I'd say putting Guerilla to work on another Killzone game would be the risky decision Sony could have made
If we go by that metric. Every Gears and Halo game is super risky right now.
I'd say putting Guerilla to work on another Killzone game would be the risky decision Sony could have made
I'd say putting Guerilla to work on another Killzone game would be the risky decision Sony could have made
That doesn't make any sense whatsoever.
If we go by that metric. Every Gears and Halo game is super risky right now.
You think a new spectacular looking open world rpg from Guerilla was a more risky option than another entry in a mediocre FPS franchise?
PUBG say otherwise.
PUBG say otherwise.
Execution was bad in that case. Scalebound was a good idea but the game just didn't look good to play.New IPs are always risky, because it's extremely hard to tell if a certain idea or concept would even resonate with audiences.
It doesn't matter how successful or safe some ideas are on paper. Sometimes some idea just resonates poorly in practice and execution.
Let it put it this way.
If I measure things like social metrics, how much awareness and interest some games are generating;
Scalebound had some of the worst social metrics of a game that "checks all the boxes."
Open-world, action RPG, fantasy, combat, co-op, first-party exclusive, significant showcase at game conferences.
And yet once we track level of conversation, discussion, trailer views, google trend, twitter trends... it was very uninspired.
Scalebound's cancellation created like 20x more buzz than any other media it generated.
If something like Scalebound failed to generate significant audience interest, what does that say for other ideas?
OléGunner;246401222 said:I probably would've thrown the bucket at Bioware back in 2012 to make Anthem a permanent or timed exclusive (minimum 2 years).
It's a massively new story driven RPG with a GAAS element.
But MS don't have that kind of budget and I don't think Bioware would be particularly interested.
Expand 343i, Rare and The Coalition (eventually) into two team studios.
343i should look at Disney and Star Wars and have a mainline game with an off shoot game within the universe every 3 or so years. Just imagine that Third Person Action Adventure game set in the Halo universe!
Rare should have one team on SoT and the other focussed on new IP, be it small, medium or large scale.
The Coalition should focus solely on getting Gears 5 done but once it is have another team wotking on games within that universe or if they want their own unique things.
What they should then do is get smaller studios akin to Press Play, Twisted Pixel etc but built from the ground up on the premise of delivering AA games every 2 years or so.
Continue to surprise us with your external partnerships. SWERY, Insomniac, Crytek, Creative Assembly, Playground, Comcept, Platinum etc. Go back and work with some of these devs and and create new partnerhsips as well.
And finally, get Remedy to Make Alan fucking Wake 2, please!
Im not a businessman or a developer but I think following the above would stand them in good stead.
OléGunner;246401222 said:I probably would've thrown the bucket at Bioware back in 2012 to make Anthem a permanent or timed exclusive (minimum 2 years).
It's a massively new story driven RPG with a GAAS element.
But MS don't have that kind of budget and I don't think Bioware would be particularly interested.
Fans wont admit it but this generation is lost for Xbox. Lick the wounds and start all over.
Rebooting games would cost years. Set a goal for over 3 years and consider X1 as dead.
Why would anyone want a first person Shadowrun?
Glad he's not running Xbox.
http://m.ign.com/articles/2017/08/17/opinion-how-id-fix-xboxs-first-party-problem
Suggests the following
-Reboot Fable at Rare
-Make a first person Shadowrun RPG
-Bring back Crimson Skies
-Alan Wake 2
-Itagaki for Ninja Gaiden spiritual successor, also recommends ties with Sega for Shinobi Reboot
-Splinter Cell Chaos Theory 2
-Xbox Live Arcade returns
Do you agree with this? What would you do differently?
Halo 5 will receive a Weapon Tuning Update later this Fall that includes adjustments to fourteen weapons and one power-up.The 343 Sandbox Team has two primary goals behind this tuning update:1) Revitalize and re-balance the Halo 5 sandbox to a more desirable state 2) Establish/strengthen unique roles for each weapon and remove role redundancy. As part of this process, players will get a chance to help play and test these changes in the wild to provide data and feedback to the 343 Sandbox Team. Timing and logistic details are still being finalized stay tuned for more. We will be sharing high level context around the weapons included in the Tuning Update in the weeks leading up to the public test. Note that we will not be sharing the exact specific details for what is being adjusted on each weapon this is intentional to protect the integrity of the test data (and some of those finer details may change as work continues).When the test has concluded, the final re-tuned weapons will be rolled out across the entire game (Campaign, WZ, and MP).
Just have 343i and the coalition work on new IP in between every Halo and Gears installment. You get new franchises and give time for Halo and Gears to breathe.
I guess I'm just not smart enough to understand the enormous risk taking involved in moving Guerilla from Killzone onto Horizon: Zero Dawn. Oh well.
I want this so bad-Itagaki for Ninja Gaiden spiritual successor
I guess I'm just not smart enough to understand the enormous risk taking involved in moving Guerilla from Killzone onto Horizon: Zero Dawn. Oh well.
I'd rather see them expand both universes. Just give us an out of the box new Halo and Gears. As other posters have said what Disney does with Star Wars.