Fried Food
Banned
Bloodborne is a masterpiece. facts.
Don't get hit and hit them. Counter hits do more damage.i don't think I parry much with the gun, mainly step out of range and counter hit. Your weapon comes in two forms, I used the cane and whip. So in my case use the whip in open areas and cane in tight corners. It's a fantastic game, best 3d castlevania ever made.
Wait, what system isn't explained? I'm confused.
Whip has nothing on the axe's R2 attack.
Whip has nothing on the axe's R2 attack.
I always felt like even though the Axe's R2 is great because it sweeps and hits hard, the whip was faster and had better range and a LOT safer, at least I felt this way as a defensive souls player, the whip compliments players more who like to play it safe and attack from a range. Given that you can attack/kill 3-5 enemies at once with the whip's R2 (I think, been a while), I vastly preferred it personally and didn't feel at much at risk.
I already pointed out a perfect example: Where, when, how do you level up? At least to my knowledge I can see no explanations. It's possible I missed it, but they also were incredibly obtuse about it in Dark Souls 2, so I don't know why I should be surprised.
People are highly defensive about this game for some reason, but the beginning is just plain rough. And this is coming from someone who loves it, played all the Souls games since day one, and even tries to speedrun it at times.
I think it's the easiest Souls game
But I'm very comfortable playing shield-less
The secret GOAT axe attack is transformed L2. R2 spin has nothing on that
Play the beginning of DS3 then tell me Bloodbornes starting point is hard.
As a long time Souls fan I hated the term ''git gud'' too.
The Souls community used to be very helpful during the Demon's Souls and even early Dark Souls days. People used to be super kind to new comers and always provide tips and helps.
I don't know what the fuck happened to the community, and I have no idea why people keep yelling ''git gud'' at someone who is clearly frustrated and need help.
It's deeply condescending. If the best you can do is tell someone to "git gud", you're better off saying nothing at all because it's not helpful.
The beginning of BB was the hardest part of the game for me. And it doesn't help that it refuses to make the leveling system clear. I eventually got so frustrated that I looked up online when you can finally start leveling up and rolled my eyes at the answer.
It's an amazing game but it has its quirks.
Hear me out here please. I played through Dark Souls three times, it was challenging but manageable, NG++ as well. Now I'm here and wonder what the hell is going wrong. I simply can't advance to the second Lantern, wherever that thing is.
And even if i would find it I still can't invest anything in better stats because of the genius decision to hide an item somewhere that you need to start leveling up.
I die everytime at the spot where the giant thing is pounding against the gate at the well where 2 hounds and 3 or 4 people are and then I have to beat that way too long corridor with way too many enemies again and again. Dark Souls 2 was critizied for that, but it's nothing against this POS corridor. Somehow half of them always notice me when I try to sneak past them as well.
Those people at the well also manage to spot me even tho I only try to lure one of them via a pebble. The detection system is janky af.
After the 7th time running along that corridor I'm close to giving up and it's a shame because I would actually enjoy the game if I would find that second save spot and if the game would let me invest my freaking xp.
The beginning of DS3 is easy as sin. I have never played BB (not enough games on the PS4 I like, for me to buy one). Are you telling me that all the GAF "git gud" hype over it is massively overblown?
The secret GOAT axe attack is transformed L2. R2 spin has nothing on that
The entire game was extremely simple and lacked difficulty coming off the Dark Souls series but then again the formula was watered down so bloodborne could appeal to more people. The beginning is literally a breeze.
Didn't BB just let you level up after you reach one of the two starting bosses? Like after you reach them, isn't the Doll standing up in the Hunter's Dream? You talk to her and I think she either tells you she can make you stronger from collecting blood or there's an option that straight up says you can level up.
Ok MLG Souls player.Don't even bother trying to play The Old Hunters.
Well yes, but getting to the boss is *insanely* hard, given you could potentially work your way through dozens of enemies and then come face to face with those werewolf things. And again, none of this is explained. Nowhere in the game does it say "go find the boss on the bridge". You just hope and pray that when you poke your nose into every nook that you'll find anything to help you.
"yeah, but just take the shortcuts"
Right, if you happen to find them or have a subscription to Gamepro magazine for the hot tips.
