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The opening to Final Fantasy XV's story is completely baffling

Plum

Member
Imagine if other stories did this with their inciting incidents:

"Luke, whilst you were out shooting womp rats my copy of the Tatooine Herald arrived. It says your aunt and uncle are dead. Wanna join me on this adventure I've got planned?"

"Snake, you must have read in the papers that the Boss defected and some Volgin guy blew up a science facility. Go sort it out."

"Says here in the Jobs section that some dwarves need a Hobbit to steal some gold or something. Might as well, I don't have much else better to do."
 

JoeNut

Member
i enjoyed the game for the gameplay, but the story was fucking terrible, like..the worst story of any game i can think of
 

danm999

Member
Regis sent Noctis away because he knew Insomnia would fall. The point was to ensure his safety. You don't call him back if you want him to be away when they finally suffer their defeat.

So of course Noctis and the others learn about it from the newspaper.

You still have to deliver loot to clear quests. You cannot send those over the phone.

Lunafreiya doesn't have a smartphone. That's her choice. And it characterizes her as someone from a less tech savvy background.

Why "of course" a newspaper?

There are tons of dramatically interesting ways you could have had the characters get that information! The OP even lists one. IIRC Ardyn even initially runs into them at Galdin Quay. That's another way they could have done it.

They pick the most uninteresting, "tell don't show" method of conveying a major moment in the game.
 

theofficefan99

Junior Member
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Earlier trailers showcased a CGI cinematic with Cor and the party in Duscae. I'm guessing Cor originally broke the news in this dramatic cutscene. For some odd reason tho they decided against this and opted for the newspaper route.
 
The only reason XV managed an 81% is because it was a game hyped up for 10 years and it's a mainline Final Fantasy game.

When you look at it objectively?

First off, exploration is a chore. Car isn't fun. World is empty. Non-dungeon locales aren't interesting in the slightest. Load times are abysmal. Game tries to waste your time with how fast travel, hunts, and how exploration until you hit Lvl 40 works.

Secondly, battle system is pretty horrendous. When you get over the flashiness, you'll realize that there's little depth to combat. Unlike XII and XIII you cannot control how automated the combat is. There's ZERO balance to the entire thing, too. Extremely little AI control outside of spamming the same ally techniques for literally the whole game. Worst camera and lock-on I have ever encountered in a game. Magic, summon, and upgrade systems are not even half-baked.

In terms of content, you have a main story that's like a dozen hours long, some optional dungeons, and then loads and loads of horrible fetch quests. Not much in terms of non-filler garbage content.

The visuals are honestly not even great IMO. Sure they're, uh, technically impressive... I guess? Not really? The hair is jaggy as fuck, and a vast majority of your time is spent in artistically dull areas. Animations for a vast majority of cutscenes are incredibly stilted. The game is completely missing the cinematic flair and the great amount of polish FF is known for. CGI cinematics are pretty much absent (literally 3 for the entire game and all 3 are dull), too.

And I've already stated the issues with the writing.

Music's great tho!

So overall, Final Fantasy XV is literally just a game that takes place in some empty open world with mostly same-y, dull environments, with a shallow, stapled-together story, and a battle system that needs a shitload of work. It tries to convince you that it's a lengthy game with tons of content but all of that content is shallow. Much like the main story.

And if you ask me, the only boss fight Final Fantasy XV has is the camera.

Yeah, if FFXV came out in April it would have been completely destroyed. Mid-60's MC average.



I don't agree with this. There was nothing "grand" or "elaborate" about XV's finale especially in comparison to pretty much all other Final Fantasy titles. It didn't feel intense at all. In comparison to the rest of the main story that felt like it had a $5 budget total? Sure. But it still wasn't anything remotely impressive. The two summoning animations during the boss fight against the So-You-Think-You-Can-Dance contestant were cool, I guess, but that's about it. Final boss was a joke. Ending was a joke.

Seriously tho XV's main story feels like it was made on a shoestring budget.

It's baffling to me that Square let this out their door regarding the camera. Did they try to fight anything that flies or something near trees? And dont get me started on those Coeurls.

