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Trophy Rarity is fascinating

xrnzaaas

Member
Studying trophy rarity can lead to depression when you discover how many people drop games after the first mission or even after the tutorial.
 
The amount of "Beat the game" trophies with, like, 50% rarity always baffles me. This happens with every single game, a lot of people buy games and just never finish them.

I feel like 20-30% is the average.

Its kind of impressive to me when a game has a high completion rate



I think I remember Souls games have a surprisingly high completion rate.
 

Zarth

Member
I feel like 20-30% is the average.

Its kind of impressive to me when a game has a high completion rate



I think I remember Souls games have a surprisingly high completion rate.

I've heard similar numbers quoted around at jobs and historically. It seems to be creeping up as historically it was closer to 20%.

It always surprised me it was so low.
 

Sioul

Member
I just checked the Xbox app for some RPG:

Dragon Age: Inquisition
The Wrath of Heaven - 65.88%
Finish the prologue.

Witcher 3 (Normal, not GOTY edition)
Lilac and Gooseberries - 64.32%
Find
Yennefer of Vengerberg.

Fallout 4
War Never Changes - 78.22%
Enter The Wasteland

Final Fantasy XV
Insomnia's Waking Nightmare - 81.71%
Completed the Prologue.

Mass Effect: Andromeda
83.71% got First Contact (just landing in the tutorial map after the first dialogues) and 74.20% completed it (Pathfinder achievement)
 
Only 80% have gotten the platinum for Walking Dead S1 on PS3. All you have to do is play the game from start to finish XD
 
The strange ones are the "start the game" trophies. I have never seen it at 100% in the games that have it. This is not even the "see the prologue" or "do the tutorial" trophy which takes a little effort. It literally start the game.

So there are people who bought the game, installed it (and maybe went through downloading updates as well), booted the game, saw the title screen and quit.

One explanation for this can be having multiple users on a single console. You accidentally start the game with the wrong account, wonder where your saved game has gone and notice that you didn't switch user.

Shadows of the Damned has 99.3% on starting the game.
 

OSHAN

Member
I would sooner get that then the Survival one. I got that in Street Fighter IV way before the more grindy ones.

Me too, but some people just don't play fighters online. My friend who has Tekken 7 has all the trophies but the online ones, which are pretty goddamn easy for online trophies.

Only 80% have gotten the platinum for Walking Dead S1 on PS3. All you have to do is play the game from start to finish XD

I gave up.
 

EvB

Member
I remember IW saying this years ago, they said sometime like only 5% of people completes the campaign.

Interesting when you look at a niche game like Dark Souls 2/3, you’ll see that the completion % is reasonably high
 

Prophane33

Member
My favourite stat was that the trophy percentage in Destiny for completing the raid was around 25%. But the trophy for bring fully equipped with legendary gear (which is basically the minimum requirement for the raid) was also around the same percentage.

So actually the vast majority of people who played long enough to gear up actually completed a raid.

I had a ton of legendary gear but only touched the first raid. Didn't like Raids or any of the forced multiplayer (with no player matching in game!) content. TBH, it's why I'm mostly ignoring Destiny 2. I liked all the story content and didn't mind the strikes, but Raids were for a specific type of player, and that player was certainly not me.

Edit: I also realized I misread your comment! Apologies, though I'll let my comments here stand on their own. (thought you said that people gear up but never completed a raid).
 

Harlock

Member
That PS3 Home trophy room could be cool if each PS4 account had your space to customize and receive friend visits, like Animal Crossing.

home-20070307013706138.jpg
 

xrnzaaas

Member
Only 80% have gotten the platinum for Walking Dead S1 on PS3. All you have to do is play the game from start to finish XD

Actually this may be inaccurate, because episode 1 is free and a lot of people could just ignore the rest of the game after trying the free content.
 
The amount of "Beat the game" trophies with, like, 50% rarity always baffles me. This happens with every single game, a lot of people buy games and just never finish them.

Shouldn't be that baffling. Buy a game, play it for a bit, turns out you don't like it that much, trade it back in or shelve it and move on to something else. Or maybe you just rented or borrowed the game in the first place and only had it for a few days.
 
