• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

I think it's time to shed the idea that Street Fighter V is a bad game.

mcmmaster

Member
The competition out there is far superior and overall aren't games that cater to newcomer/casuals over the longtime fans. If you're capable of putting things into perspective then you'll understand. Considering i've played SFV and found it's systems/mechanics incredibly simplified and dull, the product's complete lack of consistent quality assurance disgusting, and the disrespect towards the consumer from Capcom and John D when it comes to PR, this is more than enough for me to move on.

Arc and Namco have tenfold more respect for the brand, genre and consumer and no one can tell me any different.
 

crash-14

Member
There is nobody with less trustworthy opinions about SFV than an SFIV pro who is no longer relevant.

He say it while he was dominating the game 1st season.

Punk said the same right after winnibg eLeague...

Some people should stop pretending pros saying it's bad are washed up.
 
Playing SFV is boring, it's really not that hard to understand. It's slow and more annoying elements are thrown in and any sort of technicality is thrown out. It's not all that fun for people who wanted more to do gameplay wise.

Yeah it's somehow exciting for a spectator but they don't really know any better. Its got to actually be fun first for players before the spectator crowd.
 

gelf

Member
I can't believe some people are still arguing that survival is any substitute for Arcade mode. In every other fighting game that included it survival was at most a side mode in addition to the main arcade mode. When I go back for a quick play of Alpha 2 or 3 I always play arcade and rarely touch their survival modes. The worst of this defence is being intentionally obtuse by saying "but it wasn't in arcades" which is completely beside the point as neither are many other fighters and they still have arcade-like modes even if not explicitly named that, e.g MKX Towers. The name doesn't matter it's what it represents.

Now I can agree the hate for SFV can go a bit far sometimes as its an ok enough game but that hates only matched by the lengths gone to defend the game on the other side so it's a vicious circle.
 
My problem is with everything surrounding the gameplay.
Apparently the loading has been fixed now, although I still think it's a bit too long/frequent. There's also the lack of single player content, which I feel is one of the things hurting the game most, even if people don't think that it's relevant.

But as I said, the actual gameplay is fine now, in my opinion. I feel like its unfairly judged solely due to the fact it's not SFIV by a lot of people.
 

hertog

Member
I love the game. But I wish it was less rushdown orientated. Every character except maybe Guile has to play really offensive. This game has an unique charm with the vskills, but a lot of them are too slow or risky to use because of the agressive nature of the game.

So I'd like to see changes to the gameplay, give me more and better defensive options.
 
Sorry, but nothing is going to get me to put time into the game as long as it sports those character designs (especially the female characters designs, ugh).

Hey, if I played SFIV, I'm sure you can muster the strength to play SFV :p.

Though, I haven't tried V yet, so what can I really say?
 
All they need to do is give everyone everything released so far and rebrand it as Super Street Fighter V with an arcade mode and bam, suddenly the whole hipster hate zeitgeist will be replaced with a hipster "hey nerd, don't you know SFV is actually awesome?" zeitgeist.


Capcom are their own worst enemy at the end of the day, I really don't know if they will go with the SSFV solution or not but I really don't see the game ever shaking off it's launch and re-attracting the casual crowd again without it.
 

mrmickfran

Member
I honestly prefer it over IV.

I absolutely could not stand IV. I bought it twice and just could not get into it either time. V on the other hand, is more fun for me.
 
Biggest issue this game has is Chun Li's face in her winpose:

29826476tj.png


That looks like a completely different character. The face for her model is great but in the winpose they suddenly exchange it with someone else's face once she stops moving.


For reference this is the (perfect) face of her model:

29826547jv.png


29826548qi.png
 
The FGC has had such a weird fucking relationship with capcom and street fighter ever since SFIV. The majority of them complain loudly that SFV is total hot garbage compared to other fighting games, but then continue to only play SFV.

Wait for them to release SFVI.

Then you will never hear the end of how great SFV was and how shit the new game is.



But really though I think if the rumour of a free SSFV rebranding isn't true then Capcom deserve the hate. The hate is there, no point in ignoring it or hoping it will go away, just deal with it - and SSFV is how you do that.

As a casual that dropped out in the early months, getting back into the game at this stage is just ridiculous. No way I'm spending that much money, no way I am trying to struggle my way onto a ladder populated only with die hards who have been playing for years. The game is dead to casuals atm.
 

