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What is the pettiest thing that pisses you off in a game?

In SRPGs I cannot STAND IT when I have to tell every single character which direction they need to fucking face at the end of their turn. Like, if you aren't smart enough to turn around when some asshole is running up behind you with a sword, mace, etc., then you fucking deserve it, and I'm not playing your game anymore.

I've tried to get over it because some of the best the genre has to offer have this mechanic.....but I just can't. It drives me crazy and makes me lose my patience with other parts of the games as well.
 

mindatlarge

Member
Receiving new armor or weapons, equipping them, and then realizing the developer did not include unique skins for them.
 

smudge

Member
No quicksave feature. Yes I understand it's a design decision to have checkpoints, but god damn it.
 

Apples_89

Member
That's not really a solvable issue. For a game as good-looking as Horizon, tradeoffs have to be made somewhere.
How is that not a petty issue? The justification you gave contradicts your point. It's a seemingly inconsequential compromise, which on the surface, is very minor and easy to shrug off, but in a game where every interaction and animation is perfectly executed, this petty or minor flaw is exacerbated.
Edit: Apologies, reading your post again I realize that you are questioning whether it could be fixed, not whether it was petty, which is a fair point - maybe it was unavoidable.
 

jacobeid

Banned
Loot boxes in general and games that market themselves as single-player friendly when they aren't (the Division comes to mind since Ubisoft kept reiterating how it would be an enjoyable single-player experience...lol).
 

GRIMREEFZ

Member
When the camera drift over alternating shoulders like in Horizon ZD instead of being centered. Made that game unplayable for me.
 

Amneisac

Member
There's something very specific in side-scrolling games that I can't stand.

When the character or NPCs faces left or right, their weapon handedness changes.

For example, when the character is walking to the right of the screen, they'll have a sword in their right hand and a shield in their left. But the second they face the right, their shield is on their right and their sword on the left.

Did you ever pay attention to Mickey Mouse's ears? If not, then I'm sorry for what I've done to your enjoyment of Mickey Mouse cartoons.
 
Unskippable cutscene and cinematics that looks like gameplay but totally fucking isn't.

I've just started playing Rise of the Tomb Raider and everything is all well and good, and as expected in a character-driven singleplayer game, there's a lot of commentary from the lead.

Plenty of games do it - Tomb Raider, Spiderman, Uncharted, Horizon - and it's fine. But I noticed that when I hear Lara's voice, she's actually speaking out loud. Why! Who does that? I'm not just overhearing her stream of consciousness, and it isn't just the odd verbalised thought, it's constant, out-loud chat.

You'll just be walking around like this:

giphy.gif


And she'll be muttering to herself. I'm not sure about the rest of you, but I generally don't talk to myself for hours at a time and it really gets under my skin when I see Lara bathing in the sound of her own voice.

What petty things grind your gears?

Agreed, character talking to themselves totally breaks the immersion.
 

eXistor

Member
'Production Babies' credits.


Ooohhhh, you managed to breed. Well done, nerd.


Maybe I would not have found your game in the bargain bin a month after release if you spent more time crunching and less time horn-dogging.
I actually agree with this; credits in general are becoming fucking stupid. The seem so intent on patting themselves on the back and dumb shit like this makes credits even more boring than they already are. I always skip them if I can, which brings the complaint to its logical conclusion: "unskippable credits" I already bought and finished your game, don't make me sit through thousands of names I don't even know or will ever know. And you know what? Fuck your baby.

And yes, I'm fun at parties
no I'm not, please don't invite me, I won't come

And she'll be muttering to herself. I'm not sure about the rest of you, but I generally don't talk to myself for hours at a time and it really gets under my skin when I see Lara bathing in the sound of her own voice.
Also this. It doesn't help that whoever voices Lara has the most breathy voice ever, I hate it.
 

Lakuza

Member
Quick saving in Horizon creating a new save every time (I just used the standard saving style in the end.)

For pc games : No profile system for saves, no save slot system. If it does give you multiple saves, it will mix them round based on last time saved which can be an inconvenience when loading or saving.
 

Servbot24

Banned
Calling game environment "maps"

^ I think this just annoys me because it implies that game environments are merely blue-print like layouts.

