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No Man's Sky - Atlas Rises |OT| Nada, Polo and you no longer fly solo

I was a bit impatient so I just let the game find the home base for me during the questline...HUGE mistake. Game just had to choose one of the worst planets I've ever landed on, the exocraft missions are a nightmare because of how bad the terrain is :/

I want to just find a new home but I've read about way too many issues that happen when you change bases in the middle of doing the missions...
 
I was a bit impatient so I just let the game find the home base for me during the questline...HUGE mistake. Game just had to choose one of the worst planets I've ever landed on, the exocraft missions are a nightmare because of how bad the terrain is :/

I want to just find a new home but I've read about way too many issues that happen when you change bases in the middle of doing the missions...
As someone that got a paradise moon from that quest I'd wondered if you always got one or if it was random. Seems I lucked out but sorry to hear that yours wasn't as good. Can you up sticks and move without wiping mission stuff or would you need to start over?
 
I agree with sound and controls. I play mostly muted and controls feel like pulling through molasses. Animal sounds have been improved. Initially they were all high-pitched screeching terrors.

Animal sounds haven't been touched. They are in the process of completely redoing the sounds.

Am I missing something obvious? Is there no way to see if you've been to a system before on the galactic map?

Ok that's what I've been doing. Stating the obvious, but it sure would be nice to see if you've discovered the system from the galactic map description.

I don't know if I'm understanding this correctly, but where you've been from start to finish is recorded by a line on the map.
 

138

Banned
Found a planet with a ton of water on it. Did a search for habitable base three times before I found a prime waterfront location. Will take pics tomorrow after I do some building.

I need a dock and a boat!
 
I was a bit impatient so I just let the game find the home base for me during the questline...HUGE mistake. Game just had to choose one of the worst planets I've ever landed on, the exocraft missions are a nightmare because of how bad the terrain is :/

I want to just find a new home but I've read about way too many issues that happen when you change bases in the middle of doing the missions...

Same. My pre-1.3 paradise base planet is now an ugly toxic dump with constant poison rain. I haven't even had time to really enjoy the new content in 1.3 or start the new story because I'm just trying to get off this damn planet, but can't until I redo the base quests. Speaking of the storyline, I heard it leads you to doing the base quests, so if it makes me do the base quests for a third time... ugh
 

Dan

No longer boycotting the Wolfenstein franchise
What kind of planet did you all choose?

How do you even choose what to grow?
I started out growing some of everything, so I could construct build up some stockpiles without having to scavenge. Then I could build some of the more complicated products that are used in the landing pad, the trade terminal, etc.

With those out of the way, I shifted into just growing frost crystal, coprite, and gamma root for the purpose of making liquid glass which can be sold and is also used to build the bio-domes which allows for farming without using fuel resources. So it's useful on two fronts, with the latter feeding back into the former.

Ultimately, it depends what you want to farm for.

My not-quite-completed base:
0S5rkie.jpg

I still have to clean up some of the ground floor stuff. I basically started redoing my base right on top of the other, transitioning materials and resources to the new version from the ugly, non-dome version on the ground which was basically just a big warehouse.

I'm tempted to try to make a three-pad landing area, but that might be pushing the construction limit. Plus, it only matters so much, since your own ship doesn't default to sitting on the landing pad when you teleport there. Maybe that, and linking your ship to the base's trade terminal and containers will be fixed later. It'd also be nice to simply get an option to move your entire base, as is, to a new planet. That should be pretty simple since all the habitable areas are the same, right?
 
Has anybody else had issues with the game crashing when around or interacting with crashed ships? (oh, the irony!)

I had problems with the game constantly crashing before, but I seem to have somehow sorted it and got a decent play session in the other day. Found the crashed ship from what I assume is the new questline and it started again. I eventually reverted to a previous save and tried again, different planet, different ship, same result.
Backed up my save and erased the save file from the ps4 and started completely from scratch and it still happens when interacting with my starter ship that needs repairs.

It's really frustrating, I've actually had the game since release and put a lot of time into it back then and I really want to get back into it with this most recent update.
 

qcf x2

Member
I keep hoping to acquire a baller ship, but so far my A class is as good as I've seen. I spent a couple of days (sessions) on this giant red world that had enough nice things (minerals, gold, ponds, vistas), enough unique things and zero fauna. Also, the sentinels are passive, so it's as serene and pleasant as it gets. It feels like a traveler's oasis. Not the most beautiful world, but a "B" in just about every category. Oh, and it has by far the highest peaks I've encountered to date. There are some that could legitimately be considered mountains, as opposed to the hills on every other world I've explored.
 

Unicorn

Member
Animal sounds haven't been touched. They are in the process of completely redoing the sounds.





I don't know if I'm understanding this correctly, but where you've been from start to finish is recorded by a line on the map.

"Ambient background fauna now checks for the presence of creatures"

I think this from Foundation update was a huge impact on the screechiness.
 

Dan

No longer boycotting the Wolfenstein franchise
Do I need to actually make my base on a cold planet to grow frost crystal?

Do I even need to harvest a frost crystal inorder to grow them?
You would only need to be on a cold planet if you wanted to grow it outside. You can grow anything indoors using hydroponic trays or bio-domes.

