Don't even see the point of a PS5 this soon. PS4 is really strong and relatively new still. Keep it until 2022 at least.
Having a one year head start over the competition allows other price strategies. E.g. launching a $499 console which can be offered cheaper ($399) once the competition enters the playing field.
The GPU is already a co processor with compute allowing the CPU to be less powerful.
I wonder if anyone will go for discrete CPU+GPU to give them more die space to work on
I know that but I'm talking about more specialized co-processors & accelerators for offloading the lighting & things like that.
Ray Factory x3
What do you want? FPGA or fixed function stuff?
Its going to be 2020 I think. Might launch in spring that year. Switch proved its a good idea.
Don't even see the point of a PS5 this soon. PS4 is really strong and relatively new still. Keep it until 2022 at least.
There was nothing else they could have used in an APU from AMD. The only other viable option was ARM which I'd have preferred actually.
You can see how off some developer's expectations off of the PS4 were by looking at some launch window games and how they were scaled down. AC: Unity is one such example.
That's because most 1st party devs write code (multithreaded, GNM API) that better suits the AMD hardware.I know it is easy and somewhat understandable to say Jaguar is/was weak but it has to be remembered that Cerny and his team consulted with all Sony's internal teams and 16 third parties.
It is them that were seemingly happy with 8 Jaguar cores. We have lots of comments about the RAM during PS4 development and how devs changed that yet I don't remember much of any complaints or talk about the CPU except in threads like this.
A game these days takes about 3 years to develop. Final specs and especially actual development hardware won't be available to third party devs closer than a year from release, there is some disclosure on several stages though but really a large part of launch game development is done using breadcrumb info, informed guesses/speculation and using similar off the shelf hardware. Many devs didn't expect how weak these CPUs were in practice before they got their hands on them but even then, they still coped OK for the most part when they had time to scale down games to fit these machines.Right and that reality seemed to be accepted by devs. I do find it confusing that Ubisoft seemed to expect more CPU but what are the chances that both Sony and Microsoft didn't share that their new consoles would only have Jaguar?
I think that is on Ubisoft and they have tried to blame them for their mistake....
I know it is easy and somewhat understandable to say Jaguar is/was weak but it has to be remembered that Cerny and his team consulted with all Sony's internal teams and 16 third parties.
It is them that were seemingly happy with 8 Jaguar cores. We have lots of comments about the RAM during PS4 development and how devs changed that yet I don't remember much of any complaints or talk about the CPU except in threads like this.
That's because most 1st party devs write code (multithreaded, GNM API) that better suits the AMD hardware.
3rd party devs (especially those that come from a PC background) tend to write code (single-threaded, GNMX) that doesn't run that well on AMD hardware (AMD PCs included) compared to Intel/nVidia (which is the norm in PC gaming).
GNM = Mantle/DX12-like API
GNMX = DX11-like API
Even on XBOX ONE, DX12 isn't the norm yet and this hurts performance.
A game these days takes about 3 years to develop. Final specs and especially actual development hardware won't be available to third party devs closer than a year from release, there is some disclosure on several stages though but really a large part of launch game development is done using breadcrumb info, informed guesses/speculation and using similar off the shelf hardware. Many devs didn't expect how weak these CPUs were in practice before they got their hands on them but even then, they still coped OK for the most part when they had time to scale down games to fit these machines.
Many of our leaks come from Ubisoft remember? We start learning specific details a short while after third parties do, and even then 2/3 of the game's development would be done on limited info if they learned about a year out. Most of the decisions regarding the overall scope and design of a game are done relatively early on!Honestly I find it it highly unlikely Ubisoft as one of the biggest third parties didn't know! We knew nearly a year out Jaguar was being used!
I'd love to read an insight from a dev of what the process really is when it comes to a new console and the evolution of dev kits and discloses from Sony/MS.
Matt, you're up!
It feels like 2019 or 2020 would still be way too early for a PS5.
Like, pretty much all the big games that the PS4 was hyped up with or expected to have back in 2013 have all barely just come out, not out yet, or are outright vaporware. That's something that can and will hurt a PS5 that comes out too soon.
And PSVR isn't even a year old yet.
Many of our leaks come from Ubisoft remember? We start learning specific details a short while after third parties do, and even then 2/3 of the game's development would be done on limited info if they learned about a year out. Most of the decisions regarding the overall scope and design of a game are done relatively early on!
Won't buy the next one till they do a system with more space or a new model. Should have waited with ps4 till the 1tb version and more games were out but hype got it to me sadly lol was satisfied with ps4 after bloodborne and witcher were out tho.
So if it's out in 2019 it's halfway thru 2020 or 2021 for me (seems like the do a smaller or more space model 1.5-2 years after launch based on past systems)
Not feasible given that Zen is not designed like ARM's BIG.little.
Even if it is somehow possible, it's an awkward Frankenstein solution.
I'm not talking about ARM's "big little" at all. I mean different cores with compatible ISA running threads at the same time.Big.Little only really makes sense in mobile where it is specifically to lower idle power consumption. On a normal desktop APU that's not a concern and it's just a waste of diespace. If some background tasks need to be offloaded for that reason, you are better off doing what Sony did with PS4 and have a dedicated ARM CPU for idle, though that's still expensive and didn't work out that well on PS4 on hindsight.
it's almost 4 years old though. in 2019 it will be 6. that's long enough for me. i want a PS5 in 2019/2020.
I know. It's a terrible architectural choice. And completely unnecessary.I'm not talking about ARM's "big little" at all. I mean different cores with compatible ISA running threads at the same time.
The Nintendo DS had that (with some severe shared memory access limitations) before "big little" was even a term.