Calling characters "avatars"

^ This one is worse, it's completely impersonal and treats games like they're just little toys that gamers tinker around with from a distance. Which I guess is true on a level, but games are supposed to be magic. The same way books inspire your imagination. You would never refer to a book character as a bloody "avatar".
 
Characters that only appear at certain times of day. I can handle a character walking around town a little bit, but they disappear from 3pm to 7pm for no explicable reason?

Currently playing Xenoblade Chronicles for the first time, and it's driving me crazy. (Yes, I know I can change in-game time at will, but it's clunky, and doing so JUST to talk to one NPC seems stupid.)
 

jacobeid

Banned
Cutscene -> walk twenty feet -> cutscene. You don't need me to do that for you game. You just go ahead and finish what you're saying and then I'll carry on.

This was a huge issue with me in Horizon. The storytelling wasn't so poorly paced, and on top of that you didn't even get cutscenes. You'd just have to click an audio log and stand there to listen to it before clicking on another nearby. The story dumps were one of the worst parts about that game save for the opening section before the world opens up.
 

Whales

Banned
when you have to follow an npc that is slow as fuck

couple that with when your walk speed to follow him is too slow but your running speed is too high...
 

wolgoen

Member
No HUD options.

It's so simple - I know it's simple because on many PC games you can hide it with third party apps - to give options for the HUD.

Hide map, hide health bar, hide ammo etc etc or just plain old All HUD off.

I'd bet it would take a dev minutes to create a No HUD toggle in game options but they're just lazy.
 

jelly

Member
I tried playing Alan Wake again and that stamina, I don't remember it being that bad before.

Characters that can't jump over little things but then do awesome things when the dev allows it. I know it must be a pain for them to design a game but there is definitely things you should be able to jump over that don't break the game.

Picking up ammo, guns individually, about the worst chore ever.

Loot boxes, cards, whatever form they come in, suck.

Big font subs or generally anything that means devs weren't testing the game a foot from their face.
 
Characters that only appear at certain times of day. I can handle a character walking around town a little bit, but they disappear from 3pm to 7pm for no explicable reason?

Currently playing Xenoblade Chronicles for the first time, and it's driving me crazy. (Yes, I know I can change in-game time at will, but it's clunky, and doing so JUST to talk to one NPC seems stupid.)

This is one of those things where it's not inherently bad, just poorly executed. If they just let you see where people were on the map interface, it'd be vastly improved.
 

MrS

Banned
Absurd difficulty spikes in otherwise piss easy games such as Macdermid's Mile in Need for Speed and the drinking game in Watch_Dogs. Like, why?
 

MauroNL

Member
- Difficultiy spikes. I hate this so much and sometimes it can put me of a game completely.

- FPS games where you can't see your feet. I'm a character not some floating camera

- Bad sound mixing. I'm playing Heavy Rain right now and the mixing is pretty bad. Character voices that are unnecessarily loud and only outputting through center speakers, or the other way around where characters are hardly hearable.
 

SimonM7

Member
I had to really think to come up with a truly "petty" one, because if it pisses me off, I'm generally not going to find it petty.

BUT! GIANT, JUICY BUT!


"Orcs must die!"
"All zombies must die!"
"Kill all monsters"
"Kill all zombies"

If you can't think of a more clever name to give your game, I WILL - I SWEAR - assume it's not worth my time. And I know for a fact that some of them totally are.

That's- uh... That's pretty petty. But ggggeez if I don't go through the Steam queue and moan audibly when I come across one of these.
 
This is one of those things where it's not inherently bad, just poorly executed. If they just let you see where people were on the map interface, it'd be vastly improved.

You're probably right. It's probably not so much their availability that bugs me, but just that it feels like a giant game of Where's Waldo, and there's a chance Waldo might be taking his mid-morning nap or something.
 

Forward

Member
I don't usually play multiplayer games, but I can't understand how you can be pissed off by the mere existence of multiplayer services.

They are not "services". They are Trump-esque paywalls between me and Peer to Peer play on my already paid for ISP.
 

MrBadger

Member
When anthropomorphic characters wear shirts but no pants. If they didn't wear clothes or just wore gloves or a tie, I don't care, but Diddy Kong wears a shirt with no pants and it's super distracting.
 

