Not even close. That list is actually a great example of the issues with defining 'role playing' as 'taking on a defined role'... all of a sudden Uncharted is a RPG because we're 'role playing' Nathan Drake. I'm much more comfortable with the blank slate definition, where the entire mechanics of the game revolve around building up a undefined character as you see fit.
Well whats your definition of an RPG?
That list is a bit hit and miss. But there are a fair few games i would consider RPGson that list.
Horizon is the only one on that list, maybe? As a loose definition - honestly, it's more of an action game with light RPG trappings. I don't think any of the others even qualify. If someone is telling me a game is an RPG, I'd be damn pissed if I brought home Assassin's Creed or Uncharted or GTA, etc. If we're going to cast that wide of net, every game is an RPG. Especially in recent years, now that every genre has adopted skill trees, side quests, etc.
RPG - as many of the below as possible:
1) real choice & consequence
2) real choice in character development [ie, every player is not becoming the same exact character once we level our skill tree]
3) questing and killing for experience to level up in a meaningful way [see #2]
4) multiple ways to solve every quest [kill vs convince vs steal, etc]
5) preferably, the failure or success of actions is based on the character's stats, not player ability [ie, being bad with a bow means you miss, no matter how good of aim the player using the controller has]
granted, jrpgs have muddied the water some because they define rpg quite differently and offer up a more 'hand crafted' story and characters with rpg mechanics behind them.
But in no case is playing Uncharted a rpg.