Your post summed up most of my problems with the game to be honest.
 

theofficefan99

Junior Member
It's baffling to me that Square let this out their door regarding the camera. Did they try to fight anything that flies or something near trees? And dont get me started on those Coeurls.

Your post summed up most of my problems with the game to be honest.

I wish I could say I was exaggerating when I said XV has the worst camera I've ever encountered in a game, but I'm not. Literally if you're fighting against more than two enemies, or are anywhere near a tree or bush, or are facing against an enemy that's taller than Noctis (so basically 99% of the time), good luck! You won't see shit.
 
Imagine if other stories did this with their inciting incidents:

"Luke, whilst you were out shooting womp rats my copy of the Tatooine Herald arrived. It says your aunt and uncle are dead. Wanna join me on this adventure I've got planned?"

"Snake, you must have read in the papers that the Boss defected and some Volgin guy blew up a science facility. Go sort it out."

"Says here in the Jobs section that some dwarves need a Hobbit to steal some gold or something. Might as well, I don't have much else better to do."

"Y'know Ellie, I read in this here newspaper that we really are the last of us."
 

ultima786

Member
Some of y'all are being really dramatic.

- The camera was sometimes difficult. Most of the time I had good control over it.

- The acting wasn't all bad. It was hit and miss, and the misses weren't terrible compared to virtually everything else in video games. The hits were remarkable.

- the game's combat was designed to be simple for simpletons and more involved for those who want more and are more advanced. This especially shows in some of the harder optional content and timed quests. A lot of y'all didn't do those, it seems. Sure I wish the game's story missions were harder and more involved. But it wasn't crap, I had a lot of fun warping around and air stepping between enemies. Some of the parries in the game, like the one against the second to lass boss where all the bros got involved was really great. In a nutshell, the combat is something that takes a while to get down and do well. But once you're doing it we'll, the game is really enjoyable and comes across as satisfying.

- the story just wasn't fleshed out. The base, meaning what is there currently, is truly a wonderful, tragic tale. It's unfortunate that payoff wasn't always there because dev time clearly ran out to flesh out the details. It's tragic how much wasnt shown and how few cutscenes there were, but I see their vision pretty clearly. This big game demanded to be bigger and they just couldn't do it
 

AzureFlame

Member
Some of y'all are being really dramatic.

- The camera was sometimes difficult. Most of the time I had good control over it.

- The acting wasn't all bad. It was hit and miss, and the misses weren't terrible compared to virtually everything else in video games. The hits were remarkable.

- the game's combat was designed to be simple for simpletons and more involved for those who want more and are more advanced. This especially shows in some of the harder optional content and timed quests. A lot of y'all didn't do those, it seems. Sure I wish the game's story missions were harder and more involved. But it wasn't crap, I had a lot of fun warping around and air stepping between enemies. Some of the parries in the game, like the one against the second to lass boss where all the bros got involved was really great. In a nutshell, the combat is something that takes a while to get down and do well. But once you're doing it we'll, the game is really enjoyable and comes across as satisfying.

- the story just wasn't fleshed out. The base, meaning what is there currently, is truly a wonderful, tragic tale. It's unfortunate that payoff wasn't always there because dev time clearly ran out to flesh out the details. It's tragic how much wasnt shown and how few cutscenes there were, but I see their vision pretty clearly. This big game demanded to be bigger and they just couldn't do it

No we aren't being dramatic, the game has more negatives than postives, good for you if you can deal with them, but most of us here couldn't, i tried to and i wanted to like this game but i couldn't, i would be only fooling myself if i said it was a good game.
 

Raw64life

Member
Got this game and launched and played through to the ending. Put about 45 hours in it. Enjoyed it quite a bit. I barely remember anything about the story.
 

dan2026

Member
I gave up on the crappy game after a few hours.
But I heard the evil empire literally gets defeated OFF SCREEN!

That's worse than the crap the OP mentioned.
 

Neff

Member
Actually, before this horrible cutscene, you are overloaded with a bunch of CG nonsense from the spinoff movie Kingsglaive. The way the movie scenes are shoved into this game is so fucking amateur, why was this even needed?

