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No Man's Sky - Atlas Rises |OT| Nada, Polo and you no longer fly solo

belvedere

Junior Butler
Can anyone confirm the path fixed one of the story quests?

The one where you can't base teleport back to Artemis after building the mind arc
 

Hawkian

The Cryptarch's Bane
Anybody?

I'm stuck in Patterns in time, after completing 3/3 mercenary, Im tasked to talk with Mercenary guild representative. Waypoints leads to nothing.


There's a waypoint in galactic map that leads to nothing and there's a mission icon on the system next to mine, went there, but mission icon gone and it says open galactic map to locate where you should be going.
I FINALLY FOUND OUT how to solve it.
Go back to the system they sent you. The reason why the waypoint goes to nowhere is because it's way too far.
Just posting this full thing for this page in case anyone else happened to be in your shoes
Can anyone confirm the path fixed one of the story quests?

The one where you can't base teleport back to Artemis after building the mind arc
According to the notes, this has been fixed in that it won't happen to people anymore going forward, but if you are already victim to the bug they are still working on a fix.
 
Posting again for the new page

Not sure I'm fully understanding the question, but if you find a new ship, park your current ship next to it, you don't need to transfer everything over immediately.

You can claim the new one as your new ship, repair slots, then go back to your original one parked next to it, and transfer stuff at that time.
 
Yeah there really is no excuse. Game's been out for a year they've had to have seen the data. It just makes no sense why they cost that damn much. Let the hard-core nerds have the ships easily but allow us "normal" players to spend a few hours and pick one up.
Thing is, the new 1.3 update increased prices significantly. So assuming it was intended, there's clear opposite intention for Freighters to be even more difficult to acquire.

Mine cost just 11 million in v1.2 but now it's worth 55 million, meaning it would probably cost me 60-65 million now.

The most expensive ones are still in the 100-200 million range though, so they didn't increase by the same percentage amount but closer to the same fixed amount.
 

Tigress

Member
Thing is, the new 1.3 update increased prices significantly. So assuming it was intended, there's clear opposite intention for Freighters to be even more difficult to acquire.

Mine cost just 11 million in v1.2 but now it's worth 55 million, meaning it would probably cost me 60-65 million now.

The most expensive ones are still in the 100-200 million range though, so they didn't increase by the same percentage amount but closer to the same fixed amount.

No, those are the cheap ones. They can be priced up to 300 milllion. I've seen one at 265 million myself (and it was the star destroyer type I really wanted. And it was a super cool one. Not like I could afford it at 100 million but I was so sad seeing it. I even marked the system in case I get that much money to go back and see if I can find it again).
 

Lamptramp

Member
I also found a new ship but I don't think it could be worth to fix. It was a class c fighter with more slots than the starter ship but mostly of them were broken. Is there any way to fix the ship before having to transfer your items to it? What will happen to my starter ship if I decide to fix the other one?

Since it needs fixing I assume it was a crashed ship, when you compare the 2 you should see the value of the new ship, I was using that as an indication of the cost it would take to fix, (there's probably a base value though so bear that in mind). So you may want to look at that regarding whether its worth the outlay to fix. If your current ship and new one have a similar value I wouldn't imagine its worth the hassle of wasting credits repairing slots.

Regarding pre-purchase repairs I never tried but I don't imagine you could repair slots in the same way you can't build in slots of a ship/device you're examining.

Also I've never tried so can't speak from experience but I think you can swap back to your old ship immediately after if you decide against it. I've always saved at the marker beforehand and reloaded if I miscalculate.
 
The ๖ۜBronx;246332556 said:
I've put a lot more hours into games without accessing some of the late stage content, that said they could probably take a dip in price while still being a prestige item so there's definitely room for flexibility. I mainly had an issue with the thought that you could get to buying one within a few hours, so apologies there I misread.

No worries at all. I should have been more clear. I in no way think freighters or expensive ships should be available to buy early game. But with a game like this where it takes a serious real-time investment to make money... pricing is absolutely absurd. There is no way we should have to spend dozens and dozens of hours simply farming resources or trading to be able to purchase these.

Thing is, the new 1.3 update increased prices significantly. So assuming it was intended, there's clear opposite intention for Freighters to be even more difficult to acquire.

Mine cost just 11 million in v1.2 but now it's worth 55 million, meaning it would probably cost me 60-65 million now.

The most expensive ones are still in the 100-200 million range though, so they didn't increase by the same percentage amount but closer to the same fixed amount.

