Yo did you even watch the gameplay?
I'm starting to doubt it.
IF that rock sound thing is in that's an improvement. The Fire gif could be a couple of things, it could be an aoe damage thing where they back up, it could be shit AI since it appears as one of the jagras jumps close enough to the fire to affect it after the fire has been placed. Or it could be another extension of Jaggi AI. Fuck Even Jaggis avoided Torch bearers in Tri, they literally fled from a torch in a strikingly similar way to the Jagra.
And how, exactly, is expansion of current AI systems not AI improvement?
 
The difference between caution and unfounded pessimism is when you assume the devs are lying about their game.
Unfortunately, devs have lied about their games hundreds if not thousands of times. Maybe, at the time, they didn't mean to lie. Games change over time, after all. But I can't imagine thinking that taking a dev interview or a game's first preview at face value when No Man's Sky released so recently. I mean I get that it's tiresome when people are so cynical, but acting like there isn't rationale there is disingenuous.
When you assume AI hasn't been improved because you don't consider the things they've shown as impressive.
...
When you handwave away things like monsters reacting to each other (and fighting), reacting to sounds (rocks from the sling), and environmental effects (see the fire gif) as "not AI improvements," you've lost the plot.
I'm not sure anyone said this. I certainly think AI has been improved, Lyrick seems to, as well. Who is this directed at?
When you assume it's been casualized despite multiple assertions that the changes were made to balance for the lack of loading screens.
I don't think people think the devs are lying about intent. Intent and result are just not the same. I intend to spell everything correctly, but I spell like a stoned ape.
That's not "not buying in on the hype." That's assuming the worst in spite of evidence to the contrary.
It's really not that binary. This sort of "A or B" nonsense is why these threads devolve in to the same circular stupidity. There's plenty of room for nuance. There are certainly people who are tentatively excited for the game, but have some skepticism. Like myself. That's not assuming the worst, nor is it just not being hyped.

Not to mention that the evidence we have is not very convincing of very much at all other than the basic combat is still pretty much the same. It's just not very substantial.
 
Hell yeah, never bow down to the big casual western crowd, those people are not worth your effort.
They only want big, dumb, loud games with pretty graphics, simple story and easy controls. Westernize and casualize any franchise will not garantee you more sales. A game made for everyone is a game made for no one.

Just focus on making a good game with deep interesting systems, the hardcore gamer crowd is a respectful market, they might not be huge, but they sure are passionate and royal.

Video game is a form of art, an artist whose vision is limited by business decision can not produce art, only cold lifeless products. Hidetaka Miyazaki once said: ''I want to make a game for game lovers.'' when talking about Bloodborne. Boy does game lovers love that fucking game.

Never bow down to money, Kaname Fujioka-san. Your vision and the franchise are worth much, much more than that.
 

Sayad

Member
What I don't like:

Damage numbers
Running around chasing the monster
The green light bug shit
The lack of strategy during the fight
How the fight played the same in both videos AND written previews
The worry about making the game more appealing to Western market
The worry about cinematics
It being exclusively in console format
Uninspiring monsters design so far
Dragon's Dogma reskin and let's climb the monster
Horizon reskin let's hide in bushes
Terrible AI for stealth sequences
12 points and you still forget to list the main reason why you don't like MHW?!
9ovvu0I.gif
 

lyrick

Member
Yo did you even watch the gameplay?
Yeah some stuff sticks other parts didn't. Fucking Captain Commando shit and walking backward during a machine gun styled bowgun blitz stuck for some reason. throwing a fucking rock didn't.


rocks have been in from the beginning to get attention but the audio reactions would be new.

cool.
 
For what it's worth, the tutorial seems much more robust (and voice acted) and they do seem to be marketing it (was 6th most watched e3 trailer at one point).



And he said he didn't even play MH before lol. Sounds like it's his bedtime.

Maybe his mom will buy them a PS4 to placate their online tantrums.
 

lyrick

Member
And how, exactly, is expansion of current AI systems not AI improvement?

Don't confuse the word extension with expansion. If the Jaggi fire reaction is extended to a Jaggra in the next game that's not an improvement it's literally the same fucking thing.
 
Just saying "the game is stacked towards you, so it's good" is nonsensical. The way double monster battles generally play is not good. Monster attacks (like said Rathalos poison talons) are generally not designed to overlap with each other, and this leads to things like unavoidable deaths. How do you even deal with, say, an enraged Silver and Gold Rath at the same time? You don't. As you pointed out, strategy becomes "separate them with Dung Bombs as fast as possible" or "Keep them separated with Smoke Bombs as long as possible". Worst case scenario is "try to keep one monster in front of the other and hope their AI accidentally kills each other". The actual possibility of combat when two monsters share an area is nil. In World, we see what looks like a solution: They won't gang up on you exclusively, and they will quickly separate themselves.

I'm obviously talking mainly about 2 late game monsters. Seltas Queen+Seltas and Qurupeco+other monster work because the monsters' attacks are designed not to be an overwhelming barrage for a solo player. Meanwhile, I dare you to find anyone who played through Fire Drill in 4U fighting both the Stygian and the Brachydios at once. It's not physically possible for a solo player. You will get hit by dragon balls, ranged explosions, etc. and combo'd to death. Because those monsters, like the vast majority of late-game monsters, simply aren't designed to be fought together at once in those cramped hallways of Volcanic Hollow.