Yes, for the majority of crops you need to use some in order to plant it. I think for most you use two harvests to seed one plant.
 

Sarcasm

Member
You would only need to be on a cold planet if you wanted to grow it outside. You can grow anything indoors using hydroponic trays or bio-domes.

Yes, for the majority of crops you need to use some in order to plant it. I think for most you use two harvests to seed one plant.

Need a haz mat asap then...
 
Last night I had enough of setting up my farm and decided to warp to another system and do some exploring, I'd been just using the space station warps.

How the hell do I use the galaxy map? I could only select destinations via the free roam option, none of the other options let me do anything other than shift the camera around. I must be missing something here.

You select/deselect star systems with cross/circle or left/right click on PC. If you have a star system selected and a Destination type (like an Atlas Station), you can move the right stick towards that Destination type's line which shows the next closest jump (so a red line for Atlas Stations, blue for a custom waypoint, yellow for the route to the galactic center and just white for free exploration). You can't do this with M+KB controls.

The easier way (for me at least) is to just deselect the star system and you basically enter a free camera mode, move and look around and ascend/descend with L2/R2, or just use M+KB on PC (ascend/descend is Space and CTRL).

If you want to go to a specific, previously visited system, the only reasonable way is to go to your Discoveries screen, hover over a discovered star system and set a waypoint (which is the blue Destination type on the galactic map).
 
I'm tempted to try to make a three-pad landing area, but that might be pushing the construction limit. Plus, it only matters so much, since your own ship doesn't default to sitting on the landing pad when you teleport there.

The game wont put your ship on a pad no matter how many you build. I had 4 just for the looks and nope. Also if you do land on one of them any new ships that come to trade will try to use that pad because reasons and just circle your base until you move your ship out of the way so it's not even worth it as somewhere to land. Unless you really like the noise of circling ships that is.
 

Unai

Member
So, I'm searching for drop pods, but the signal booster keeps finding the same ones again and again. Is this a bug or was that supposed to work like that? Does it mean that there are no more new drop pods in this planet or will I find more if I look for them in the other side of the planet?
 

Dan

No longer boycotting the Wolfenstein franchise
So, I'm searching for drop pods, but the signal booster keeps finding the same ones again and again. Is this a bug or was that supposed to work like that? Does it mean that there are no more new drop pods in this planet or will I find more if I look for them in the other side of the planet?
I suspect it just has a limited range, but I haven't tested.

The game wont put your ship on a pad no matter how many you build. I had 4 just for the looks and nope. Also if you do land on one of them any new ships that come to trade will try to use that pad because reasons and just circle your base until you move your ship out of the way so it's not even worth it as somewhere to land. Unless you really like the noise of circling ships that is.
Yeah, that's a shame. Maybe it'll be patched.
 
You select/deselect star systems with cross/circle or left/right click on PC. If you have a star system selected and a Destination type (like an Atlas Station), you can move the right stick towards that Destination type's line which shows the next closest jump (so a red line for Atlas Stations, blue for a custom waypoint, yellow for the route to the galactic center and just white for free exploration). You can't do this with M+KB controls.

The easier way (for me at least) is to just deselect the star system and you basically enter a free camera mode, move and look around and ascend/descend with L2/R2, or just use M+KB on PC (ascend/descend is Space and CTRL).

If you want to go to a specific, previously visited system, the only reasonable way is to go to your Discoveries screen, hover over a discovered star system and set a waypoint (which is the blue Destination type on the galactic map).

Thanks! The only way I could get it to work was with the free roam mode. I'll try the other way tonight and see how it is.
 
Anyone know why I can't enable DSR for this game? I have all the DSR resolutions ticked in nVidia settings, and can see the new resolutions in the control panel, I'm also running the game fullscreen not borderless, but I can only select 1080p in game.
 
Anyone know why I can't enable DSR for this game? I have all the DSR resolutions ticked in nVidia settings, and can see the new resolutions in the control panel, I'm also running the game fullscreen not borderless, but I can only select 1080p in game.

Make sure your TKGRAPHICSSETTINGS.MXML has the the following lines then restart the game:


<Property name="FullScreen" value="true" />
<Property name="Borderless" value="false" />
<Property name="UseScreenResolution" value="true" />
<Property name="ResolutionWidth" value="2560" />
<Property name="ResolutionHeight" value="1440" />

It works for me but the game runs too slow at 1440p/fullscreen with mods so I switched back to 1080p/borderless. Not to mention DSR+TAA creates a huge amount of blur.
 
So, I just follows that Reddit guide for farming.

I haven't timed exactly yet, but I think it's conservative by ~3x.

I built as described (60 plants) and was hopping to my other planet and back with the cactus flesh and mordite, with 15-20 mins to spare.

I planted another 120 plants (so 180 total now) and I think this is gonna bring me a lot closer to syncing up with when the plants grow back. Should be getting roughly 15 liquid explosive every half hour (plus a 5-8 minutes for actually harvesting the plants and doing all the material combination)
 

Sarcasm

Member
So, I just follows that Reddit guide for farming.