They unwisely split the story between the game and the movie. When people complained, they crudely slapped them back together and surprisingly it didn't work.

I actually played the game early, pre-patch(es), and a lot of the Kingsglaive stuff was absent.
And it still didn't make sense.
 
I think the fact that Insomnia has to fall and Register dies might have been something that was a leftover from VS XIII that square just had to roll with when they restarted the project. Also the whole "fallen kingdom while you are out in the world working your way back up to retake the throne" was sort of the concept from the beginning and I feel like square just kind of took that for granted and never implemented it properly.

Really the whole game is just nonstop instances of things that were probably really interesting ideas in VS XIII that nobody knew what to do with and ended up just stitching it together without any thought.
 

Mendrox

Member
Got this game and launched and played through to the ending. Put about 45 hours in it. Enjoyed it quite a bit. I barely remember anything about the story.

That might be because there is almost none.

Noctis and Co drive to the marriage
They read newspaper with Insominas downfall and Regis dead
"Hey Cor! My dad is dead :(" "You gotta get the kings power!"
"Hey Noctis & Co I am leaving again cause I gotta do some shit, have fun!"
"Our car has been stolen and we have to get it back! Woah who is that amazing aerial fighter?"
"Yo Titan is badass, wait what why is the empire here?"
"Wait what? Why did the Empire took us here without any explaination? Let's get a boat for Alitisia!"
"Damn we need something which is only in that swamp dungeon for our boat! Oh also bye Gladiolus do your own thing!"
"Hey aerial woman! nice to see at least you again!"
"Nice boat"
"Nice wedding dress!"
*some politics shit*
"Leviathan! I will make your power my own"
*gets wrecked*
*luna summons the kings power DBZ style*
*senseless button mashing*
"No Ignis is blind T_T why though? nobody wants to explain, get the DLC!"
"Now let's finish this with a train drive lulz and lose Prompto in that snow area for his DLC ;D"
*worst dungeon ever with magic ring*
"Oh the great crystal, lol wut I am being absorbed and there is Bahamut explaining shit. let me summon you, you dick!"
*years later*
"Yo Noct, remember me? Talbot? ;D .... ehm no."
"Hi I am Ifrit and there would be lore about me, but we had to cut everything - let's fight!"
"Okay final boss with emotional moments and stupid fights"

End: Community opinion A
"Everyone is dead!"
Community opinion B
"Only Noctis is dead!!"
The End.
 
It just goes to show how rushed the team was to push out a final product after so many revamps of the title. You're on point about the opening though, when I played Duscae I couldn't stop talking about the game until it came out. I didn't know how the rest of the game was going to pan out but SE executed their companionship and interactivity so well I started to think it didn't matter how piss poor the story might be, just as long as I can see these characters interact with each other since it was unlike anything else I'd ever seen.

Story complications aside, I still really enjoyed this game.
 

kayos90

Tragic victim of fan death
I wish I could say I was exaggerating when I said XV has the worst camera I've ever encountered in a game, but I'm not. Literally if you're fighting against more than two enemies, or are anywhere near a tree or bush, or are facing against an enemy that's taller than Noctis (so basically 99% of the time), good luck! You won't see shit.

You clearly haven't played Tales of Zestiria.
 

kennyamr

Member
I've said it already and will say it again.

Worst main Final Fantasy game ever, in my opinion. Simply terrible.

I wish they just let it rest in peace instead.
 

danm999

Member
???????????????????????????

He barely responds or gives us any insight into anything happening to him throughout the course of the game.

For example;

He starts the game set to marry Luna to secure a political alliance.

How does he feel about this? Is he happy? Sad? Apprehensive? Does he see it as part of his duty? Does he feel trapped by his status? Does he want to get married? I don't know, nothing in the way his character is portrayed tells us. Best I get is his friends making jokes about it but that tells me how they feel, not him.