As long as there are tools to handle situations like that what's the issue? I think there should be more interaction types than them just teaming up or fighting each other, but I always thought it added a bit more excitement to hunts as long as it's not a fight in a singluar small zone.

Edit: Also I'm hoping they improve the way large monsters behave if there are more than one attacking the player so it's a bit more fair (and natural) and it doesn't feel like you're just fighting two monsters that have no awareness of each other. It'd be nice if there was an incentive to fighting two monsters in the same zone (maybe a body part that is harder to break unless hit by another monster).
 
Also worth pointing out, the changes some people are complaining about have been common issues since MH1.

Check out Ryan Davis's review of the original way back in 2004:

There's definitely a distinct feel to each of the weapon types, but none of them really feel responsive enough, and the sensation that you're fighting against the controls is a fairly constant one. You'll move your character around with the left analog stick and initiate attacks with the right analog stick. Each direction on the right stick will perform a different attack, and there are a small number of combo moves that you can pull off, but the whole system feels a little too automated. Once you start in on a combo, it takes a while to make it stop. This is problematic because the game has no real lock-on system, and if the monster you're trying to slay moves after you start your attack--which happens often--you'll find yourself combo-attacking thin air. The movement in general feels pretty clunky, too, as you need to come to a complete stop in order to eat something or sheath your weapon, and your character does a weird little half step every time you stop, which creates unnecessary pauses whenever you want to change direction. So the combat in Monster Hunter unfortunately isn't great, but then, there's the other type of questing to be done.

That other type--the gathering quests--requires you to scour the environments for stuff like herbs, mushrooms, or more-dangerous bounty, such as monster eggs. However, by making you wander around the different zones, looking for patches of mushrooms or the bright colorations of the herb plants, these quests prove to be even less fun than the hunting. The game really piles on the gathering quests early on, though the ratio does eventually even out a bit.

Most of this still applies to the recent games. After over a decade of iterating on the same formula, I think it's okay if Capcom changes things up.
 
I'm not sure anyone said this. I certainly think AI has been improved, Lyrick seems to, as well. Who is this directed at?

I don't think people think the devs are lying about intent. Intent and result are just not the same. I intend to spell everything correctly, but I spell like a stoned ape.

It's really not that binary. This sort of "A or B" nonsense is why these threads devolve in to the same circular stupidity. There's plenty of room for nuance. There are certainly people who are tentatively excited for the game, but have some skepticism. Like myself. That's not assuming the worst, nor is it just not being hyped.

Not to mention that the evidence we have is not very convincing of very much at all other than the basic combat is still pretty much the same. It's just not very substantial.
To answer your first bit.
What are you expecting?

Outside of implementing some player input reading (I pray they don't do this), they're probably going to keep to their Punch Out combo roots with some timer or event based canned environmental interactions and some additional Monster v Monster stuff thrown in beyond Ian/Diablos feeding.

Continuing to respond to NormalFish:So you think it's reasonable to assume that the developers who have created so many successful and great MH games are going to fuck it up those time around? Caution is fine. Pessimism is unwarranted.

And that post was not directed to everyone in the thread. It's directed to people who are fabricating reasons to be concerned. Personally, I also have some concerns as to how they're going to handle DLC and whether or not there will be a deep roster of monsters in the vanilla release.

My point was, there's a difference between caution and pessimism. Several posters that regularly visit MHW threads fall into that latter category. That doesn't mean people can't have concerns, but inventing new ones or downplaying improvements is not something I enjoy reading.

Switching over to respond to lyrick
Yeah some stuff sticks other parts didn't. Fucking Captain Commando shit and walking backward during a machine gun styled bowgun blitz stuck for some reason. throwing a fucking rock didn't.


rocks have been in from the beginning to get attention but the audio reactions would be new.

cool.
It was literally the first thing they did when encountering the Anjanath. It was also what they did to distract the Jagras when they were being fed.
Don't confuse the word extension with expansion. If the Jaggi fire reaction is extended to a Jaggra in the next game that's not an improvement it's literally the same fucking thing.
So you have nothing to say they haven't expanded it, you just want to believe so? I've never seen Jaggi react to a fire spot on the floor, have you? I've never seen a pack of Jaggi attack a Rathalos, have you? I've never seen a pack of Jaggi rush to food, have you?
 
Why can't Nintendo fans just come to terms with the fact that this is MH5?

Nintendo fan here, I think MH:World is the biggest step forward for Monster Hunter franchise in recent years.
Monster Hunter should've gone triple A already, and since Capcom don't want to do it on the Switch, I am fine with them doing it on the PS4.

Monster Hunter wasn't always Nintendo exlcusive, it was also PlayStation exclusive at one point. I am not going to ignore that like some people do.

Nintendo didn't lose any ''exclusive'' with MH:World not coming to the Switch, the system simply can not run it, period. I love my Switch to death, but it's the truth.

