Lol
Reminds me of my most viewed video: https://www.youtube.com/watch?v=HFq_z7oRr_0
Sentinels don't care.
Lol
Installed the game again and let it update.
I haven't been back since even before the other updates. I want to experience it all at once. Hoping it'll give more purpose to aimlessly exploring, as weird as that sounds.
You done up an done it in hereGood on them for trying to do right by their customers. No Man's Sky is still the biggest gaming scam in history though.
Good on them for trying to do right by their customers. No Man's Sky is still the biggest gaming scam in history though.
Good on them for trying to do right by their customers. No Man's Sky is still the biggest gaming scam in history though.
Good on them for trying to do right by their customers. No Man's Sky is still the biggest gaming scam in history though.
Good on them for trying to do right by their customers. No Man's Sky is still the biggest gaming scam in history though.
Good on them for trying to do right by their customers. No Man's Sky is still the biggest gaming scam in history though.
Good on them for trying to do right by their customers. No Man's Sky is still the biggest gaming scam in history though.
Yeah fucK that game. Lets release an expansion while the game is in EA.That's not how you spell Ark: Survival Evolved.
If it really were a scam it has to be the worst done scam in history. Because they came back and invested some of that money right back into the game. Good scammers run and disappear with the money. They don't spend the money back into the scam that already worked (and oh yeah, start trying to help other small developers with teh money by pubishing them). The whole point of the scam is to get away with as much money as quickly as possible and only put in as much as needed to pull the wool over people's eyes (you want to put in as little as possible).
Oh yeah, also, not a great scam when it took so long to pull off too.
/s
I can't believe there are people who still think Hello Games was scamming...
That's not how you spell Ark: Survival Evolved.
Installed the game again and let it update.
I haven't been back since even before the other updates. I want to experience it all at once. Hoping it'll give more purpose to aimlessly exploring, as weird as that sounds.
Yeah if you don't like the core gameplay loop no amount of patches will fix that.I'm not sure how any of this stuff in the patches will solve the problem that the game is aggressively dull, aimless, and not very fun to play. A lot of this just seems like a new coat of paint on a building that is already condemned.
Good on them for trying to do right by their customers. No Man's Sky is still the biggest gaming scam in history though.
Reinstalled NMS too. Put most of my play time in at launch and played it only intermittently afterwards, so it'll be fun to experience all the new stuff from 1.1, 1.2, and 1.3 at once!
I'm genuinely surprised we haven't seen anything yet even though its the 1 year anniversary of the game today. We still have some time but I figured it would be out by now, at least a video.
I'm not sure how any of this stuff in the patches will solve the problem that the game is aggressively dull, aimless, and not very fun to play. A lot of this just seems like a new coat of paint on a building that is already condemned.
Still don't fully understand how the narrative around this game got so toxic.
Developers overpromise all the time, partly because it's a cynical tactic and partly because stuff changes and gets scaled back during development. That's why you wait for reviews.
I get that Hello Games ended up on the wrong side of how much you can overpromise without pissing people off. But the idea that it was somehow criminal...
Anyway, I found the game enjoyable but shallow and had fun for a week or so around launch. Definitely intrigued by how diligently they've updated things and will dip back in on PS4 Pro at some point.
Foundation and Pathfinder have both already given a lot more purpose to exploration, so I'm imagining that this latest one will do even more. They definitely seem to be gearing the updates towards people that don't like to "make their own fun," so to speak. More structure has been added to the gameplay loop, while still keeping it open for the player to just aimlessly explore.
I think, at the end of the day, the core gameplay loop is going to be the same. They're building on that foundation. They may add more structure (ie, "radiant quests,"), but ultimately, you're still going to be mining, exploring, and trading/stealing goods. There will be people that that will never appeal to, and that's fine. But for the people that that does appeal to, they get sucked into it.
Personally, I prefer No Man's Sky to Elite: Dangerous. I find Elite overly complex and cumbersome (I'm playing on PS4), but I just enjoy the drop in and drop out feel of NMS in comparison. For sim fans, I'm sure Elite is fucking amazing. I am personally not a sim fan, but I like that a game like Elite exists. I'll come back to it eventually, but I finally deleted it off of my PS4 after two weeks of being frustrated by it (and losing my special ship that came with my purchase. lol). This update can't come soon enough!