He arrives in Galdin Quay and is told by a newspaper his father and betrothed are dead and his home is destroyed. How does he feel about this news? Does he mourn them? Is he concerned about all the people he knew in Insomnia? Does he miss his father? What sort of relationship did he and his father have anyway? Does he mourn Luna? Is he feeling grief, relief, disbelief, any normal human emotions you might feel finding out your fiance is dead?

I don't know, nothing in the way his character is portrayed tells us. He just sort of doesn't react and then Umbra turns up.

The game is full of stuff like this with Noctis. We get zero insight into him as a character or a person.
 

kayos90

Tragic victim of fan death
I wonder if the story suffered because they simply couldn't develop the gameplay sections to support the story. Like... the worlds weren't built fast enough and they simply couldn't create the content so they started axe panels from the storyboard.
 

Garlador

Member
FFXV was gutted of so much content in the multiple switch-ups it underwent. They were tinkering with the story on-and-off up to release and beyond. Heck, aren't we still expecting cutscenes to be added to the game to flesh out certain events and characters based on player feedback of "huh? What was THAT about?"

FFXV is a lot like FFXII to me where the game is still good, but in spite of its glaring narrative plotholes and obvious patchwork narrative. You know something different was planned and necessity required them to cut it and toss in the equivalent of Xenogears' Disc 2 "no budget, deadline approaching, so let's read you a summary of what happens next".

It's crazy to think about but FFX was probably the last single-player mainline Final Fantasy to safely avoid this issue, and that was in 2001. Since then, every release is clearly compromised in some way. Some, like FFXII, are more than the sum of their parts, while others, like FFXIII, couldn't ultimately come together in a satisfactory way.

I think the jury's still out on FFXV. It has good moments, great moments, and moments that are painfully unsatisfying, rushed, tonally inconsistent, and poorly paced.
 

Zutrax

Member
There are a lot of problems in the FFXV story, I 100% agree. But I do not agree on it being poor storytelling to get the news from a Newspaper.

These guys were meant to be undercover in some regards, on their own and away from their home. I felt it was fitting and somewhat grounded for a prince to have to get such devastating news in such a rudimentary way. It added a bit of realism and scale to the world. Maybe it would have been a bit less odd to hear about it on the radio or in the news or from another person, but I feel it got the point across and worked okay.

Now chapter 9 onward, there we have a discussion on bad story beats.
 

MartyStu

Member
I honestly wish FFXV wasn't open world. I wish it was structured like Xenoblade Chronicles.
That game was linear but it had huge areas to explore. If FFXV was like that it would have felt more like road trip because with linear structure u have to move on to new city or areas if u wan to continue the story, while u still had open areas to explore and do side quests.

They do not even have to go to another series, FFXII already handled it right. On the Ps2.
 
There are a lot of problems in the FFXV story, I 100% agree. But I do not agree on it being poor storytelling to get the news from a Newspaper.

These guys were meant to be undercover in some regards, on their own and away from their home. I felt it was fitting and somewhat grounded for a prince to have to get such devastating news in such a rudimentary way. It added a bit of realism and scale to the world. Maybe it would have been a bit less odd to hear about it on the radio or in the news or from another person, but I feel it got the point across and worked okay.

Now chapter 9 onward, there we have a discussion on bad story beats.

Sure, you could take this newspaper storytelling crap and squeeze some blood out of it. It's not recommended at all, but with some decent presentation and dialog, you could make something out of the idea that the upper class man Noctis is learning this horrible news from a peasants newspaper of all things. How it is executed and presented in the game however is simply laughable. That's the problem with this scene. It "gets the point across", and that's all it does. There is barely any emotional value or character depth to be found in such an essential scene. This is arguably the most important story beat in this tale, and they fucked it up so hard.

These guys were meant to be undercover in some regards, on their own and away from their home.

Nothing about this rings true. These characters stick out like a sore thumb. If they were trying to be undercover, they wouldn't be dressing like a boy band and driving the king's personal luxury car around.
 

Kinyou

Member
Newspaper is especially weird since we all know that it takes some time to make it to print. Considering how the city is relatively close it's super odd that a newspaper would be the first way they hear about it
 

Zutrax

Member
Nothing about this rings true. These characters stick out like a sore thumb. If they were trying to be undercover, they wouldn't be dressing like a boy band and driving the king's personal luxury car around.