I don't really mind, as long as Monster Hunter lives, and keep going forward with brave titles like MH:World.
I am happy.

I bought the Nintendo Switch because of Zelda, Mario and Metroid. Not because of Monster Hunter's exclusivity. The third party franchise belongs to no one but game lovers.
 

Toxi

Banned
Also worth pointing out, the changes some people are complaining about have been common issues since MH1.

Check out Ryan Davis's review of the original way back in 2004:

Most of this still applies to the recent games. After over a decade of iterating on the same formula, I think it's okay if Capcom changes things up.
The original Monster Hunter controls completely differently from later games.

I do agree mandatory gathering quests still suck though.
 

Nightii

Banned
In other words irrational people hate changes that they are not used to. News at 11.
Thankfully the world has plenty of enlightened people to embrace evolution too and shame idiots.

Nintendo fan here, I think MH:World is the biggest step forward for Monster Hunter franchise in recent years.
Monster Hunter should've gone triple A already...

Why does everything have to go AAA? Why can't succesful "below AAA" series exist?
 
That wonderful moment when you're fighting one and the other walks in, causing your character to freeze up and get subsequently combo'd to death.

Yeah, fuck that quest.

The freeze shit when a monster spots you is one of the stupidest mechanics. Holy shit. The roar is enough fuck.

Duel monster quests are fucking awful holy shit you are right. I can think of a million times I got fucked in one of those.
 

BitStyle

Unconfirmed Member
Also worth pointing out, the changes some people are complaining about have been common issues since MH1.

Check out Ryan Davis's review of the original way back in 2004:



Most of this still applies to the recent games. After over a decade of iterating on the same formula, I think it's okay if Capcom changes things up.
Absolutely. I think they were going in a great direction combat-wise with generations and styles. Some complain that they're overpowered, but it, and prowler mode especially, helped make the combat much faster paced. New weapon types have helped to some degree, but as a prowler main, I wonder what new/updated weapon type may be introduced to fill these gaps.

There have been a lot of improvements, and lock-on being introduced was a god-send for sure.
 
No. Fuck Capcom, and fuck you.

If you really love handheld Monster Hunter so much then just go get a PSP and a copy of Monster Hunter Portable 3rd (One of the best in the franchise.)
They are literally dirt cheap.

MHP3 is almost 7 years old, but the visuals are just as good, if not better than the 3DS games. (Being completely honest here.)

Or even better, go get a Vita and remote play Monster Hunter World. It's gonna be a blast.

It's not like you have to play on Nintendo consoles only, they aren't made with magic you know?

(I am saying that as a Nintendo fan.)
 

Defuser

Member
Were there a lot of hypocritical people bitch about MH Gen when styles was introduced? How about those who complained about removing flex healing animations because it gives risk/reward while totally abusing instant evade sharpening?
 

lyrick

Member
So you have nothing to say they haven't expanded it, you just want to believe so? I've never seen Jaggi react to a fire spot on the floor, have you? I've never seen a pack of Jaggi attack a Rathalos, have you? I've never seen a pack of Jaggi rush to food, have you?

Yes, Jaggi/and the Jaggia would stay the fuck away from a player with a torch, along with jumping back when the player approached with one. Many of the small and some large monsters had distinct reactions to torches/flame aura.

Have you played a MonHun past Gen 2?

Yes Monster v Monster is in this one, It's been a MAJOR Bullet Point said almost as much as no loading and other points. The Monster v Monster may be an extension of the Monster AI similar to how they approach the player, but now extended to a different object. I don't know for sure if it's actually been expanded upon. That's something playing a game would actually tell you not staring at gifs and making up bullshit.
 
Thankfully the world has plenty of enlightened people to embrace evolution too and shame the idiots.



Why does everything have to go AAA? Why can't succesful "below AAA" series exist?

My definition of triple-A is basically $60 games with physical copies. So Breath of the Wild and Mario Kart 8 all count as triple-A for me.

What I want to say is, It about time Monster Hunter gets a home console tilte that's build from the ground up and has greatly improved visuals, control (ex: camera) and bascially everything in the game. I would love to see that happened for the Switch, but PS4 is just as good. I'll take it.

It's not like Capcom releasing MH5 on the PS4 would make the 3DS/Switch spin off games (ex: MHXX) any less fun to play.
 
Yes, Jaggi/and the Jaggia would stay the fuck away from a player with a torch, along with jumping back when the player approached with one. Many of the small and some large monsters had distinct reactions to torches/flame aura.

Have you played a MonHun past Gen 2?

Yes Monster v Monster is in this one, It's been a MAJOR Bullet Point said almost as much as no loading and other points. The Monster v Monster may be an extension of the Monster AI similar to how they approach the player, but now extended to a different object. I don't know for sure if it's actually been expanded upon. That's something playing a game would actually tell you not staring at gifs and making up bullshit.
What are you smoking man?
Doesn't matter. You do you. Not sure what more there is to discuss here. It's clear that you are going to continue to downplay and doomsay everything surrounding this game for the time being. I've never had to use the ignore list before, but if you're constantly going to chicken little every monhun thread, I guess you can be my first addition.
 
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