Yeah it's just ludicrous. Some have said it now can take an hour to make what, a million or two without a lucrative materials farm? That's just mind-blowing.... it has to be dropped drastically.
 

Handy Fake

Member
No worries at all. I should have been more clear. I in no way think freighters or expensive ships should be available to buy early game. But with a game like this where it takes a serious real-time investment to make money... pricing is absolutely absurd. There is no way we should have to spend dozens and dozens of hours simply farming resources or trading to be able to purchase these.



Yeah it's just ludicrous. Some have said it now can take an hour to make what, a million or two without a lucrative materials farm? That's just mind-blowing.... it has to be dropped drastically.

You mean they should possibly come up with a freighter system akin to normal ships? Like a staggered size/cost rate? I wouldn't mind an increased freighter variety. Possibly a few orbital cargo pods for sale early doors.
 
You mean they should possibly come up with a freighter system akin to normal ships? Like a staggered size/cost rate? I wouldn't mind an increased freighter variety. Possibly a few orbital cargo pods for sale early doors.

Sure. But i still dont think anything in the damn game should cost hundreds of millions of units! lol if its only cosmetic... sure. But something as cool as a huge destroyer that .05% of the playerbase will ever own. That's pointless.
 
The patch notes were available from the experimental branch, but yeah this isn't on their release log yet. Surprised it's live.
The power of the Analysis Visor upgrades has been significantly increased, resulting in much higher rewards when scanning with flora or fauna upgrades

Fixed an issue causing waypoint lines not to draw in the galactic map
Nice. Cargo and base mission fixes. Also, the new scan could be cool. And, that last one, I actually just encountered that last one last night. Waypoints would still work but they didn't appear. You could still press the analog stick to move along them though, but was kinda confusing at first.
No, those are the cheap ones. They can be priced up to 300 million. I've seen one at 265 million myself (and it was the star destroyer type I really wanted. And it was a super cool one. Not like I could afford it at 100 million but I was so sad seeing it. I even marked the system in case I get that much money to go back and see if I can find it again).
Oh wow. I had seen quite a few in the 100s but just based on their slots size and ranks, I just assumed the price increase would diminish and maybe max out around 200 million. No idea how'd I'd be able to afford a max slot S rank Freighter now haha that's MMO levels of endgame grind :p I mean, I must have been at 125-150 hours /played when I got my C class one in v1.2 o.0 Clearly I need a better farm QQ

That said, a lot of the utility of Freighters is front loaded in terms of storing ships and base building/farming within it, so I don't think I mind having out of reach higher rank freighters that are more prestige than applicable value. If they make even S rank Freighters attainable in a couple months, what's left in a year for now? Space Stations?

They could run into a problem above 'topping themselves' so I think it's OK if early on they create some really distant goals for players, and then focus on making the practical ones (e.g. a base C class Freighter or base building) better and with more application or content.

I think if players feel like the prices of >C rank Freighters are unacceptable, the flaw is not with Freighter pricing but other content -- e.g. bases should be able to store multiple ships.

By design, Freighters probably should not feel like they are required. >C rank prices are fine IMO but either add multiple ship storage to bases or at least create some new much smaller C rank Freighters which are significantly cheaper. IMO :p
 
Like, you can park your ship next to the crashed one and work on it while being able to also switch back into your old ship?

Not sure I'm fully understanding the question, but if you find a new ship, park your current ship next to it, you don't need to transfer everything over immediately.

You can claim the new one as your new ship, repair slots, then go back to your original one parked next to it, and transfer stuff at that time.


Since it needs fixing I assume it was a crashed ship, when you compare the 2 you should see the value of the new ship, I was using that as an indication of the cost it would take to fix, (there's probably a base value though so bear that in mind). So you may want to look at that regarding whether its worth the outlay to fix. If your current ship and new one have a similar value I wouldn't imagine its worth the hassle of wasting credits repairing slots.

Regarding pre-purchase repairs I never tried but I don't imagine you could repair slots in the same way you can't build in slots of a ship/device you're examining.

Also I've never tried so can't speak from experience but I think you can swap back to your old ship immediately after if you decide against it. I've always saved at the marker beforehand and reloaded if I miscalculate.

Thanks!
 

Hawkian

The Cryptarch's Bane
Nice. Cargo and base mission fixes. Also, the new scan could be cool.
Very psyched about Cargo slots, and I just got my first Fauna Scanner upgrade and am saving for the Flora one before I leave my current system too. Imma scan all the things, should be lit
 

MJBarret

Neo Member
Thank the stars. My corrupted save, which I backed up to usb just in case, does indeed work again with the 1.32 patch!