.....

Member
I think the hate it got at launch was warranted , but i think it has taken steps towards becoming a better game.
 
The ship has sailed on the overall reception of the game.

The best people that enjoy it can do is stop giving a shit about the opinion of people that dont play it. Play what you enjoy instead of seeking validation, thats how the FGC works.
 
Let's not forget that in SFV all DLC characters are, potentially, free. This is not something offered by any other major franchise - not ij2, not Tekken, not Xrd.

And the complaint about "lack of single player content" is absurd. If you buy the base game today you get:
"Shadow Falls" Story mode (normal + EX)
16 x character stories (fwiw)
20 combo trials for all 16 base characters
Character demonstrations for all 16 base characters
You get a bad story mode that's just a series of easy one round fights, character stories that range from 2-3 one round fights, combo trials that don't even teach you useful things and a terrible survival mode. There's no point in having these options if they're all garbage. EVERY OTHER FIGHTING GAME has a basic arcade/ ladder mode with 2-3 round fights of increasing difficulty, culminating in a boss fight. It's a fun way to both learn your character and simulate the versus experience. SFV manages to not deliver on something everyone else has, and the replacements it gives are utter trash. Not everyone wants to play online. I love Marvel 3 but I don't play online because the netcode is awful. But I still have a blast playing single player. Don't defend this crap.
 

lupinko

Member
The only reason SFV is on ESPN is because of the capcom name (and probably a Sony brand deal) not the games quality. Tekken 7 will outsell SFV and the scene is growing larger. Tekken 7 will be at every tournament from here on out. Capcom can only rest on its laurels for so long.

Nah, the FGC lives and breathes Street Fighter regardless.
 

Fraeon

Member
I find it interesting that the execution being too easy is a common complaint while I think the execution could easily be easier while still giving players more options for movement and defense.

The lack of defensive options is by far the biggest issue and I think v-reversals could easily be fully invincible for instance.
 

ArjanN

Member
While SFV definitely has some issues, it's was clearly never a bad game.

Also, you have to keep in mind the negativity you see online is always 90% driveby shitposting.

Nah, the FGC lives and breathes Street Fighter regardless.

Tekken is a good example of people being inconsistent because T7 really has just as many issues as SFV.
 
I just hate that I spent $60 on it at launch and it costs way too much to bring it up to date content wise for me to get back into it now that it’s actually worth playing.
 

Zackat

Member
You mean the characters and stages that can be obtained without paying a single cent?
That doesn't count, you know this.

And Chuns winpose face is definitely the problem of our time. We need to get our Top Men on it.
I just hate that I spent $60 on it at launch and it costs way too much to bring it up to date content wise for me to get back into it now that it’s actually worth playing.
Actually it doesn't have to cost you anything. Just get the fight money and buy the characters you want to play.
 

Garlador

Member
You mean the characters and stages that can be obtained without paying a single cent?
Possible? Yes. Practical? Hardly.

For anyone who doesn't play often or competitively - which is a vast majority - they won't be getting the DLC anytime soon. I was a huge advocate for earning DLC, but their economy is rubbish and highly impractical for those lacking the time, ability, or patience to grind it out.

Tekken is a good example of people being inconsistent because T7 really has just as many issues as SFV.
Tekken is easily a more complete experience with more characters, content, better presentation, and more value at launch than SFV had. It has problems too, but let's not pretend they're the same. Few were saying Tekken 7 shipped incomplete or that it lacked basic modes like an Arcade mode.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Biggest issue this game has is Chun Li's face in her winpose:

29826476tj.png


That looks like a completely different character. The face for her model is great but in the winpose they suddenly exchange it with someone else's face once she stops moving.

That's due to them changing the camera angle of the win pose, alongside Cammy's intro and R. Mika's super.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Biggest issue this game has is Chun Li's face in her winpose:

29826476tj.png


That looks like a completely different character. The face for her model is great but in the winpose they suddenly exchange it with someone else's face once she stops moving.


For reference this is the (perfect) face of her model:

29826547jv.png


29826548qi.png

Thats ... the same face
 
Possible? Yes. Practical? Hardly.