It's been awhile since I played the game, but I could have been mistaken in remembering that. I swore I remember them trying to not bring attention to themselves and trying to not refer to Noctis as prince around others, but I might have been imagining that.
 

jugann

Neo Member
I thoroughly enjoyed this game despite it flaws. Sure, the story could have been more fleshed out.

I remember playing this game at EGX a month before release and being quite worried at the games technical performance.

When I bought and played the game at release, I was positively surprised that the game played well for me.

May not be a perfect game, but the game has some great moments that I look back on fondly

SPOILERS FROM ENDING
Walk tall, my friends :'(
 

BumRush

Member
Or how you have smartphones, yet for some reason you don't use them to speed up the whole process of accepting and completing Hunts.

I just assumed you were bringing back proof. Sure you could take a picture of the defeated prey, but in today's world of digital forgery, I can see why the hunt-givers (and diner owners) would want physical proof.
 

khaaan

Member
I liked the game but the story was really badly told, even well past the opening. It felt like the game had expected me to watch the anime shorts and the movie because every time something happened my reaction was often "was I supposed to be upset by that?". I had very little emotional attachment to the characters which is a shame because I liked their personalities. I haven't watched the movie or most of the anime so I don't even know if they'd resolve the issues I was having.
 

Northeastmonk

Gold Member
I hated the cast. I got to the factory and fought the
dragoon or whatever
and it all felt pointless.

I didn't care to finish the game. I thought about it, but it wasn't exciting. I got super bored going from one location to another and nothing the cast talked about was enjoyable.

I watched the film and that was alright. All those events in the city happen and then you're stuck on the outskirts trying to get back in?

I was more excited about this game years ago. The DLC doesn't even look interesting. The voice actors had more fun with their job than I had fun with the game.

I was trying to hold back and just play the game, but it's 2017 and I've probably burned myself out with excuses into why this series is so great. I love Final Fantasy, but I really didn't enjoy XV. Stand by Me was interesting, but it didn't last long. You're back to the same thing once it ends, roaming the world talking about a "crisis" with a bunch of young dudes.
 

flkraven

Member
Cid will hit you up on your cell when he's upgraded one of your weapons, but not a single person in all of Insomnia thinks to call the god damn prince when they are being invaded, burned to the ground, and his father (the king) is killed.

One of the things that was weird about the game in general was the lack of emotion towards all of this. When discussing Insomnia being over run, discussing the king's death, listening to the radio about the incident in diners, talking to other characters in cut scenes about it, or when you talk to enemy soldiers those few times in cut scenes etc: I felt very little in terms of anger or sadness from any of the main characters. It felt all very 'whatever'. Played about 65-70 hours, and I would say the characters felt motivationless until the final act (last 5-10 hours). It was very strange.

edit: End game spoilers: The most meaningful 'conflict' I felt was:
when Noctis and Gladious were 'fighting' during the train segment. Those few hours when Gladio was pushing Noct to be more, and Noct wasn't prepared/emotionally drained after Luna's death. Don't get me wrong, this still fell completely flat with me, but it was the only time I even somewhat felt real emotion coming from the characters
 

Dynasty8

Member
The story is so cringy. The foundation for an amazing story was all there, but I don't know what they were thinking when they were putting everything together.
 
It's kind of funny that the car breaks down like in a 2 minute drive from Insomnia, and even in game time that isn't even a couple hours.
 

Arkeband

Banned
He barely responds or gives us any insight into anything happening to him throughout the course of the game.

For example;

He starts the game set to marry Luna to secure a political alliance.

How does he feel about this? Is he happy? Sad? Apprehensive? Does he see it as part of his duty? Does he feel trapped by his status? Does he want to get married? I don't know, nothing in the way his character is portrayed tells us. Best I get is his friends making jokes about it but that tells me how they feel, not him.

