Oh wow, so I maxed out the new suit upgrades, it's actually 12 tech slots and 25(!) cargo slots (which can store 500 units of cargo, just like your ship). The cargo slots alone must've cost me like 7+ million in total but I was lucky to have some money from before.
One thing to note is that you can't sell anything from your expanded Exosuit cargo slots (not sure if it's a bug or intended), so you have to transfer bit by bit to your ship, trade, exit, transfer, trade etc. which isn't optimal because I believe the sale price goes down on each trade interaction. Maybe they'll add a third option during trading, "sell from expanded cargo slots" or something like that. It's kinda cumbersome either way, because you can't directly transfer from the regular inventory to the expanded slots, you need to transfer from normal inventory to the ship, then from the ship to the expanded slots (or rather, select an empty expanded slot with X on PC (keyboard) and choose the item you wish to transfer from your ship).
Anyway, this inventory expansion is a welcome addition, although I think it's more like patching up the mechanics that don't work well anyway. Lots of inventory fiddling for something they could fix more easily by drastically expanding inventory space per slot.
While grinding for the drop pods, I also built a new rudimentary base on a toxic planet, picked up and planted 50 (for now) Fungal Clusters (for Fungal Mould) right outside my base, so this way I don't need to build and constantly fuel up hydroponics trays. I also have a hot planet in my system so I can jump there and harvest Cactus Flesh while the Fungal Clusters are growing (takes them 30 mins to grow). Hopefully I'll start crafting and selling those Liquid Explosives for big cash.
Honestly though, since this game came out, the only way I've made the grind and making money bearable was by exploiting the game and doing the single optimal farming tricks, and I've still not been able to buy a single new ship that I liked, just the one freighter I managed to snatch for cheap.
No Man's Sky is still a game in continuous development, with issues and bugs spanning from back on its release, so I really don't understand why they're adamant on making things even more tedious and grindy. I think the game would benefit tremendously from giving drastically higher rewards for scanning, trading, combat and missions, or just balance the prices in such a way that you can at the very least buy and sell ships much more frequently.
Just the fact that I grinded for the new expanded Exosuit cargo slots and didn't feel like grinding at all is I think a good indicator that if the rewards are high enough, everyone will feel much better about playing this game. I'd much rather be less frustrated and more encouraged to swap ships frequently, buy the ones I like aesthetically, own maybe 4-5 of them even, than just not buying any ever. Say the prices for ships and freighters stay as they are, I'd then love to get tens of thousands of credits per scanned fauna and flora, if not more, earn hundreds of thousands of credits per trading run and something in that ballpark for missions as well (although there are some missions that can earn you 100-200k which is decent).
I really don't think people that stuck with this game for a year will abandon it if HG make it somewhat easier, more fun and less frustrating. For one, I would play it much more frequently than just when a big update hits.