Don't even see the point of a PS5 this soon. PS4 is really strong and relatively new still. Keep it until 2022 at least.
The CPUs in both the XBO and PS4 ended up being worse than expected by Sony and MS.Right and that reality seemed to be accepted by devs. I do find it confusing that Ubisoft seemed to expect more CPU but what are the chances that both Sony and Microsoft didn't share that their new consoles would only have Jaguar?
I think that is on Ubisoft and they have tried to blame them for their mistake....
How we know that Pachter wasn't paid to talk about the PS5 just to distract NeoGaf away from the Xbox One X?
Number 3 is important. People like to say 'oh, even if the PS5 comes out that year, they can still get cross gen games'. No, that's not the promise they're buying into. They buy into a gen late but still want to feel 'cutting edge' - they've already been buying 'last gen' scraps for 4 years and they want to feel 'cutting edge' for awhile. That can only happen with a 7-10 year lifecycle. Shorter than that, and you're going to alienate them... nobody likes dropping hundreds of dollars on a device only to find out the 'new one' gets announced right after.
While this isn't the picture we have in our heads of the average console buyer, it's far closer to the truth than those lined up for PS4s on day 1. Early adopters are a tiny percentage of a console's lifetime sales.
What exactly did Sony/MS expect to get from AMD?The CPUs in both the XBO and PS4 ended up being worse than expected by Sony and MS.
But there were no other options. They didn't decide it was good enough, they decided it had to be lived with.
The CPUs in both the XBO and PS4 ended up being worse than expected by Sony and MS.
But there were no other options. They didn't decide it was good enough, they decided it had to be lived with.
Couldn't say, but both were not happy with the final performance result.What exactly did Sony/MS expect to get from AMD?
Don't even see the point of a PS5 this soon. PS4 is really strong and relatively new still. Keep it until 2022 at least.
I don't know what process size they are planning.Wait...What? This is going to need more explanation if I'm understanding this right! Sony and MS didn't know they were getting weak Jaguar cores on APUs they were helping design and customise with AMD?
Also Matt if I can ask.....Do you have any knowledge or insight into when 7nm will be ready because I'm really not confident 2019 can be met if that is the target right now.
That means nothing - for the entire history of "3d" capable consoles there's never been one with high-single-threaded performance CPU. And even going further back, the trends hold (console = weak CPU combined with fast specialized hw).tapantaola said:That's because most 1st party devs write code (multithreaded, GNM API) that better suits the AMD hardware.
Legacy code-bases can take a very long time to appropriately re-architect for newer paradigms, and it's becoming quite rare for anyone to approach this from ground-up these days - eg. perhaps the youngest shipping "AAA" engine on the market, what was used in Division - is already 7+ years old.mrklaw said:Devs need to get on board with multi threaded parallel development - I don't see any return to high single threaded performance on consoles.
PS5 announced in 2019 then released for holiday 2020.
ps5 with ryzen in 2020 at the earliest
tldr -- Sony needs to recognize and respect that most of their buyers only want the 'best' current console at a cheap price, not truly 'cutting edge' tech.
There's a rumor that early PS4 devkits had a quad-core FX (Bulldozer) processor @ 3.2 GHz and they had to switch to Jaguar because of manufacturing constraints (TSMC -> GF).Couldn't say, but both were not happy with the final performance result.
You're preaching to the choir, man... tell that to people who still believe that PPC CPUs @ 3.2 GHz are faster than Jaguar. MHz myth is still a thing.That means nothing - for the entire history of "3d" capable consoles there's never been one with high-single-threaded performance CPU. And even going further back, the trends hold (console = weak CPU combined with fast specialized hw).
While the PS3->PS4 gen jump can be seen as less worthwhile on CPU side, current consoles were arguably better off relative to PC-performance than just about any other generation to date at launch. Granted that was helped by CPU progress slowing down on PC as well.
I don't know what process size they are planning.
I honestly don't remember, I have trouble keeping track of processor names for current chips, much less ones from 5 years ago.There's a rumor that early PS4 devkits had a quad-core FX (Bulldozer) processor @ 3.2 GHz and they had to switch to Jaguar because of manufacturing constraints (TSMC -> GF).
Then again, FX CPUs are nothing spectacular in the PC gaming space either.
You can ask whatever you want, I just won't answer most (or all) of it.Sure but it seems logical that 7nm is the minimum target reading this thread for a realistic 8-12TF PS5 given the 4.2TF Pro (6TF in one X with Vapor Chamber cooling) already arguably was pushing heat/power consumption etc at 16nm in a console. Right now I can't see that process being ready in very high volume in 2 years but who knows the foundries might surprise and come through.
Obviously I don't know what, if anything, Sony and MS are sharing with devs right now so it is impossible to judge how far along in the process they are. I don't really like to keep bothering you with questions, though...
Wait...What? This is going to need more explanation if I'm understanding this right! Sony and MS didn't know they were getting weak Jaguar cores on APUs they were helping design and customise with AMD?
Also Matt if I can ask.....Do you have any knowledge or insight into when 7nm will be ready because I'm really not confident 2019 can be met if that is the target right now.
Dont see a point? It wasn't strong when it came out. It's 4 years old now. By 2022 it'll be 8 years old. Let's get some perspective here. You're ok with repeating the PS360 generation again? I mean I get that people want to get the most out of their investment but let's be a bit more realistic.
6 years is fine. That's how long the PS2 had.
Did AMD breach any contract by not delivering what Sony/MS expected CPU-wise?I honestly don't remember, I have trouble keeping track of processor names for current chips, much less ones from 5 years ago.
6 years is fine. That's how long the PS2 had.