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I think it's time to shed the idea that Street Fighter V is a bad game.

What? SF4 was thrashed at launch. People hated the new mechanics, the characters, and the laughably bad balance.

Laughably bad balance compared to what? 3rd Strike? Marvel 2? Terrible characters compared to what? Capcom Fighting Evolution? Street Fighter Ex? Melty Blood? The standards were different back then PK, and people were less savvy, tournament goers included.

That isn't to say that thrashing didn't exist. But it never reached the level that SFV currently is going through.
 

SephLuis

Member
I just want to buy stuff not ridiculously overpriced so can play with my buds all content available. Like I've done in every SF game ever.

Buy the passes. Like you bought the games/expansions in every SF game ever.

Or wait them for a sale if you want them cheaper. S1 is cheaper, S2 could be bought with S1 and the base game for $40. Or grind enough for 6 characters, which it isn't hard.
 
Yeah you get the first couple pretty easy, once the one time earn content is done it's a grind. I don't really care about the FM system though because when I play I don't even get to earn any in the modes I play, I just want to buy stuff not ridiculously overpriced so can play with my buds all content available. Like I've done in every SF game ever.

SFIV series was just better in everything it did. People can bitch about Super being a forced disc update but that still had better value that almost two of SFV's season passes combined.

Lol I got like 6 DLC characters in just a day with FM.
 

mas8705

Member
Honestly, the same argument can be made in regards to how some people feel about Smash 4 because, "IT ISN'T MELEE!" and how there was not only an apparent boycott because it got the Sunday slot, but there were some people that actually said that there was a strike against Twitch itself the moment the Smash 4 Top 8 started so that there would be a drop in viewership.

It is stupid, I know... But honestly, the same can be said about the hate against SFV.

Mind you that I will stand by the idea that the game itself doesn't really do much for those of the more "casual" audience when it launched, but when the games get going, it can be fun to watch. Honestly, this year made me feel the same spark that I felt when I watched the SFIV Top 8 since we saw some amazing matches. I would even go as far as to say that if there was something for casual players without the need for PS+, I would consider getting the game again. I would like to revisit the game, or at least in the future after the rest of the season characters drop.
 

MrCarter

Member
I think the only difference with Smash is that people still wanted to play Melee but with SFIV they couldn't run away from that fast enough.

Guys incase you haven't figured it out MrCarter is LoneDragon's alt.

I missed this earlier. I can assure you I am my own person on here because for all the things SFV does right I still give it shit when necessary. Unlike Dragon. Also pot, kettle, black much?
 

PK Gaming

Member
Laughably bad balance compared to what? 3rd Strike? Marvel 2? Terrible characters compared to what? Capcom Fighting Evolution? Street Fighter Ex? Melty Blood? The standards were different back then PK, and people were less savvy, tournament goers included.

That isn't to say that thrashing didn't exist. But it never reached the level that SFV currently is going through.

Look man, maybe i'm still salty about launch Sagat

But yeah, i'm probably off base
 

SephLuis

Member
Do you just ignore the SFIV comparisons which show how shitty SFV pricing is?

No, I answered before.

Getting FM for at least 1-2 characters is very, very easy. And anyone can do weekly missions by playing the game for 30 minutes.

It's not like the system doesn't work, they thought about people like you. You want to abuse said system and want everything for free.

Playing locals granting FM. No way that will be abused.
Repeating SP stuff. No way that will be abused.

The issue with SF IV series is that if I wanted one character, I needed to buy the whole bundle. Hell, if I didn't wanted any character I still would have to buy it because of the balancing.

And now I can get characters I want and even for free, it's somehow bad.

If price is too much, wait. S1 pass is already down in price.

Capcom might abuse the pricing on cosmetics and that's isn't an issue since they are cosmetics.

Now in regards to characters ? You're delusional.
 
I'm in page 8 but this thread has been a laugh.

I'm seriously considering making a How to Earn FM thread that's a re-jiggered version of the one in Gamefaqs because all this whining over 'waaa, you can only esrn money from online ' is so laughable.

It's easy to get FM early on, but i reach a point in which it's all grind against a shitty AI, i have no more easy/normal survival, and honestly if it wasn't for weekly missions the grind would have been earlier...Hard Survival AI is BS, once you reach level 42 it's difficulty spike galore...
 

Sony

Nintendo
Too bad KI doesn't get the attention it deserves. It's greatly balanced (almost the entire roster was picked by tournament players during a tournament 1.5y back) and is really fun to watch competitively.
 