For anyone who doesn't play often or competitively - which is a vast majority - they won't be getting the DLC anytime soon. I was a huge advocate for earning DLC, but their economy is rubbish and highly impractical for those lacking the time, ability, or patience to grind it out.
Between story modes, the 2 separate sets of trials, general story mode, demonstrations and weekly challenges that can be done in one match vs CPU, it's REALLY not so bad anymore.

And I didn't even mention easy survival.
 

The Hermit

Member
OP, don't you know? Shit at launch = shit forever. Doesn't matter how many updates it gets to improve the game or add content.


The problem with this trend is that first impression matters.

There are too many games now and if you can't impress initially and have a lot of promises for future updates, people will lose interest.

It's not the first time this happened either, Diablo III and No Man's Sky were also of half-baked games that improved after a while, but lost a considerable part of the audience.

That being said, SFV Evo, especially top 8, rekindled my desire to play that game again.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Obviously tournaments don't dictate overall popularity, but it says a lot when SFV had such a large amount of entrants and viewers at Evo. It's still the top game.

Tekken is easily a more complete experience with more characters, content, better presentation, and more value at launch than SFV had. It has problems too, but let's not pretend they're the same. Few were saying Tekken 7 shipped incomplete or that it lacked basic modes like an Arcade mode.

This is true. Although Tekken 7 (PS4, at least) launched with broken online play and it's still not quite up to par. I regularly sit there waiting to get into matches, which often fail to connect, and the load times are noticeably long when everything gets started. Street Fighter V, in comparison, now loads faster and I have no problems getting matches at any time of the day. Things are better for Tekken on PC, but the wait times are still there.
 
It's not that the game is bad, it's that the launch rubbed some people up the wrong way and so ever since, every sfv thread on gaf turns into a shit posting free for all. It's a shame really.

I dont think the public perception is anywhere near as bad as the online hate group the game has generated.
 
That's due to them changing the camera angle of the win pose, alongside Cammy's intro and R. Mika's super.
It's not just the angle. The facial expression looks completely different. To me these faces look like two different people. The pic below looks like a not very attractive Chun Li cosplayer. The pic above looks like Chun Li.

Thats ... the same face
The mouth looks different and her cheek is flatter in her winpose.
 
Street Fighter 5 is fine. But I'm not gonna lie it was he least interesting to watch at Evo. Everyone got hype as shit games except Capcom, in my opinion.
 
I didn't watch top 8 because the game isn't interesting to watch. The game needs more emphasis on how different character match ups feels and overall needs more zoney characters-- which we are not getting with Abigail.

There is a good game somewhere in there. As it stands, it's not the cream of the crop, GGXrd is.
 

fresquito

Member
I didn't watch top 8 because the game isn't interesting to watch. The game needs more emphasis on how different character match ups feels and needs more zoney characters-- which we are not getting with Abigail.

There is a good game somewhere in there. As it stands, it's not the cream of the crop, GGXrd is.
This post sums up all SFV threads so nicely: I don't watch SFV because it is boring (by extent I don't play it because the same reasons), yet here I am to tell everybody about the game!
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
It's not just the angle. The facial expression looks completely different. To me these faces look like two different people. The pic below looks like a not very attractive Chun Li cosplayer. The pic above looks like Chun Li.


The mouth looks different and her cheek is flatter in her winpose.

I think that's the wrong pic. This is what the original pose was, based on the current model, restored with a mod:
OraYt4ml.jpg
 

fernoca

Member
This is true. Although Tekken 7 (PS4, at least) launched with broken online play and it's still not quite up to par. I regularly sit there waiting to get into matches, which often fail to connect, and the load times are noticeably long when everything gets started. Street Fighter V, in comparison, now loads faster and I have no problems getting matches at any time of the day. Things are better for Tekken on PC, but the wait times are still there.
Yep. Also for as much crap SFV gets for its lack of Arcade Mode and lame Survival, Tekken 7 disappointed at that too.

It has an arcade mode which consists of 3 fights, 2 bosses and a Game Over screen. No ending. Those are in the Charscter Story Mode which reads good on the screen, until it starts and is a cutscene, a 2 round fight against a character...and that's it, there's an ending.