Back on task :D
 

Hawkian

The Cryptarch's Bane
Ahhh yes, hadn't even thought of that.
If you do it right, you get colored borders around the related tech. Fancy :)
vkxH1qq.jpg
 

belvedere

Junior Butler
According to the notes, this has been fixed in that it won't happen to people anymore going forward, but if you are already victim to the bug they are still working on a fix.

Right. Has anyone tried the terminus to see the options now? Just curious.
 
So I haven't touched this game since about 2 weeks after launch and I don't remember much of it beyond getting a decent chunk of story missions done.

If I want to take advantage of all of this new stuff, would it make more sense for me to jump back into my old file, or should I just start a brand new one? I'm not opposed to either option.
 

Hawkian

The Cryptarch's Bane
So I haven't touched this game since about 2 weeks after launch and I don't remember much of it beyond getting a decent chunk of story missions done.

If I want to take advantage of all of this new stuff, would it make more sense for me to jump back into my old file, or should I just start a brand new one? I'm not opposed to either option.
If you don't actually care about your old save, scrap it for sure.
 
So I haven't touched this game since about 2 weeks after launch and I don't remember much of it beyond getting a decent chunk of story missions done.

If I want to take advantage of all of this new stuff, would it make more sense for me to jump back into my old file, or should I just start a brand new one? I'm not opposed to either option.

Safer to start a new one or wait for more bug fixes.
 
I've played the game for a total of 400 hours now and never owned a freighter!. Last 2 playthroughs I maxed out my exosuit, multi-tool and ship, then went crazy base building to make big money only for a new patch to arrive.. time to start again LOL.
 

Lamptramp

Member
So I haven't touched this game since about 2 weeks after launch and I don't remember much of it beyond getting a decent chunk of story missions done.

If I want to take advantage of all of this new stuff, would it make more sense for me to jump back into my old file, or should I just start a brand new one? I'm not opposed to either option.

I put loads of time into Vanilla, and while part of me wishes I'd kept with the old save for the alien languages mostly, I don't regret starting from scratch.
 

Hawkian

The Cryptarch's Bane
O_O

What kind of adjacency bonuses we talking about? Worthwhile to scrap tech I have blueprints for and rebuild?
I mean unless it's super inconvenient, there's not all that much to lose. I would look up what the tech costs to build to see how much of a pain it'll be to get those mats, then decide whether or not to scrap.
 

UCBooties

Member
I grabbed a 30 slot crashed ship and repaired a few of the slots but fixing the whole thing will take a loooong time and bankrupt me multiple times over. I'm wondering if I can flip it for another ship that is technically worse but still ends up having more slots than my previous ship.
 

JoeBoy101

Member

Well.

I know what I'm doing tonight.

UCBooties said:
I grabbed a 30 slot crashed ship and repaired a few of the slots but fixing the whole thing will take a loooong time and bankrupt me multiple times over. I'm wondering if I can flip it for another ship that is technically worse but still ends up having more slots than my previous ship.

Sure can. If its a good ship though, perhaps you should just hang with it for now. Especially if its a Class 'A' or 'S'. It doesn't take that much to get up to 14-15 slots and then keep building from there..
 

UCBooties

Member
Well.

I know what I'm doing tonight.



Sure can. If its a good ship though, perhaps you should just hang with it for now. Especially if its a Class 'A' or 'S'. It doesn't take that much to get up to 14-15 slots and then keep building from there..

Nah, it's a B class hauler. Good shields, but not much else going for it.
 

Arttemis

Member
So I just got the game and I'm really trying to stick to hardcore, but the gameplay loop of starting in a hazardous system, needing to farm iron, carbon, and plutonium, and balancing your life support and mining tool recharges is FRUSTRATING!

I really wish I could recharge life support through some means other than gathering stuff with the gun. I've had to restart three times now because I run out of plutonium and eventually die, then my stuff breaks and I can't fix it because I can't mine anything.

What am I doing wrong?
 

E92 M3

Member
Here is my ship, and I have never seen one like this after the update. I'd love to get an S version. Also, have you guys been encountering forest filled planets? (Old pic)

CqwH-h_W8AA9wYn.jpg
 

ParityBit

Member
Nah, it's a B class hauler. Good shields, but not much else going for it.