The game's not perfect, but it's decent. As a person who suffers playing Vega, I have issues with the some of the game's core design/mechanics decisions, but I actually enjoy playing V to an extent. Also it's not the only game I play. On a larger scale, Street Fighter hasn't been great in a while even when IV was out, but the branding was strong enough for most players to the point that it didn't matter if there were better options.

Not that I can relate I realized that SF was no longer for me a long time ago.

But anyway, SFV just needs time like every game before it. Would be nice if Capcom would focus more on system than character based mechanics. The V-system really isn't sufficient for everyone.
 
No, I answered before.

Capcom might abuse the pricing on cosmetics and that's isn't an issue since they are cosmetics.

Now in regards to characters ? You're delusional.
I don't think you've read my posts as after repeatedly stating I want to buy content at not rip off prices, like with SFIV series, you're still claiming I want it for free.

Cosmetics don't just get to be brushed to side like that either, characters and design is a huge deal to players, are all sorts of arguments, complaints and praises relating to them, so their costumes are important part of the enjoyment of the game, so is the pricing.
 

JusDoIt

Member
Arcades don't exist for most of the world. It not the 90s.

Console SFIV was first SFIV release for majority of fans.

That's nice, but that doesn't change the fact that it wasn't the actual release of the game. Capcom was working on and making money from the game for a year before the console ports. If there wasn't an arcade release, Capcom likely wouldn't have had the dev budget for 25 characters at console launch.

Same deal with Tekken 7 releasing in arcades back in 2015 with 20 characters and adding another 19 over the 2 years leading up to the console launch.
 

MrCarter

Member
Laughably bad balance compared to what? 3rd Strike? Marvel 2? Terrible characters compared to what? Capcom Fighting Evolution? Street Fighter Ex? Melty Blood? The standards were different back then PK, and people were less savvy, tournament goers included.

That isn't to say that thrashing didn't exist. But it never reached the level that SFV currently is going through.

Back then there was no social media and I assure you if there was it would have been worse than what we have now. Like MvCi is getting slated for it's looks (Chun-Li etc) right now, SFIV would have gotten slaughtered far more for it's ugliness compared to SF3. I don't think the hate is affecting the game as it's still popular but I think a lot of it is coming from the Capcom "bandwagon hate" train (which you are a part of) and from envious and toxic people who want "their" games to do better and be more popular than SF in the FGC. It's failing though as most people can see the difference.
 

SephLuis

Member
I don't think you've read my posts as after repeatedly stating I want to buy content at not rip off prices, like with SFIV series, you're still claiming I want it for free.

The character passes are a rip off, 6 characters for £25 if you want them on release, SSFIV on disc the base game and 10 new characters was £25, AE 4 characters £12, Ultra 5 characters £12.

Let's make some math.

SF V is £4,16 per character and this is not counting the costumes that come with the pass.
SSFIV the disc would be £2,50 per character. Obviously that game launched with a whole lot more since it was a brand new package. Something that SF V didn't do.
AE was £3 per character.
Ultra was £2,5 per character. Reminding it here that those were ported from SFxTK.

Even if SF V, per character, is pricier, it isn't that big of a difference.

And, as I said before, said passes went on sale before.
And you can buy individual characters if you wish. Which SF IV did not allowed.

Cosmetics don't just get to be brushed to side like that either, characters and design is a huge deal to players, are all sorts of arguments, complaints and praises relating to them, so their costumes are important part of the enjoyment of the game, so is the pricing.

Great. Then buy the ones that interest you.

I myself want some costumes, but I know where my priorities lie in the game and I also know that Capcom can sell for whatever price they wish for. And I can easily wait for a sale or stay without them.

This isn't a practice exclusively from Capcom either. Arc sells system voices and characters colors. NRS games, I guess, it's only characters as DLC but they aren't cheap either. Tekken has characters and game modes as DLC. Dead or Alive has a fuck ton of clothes. And so on.
 

MrCarter

Member
Social media has existed for as long as the internet. What do you think Gaf is?

Not sure what you think social media platforms are but I assure you Gaf is not one of them. Like I said, it's clearly not affecting the popularity of the game even after the shoddy release but I would like an overall better package in the form of SSFV.
 