That, and the fact that Native Fortress is between Papu and Roo. I'm betting that level broke a lot of people who weren't expecting that kind of difficulty spike.

It took me about as many tries to get gold on Native Fortress as it took me to beat Ripper Roo :p

I almost just stopped playing myself!
 

OrionX

Member
Maybe I just suck at that type of game but I found Downwell really challenging. Furthest I could get was the underwater area before I lost interest and moved on. I'll probably make another attempt at some point though since I'm a filthy trophy hoarder.
 

yatesl

Member
The strange ones are the "start the game" trophies. I have never seen it at 100% in the games that have it. This is not even the "see the prologue" or "do the tutorial" trophy which takes a little effort. It literally start the game.

So there are people who bought the game, installed it (and maybe went through downloading updates as well), booted the game, saw the title screen and quit.

Yeah, I just looked for The Simpsons in the Xbox app (that took a lot of scrolling and searching - thanks lack of search bar), and that has an achievement for pressing start. It's literally called "Press START to Play", with the description "Easiest achievement...ever".

93.45% of gamers have unlocked this.


That's not even a trophy syncing issue, as the 360 automatically does it. There are x number of people who have launched the game, and not even pressed start to get past the title.
 
I remember IW saying this years ago, they said sometime like only 5% of people completes the campaign.

Infinity Ward? Most people get Call of Duty games for the multiplayer and don't touch the campaign. The very first campaign trophies in COD games are usually no more than 50% and beating the campaign is at 20-25%.

At least I don't usually play the campaign in COD games.
 

Chris1

Member
I love looking at this stuff on Xbox, it's really strange the amount of people that quit games at certain points. Kind of makes you wonder why they all decided to quit at roughly the same part (do casuals only give a game 30 min or so? was something in that part bad and put them off?)
 

J3ffro

Member
I'm a nerd for the same numbers stuff, and I was looking at something similar for Tales for The Borderlands, when I played it last month.

I don't remember the exact numbers, but something like 75% of all players finished the first episode. Then for episode 2, that number dropped to 50%, but if you finished episode 2, it was very likely you finished the game. The drop off from 2 to 3, 3 to 4, and 4 to 5 was less than a percentage point. What's more, you could see how far apart the mid episode achievements were, because some of them had virtually no drop off between them, while others had a decent sized one.

Maybe not interesting in the traditional sense, but it was to me. IIRC, the first episode had been offered for free, trying to entice people to keep playing, which made sense why the huge drop off happened between 1 and 2.
 

Nuke Soda

Member
It really is.

I was looking at my Witcher 3 trophies the other day. Did you know only 79% of players met Yennefer? That's like the opening mission of the game that 1/5 people never finished.
Those are the ones that fascinate me, would love to see a statistic for that one Simpsons game where you get a trophy for pressing start.
 

SheHateMe

Member
Im curious how much syncing trophies affect data

Same. As far as I know you still have to look at your trophies to sync them on PS4, and im sure a not insignificant amount of people never bother.

This.

If you ever really want to see this in action, refresh your feed and watch your friends get multiple trophies in multiple games at the same exact time.

It's because some people don't bother to go to their Trophy List, which is how it syncs. If you don't go there, it never syncs up so the rarity number get skewed.

Look at the rarity for GTA V for the first mission Welcome to Los Santos. I just checked it and it's 77.8% Which means either people are booting the game, exiting out and then going Online to never touch the story mode again (which is possible), or people aren't syncing their trophies.
 
This.

If you ever really want to see this in action, refresh your feed and watch your friends get multiple trophies in multiple games at the same exact time.

It's because some people don't bother to go to their Trophy List, which is how it syncs. If you don't go there, it never syncs up so the rarity number get skewed.

Look at the rarity for GTA V for the first mission Welcome to Los Santos. I just checked it and it's 77.8% Which means either people are booting the game, exiting out and then going Online to never touch the story mode again (which is possible), or people aren't syncing their trophies.

It also won't sync that you have booted up the game so you won't count as a non-achiever either.
 