"just run past everything"
The actual real answer. Except this is incredibly counterintuitive. You present to the player a fighting system that hinges on being calculated and rewarding patience (to a degree) then you ask your player to just run past everything in level one. The more you think about this, the more you realize it's broken and dumb.
Imagine if Mario asked you to not jump on any enemies in level 1 to survive. How silly would that be? The entire point of level 1 is to teach you the foundations upon which you can use for the remainder of the "real" game loop.
Run past everything until you meet the Cleric Demon, if you can't kill him (he is doable on the first try if you're a DS veteran.... usually), start grinding for levels and upgrade materials (there's enough to upgrade your weapon up to +3 maybe) then go ham.
What weapon are you using? The axe and saw cleaver should be good, two-handing the former gives you a chargeable spin-to-win attack.
Play the beginning of DS3 then tell me Bloodbornes starting point is hard.
Ok MLG Souls player.
Well yes, but getting to the boss is *insanely* hard, given you could potentially work your way through dozens of enemies and then come face to face with those werewolf things. And again, none of this is explained. Nowhere in the game does it say "go find the boss on the bridge". You just hope and pray that when you poke your nose into every nook that you'll find anything to help you.
"yeah, but just take the shortcuts"
Right, if you happen to find them or have a subscription to Gamepro magazine for the hot tips.
"just run past everything"
The actual real answer. Except this is incredibly counterintuitive. You present to the player a fighting system that hinges on being calculated and rewarding patience (to a degree) then you ask your player to just run past everything in level one. The more you think about this, the more you realize it's broken and dumb.
Imagine if Mario asked you to not jump on any enemies in level 1 to survive. How silly would that be? The entire point of level 1 is to teach you the foundations upon which you can use for the remainder of the "real" game loop.
wai what's so hard in the beginning of DS3?
Someone in this thread said the first area teaches you to ignore enemies. I still fail to see how it tried to teach me that.
its awful because you keep doing the same thing and getting the same failing results?
Well yes, but getting to the boss is *insanely* hard, given you could potentially work your way through dozens of enemies and then come face to face with those werewolf things. And again, none of this is explained. Nowhere in the game does it say "go find the boss on the bridge". You just hope and pray that when you poke your nose into every nook that you'll find anything to help you.
"yeah, but just take the shortcuts"
Right, if you happen to find them or have a subscription to Gamepro magazine for the hot tips.
"just run past everything"
The actual real answer. Except this is incredibly counterintuitive. You present to the player a fighting system that hinges on being calculated and rewarding patience (to a degree) then you ask your player to just run past everything in level one. The more you think about this, the more you realize it's broken and dumb.
Imagine if Mario asked you to not jump on any enemies in level 1 to survive. How silly would that be? The entire point of level 1 is to teach you the foundations upon which you can use for the remainder of the "real" game loop.
I got sick of dying as well, so one day I tried to see how far I could get if I just run past everything.
And of course I made it to the boss. I tried it again and again, and I would make it to the boss every time.
I never did beat that boss though, and I stopped playing the game since its not fun. But hey, at least I tried it.
Your imagie doesn't work, but maybe just read this post
Hey, I'll throw you a bone, OP. The tutorial is beyond bare-bones (even by From standards), and reaching the first shortcut (which is basically your tutorial on shortcuts) should probably be more direct(ive) and a bit easier to reach.
The game is very much designed for people who are already balls-deep in Souls and doesn't do much for people who are coming into the genre fresh, even when compared to the rest of the series.
You fail to see it, because it is not the case.
The first area teaches you to fight your enemies one at a time. You get those Pebbles immediately so that you can actually use them to lure your enemies one by one.
If you need to.
That's the very reason why it presents you the biggest mob in the whole game.
I'm probably in the minority just like the OP but the fact that grinding on the first level is even a thing. Jesus. The first level is garbage. There are too many of those guys. Even if you git gud you still have to wade through 7-10 guys every time. Yeah you don't have to kill them but you may as well to get those XP.
Anyway I stopped after the first level. Will probably go back at some stage.
That's not what some other expert had to say on the matter in this thread. To him the area teaches you that it's ok to run through things. Sometimes I would throw pebbles at the last enemy of a mob and the others still would notice me.