Back then there was no social media and I assure you if there was it would have been worse than what we have now. Like MvCi is getting slated for it's looks (Chun-Li etc) right now, SFIV would have gotten slaughtered far more for it's ugliness compared to SF3. I don't think the hate is affecting the game as it's still popular but I think a lot of it is coming from the Capcom "bandwagon hate" train (which you are a part of) and from envious and toxic people who want "their" games to do better and be more popular than SF in the FGC. It's failing though as most people can see the difference.

How old were you when SFIV came out?
 

Kaleinc

Banned
So EVO numbers on ESPN 2 are out. Approximately 180,000 people watched on there and if we add it with Twitch and YouTube numbers, which was 235,000 viewers, it averages out to be 415,000 people watching the top 8 of SFV. Truly a dead and trash game.

/s
Watching sf evo top 8 is just a habit (probably bad one).
 

DR2K

Banned
You get enough FM by completing stories, trials and survival on easy. You should try it.

After that there's really nothing but shitty weekly trials where you have to Youtube stupid shit you've already done for an easy 5k fight money. Do this for 20 weeks and you can get a character.
 
After that there's really nothing but shitty weekly trials where you have to Youtube stupid shit you've already done for an easy 5k fight money. Do this for 20 weeks and you can get a character.

Buy new characters and repeat those steps and you're pretty much halfway or even 3/4 way there for another character purchase. I already got enough FM for Abigail.
 

JusDoIt

Member
After that there's really nothing but shitty weekly trials where you have to Youtube stupid shit you've already done for an easy 5k fight money. Do this for 20 weeks and you can get a character.

That's one way of putting it. Another way to put it is if you play the game for like 20 minutes a week you can earn 2 free characters a year.

2 free characters a year might not sound like a lot, but if you're only playing 20 minutes a week it's probably more DLC characters than you'll ever need.

On the other end of the spectrum, if you play about 20 minutes a day (like I do) you would have earned enough Fight Money to buy 14 DLC characters by now (like I have). (Note that only 9 DLC characters have been released for SFV since launch)
 
The character passes are a rip off, 6 characters for £25 if you want them on release, SSFIV on disc the base game and 10 new characters was £25, AE 4 characters £12, Ultra 5 characters £12.
(I'm going to be using USD prices so I don't confuse myself here)

First, SSFIV was $40 (about 30GBP), which is more than the $30 SP.

Also, you can't just completely ignore the free avenue just because you don't play enough to use it. If you didn't play enough to at least earn the first 6 characters by now, then its clear that you don't play enough to justify having to own everybody.

The structure of the FM system is set up so that if you buy every character and a few other things, the average player should just about be able to earn every other season for free. Yeah, it's not 100% free like we'd all want, but it's better than nothing.

Comparing SFV's planned 5 years of content vs SFIV's 5 years, we can see which is better in the end.

SFIV (Console)
- Launch @ 25 characters ($60)
- Super @ 10 characters ($40)
- Arcade Edition @ 4 characters ($15)
- Ultra @ 5 characters ($15)
Final: 44 Characters, $130 ($2.95 per character)

SFV
- Launch @ 16 characters ($60)
- Season 1 @ 6 characters (Earned)
- Season 2 @ 6 characters ($30)
- Season 3 @ 6 characters (Earned)
- Season 4 @ 6 characters ($30)
- Season 5 @ 6 characters (Earned)
Final: 46 Characters, $120 ($2.60 per character)

There you can see that SFV ends up with the (marginally) better value in the long run.
 

fernoca

Member
After that there's really nothing but shitty weekly trials where you have to Youtube stupid shit you've already done for an easy 5k fight money. Do this for 20 weeks and you can get a character.
Yep.
It is weird that every time the lack of FM issue that some of like me mention, it is replied with..."but you get tons by doing this and that"..

I already did what I could possibly do: story mode, character stories, survival on easy and normal with each character, some of the trials, watched the others, the weekly 5k lameass missions... bought the first season pass to at least save some FM.

And outside a few stages, Akuma and like 2 costumes and a Rashid theme, I currently have 100k. Enough to spend on another season 2 character, but that still leaves 4 more and with the weekly 5k, it takes 5 months to have enough to buy 1 character, so mutiplied by 4...is nearly 2 years of doingly weekly stuff, to get them? But then the arenas? Costumes? Colors? Heck, I haven't bought a single title.

Then you go online and get like what...20 for winning? So basic players like me will get like 20 FM for every 10 matches. So an hour would be like 40 FM...enough to buy, nothing since not even titles cost that.