The amount of obscure, end-game achievements I have for MGS5 with completion% below 3% is kind of nuts. I don't know what Kojima/Konami were thinking.

Only 3.08% of gamers completed all Missions.

Only 6.19% of gamers raised all of their team units above 50.

Only 2.19% of gamers
developed a Nuke.

The only mission completions that are above 70% are the first two. >_>
 
Yeah, I pretty much always check the rarity of trophies on games I play. I'm always interested in seeing how many people complete various tasks compared to others. It is sad that most people don't bother getting to the end credits in most games, though. Almost makes me wonder why the amount of "Content" you get in a game even matters to a lot of casual players if they don't even bother finishing easy 8 hour games.

One of the example of a weird case in rarity to me is the trophies for Devil May Cry 4 Special Edition. Almost no one (I think it's 1.5% or something) have all SS ranks on Dante Must Die but over 5% have beaten Bloody Palace as Vergil. I think getting all SS ranks is honestly way easier than I initially thought it was going to be but surviving Bloody Palace is a pain in the ass.
 
Another interesting thing is comparing TrueAchievements completion numbers (in other words, players who are serious enough about achievement hunting to sign up for a website dedicated to it) to the general Xbox population. For some achievements the numbers are somewhat similar; for others the difference is huge.
 

DrArchon

Member
Seeing this kind of stuff is pretty much the only reason I regret trophies not being on Nintendo consoles.

I wonder how many Splatoon 2 players have bothered with the single player. Or how many people who bought BotW got the Master Sword.
 

yatesl

Member
Those are the ones that fascinate me, would love to see a statistic for that one Simpsons game where you get a trophy for pressing start.

Yeah, I just looked for The Simpsons in the Xbox app (that took a lot of scrolling and searching - thanks lack of search bar), and that has an achievement for pressing start. It's literally called "Press START to Play", with the description "Easiest achievement...ever".

93.45% of gamers have unlocked this.


That's not even a trophy syncing issue, as the 360 automatically does it. There are x number of people who have launched the game, and not even pressed start to get past the title.

;)
 
This may have been mentioned already, but some people (like me) are super OCD about trophies, and as soon as they get a game, they load it on their PS4 to make the trophies show up in their list. For example, I got Persona 5 on day 1, loaded the trophies for it and haven't played it yet. So that 0% on my profile is bringing the trophy average down for everybody.
 

yatesl

Member
It also won't sync that you have booted up the game so you won't count as a non-achiever either.

I guess it can skew it by people playing the game, checking their trophies at some point, play it again but never check afterwards.

It's a shame the Playstation consoles don't auto-sync unless you're PS+. I guess Xbox 360/One trophies are a better option for looking at data.
 

Z..

Member
It's a clear indicator of just how much most people (don't) care about achievements.
 
Yeah, I just looked for The Simpsons in the Xbox app (that took a lot of scrolling and searching - thanks lack of search bar), and that has an achievement for pressing start. It's literally called "Press START to Play", with the description "Easiest achievement...ever".

93.45% of gamers have unlocked this.


That's not even a trophy syncing issue, as the 360 automatically does it. There are x number of people who have launched the game, and not even pressed start to get past the title.

I noticed a while ago that downloaded games on my Vita don't install correctly unless I boot them up shortly after downloading them. Lots of games that I had downloaded from PS Plus without having started them were not working properly. So now I start every game I download with Plus once on my Vita, even though I may not get around to actually trying them until months later
 

Curufinwe

Member
I was too lazy to do it, but a thread that focused on the % of players who beat the main story mode of single player games at any difficulty level on PS4 would be fascinating.

Just from the games I own, I know it's low for some really popular titles, and even lower for a game like Transformer Devestation. And that's a pretty short game.
 

BTA

Member
I always like to look at the percentages too. It's like... weird little pseudo-analytics. Especially interesting for visual novels with trophies for each route, and such.
 
It's a clear indicator of just how much most people (don't) care about achievements.

That doesn't explain the low statistics of early unmissable trophies at all, if you're not interested in them and never sync your trophies, you won't even be counted.
 
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