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Valve should pull a George Lucas and sell Half-Life to someone who gives a shit

It's pretty clear the only thing that motivates Valve these days is money, preferably in the form of stupid hats and tacky skins. Why leave a valuable asset like the Half-Life franchise just sitting in the closet collecting dust, especially when they've made every effort to deflect anything to do with the series for over seven years and no one over there seems to have any interest in doing anything with it? They should pull the trigger and sell the franchise while it's still worth something to a studio or publisher that's actually interested in using it.

Valve gets more of their precious money and fans get an actual game to play.

Imagine if Evilore would leave GAF and hand it off to someone who isn't a sexual predator. Something like that.
 
It's not like this wasn't (at least partially) the initial plan, with Episode 4 worked on by Arkane.

I wish Irrational Games were still intact to make a Half-Life 2 sequel.
 

border

Member
It's pretty clear the only thing that motivates Valve these days is money, preferably in the form of stupid hats and tacky skins. Why leave a valuable asset like the Half-Life franchise just sitting in the closet collecting dust, especially when they've made every effort to deflect anything to do with the series for over seven years and no one over there seems to have any interest in doing anything with it? They should pull the trigger and sell the franchise while it's still worth something to a studio or publisher that's actually interested in using it.

Valve gets more of their precious money and fans get an actual game to play.

Lucas didn't sell the Star Wars IP, he sold all of Lucasfilm.

Valve is likely not looking to cash out in the same way. And until they are they will always want Half Life as an ace up their sleeve.
 

yurinka

Member
Good idea. Valve is now interested on making money with Steam, they don't care about making games like Half Life or Portal. It would better to sell these IPs.
 
It's pretty clear the only thing that motivates Valve these days is money, preferably in the form of stupid hats and tacky skins. Why leave a valuable asset like the Half-Life franchise just sitting in the closet collecting dust, especially when they've made every effort to deflect anything to do with the series for over seven years and no one over there seems to have any interest in doing anything with it? They should pull the trigger and sell the franchise while it's still worth something to a studio or publisher that's actually interested in using it.

Valve gets more of their precious money and fans get an actual game to play.

No matter how much you think other wise, Half-Life belongs to Valve, not you.
 

JayEH

Junior Member
You rarely see big corporations sell off IP even if it's something that haven't used in years because maybe one day they will.
 
Why would you specifically buy Half-Life when you could probably just make an IP you already own

The game brand is tied to Valve's, take that away and all you have is everyone looking at the game under a microscope and the pressure to make something incredibly high-budget to sell once

It's almost like you'd be in the scenario Valve doesn't want to be in
 

Forward

Member
Explain "The Force Awakens" then, OP. That's not giving - that's taking. I'd rather Valve leave Half Life 3 in the rose-coloured limbo in which my imagination sustains it.
 
If it ensured we got a story conclusion, I'd be willing if they pull a Nintendo and let Ubisoft do a Half-Life X Rabbids.

Just replace all the headcrabs with Rabbids or something like that.
 

FingerBang

Member
Ubisoft should make an open world Half Life game and allow us to climb all those towers using our Portal Gun. To kill nazis. From the future!
 
They could just license it out to other developers if they cared enough. No need to outright sell it

Black Mesa exists, so it's not like they're super tight with the license.
 

OBias

Member
The only company I would entrust Half-Life to is Arkane. I don't think anyone else in the industry would fit.
 
If it ensured we got a story conclusion, I'd be willing if they pull a Nintendo and let Ubisoft do a Half-Life X Rabbids.

Just replace all the headcrabs with Rabbids or something like that.

not-like-this.gif
 

Sinatar

Official GAF Bottom Feeder
Oh man then we can get annual half baked soulless half life games like we've been getting Star Wars movies.

Can't wait.
 

theWB27

Member
Has there really been no game that has scratched the half life itch since the last one? Or is the longing solely for the characters and story?
 

enzo_gt

tagged by Blackace
You just haven't seen the tower-climbing, RNG loot dropping, Half-Life pseudo-MMO they've been working on yet that will change your tone.

But yeah, not happening, nor is them outsourcing work on the game
 

MUnited83

For you.
Hot take failure.

Arkane plz
There is no developer or publisher in existence that want anything to do with it. Half Life 3 reached such a status that making a game that meets the unrealistic expectations that have been set is impossible. If HL3 ever comes out it will invariably be regarded as a massive disappointment.
 

HStallion

Now what's the next step in your master plan?
A lot of choices for who to sell it to are ok, maybe even decent but seriously if you want to give Half Life to a developer to do follow up the originals with something special, you give it to Machine Games of Wolfenstein The New Order, The Darkness, and the Chronicles of Riddick Butchers Bay (though they weren't Machine games for those last two).
 
Right...

He's saying the owners, Valve, should sell it.

Why? It's not costing Valve any money. I'm sure they've make almost as much money off Half-Life hats than they've made from the actual game. Seems like a win-win as an owner of an IP.
 

Fury451

Banned
At this point the very game engine would need to be imbued with the divine power of Jesus's second coming in order to live up to the expectations people would have for it.

Valve missed their window 10 years ago. Nobody would be able to make Half-Life 3 live up to what people want now, and the industry has moved on and succeeded Half-Life 2 since then (though I imagine that comment is a lightning rod of disagreement).
 

RedSwirl

Junior Member
It's pretty clear the only thing that motivates Valve these days is money,

I don't think it's just money. I think the entire way Valve operates just isn't conducive to a signleplayer game right now, much less one that wouldn't advance Valve's tech or business in any meaningful way.

I keep saying this in HL threads, but Valve isn't a game development studio so much as it is an R&D company. Its whole purpose seems to have been to figure out better "solutions" for PC gamers. Each of its games has been sort of a flagship or vehicle for one of those "solutions." That's whether it's an engine, set of creation tools, a distribution system, or a type of community.

The reason we haven't gotten HL3 is probably because there's no new "solution" right now that another HL campaign would be a good vehicle for.

I'd probably trust MachineGames, Arkane, or Respawn with it.
 
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