I do envy those jumping on the game now, because by doing everything with both seasons and the base game, you have basically season 3 for free and the arenas.

But as much as I like the game, as a nearly day one owner, the idea that I should be showering in FM doesn't make any sense. It has been the opposite.
 

entremet

Member
Some weird revisionist history regarding SFIV. Game was fire out of the gate with casuals and pros. Flowchart Kens anyone lol.

I followed streams a lot back then. People loved that game.
 

MrCarter

Member
How old were you when SFIV came out?

Younger than I am now. What does that have to do with anything? If you want to continue your silly narratives that you have on here then carry on doing so but let's not try to grasp straws this desperately.

Watching sf evo top 8 is just a habit (probably bad one).

Michael-What-the-office-10400786-400-226.gif
 

gelf

Member
I was doing those weekly challenges for a short while but I lost the motivation for even that as I realized without a single player mode I actually like playing then I'm not going to use any extra characters. If I go online I just stick with my main.

I think I managed to get 4 characters overall with fight money from story and grinding through survival. Trials were little help as I struggle to complete most of them especially the second set.
 

MrCarter

Member
After that there's really nothing but shitty weekly trials where you have to Youtube stupid shit you've already done for an easy 5k fight money. Do this for 20 weeks and you can get a character.

Which other mainstream FG gives you the ability to obtain characters and stages for free? None.
 
I don't know how people complain about the FM system. This shit gives you characters for FREE for your time for playing the game modes. Im glad they took it out of MVCi so many threads of people complaining they can't get EVERYTHING for FREE. Well now you gotta pay for it all if you want to play MVCi.

The service system of Killer Instinct, DOA, and Street Fighter is the best model for modern fighting games. Fuck paying for full priced revisions/updates/super versions of games to stay playing with the community. Fuck Arcsys.
 

Big0Bear

Member
The game has problems was sold incomplete and still supported and yet other companies that show more love and dedication get left out. Because the game still has problems I do think the negative feelings are justified
 

SpiceMastah

Neo Member
I think SFV is an amazing game, one of the best fighting games out there with its mecanics and style. Each character feels unique and the championships are always a blast to watch.
There are lots of problems and I think the biggest one is that the game seems to only work for tournaments, the learning curve is too high... Also there are problems with FM gain, excessive amount of fanservice, lack of different modes, very expensive costumes, lack of communication (in a game that relies on constant updates, it's really strange.) But I also think the game gets lots of hate over its gameplay and mechanics, and I understand the difference of opinion but I don't really understand it.

SFV has the lowest learning curve of any street fighter to come out period. You can learn to play any character in a couple hours. Believe me, I've done it. The fanservice is negligible and I personally see no problem with it. There barely is any fanservice (besides Akuma and the 3rd strike characters appearing, some of the swimsuit costumes) and Capcom isn't really giving fans what they want.
 
Some weird revisionist history regarding SFIV. Game was fire out of the gate with casuals and pros. Flowchart Kens anyone lol.

I followed streams a lot back then. People loved that game.

This entire thread is full of it. I just learned that social media didn't exist until the year of our Lord two thousand sixteen. Pretty crazy, huh?
 

MrCarter

Member
SFV has the lowest learning curve of any street fighter to come out period. You can learn to play any character in a couple hours. Believe me, I've done it. The fanservice is negligible and I personally see no problem with it. There barely is any fanservice (besides Akuma and the 3rd strike characters appearing, some of the swimsuit costumes) and Capcom isn't really giving fans what they want.

You can learn to play a character in a few hours no problem but actually playing and mastering, especially against other people, is a whole different thing. As for "fan service" we have a Final Fight character from back in the 90's releasing next week. I would say that's some of the biggest fan service in SFV.

This entire thread is full of it. I just learned that social media didn't exist until the year of our Lord two thousand sixteen. Pretty crazy, huh?

Social media existed but you think it was as powerful and popular as it is now? Nope. As for the revisionist history rhetoric that really is ironic coming from fans of the SFIV era.
 

JusDoIt

Member
You can learn to play a character in a few hours no problem but actually playing and mastering, especially against other people, is a whole different thing. As for "fan service" we have a Final Fight character from back in the 90's releasing next week. I would say that's some of the biggest fan service in SFV.



Social media existed but you think it was as powerful and popular as it is now? Nope. As for the revisionist history rhetoric that really is ironic coming from fans of the SFIV era.

