80k average from YSO doesn't picture any possible satisfying range of sales
I Hinksey that he wiiu episode sold 200k in Japan? If this will debut around 90/100k it will favorably end lower than that
It could do slightly better due to bundles?
We will see
This would be on Nintendo btw, surely not on capcom
With XX selling less than the Wii U one and probably MHW becoming the most successfull home episode ever both in Japan and WW I would start doubting the existence of another Switch episode
They recently stated that they are evaluating Switch for future support but that for the moment they are releasing MHXX and will evaluate how to move next looking at it
So with it bombing hard despite the bundle I wonder if they will bother considering how sterile they have been in their pipeline planning about switch
3 Ultimate for Wii U debuted at around 105k-110k when it released in December in Japan.80k average from YSO doesn't picture any possible satisfying range of sales
I Hinksey that he wiiu episode sold 200k in Japan? If this will debut around 90/100k it will favorably end lower than that?
Like freaking clockwork with you. First, let's wait until it bombs before the doomsaying. Second, your doomsaying makes no sense, except in your "how can I rationalize any bit of news to portend doom" world.
It's pretty clear Capcom has no interested in making new games for the Switch. So as much as you want to call out that poster for his doom and gloom attitude he's correct.
It's pretty clear Capcom has no interested in making new games for the Switch. So as much as you want to call out that poster for his doom and gloom attitude he's correct.
I know we all think Capcom is idiotic, but I find the odds of Capcom ignoring a successful portable in Japan for its portable franchise about zero.
I agree they were caught flat footed, but it seems like they usually are (look at PS4 Capcom support for first 2 years or so)
It's pretty clear Capcom has no interested in making new games for the Switch. So as much as you want to call out that poster for his doom and gloom attitude he's correct.
Is it really that hard to google or look at Chris' very useful archived thread (http://www.neogaf.com/forum/showthread.php?t=416253)?
https://www.famitsu.com/news/201212/11025760.html
WIU - MH3G HD Ver. - 110,149
And our actual own thread on the subject: http://www.neogaf.com/forum/showthread.php?t=503807
MC - 04./00. [WIU] Monster Hunter 3 Ultimate # <ACT> (Capcom) {2012.12.08} (¥4.800) - 106.388 / NEW
Fami - 05./00. [WIU] Monster Hunter 3 Ultimate # <ACT> (Capcom) {2012.12.08} (¥4.800) - 110.149 / NEW
With bundles, they could have the exact same FW sales or within meaningless %-deviations. The problem is that Capcom cut off *higher* sales potential or even legs.
Honestly yes
On mobile isn't easy
But I tried and find out that Ltd of wiiu version were on spot
http://m.neogaf.com/showthread.php
214k in Japan after 4 months
If YSO is right we could see a debut similar to the wiiu one bit inflated by the bundles
With the promotional push of World I can't see any kind of greategs for XX
214k in Japan after 4 months
If YSO is right we could see a debut similar to the wiiu one bit inflated by the bundles
The only thing that is clear is that Capcom has put zero resources behind Switch until now.
Likely the only reason Capcom had so much support for 3DS was that it was always going to be the home for MH. With Capcom's current condition they were likely betting against switch, so to speak, expecting it to do poorly so they would go elsewhere.Only clear thing is that they were caught flatfooted. The rushed ports after sales successes does not show a lack of interest, it shows you didn't plan ahead and are playing catch up.
That's really their own fault for having zero foresight and even the slightest bit of reserve planning *just in case*. As I said before, Capcom is its own worst enemy when it comes to its own software. They put their expectations through the roof in the wrong place, and then have under-cut expectations for things that actually do well.
Capcom doesnt have unlimited resources either - they dropped RE7, MHXX and a new Attorney game this year while preparing for big 2018 releases like MHW and continuing their HD-Remaster/digital-rerelease initiative.
Its less about Capcom going out of their way to not support the Switch - they just had their hands full with projects planned for 2017 on established systems. Switch always was going to be a afterthought in the first year because of its installed base.
Company is on a tight budget right now and they cant afford to many fuck ups or experiment so they are backing proven systems and IPs - unless a first party supports them like w. Dead Rising, MH XX Switch port or the VR stuff with Sony.
Capcom isnt losing much for not being on Switch this year....neither is Nintendo for not having much more Capcom content. Once Switch hits +10-15m worldwide the tune will change rather fast.