Piers

Member
Aggro in JRPGs/MMORPGs live battles.
If there's ever a conga line of enemies literally chasing me there's something wrong with the games design. (Which also includes doing it for "ez farm")

I'm alright with shifts to battle screens as the game tends to balance how many enemies come up. I say "live" battles because there isn't any of that. Any enemy can just stroll into an on-going battle and it's the wooooorst.
 
I agree it's forced in so many games to give you exposition about something... But, I talk to myself all goddam day. I always assume people think I'm crazy as I'm driving home from work, because I'll talk outloud to myself about prepping for a meeting.

Petty shit that bothers me in games...

Kinda like someone else said either 'no jump button' or arbitrary points where you can't get to an area that your character should be able to get to. Now, nobody will say that GTAV or Fallout 4 have great traversal or movement systems, but something I do like about them is that generally if you can see an area or a thing, you can pretty much get to it. In GTA they do have the "Steep hill ragdoll fall" thing, but I kind of appreciate that, rather than a game like Uncharted or Tomb Raider, where your character will leap huge distances, climb up ropes, ascend any number of walls, but there is a 3ft tall road blocker at the end of a road and he/she is suddenly frozen in fear trying to climb it. I get it, the worlds are only so big, but it feels uncreative for me as a way to block your character. Uncharted is pretty bad at this because of its mix of urban environments where, in the wild, Nathan can scale massive rock formations to get up above his enemies, but in a city, a half-height fence is too daunting of a task to even let you try it.

GTAV, for the most part, doesn't prevent you from trying to get anywhere. If a wall is too high, try backing a truck in front of it, climbing the truck and jumping in. I love that. In GTA San Andreas, you weren't allowed to go to the Los Santos airport for most of the first 1/3 of the game, but if you stole a truck near the airport you could park it near a lower wall, jump over, jump into one of those airport baggage trucks, and go steal a plane. I love stuff like that, it just sells the world so much rather than capping the user's abilities for no reason.

I don't even mind how Assassins Creed does it, which is cheap, but at least it's in the confines of the game... "Memory desynchronization" or "Ezio never went there," or something, and the game slowly fades out and resets you to a previous "memory." Sure, that's holding you back, but at least it's creative... The developers thought about it and implemented something consistent with the world, instead of just suddenly turning off Ezio's ability to climb, walk, swim, or something else.

Dishonored is one of my favorite new series, and I replayed Dishonored 1 recently and it suffered from this problem, where as Dishonored 2 did a good job at masking where you could go with just "very tall buildings" or nothing to climb. In Dishonored 1, though, especially if you play similar to the play style of Dishonored 2 (using height to your advantage), you'll climb up a building and have a short roof that you should be able to easily scale... Heck you just blinked up 20ft to get to where you're standing, but the game just won't let you do it. It's good tht they give you the indicator whether you can get to an area or not, but it's half-thought out and makes certain levels feel less immersive (Dunwall streets levels and in the DLC the Bridgemore Manor especially). Dishonored 2 seemed to focus on this and created these levels at scale so that you could get pretty damn high, but then a building would just be too high to scale, or it would have an imposing wall around a section to "keep the bloodflies out," or what have you. The Dust District in DH2 did this really well, letting you scale a lot of the tall towers, but "because of the high winds, wind breakers had been setup around the city to prevent dust storms," and it's a very creative, perfectly acceptable and believable explanation for why you can't just go scale every building using powers.
 
Zelda pop-ups, and BotW isn't innocent. Let's stop the game for a sec and give you a popup window if you grab an ancient screw from a ruined Guardian, but not when you pick up a Hylian Shroom.

Same with Metroid and missiles. I get it. Stop telling me every single time. IIRC, Return of Samus just had a little sound and let you keep playing, versus forcing you to re-read game mechanics and item descriptions every single time.
 

HonMirin

Member
'Production Babies' credits.


Ooohhhh, you managed to breed. Well done, nerd.


Maybe I would not have found your game in the bargain bin a month after release if you spent more time crunching and less time horn-dogging.
You are mean. Unbelievably mean spirited. What happened to you?