A Final Fight character, a Final Fight stage, Ryu's SFII stage, and three throwback costumes come out on one day, but ain't no fan service in SFV.
 
Quick reminder that Urien (the most anticipated character in Season 1) has a secret code that sheds his new outfit to show off his classic from SFIII.
 

MrCarter

Member
A Final Fight character, a Final Fight stage, Ryu's SFII stage, and three throwback costumes come out on one day, but ain't no fan service in SFV.

In addition to:

- Bison's Thailand stage.
- Vega's Italy stage.
- Balrog's Las Vegas stage.
- Guile's Air Force base stage.
- Hinata and Tiffany (Rival school) in beach stage.

But where's the fan service lol.
 
You can learn to play a character in a few hours no problem but actually playing and mastering, especially against other people, is a whole different thing. As for "fan service" we have a Final Fight character from back in the 90's releasing next week. I would say that's some of the biggest fan service in SFV.



Social media existed but you think it was as powerful and popular as it is now? Nope. As for the revisionist history rhetoric that really is ironic coming from fans of the SFIV era.

It has obviously gotten more prevalent, but that is not what you said. You said it didn't exist back then, which is patently wrong.
You are also wrong to state that GAF is not social media. The person who said that social media has existed since the invention of the internet is 100% correct.
Facebook and Twitter just opened it up for more casual users.

You are honestly arguing yourself into a corner and should step back and think about what you are trying to say.
Your argument seems to be that SFIV got shit on a ton back in the day and that we are being revisionist in saying it didn't.
You then go on to say that social media didn't exist back then so it couldn't be as bad as what SFV is getting now.

So, which is it? How are you so sure that everyone was shitting on SFIV back then--without social media-- to the point that you can claim comments about it being hugely popular (which could easily be backed up with sales numbers) are just revisionist history?
 
Younger than I am now. What does that have to do with anything? If you want to continue your silly narratives that you have on here then carry on doing so but let's not try to grasp straws this desperately.

You and LoneDragon aren't the same person because LoneDragon is an adult
 

MrCarter

Member
It has obviously gotten more prevalent, but that is not what you said. You said it didn't exist back then, which is patently wrong.
You are also wrong to state that GAF is not social media. The person who said that social media has existed since the invention of the internet is 100% correct.
Facebook and Twitter just opened it up for more casual users.

You are honestly arguing yourself into a corner and should step back and think about what you are trying to say.
Your argument seems to be that SFIV got shit on a ton back in the day and that we are being revisionist in saying it didn't.
You then go on to say that social media didn't exist back then so it couldn't be as bad as what SFV is getting now.

So, which is it? How are you so sure that everyone was shitting on SFIV back then--without social media-- to the point that you can claim comments about it being hugely popular (which could easily be backed up with sales numbers) are just revisionist history?

Now you are just being pedantic. Did I say it didn't exist? Apologies for that. What I meant was it wasn't this big and powerful entity as it is right now. Social media platforms right now are Twitter, FB, YouTube comments/videos, Snapchat, Instagram etc. Forums are not one of them.

The toxic echo chamber you get surrounding it on those platforms are far difficult to regulate in this day and age whereas on forums we mostly discuss things constructively. SFIV was shit on and if these booming platforms were around back then it would have been roasted harder. It doesn't matter now anyway as that game is dead.

You and LoneDragon aren't the same person because LoneDragon is an adult

That's rich coming from a person who goes around trolling in threads like some 14-year old snotty kid on GameFaqs that has some bizarre and unhealthy hate agenda towards Capcom. Keep it classy. Oh wait, you are incapable of doing that.
 
That's rich coming from a person who goes around trolling in threads like some 14-year old snotty kid on GameFaqs that has some bizarre and unhealthy hate agenda towards Capcom. Keep it classy. Oh wait, you are incapable of doing that.
Not worth it.

Block him and leave it be.
 
(I'm going to be using USD prices so I don't confuse myself here)

First, SSFIV was $40 (about 30GBP), which is more than the $30 SP.

Also, you can't just completely ignore the free avenue just because you don't play enough to use it. If you didn't play enough to at least earn the first 6 characters by now, then its clear that you don't play enough to justify having to own everybody.

The structure of the FM system is set up so that if you buy every character and a few other things, the average player should just about be able to earn every other season for free. Yeah, it's not 100% free like we'd all want, but it's better than nothing.

