whiteninja
Member
Pressing a button to pick up ammo and other similar items. Please tell me they aren't doing this in Wolfenstein 2.
Ridiculous item requirements for crafting and horrible menus in the Witcher 3. The menus were patched but not until after my first play through.
BotW grass interaction with Link :
It's supposed to be those little details that make you feel the game is polished somehow, but it's so badly implemented here that I'd rather have Link clip through grass in that particular case.
Can survive a 30 foot drop but can't climb over a 2 foot log.
It's not that she's literally talking to herself. The gameplay designers are choosing to provide clues via speech. Too much hand holding and bad design. Like if you approach a locked door which you cannot open because you don't have the key yet they want to let the player know somehow that it's off limits for now so they have the character mutter something out loud. It's equivalent to too much telling and not enough showing in film. Naughty Dog games are bloated with this nonsense.I've just started playing Rise of the Tomb Raider and everything is all well and good, and as expected in a character-driven singleplayer game, there's a lot of commentary from the lead.
Plenty of games do it - Tomb Raider, Spiderman, Uncharted, Horizon - and it's fine. But I noticed that when I hear Lara's voice, she's actually speaking out loud. Why! Who does that? I'm not just overhearing her stream of consciousness, and it isn't just the odd verbalised thought, it's constant, out-loud chat.
You'll just be walking around like this:
And she'll be muttering to herself. I'm not sure about the rest of you, but I generally don't talk to myself for hours at a time and it really gets under my skin when I see Lara bathing in the sound of her own voice.
What petty things grind your gears?
I've just started playing Rise of the Tomb Raider and everything is all well and good, and as expected in a character-driven singleplayer game, there's a lot of commentary from the lead.
Plenty of games do it - Tomb Raider, Spiderman, Uncharted, Horizon - and it's fine. But I noticed that when I hear Lara's voice, she's actually speaking out loud. Why! Who does that? I'm not just overhearing her stream of consciousness, and it isn't just the odd verbalised thought, it's constant, out-loud chat.
And she'll be muttering to herself. I'm not sure about the rest of you, but I generally don't talk to myself for hours at a time and it really gets under my skin when I see Lara bathing in the sound of her own voice.
What petty things grind your gears?
This made me laugh too hard! Pretty much what you said and the games I can think of from the top of my head that do this to you are three Fire Emblem games... Blazing Sword, Awakening and Fates.When the player beats the game, everyone goes on a very short lived spree of joy that the world is saved, maybe a minute or less is spent on that... then right afterwards there are just endless dialogues of each character praising and thanking you. And in all three games, I learned more about myself than the characters in the game. Feels super awkward. Which is why I believe in Fire Emblem series, there should be no player avatar or player involvement in the story. I rather just focus entirely on the main character's legacy, than my "made up fan fiction" if I was in the game.
Or at the very least, put a fucking teleport point there!ffxiv, giving me a linkpearl to communicate with the scions only for minfilia to use the linkpearl to tell me to go the waking sands for 3 lines of dialogue
just tell me what you need to say via the linkpearl
Lol, I was pretty much thinking about FE when making that post tbh. JRPGs are the worst about it (though I mostly play Japanese games, so Western games might do it a a lot too). It justs me feel like the devs think the people who play their games are all losers who need validation from their characters. It's a little insulting.
ffxiv, giving me a linkpearl to communicate with the scions only for minfilia to use the linkpearl to tell me to go the waking sands for 3 lines of dialogue
just tell me what you need to say via the linkpearl
Or at the very least, put a fucking teleport point there!
It's not that she's literally talking to herself. The gameplay designers are choosing to provide clues via speech. Too much hand holding and bad design. Like if you approach a locked door which you cannot open because you don't have the key yet they want to let the player know somehow that it's off limits for now so they have the character mutter something out loud. It's equivalent to too much telling and not enough showing in film. Naughty Dog games are bloated with this nonsense.
I've always thought of this as her thoughts, not her speaking to herself out loud.
Yeah I didn't get this design decision either. I understand it was obviously an intentional choice, I just don't get the rationale behind it at all.
Having to hold buttons to open doors, pick up stuff, or activate something. It infuriates me.
Hahaha damn that's bad.In Fallout 3 there's a door that blocks your progress that's literally half-rotted away. Your character could, at the very least, reach their arm through the giant hole in it and open it.
Publishers are hosting their own servers where people play multiplayer, Sony and Microsoft wont provide these. And to my understanding the subscribe fee isn't going to 3rd parties. If anyone has a source to correct this, I'd love to read it. And as you know, multiplayer on PC works just fine without any fees. So yeah, those subscriptions suck and are unfair to the consumer. It's not because of necessity, it's because of greed.Aren't these necessary to keep the servers as they are though? As a business hosting these services aren't exactly cheap and I imagine it will get worse not any better.
The lack of Smash Mouth in games with licenced soundtracks. (I jest, maybe.)