I'm genuinely surprised we haven't seen anything yet even though its the 1 year anniversary of the game today. We still have some time but I figured it would be out by now, at least a video.
I think a lot of the reason why developers are so hesitant to announce a game too far from launch is because game development is never set in stone. There are schedules, milestones, and goals you attempt to reach, but sometimes, the reality of development, technology, resources, time, and budget set in, and all of those best laid plans fall apart.
Shortly after announcing the game, Hello Games was hit with a massive flood that took out their office. They lost data, but fortunately had backups that they could continue to work from. Then money began to thin out, and they had to release the most "complete" version of the game they could, or else there'd be no more Hello Games.
It's a shame when that happens, but I think they fully intended to realize the vision they showed when they announced it, but things didn't play out that way in the end. Making video games is hard, and it's one of the things I didn't fully appreciate until I started working in the gaming industry myself.
I've worked at quite a few developers and publishers, both big and small, and it can be a job of extremes. Extreme highs as things gel and come together, and extreme lows, as things break and fall apart. There's of course feelings in between those extremes, but the love of what you're doing gets you through the rough stuff.
I knew from the moment Sean Murray stepped out on stage during the No Man's Sky reveal at the PlayStation conference that he was not a PR guy. He was a developer who, by virtue of being a tiny indie studio had to be the voice and face of the company. His awkwardness, and discomfort at having to be in the limelight was evident, but his enthusiasm for the game he was making was palpable, and infectious. He clearly loves what he's doing, and was proud of what his team and himself had accomplished. It was a shame to see that all come crashing down because of features that had to be "cut," or just weren't ready at launch.
There's this point in game development where the team has to sit down and discuss reality. Sometimes hard decisions have to be made, and content that was intended to be in the game at launch has to be "cut." And by "cut," I simply mean that the feature is post-poned until whatever is holding it back can be ironed out. And what's holding it back could be time, money, resources, tech, the usual.
I didn't see the launch of No Man's Sky as a series of "broken promises," but as a small developer that had bit off more than it could chew, had showed a game that was waylaid by real life stuff (floods and money shortage), and instead of packing it in, they put together the most "polished and playable" version of the game they could, in the hopes that they could expand on the "cut" features later. Fortunately, it seems that that is exactly what they've been doing the past 12 months.
The vitriol, hate, and "Sean Murray lied!!!!!" reaction to the launch of the game was, as a gamer and gaming enthusiast, embarrassing and pathetic to behold, and as a developer, horrifying and anxiety inducing. Nobody that comes in to work, sometimes putting in 12-16 hour days to create a game they truly love does so with the intention of fucking over their audience. Nobody that sits down at their desk, poring over code, art, design docs, or QA testing is doing so to break promises and disappoint players and their fanbase.
No Man's Sky and Hello Games became a kind of frightening cautionary tale about a worst case scenario, in which your game gets too big for your studio to handle, with expectations so high there was no way you'd be able to meet them, and you don't have a trained PR voice to get the real message of your product out there, or mitigate expectations before they got out of control. It's honestly no wonder that developers nowadays tend to announce projects closer to release. Fear of the kind of backlash and the gaming community turning on you was enough to give you pause. You want to do nothing more than share your cool new game with the world, but know that if even a single feature has to be cut in the 6-12 months before release, the tide could turn on you. For a small studio, that turning tide could destroy your company. A Sony, EA, Microsoft, or Nintendo could weather those kind of blunders, but a tiny indie studio? Good luck.
You don't want to keep everything quiet, but you also don't want to promise things that may end up being unfeasible for some reason or another. That's the balancing act that happens when it comes to revealing games/features. It's also why PR people are very important for spreading that message. Not everyone can afford a PR face to promote their work, and sometimes that responsibility has to fall on the person completely unprepared for the job.
If you had only been alive for the last 2 years this still would not rank in the top 50Good on them for trying to do right by their customers. No Man's Sky is still the biggest gaming scam in history though.
Every thread about NMS should be appended with this post.