Comparing SFV's planned 5 years of content vs SFIV's 5 years, we can see which is better in the end.

SFIV (Console)
- Launch @ 25 characters ($60)
- Super @ 10 characters ($40)
- Arcade Edition @ 4 characters ($15)
- Ultra @ 5 characters ($15)
Final: 44 Characters, $130 ($2.95 per character)

SFV
- Launch @ 16 characters ($60)
- Season 1 @ 6 characters (Earned)
- Season 2 @ 6 characters ($30)
- Season 3 @ 6 characters (Earned)
- Season 4 @ 6 characters ($30)
- Season 5 @ 6 characters (Earned)
Final: 46 Characters, $120 ($2.60 per character)

There you can see that SFV ends up with the (marginally) better value in the long run.

This is some amazing twist of reality.

I mostly play local so those 'earned' are actually all pay and SFV is a rip off unless you like really lagging behind in content and wait for a sale, I ain't even touched Akuma still.

It's not that I barely play, it's SFV trying to force what players do with their playtime and just having a shitty pay model compared to SFIV.

SFIV was £40+25+12+12 = £89 for all characters day 1.

SFV will be £40+25+25+25+25+25 = £165 for all characters day 1.

If wanna get into costumes the price difference gets even worse.
 

Pompadour

Member
The single player stuff is not repeatable and the survival is only easy on the bottom two difficulties unless you get really good with every single character, and 5k a week? Wow! Only about 4 and half months to earn a character!

It's more than 5k a week. 5k is just the FM amount you can get in 5 minutes or less.

The single player stuff is still a ton of FM and each new character is an opportunity for more FM. If you play once a week getting enough for the 6 characters a year is easy
 
Now you are just being pedantic. Did I say it didn't exist? Apologies for that. What I meant was it wasn't this big and powerful entity as it is right now. Social media platforms right now are Twitter, FB, YouTube comments/videos, Snapchat, Instagram etc. Forums are not one of them.

The toxic echo chamber you get surrounding it on those platforms are far difficult to regulate in this day and age whereas on forums we mostly discuss things constructively. SFIV was shit on and if these booming platforms were around back then it would have been roasted harder. It doesn't matter now anyway as that game is dead.

I agree that it is more prevalent nowadays, but the rise of social media was not a slow burn that just peaked last year. It has been a staple of marketing and user interaction since the PS3 era, and was just as important back then as it is now.

And yes, SFIV was shit on by a multitude of people but I still don't think it was as divisive. If you track my post history you will probably find me complaining about the art style. The thing is, that was really all I had to complain about as the gameplay was great and I think that was the general consensus. Most complaints on social media after launch were in regards to flowchart Kens, but if they were losing to those scrubs their opinion just didn't matter IMO.

When it comes to the internet and social media, people will complain about anything. Name your favorite thing in the world and I guarantee you a 30 minute search on Google could find someone who hates it with all their heart.

I just don't think there is any basis to argue that SFIV was just as divisive as SFV.
I was there right from the beginning for SFIV too. I joined some of the first location tests for the arcade version in Japan.
Everything including the sales numbers and my own experience on social media lead me to believe it was received positively by most players.
 

MrCarter

Member
I agree that it is more prevalent nowadays, but the rise of social media was not a slow burn that just peaked last year. It has been a staple of marketing and user interaction since the PS3 era, and was just as important back then as it is now.

And yes, SFIV was shit on by a multitude of people but I still don't think it was as divisive. If you track my post history you will probably find me complaining about the art style. The thing is, that was really all I had to complain about as the gameplay was great and I think that was the general consensus. Most complaints on social media after launch were in regards to flowchart Kens, but if they were losing to those scrubs their opinion just didn't matter IMO.

When it comes to the internet and social media, people will complain about anything. Name your favorite thing in the world and I guarantee you a 30 minute search on Google could find someone who hates it with all their heart.

I just don't think there is any basis to argue that SFIV was just as divisive as SFV.
I was there right from the beginning for SFIV too. I joined some of the first location tests for the arcade version in Japan.
Everything including the sales numbers and my own experience on social media lead me to believe it was received positively by most players.

That's the thing. Social media back then wasn't as popular as it is now and the fact that it was the most recent SF after 10 or so years with hardly any competition from the big companies meant that it got away with a lot of things it shouldn't have. I definitely remember it being divisive with the SF3/2 crowd and even the pros who played it couldn't wait to move on towards the end of it's life.
 
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