I would get worried if Re2make isnt hitting Switch - but for series like Ace Attorney or Monster Hunter Switch seems like the natural upgrade path sooner or later.
Likely the only reason Capcom had so much support for 3DS was that it was always going to be the home for MH. With Capcom's current condition they were likely betting against switch, so to speak, expecting it to do poorly so they would go elsewhere.
Anything since launch is them trying to correct their mistake.
Company is on a tight budget right now and they cant afford to many fuck ups or experiment so they are backing proven systems and IPs - unless a first party supports them like w. Dead Rising, MH XX Switch port or the VR stuff with Sony.
Capcom isnt losing much for not being on Switch this year....neither is Nintendo for not having much more Capcom content. Once Switch hits +10-15m worldwide the tune will change rather fast.
Honestly yes
On mobile isn't easy
But I tried and find out that Ltd of wiiu version were on spot
http://m.neogaf.com/showthread.php
214k in Japan after 4 months
If YSO is right we could see a debut similar to the wiiu one bit inflated by the bundles
With the promotional push of World I can't see any kind of greategs for XX
With rumored games like Okami and the street fighter collection (which will likely retail for the same price as USFII Switch and include USFII) seemingly skipping Switch I'm not sure I could bet on anything modern from Capcom coming.Capcom isnt losing much for not being on Switch this year....neither is Nintendo for not having much more Capcom content. Once Switch hits +10-15m worldwide the tune will change rather fast.
I would get worried if Re2make isnt hitting Switch - but for series like Ace Attorney or Monster Hunter Switch seems like the natural upgrade path sooner or later.
That's rather easy to respond Nirolak. It compromised at least more than 1 game sale.
My question to you would be why you as a game executive would be willing to sacrifice even 1 sale?
i would follow up with: What was the strategic gain to announce the RE 4 port before the original's release when said port was almost a year away? Why not announced it some months later?
Publishers also want to make profits as fast as possible, i would think specially for a project that consumed so much resources as RE4. "Compromising" the sales of the cuarrent available product for one in the distant future without any apparent reasonable justification always felt odd to my tiny little mind XD
In a statement released today, Capcom revealed that the decision to make Resident Evil 4 go cross-platform was based on requests from fans worldwide, in addition to market considerations and shareholder requests. The statement also made mention that each version of the game will be developed to take advantage of the strengths of its intended platform.
Returning to the original question: What like for like situations to this one have we seen
that are not already mentioned?
Publishers don't actually consider piracy to be a major issue, which is why everyone makes PC ports as well. It was more about trying to blame financial issues caused by flawed products on any excuse but themselves. Similarly, this is why used games and renting were presented as the devil for quite a few years, but no one even mentions it now that they're all doing better financially.Finally, on a tangent, at the time of RE4 release the code been played on a GC was a more secure sale for Capcom than in the case of PS2. Piracy at that time was ubiquitous for PS2. The more one goes iside the rabbit hole the less sense it makes to me.
So between August and March, which is the release month for MHW, you're literally expecting a MONSTER HUNTER game on a POPULAR NEW NINTENDO PLATFORM to sell less than 100k in that period of time.
Are you expecting a MONSTER HUNTER game on a POPULAR NEW NINTENDO PLATFORM to sell less than 100k at launch?
Because YSO is
3.) In the reverse of the former, people seem to consider announcing late ports for Switch, even if it's before the game ever releases, to actually be a company actively sabotaging the Switch version. Presumably this is driven by the Switch being less popular than the PS4, and the Switch having worse hardware.
And that's fine if they do expect that, there are a number of factors and circumstances that led them to predict this.
However, you thinking the legs of the port won't get it up to over 215k in the span of 7 months is asinine. It's the only MH the Switch is getting at this point in time, people who want the Switch and also want a Monster Hunter they can take with them will not have another choice.
What is stopping those people who want to the switch and also want mh to buy it at launch?
They don't have other choice
Money, stock and supply, they want Splatoon 2 first, the usual.
Oh god, another few pages of nonsense caused by the usual doomsaying ? I don't even get why we're discussing so much such a lowkey release.