I may end up doing this also. I just got a class B hauler myself, 86K to fix the first slot! Ugh. Maybe I will not fix it and wait to find something else .... (I think it is worth like 9.5 Mil fixed)
 

Hawkian

The Cryptarch's Bane
It's only C class but I can't see myself parting with my hopper, the Blind Condor.
She's served me faithfully across the galaxy so far. I dunno if I'll ever trade up. I need to be able to visit all kinds of star systems, but as long as that is possible with tech it certainly suits my needs. Would be awesome if I could upgrade it to A class one day somehow I guess.

Just saw this posted, 3rd person flight mod:
https://gfycat.com/gifs/detail/MessyMarriedClownanemonefish
 

WipedOut

Member
I booted the game up for the first time in almost a year. I totally forgot how to play and have no fuel to jump to a new system.

Sounds like they fixed a bunch of issues and will have to give it a legit shot again.
 

edgefusion

Member
I restarted at 1.3 and am currently making in the region of 6 million every hour (with plans to expand further), but I can't honestly see myself sticking with the game long enough to be able to afford a 300 million star destroyer. If there was more to do then maybe, but at the moment my gameplay pretty much revolves around farming for a freighter and maybe a ship upgrade.
 

Joey Ravn

Banned
Finally got Galapagos. The only Trophy I'm going to have to grind to get is the space combat one, since I've barely ever, if ever, engage with other ships.

Oh, and jumping from system to system. I'll need a ton of materials for all the warp cells needed to fuel the engines.
 

noomi

Member
So I really want to enjoy the game, but my time is so limited and I feel like I'll never get to experience the new update fully due to time constraints. I played about 50 hours during launch and then shelved it until further updates came out, just started playing again for the first time with Atlas Rises.

I hate to be that guy to ask... but are trainers that give units save to use? I want a freighter and to build a nice base while following the story... but I feel like it's impossible for me to achieve with the limited time I have to dedicate to this game.
 

JoeBoy101

Member
I mean unless it's super inconvenient, there's not all that much to lose. I would look up what the tech costs to build to see how much of a pain it'll be to get those mats, then decide whether or not to scrap.

I recently swapped into a 31 slot, Class A Hauler and haven't rebuilt a lot of my tech. So I'm in a relatively great position for it.
 

E92 M3

Member
I booted the game up for the first time in almost a year. I totally forgot how to play and have no fuel to jump to a new system.

Sounds like they fixed a bunch of issues and will have to give it a legit shot again.

9995-eyes.png


Yes, it's very, very good now.
 

daxy

Member
If you do it right, you get colored borders around the related tech. Fancy :)

So what's the purpose of the technology tab in your ship inventory? You won't get as much of a bonus for grouping the upgrades as you would when installing them in your regular inventory (next to the basic version of the tech), right?
 

Smokey

Member
I'm doing the Atlas stuff. I hopped in when 1.31 hit on PC. Normal run. When does base building actually come into play? Are there missions that I'll get to do? What about the additional 30 hours of story?
 
How would people feel about a class of ship between the current one and the freighter? I'm not sure what the additional significance beyond being cheaper and offering a medium cargo solution but I'm sure it could have some interesting mechanic as well with enough thought.
 

Handy Fake

Member
So what's the purpose of the technology tab in your ship inventory? You won't get as much of a bonus for grouping the upgrades as you would when installing them in your regular inventory, right?

They vary in number too. Got a Class A fighter with four joined Tech slots, good enough to sling a cannon and upgrades into.
 
PS4 Pro performance seems much more consistent after this new update.

Could be placebo of course, but a few things I noticed have been ironed out

I used to get bad hitching when returning to my base as it loaded in and that's gone. Framerate while mining also feels better.
 

The_Lump

Banned
The ๖ۜBronx;246330204 said:
No and I wouldn't expect that to change. It would make the distances between planets far greater and more tedious to navigate around than it is now. It would also significantly reduce the amount of planets you see in the sky (reducing it down to just moons) which is a core tenet they we're going for. That is unless they orbited in a cluster which would make the whole thing redundant.

Fair point. Do planets rotate properly yet though? As in around their own axis? Seem to remember the skybox just moved before rather than the planet revolving for day/night cycles
 

Minamu

Member
Welp, signal booster isn't free any more :/ My farmer doesn't understand that I already have 25+ mordite plants planted and that I have mordite in droves in my vault. Currently waiting for a new plant to grow up.

But it feels good to have 6 new cargo slots! :D Seems we can go over 48 regular slots as well? I have a standing offer for a 49th for under 400k. Would've bought some tech slots but the game crashed on me :lol
 
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