True, it was hyperbolic. Also I didn't play too much after the foundation update, so most of my experience comes from before that. It's just a point that makes angry for some reason, probably I can literally taste the wasted opportunity. If only I came across a big mountain or something like that every once in a while. The highest elevations barely qualify as hills. The planets feel like a certain pattern repeated around a sphere.I think "identical" is being pretty hyperbolic -- they did a good job in Foundation of updating the terrain gen algorithms to make more unique and natural-looking terrain. I've seen areas of a planet that are foresty, and a few miles away it will be more barren. I enjoy (for a while) just walking around planets now, as I never know exactly what the vista over the next hill will look like.
But I will say that there's no gameplay reason to go to one area vs. another area of a planet. It's just a matter of picking one spot to grind over another. If they had a job system where you had to deliver parts to a specific outpost, or pick up cargo from a resource refinery, or track and kill an NPC with a bounty hunter mission, then going to different areas of a planet starts to make sense.
Thanks for the reply. I'm still in recovery over how pointless exploring the same buildings became once you had a majority of the blueprints. I enjoyed the game quite a bit until the point where exploring was simply for profit to buy a better ship.
I wish there was more terra forming options and gardening of some sort.
Sweet thanks!Humble store I believe: https://www.humblebundle.com/store/no-mans-sky
Imagine scanning a planet can point you to different biomes or natural landmarks. The algorithm can create maybe three unique biomes and up to five or six interesting vistas per planet that you can spot from high altitude flight. These landmarks can be scanned and marked at certain terminals and at all bases with lifeforms for the ones found within the current biome.True, it was hyperbolic. Also I didn't play too much after the foundation update, so most of my experience comes from before that. It's just a point that makes angry for some reason, probably I can literally taste the wasted opportunity. If only I came across a big mountain or something like that every once in a while. The highest elevations barely qualify as hills. The planets feel like a certain pattern repeated around a sphere.
I land my ship on a nice looking planet, looking around, enjoying the vista. It's beautiful, sometimes even stunning. But in the very same moment I get sad because I just saw almost everything this planet has to offer. Maybe earth is the only planet with a vast variety of biomes and being "samey" is actually the standard?
It may be an unreasonable expectation, but I wish they would work on that at some point.
Shortly after announcing the game, Hello Games was hit with a massive flood that took out their office. They lost data, but fortunately had backups that they could continue to work from. Then money began to thin out, and they had to release the most "complete" version of the game they could, or else there'd be no more Hello Games.
I think a lot of the reason why developers are so hesitant to announce a game too far from launch is because game development is never set in stone. There are schedules, milestones, and goals you attempt to reach, but sometimes, the reality of development, technology, resources, time, and budget set in, and all of those best laid plans fall apart.
I would prefer to see it from the distance, not via scanning. Imagine you fly trough the galaxy and you spot a blueish area on a mostly red planet. That alone would make me super curious. Or maybe you see a very dark spot. An endless hole? Or a gigantic mountain peaking through the atmosphere...Imagine scanning a planet can point you to different biomes or natural landmarks. The algorithm can create maybe three unique biomes and up to five or six interesting vistas per planet that you can spot from high altitude flight. These landmarks can be scanned and marked at certain terminals and at all bases with lifeforms for the ones found within the current biome.
I know it's easier said than done, but worth throwing out there for a potential update or dare I say sequel?
True, it was hyperbolic. Also I didn't play too much after the foundation update, so most of my experience comes from before that. It's just a point that makes angry for some reason, probably I can literally taste the wasted opportunity. If only I came across a big mountain or something like that every once in a while. The highest elevations barely qualify as hills. The planets feel like a certain pattern repeated around a sphere.
I land my ship on a nice looking planet, looking around, enjoying the vista. It's beautiful, sometimes even stunning. But in the very same moment I get sad because I just saw almost everything this planet has to offer. Maybe earth is the only planet with a vast variety of biomes and being "samey" is actually the standard?
It may be an unreasonable expectation, but I wish they would work on that at some point.
I've also installed the game for the first time! I want to boot it up, but I am telling myself to wait for 1.3 to get the best experience to date. I hope those sand worms and other weird large creatures are put in...
I actually think they might have been knowingly taken out due to gameplay reasons. I mean if you think about it, it probably wouldnt be too fun to be on hard mode, land on a planet and then realize 5 seconds later your dead cause the entire floor was just destroyed by a worm. They would need to build all sorts of warning systems and everything to work around it. I think though they can probably get away with putting in more manageable large creatures, maybe stick them in caves so the player can land without issue but then if they choose to go into the cave they die.