I wasn't talking about the mob in the huge corridor but the one at the well where the giant pounds on the door. As soon you stick your head out there to throw a pebble at anything at least 4 people with dogs come charging at you.
Sounds like you suck. I don't understand the mentality of starting a thread to say a game sucks because you're not good enough to beat it. It's a popular game. If this was a serious problem then it wouldn't have received the praise that it did. But I guess you know better because...?
Sounds like you suck. I don't understand the mentality of starting a thread to say a game sucks because you're not good enough to beat it. It's a popular game. If this was a serious problem then it wouldn't have received the praise that it did. But I guess you know better because...?
Based on Trophy data, the percentage of people who beat a boss suggests it may actually be something of an issue, despite the game's popularity.
Having players get frustrated and quit is acceptable and expected for a Souls game, but the percentage who quit before even downing a single boss is probably not okay.
That's not what some other expert had to say on the matter in this thread. To him the area teaches you that it's ok to run through things. Sometimes I would throw pebbles at the last enemy of a mob and the others still would notice me.
I wasn't talking about the mob in the huge corridor but the one at the well where the giant pounds on the door. As soon you stick your head out there to throw a pebble at anything at least 4 people with dogs come charging at you.
Well yes, but getting to the boss is *insanely* hard, given you could potentially work your way through dozens of enemies and then come face to face with those werewolf things. And again, none of this is explained. Nowhere in the game does it say "go find the boss on the bridge". You just hope and pray that when you poke your nose into every nook that you'll find anything to help you.
"yeah, but just take the shortcuts"
Right, if you happen to find them or have a subscription to Gamepro magazine for the hot tips.
"just run past everything"
The actual real answer. Except this is incredibly counterintuitive. You present to the player a fighting system that hinges on being calculated and rewarding patience (to a degree) then you ask your player to just run past everything in level one. The more you think about this, the more you realize it's broken and dumb.
Imagine if Mario asked you to not jump on any enemies in level 1 to survive. How silly would that be? The entire point of level 1 is to teach you the foundations upon which you can use for the remainder of the "real" game loop.
In this instance it sounds like the game is telling you that you can't always pick things apart one-by-one and sometimes you need to find a strategy to take out an entire group. You can use the terrain to separate them as far as I can remember. Like drag the dog(s) down the stairs and away from the other enemies. Or sprint towards gunners to take them out ASAP.That's not what some other expert had to say on the matter in this thread. To him the area teaches you that it's ok to run through things. Sometimes I would throw pebbles at the last enemy of a mob and the others still would notice me.
I wasn't talking about the mob in the huge corridor but the one at the well where the giant pounds on the door. As soon you stick your head out there to throw a pebble at anything at least 4 people with dogs come charging at you.
I'll give it another go sometime, but I played for like 20 minutes and had absolutly no fucking clue what was going on.
Im usually one to stay with a game for at least a few, if not 10+ hours before giving up.
Wasn't even that I was dying a lot, I just had no context.. maybe that's the point?
Based on Trophy data, the percentage of people who beat a boss suggests it may actually be something of an issue, despite the game's popularity.
Having players get frustrated and quit is acceptable and expected for a Souls game, but the percentage who quit before even downing a single boss is probably not okay.
Isn't that not the case of all the Souls games?
Not really, at least for Dark 1/3, because they have a very explicit Tutorial Area and Tutorial Boss, which most players do manage to get through.
I'd have to double-check the data for Dark 2, but I wouldn't be surprised if it's similar or worse, since the push to the first boss in that game is, if not worse, at least longer and more involved.
You're taking this way too personally and letting one person skew your view with confirmation bias.
According to the OP, you're having difficulty with the group of dogs and guys right after the pounding on the door big dude. On the staircase leading up to them, watch the patroling group. If I remember correctly they will come down, walk around the fountain, and then walk back up. Wait for that, then take care of the dog and any other enemy down there. Once they come back it should be much easier.
Here is a video (start around 1:42):
https://www.youtube.com/watch?v=33YxkTFy7Dw
After that, there is a really, really helpful shortcut that will let you skip that huge corridor full of enemies that you are complaining about.
Unfortunately there are two werewolves in the way. (There is another way to get to this shortcut but I'm not sure how to describe it via text). These werewolves are killable at level 1 for sure, but you can also run past them if you want just to grab the shortcut.