Treasure Battle is fun, but is the usual
(and compared to SFV, well done) survival and suffers from the same problem of the rest of the game around currency and rewards, as you only earn fight money if you win. You can play nearly perfect matches, but if you lose...you earn nothing.

So they both have their fair share of issues, but on paper Tekken 7 offered more compared to SFV, plus character customization; so that helped a bit too.
 

sephi22

Member
No, OP. What that Top 8 proved is that the Street Fighter community is amazing and tries to make the best out of a bad game. You say the game solved almost every issue, but it didn't.

- Still no arcade mode.
- Still more input lag than necessary
- Still no player 2 rematch option
- Colors are still tied to Fight Money or survival mode rather than being given away for free like every other fighting game
- Gameplay is still offence oriented and neutral rewards spamming crush counters. Count how many times Akuma did crouching fierce and Karin did standing HK in the set last night. Just because they were the 2 best players and they had good defense made the game seem more honest than it is.
- Balance is lopsided. Balrog and Ibuki gain a lot from the V-system while FANG doesn't.

Tokido fought a 'real' Street Fighter set last night. ie: Reading his opponent like a book and shutting down his offence entirely. But Tokido was almost eliminated by Filipino champ, who beat him in a couple rounds by doing teleport combo, repeat. It came to last round final hits. Tokido almost got SFV'd out of the tournament by Filipino champ going ham on offence.

Also you say pros complaining shouldn't be taken seriously because they have a bias. Yet you use pro level of gameplay to justify the game being good. 99% of us won't be at that level and our complaints are as legit as the pros.

I paid for this game + its both season passes twice (PC and PS4). I'm not bronze or silver. I climbed from 4000 LP to 5000LP last week with Sim and I have like a 19 win streak on ranked. Nothing to be proud of but I'm saying that I don't dislike this game because I'm ass at it or getting bopped. I can climb to ultra gold if I keep playing. I WANT this game to be good but I can't pretend it's where it needs to be.
 

danmaku

Member
Treasure Battle is fun, but is the usual
(and compared to SFV, well done) survival and suffers from the same problem of the rest of the game around currency and rewards, as you only earn fight money if you win. You can play nearly perfect matches, but if you lose...you earn nothing.

How is this a problem? Do you want to be rewarded for... losing?
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
I've always said: Great game, terrible product.
 

LiK

Member
The core fighting was always good. It was always fun. It was everything else surrounding it that sucked. Rushed out the door, lack of modes, shitty online before patches, lack of SP content, online only, microtransactions up the ass, etc etc etc
 
Give me an arcade mode and I'll buy it. Simple as that. Don't even need stories. Just set up 8 AI matches that gently increase in difficulty and a personal boss style battle. Done.
 

fernoca

Member
How is this a problem? Do you want to be rewarded for... losing?
Not for losing, but in other games you earn some currency for performing well during matches. Like a perfect round or a 5 hit combo, or consecutive matches and while you earn nothing for losing, you at least earned something for playing, even just some experience to level up your profile.
 

Garlador

Member
Everyone always hates on the current Street Fighter.

The frustrating thing is not the "haters" but the fact that so many of us legitimately want to like the game more than we do, yet we get grouped in with the haters as if we enjoy criticizing the game, as if the criticisms aren't STILL valid months and months after release.

I love Street Fighter. I have for nearly 25 years. I even love parts of SFV.

And that's precisely why I think I and so many others are so critical; because we want the series to be better than it currently is. To be more polished. To have more content. To have more optimization. To have a better presentation. To have more balance. To have better designs. To have a better economy. To have more casual content for the casual majority to help fund and support future development. To have basic modes and features we expect in the genre. Etc.

It's frustrating because I WANT SFV to succeed, and there is no excuse for SFV not to be the undisputed king of the whole genre, to be a trend-setting game that other games wish to emulate, instead of a game that we're repeatedly asking to catch up with the times and expectations.

As I said, SFV is great at times; it's bare fundamentals are rock-solid. It's the other design choices and lack of value that harshly diminishes what it brings to the table.
 

Z3M0G

Member
It's too bad I traded it away shortly before story mode was released... but after playing that I still would have traded it away.

If it had a standard arcade mode, or some kind of RPG mode like a lot of fighters have today, I would have more likely kept it.

Edit: I need to play more Guilty Gear Xrd...
 
Top Bottom