He arrives in Galdin Quay and is told by a newspaper his father and betrothed are dead and his home is destroyed. How does he feel about this news? Does he mourn them? Is he concerned about all the people he knew in Insomnia? Does he miss his father? What sort of relationship did he and his father have anyway? Does he mourn Luna? Is he feeling grief, relief, disbelief, any normal human emotions you might feel finding out your fiance is dead?

I don't know, nothing in the way his character is portrayed tells us. He just sort of doesn't react and then Umbra turns up.

The game is full of stuff like this with Noctis. We get zero insight into him as a character or a person.

What's sad is Nier Automata had like four paragraphs about Noctis and his dad in the Engine Blade weapon story that actually says more about their relationship than FFXV does across 40+ hours.

Maybe it was there and it was hidden amongst all the voiceovers that sloppily play over each other because the game's audio QA team is actually a pack of hamsters in a trenchcoat.
 
I know I'll catch flack for this but FFXV was the first Final Fantasy I've really enjoyed in a very long time. Sure the story is incoherent, the later chapters where everything becomes super linear takes away from the part I liked most about the game, the freedom to explore a wide open world. It was obvious the dev team was super rushed towards the end of the game, hence the delay.

However I personally felt the character development was there for the main characters atleast. I loved the world in this game, the ability to explore it, almost as you choose and and the details in it from changing weather, day night, random people, random Catoblepas in the middle of the lake. I think the summons despite how random they were, felt actually "god like" the way they looked, the music, the scale of them.

Again for me personally right from playing the demo after grabbing Final Fantasy Type 0 I was hooked.. This game just drew me playtime wise unlike any FF game since the PSone era.

Thinking about it now the FFVII storyline was super incoherent in its time, even more so now and I still love that game. The same could be said about FFVIII how do they end up in space? The draw system was very broken now that my mind is thinking about that game, I liked the characters and the card game.

I think there is a degree of imagination to FF, you have to surrender to the idea that things aren't as simple in the storytelling as they are IRL. Why do all the cars look like theyre from the 50's in FFXV when they also have airships?. Its little details like that, that stand out to me as Final Fantasy is a combination of future, past and imagination and for me personally allows me to roll with it with an open mind.
 

jennetics

Member
I know I'll catch flack for this but FFXV was the first Final Fantasy I've really enjoyed in a very long time. Sure the story is incoherent, the later chapters where everything becomes super linear takes away from the part I liked most about the game, the freedom to explore a wide open world. It was obvious the dev team was super rushed towards the end of the game, hence the delay.

However I personally felt the character development was there for the main characters atleast. I loved the world in this game, the ability to explore it, almost as you choose and and the details in it from changing weather, day night, random people, random Catoblepas in the middle of the lake. I think the summons despite how random they were, felt actually "god like" the way they looked, the music, the scale of them.

Again for me personally right from playing the demo after grabbing Final Fantasy Type 0 I was hooked.. This game just drew me playtime wise unlike any FF game since the PSone era.

Thinking about it now the FFVII storyline was super incoherent in its time, even more so now and I still love that game. The same could be said about FFVIII how do they end up in space? The draw system was very broken now that my mind is thinking about that game, I liked the characters and the card game.

I think there is a degree of imagination to FF, you have to surrender to the idea that things aren't as simple in the storytelling as they are IRL. Why do all the cars look like theyre from the 50's in FFXV when they also have airships?. Its little details like that, that stand out to me as Final Fantasy is a combination of future, past and imagination and for me personally allows me to roll with it with an open mind.

Don't worry about the flak, lots of people enjoyed the game (including me, even though the game had its share of problems).
 

Zakalwe

Banned
The English VA in this game is charming in places. It's the fact the game has such a strong heart that makes it work for me despite all the obvious issues.

The Newspaper thing is just absurd given the pervasive technology in the game's universe, and when that couples with the proximity of the characters to the events being reported it gets even sillier.

One of the many problems the game has with its storytelling.
 

hzsn724

Member
It's proof that the game was no where near finished. They threw together a bunch of BS just to fill time. Wait until you get to the later chapters which is some of the most linear and unconnected things I've ever played.

The only good thing about XV is that it makes XIII look good.
 
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