And in the incoming months they will look for other games first too
As LordKano said (despite it continuing to downtown my posts just because I have different opinions) this is a lowkey release, for many reasons, all on Capcom shoulders
I see what Aostia doing though. It's so much better to keep expectations in gutter so that when something exceeds your expectation, it makes it that much better.
That's how I get through life.
I don't think there's any late ports to Switch that are analogous to something Resident Evil 4 or Tales of Vesperia. Very few of them have any new content for one thing and the ones that do have miniscule amounts.
The closest example would be DQHI&II but those games aren't just inferior to their PS4 versions performance wise, they're downright bad.
EDIT: I realise that's a bit out of context as you were discussing later PC ports but a lot of people also think that trend is stupid.
What is stopping those people who want to the switch and also want mh to buy it at launch?
They don't have other choice
What is stopping people from buying any game or console day one? I don't see how you can just apply that logic solely to Monster Hunter and Switch, especially when the latter is having trouble meeting demand.And in the incoming months they will look for other games first too
As LordKano said (despite it continuing to downtown my posts just because I have different opinions) this is a lowkey release, for many reasons, all on Capcom shoulders
As LordKano said (despite it continuing to downtown my posts just because I have different opinions) this is a lowkey release, for many reasons, all on Capcom shoulders
Sure, but unless I'm misreading this news story, there was no new content announced for Resident Evil 4 PS2 before the GameCube release came out. They just announced that the game was being ported to a system with inferior hardware almost a year later.
However, people feel that was sabotage, so presumably the explanation there was the popularity of the PS2.
Unless the Switch outsells the PS4 significantly, it feels unlikely people would ever make the same assessment of a late Switch port of a PS4 game, even if it's announced prior to launch. The only game people even seemed willing to consider that for was Dragon Quest XI on Switch impacting 3DS sales, but we didn't get nearly as much discussion of it impacting PS4 sales. I'm guessing that's a hardware power difference perspective?
You can see where I feel the situation is reassessed in the most negative way for Nintendo regardless of what happens. If we do always view playing games on PlayStation as preferential to playing games on Nintendo systems, then there's basically no port situation where the Nintendo platform impacts the Sony one negatively, which is why I gave the Nintendo mainline Monster Hunter vs. Sony spin-off example.
I think another Monster Hunter being in development for the Switch is obvious. There's a new Monster Hunter releasing every year, the Switch is a successful platform worldwide, and it already has a Monster Hunter less than six months after launch. The odds that there is no MH in development on Switch are incredibly low.
It's not inconceivable that Capcom would devote as many resources to making PS4/XBO/PC Monster Hunter a thing, especially if they never even considered Switch an option when making those plans.
I think it's important not to count the chicken before they hatch though. Rewind five years and there was a lot of talk of how Capcom wouldn't just drop Sony platforms and that Ichinose's team was presumably working on a Vita/PS3/PS4 game In the end Capcom doubled down on their new platform.
It's not inconceivable that Capcom would devote as many resources to making PS4/XBO/PC Monster Hunter a thing, especially if they never even considered Switch an option when making those plans.
What is stopping people from buying any game or console day one? I don't see how you can just apply that logic solely to Monster Hunter and Switch, especially when the latter is having trouble meeting demand.
So you're conceding Capcom isn't supporting the release...then claiming Capcom will abandon Switch because of the results?
I believe its been confirmed somewhat that that the X/XX team isn't involved with World.
The Switch is getting a Monster Hunter bundle within its first six months. It's also the first special edition Switch. That seems a pretty clear sign that they know there's a fanbase there worth appealing to. Unless the system collapses, another MH game is a guarantee in my opinion.
The Switch is getting a Monster Hunter bundle within its first six months. It's also the first special edition Switch. That seems a pretty clear sign that they know there's a fanbase there worth appealing to. Unless the system collapses, another MH game is a guarantee in my opinion.
The predictions are very low, confirming what we were saying in the past weeks, so that capcom sent it to die in many way and the only actual push seem to come from Nintendo
This will surely not be seen as a strong signal toward the switch internally in capcom, and strong signals is what the switch would need to move capcom resources toward the console in a meaningful way
Instead it will sell poorly, and capcom will continue to not support the console as a primarily chosen one
Evidently it's not that important or World would be releasing on Switch.
You're literally just restating what I said- Capcom is sending it do die but then according to your logic is going to use that result as an excuse to not support the console. I know we hate Capcom, but that's just asinine.