blue_phazon
Member
Some effects will be rendered at lower resolution which is par for the course and the geometry behind those effects as a result will look more jagged. The volumetric lighting that you see for example is lower than native resolution or atleast doesn't have AA applied to it which makes any geometry that's basked under the volumetric light will look more jagged than others. Same for other effects like DoF.
From what I can tell the game is dynamic 4K on Pro (not sure if it's using CBR or not) but it'd definitely be dropping resolution from time to time which could lead to a perception of more jaggies compared to times when it's at 4K.
That makes a lot of sense. Wonder if it'll be just a little cleaner on full release