Total opposite to me. I'm glad they manage to escape the constant crunch times and stressful, long hour working environment and get to spend quality time with their significant other and have another reason to be happy in the mornings.

For me, it's preset controller options. I want to set up my controller my way. Screw your template which only switches up to down and down to up!
 
'Production Babies' credits.


Ooohhhh, you managed to breed. Well done, nerd.


Maybe I would not have found your game in the bargain bin a month after release if you spent more time crunching and less time horn-dogging.

Christ this is petty.

I don't mind production babies but putting pets names in there kind of crosses the line into why-sville.
 
All those times in Mass Effect Andromeda where you deliver an in-game McGuffin and no one bothered to model it, so they either leave it on a closeup of your face while you apparently drop it on the ground unseen, or you literally mime it by handing over nothing like it's a performance of Our Town.
 

Forward

Member
All those times in Mass Effect Andromeda where you deliver and in-game McGuffin and no one bothered to model it, so they either leave it on a closeup of your face while you apparently drop it on the ground unseen, or you literally mime it by handing over nothing like it's a performance of Our Town.

That Next Level writing.
 

Dr. Buni

Member
Fanservice. It is not a petty thing, though.

Alternatively, hm... I really don't like having combat shoved into games just because. Mechanics need to make some sense within the game's world and stuff to me. I mean, it doesn't matter for most people I guess... But if my character is doing thing, I'd like to know why they are doing that and why they think it is better to fight whatever than just... run away, talk to the thing or something. Combat for the sake of combat is yawn inducing.
 
Zelda pop-ups, and BotW isn't innocent. Let's stop the game for a sec and give you a popup window if you grab an ancient screw from a ruined Guardian, but not when you pick up a Hylian Shroom.

Same with Metroid and missiles. I get it. Stop telling me every single time. IIRC, Return of Samus just had a little sound and let you keep playing, versus forcing you to re-read game mechanics and item descriptions every single time.

Now, something that has always bothered me - why are we not making use of the clock and calendar now built into all consoles to deal with this. I'd understand if say, it registers you haven't played for a week so it shows you the message again, but if it doesn't detect that week has passed, it shouldn't. Seriously, I have had this idea forever.
In the same vein, if I don't touch a game for a week or maybe longer, I feel it might be nice for it to offer me the option to go through the tutorial again, so that if I touched it for 30 minutes then forgot the controls, I could refamiliarize myself.
 

Edris

Member
I've just started playing Rise of the Tomb Raider and everything is all well and good, and as expected in a character-driven singleplayer game, there's a lot of commentary from the lead.

Plenty of games do it - Tomb Raider, Spiderman, Uncharted, Horizon - and it's fine. But I noticed that when I hear Lara's voice, she's actually speaking out loud. Why! Who does that? I'm not just overhearing her stream of consciousness, and it isn't just the odd verbalised thought, it's constant, out-loud chat.

You'll just be walking around like this:

giphy.gif


And she'll be muttering to herself. I'm not sure about the rest of you, but I generally don't talk to myself for hours at a time and it really gets under my skin when I see Lara bathing in the sound of her own voice.

What petty things grind your gears?

I talk to myself when I am alone. Especially when I am solving a problem, it helps to concentrate and find new ways to solve it
 

Greddleok

Member
All those times in Mass Effect Andromeda where you deliver an in-game McGuffin and no one bothered to model it, so they either leave it on a closeup of your face while you apparently drop it on the ground unseen, or you literally mime it by handing over nothing like it's a performance of Our Town.

I don't think this is petty. This is a reasonable thing to be pissed off by.
 
Any time in a game where I've done something, but NPCs didn't get the memo and keep repeating outdated information. "I've already used the Sword of Light to slay the Dragon of Darkness, thanks. You can shut up about it now."

In Fallout 3 there's a door that blocks your progress that's literally half-rotted away. Your character could, at the very least, reach their arm through the giant hole in it and open it.

gallery_5_6_22677.png
 

Hojaho

Member
BotW grass interaction with Link :
It's supposed to be those little details that make you feel the game is polished somehow, but it's so badly implemented here that I'd rather have Link clip through grass in that particular case.
 
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