I haven't timed exactly yet, but I think it's conservative by ~3x.

I built as described (60 plants) and was hopping to my other planet and back with the cactus flesh and mordite, with 15-20 mins to spare.

I planted another 120 plants (so 180 total now) and I think this is gonna bring me a lot closer to syncing up with when the plants grow back. Should be getting roughly 15 liquid explosive every half hour (plus a 5-8 minutes for actually harvesting the plants and doing all the material combination)

Which guide?
 
Which guide?

https://www.reddit.com/r/NoMansSkyTheGame/comments/6tcqvb/how_to_make_10_million_units_hour_in_13/

Again, try with 60 and see what you think, but I think half hour for 60 plants and round trip was way too conservative. Even 120 plants left me time.

Also worth noting, if you're going for big ticket items, seems dumb to go and sell every half hour or hour. Liquid explosive fits in ship as a 10 stack, so I'm planning to have at least 100 before I make my first run to sell and submarine the resale value. Saves you time having to warp all over too.
 

Sarcasm

Member
https://www.reddit.com/r/NoMansSkyTheGame/comments/6tcqvb/how_to_make_10_million_units_hour_in_13/

Again, try with 60 and see what you think, but I think half hour for 60 plants and round trip was way too conservative. Even 120 plants left me time.

Also worth noting, if you're going for big ticket items, seems dumb to go and sell every half hour or hour. Liquid explosive fits in ship as a 10 stack, so I'm planning to have at least 100 before I make my first run to sell and submarine the resale value. Saves you time having to warp all over too.

Do I really need to make my home on a fungal or toxic planet?

What does a fungal planet even look like? Having a hard time googling one.
 
Do I really need to make my home on a fungal or toxic planet?

What does a fungal planet even look like? Having a hard time googling one.

Any of em that are toxic and yeah you do. Cuts out the loop of having to fill hydroponic trays with fuel. Could still do that, it'll just take longer and you'll have to add something to the loop to stock up on fuel.
 

Sarcasm

Member
Any of em that are toxic and yeah you do. Cuts out the loop of having to fill hydroponic trays with fuel. Could still do that, it'll just take longer and you'll have to add something to the loop to stock up on fuel.

I ask because I just found a planet with almost no sentinels and its pretty lol...

Fungal is the same as toxic?

Think I rather deal with fuel than live in green poooop planet.

If I could bookmark the place I would totally do this.
 
I was hoping we'd get a swamp biome in the update. The whole single-biome thing was based on Star Wars planets, but we have no Dagobah kind of swampy, murky, dangerous planets. Maybe they'll add some more biomes if they ever revamp the creatures.
 
I ask because I just found a planet with almost no sentinels and its pretty lol...

Fungal is the same as toxic?

Think I rather deal with fuel than live in green poooop planet.

If I could bookmark the place I would totally do this.
It's doable with having them all indoors I guess...

The biggest problem is actually that you will more easily reach your base limit. Every building adds something like 3% to base complexity, so being able to plant everything outside is a great way to save space.

That said, it's a huge extra convenience. The new 'recharge' UI is a pain because the UI for it sucks and it has a tendency to warm around. Everytime I move my cursor to the window, the window shifts position -_-

You can do it with manually charging but you'll spend a lot and a lot of time manually charging then, and also teleporting to/from space stations/freighters to stock up on plutonium or tharium 9.

If you don't want go with toxic planet, could always do a secondary planet's biome like... nuclear if you're doing living glass or even cactus if it's liquid explosives that I presume you're doing. Cactus and Solanium have brutal grow times.

It's not _required_ .... I actually keep my base on an Airless Moon =( so everything has to be indoor... I do it because I have 3 large Elerium deposits I'm trying to build a AMU farm on though. If you _really_ love your home planet you can make it work indoors -- but it is way more efficient (and fun lol) to not have to constantly recharge your main crop.
 

Sarcasm

Member
It's doable with having them all indoors I guess...

The biggest problem is actually that you will more easily reach your base limit. Every building adds something like 3% to base complexity, so being able to plant everything outside is a great way to save space.

That said, it's a huge extra convenience. The new 'recharge' UI is a pain because the UI for it sucks and it has a tendency to warm around. Everytime I move my cursor to the window, the window shifts position -_-

You can do it with manually charging but you'll spend a lot and a lot of time manually charging then, and also teleporting to/from space stations/freighters to stock up on plutonium or tharium 9.

If you don't want go with toxic planet, could always do a secondary planet's biome like... nuclear if you're doing living glass or even cactus if it's liquid explosives that I presume you're doing. Cactus and Solanium have brutal grow times.

It's not _required_ .... I actually keep my base on an Airless Moon =( so everything has to be indoor... I do it because I have 3 large Elerium deposits I'm trying to build a AMU farm on though. If you _really_ love your home planet you can make it work indoors -- but it is way more efficient (and fun lol) to not have to constantly recharge your main crop.

Guide says Fungal...so fungal is under a toxic planet?
 
Guide says Fungal...so fungal is under a toxic planet?
Yeah pretty much any planet that says it already has Fungal Mold. That's easiest way to check.... see what plant grows there, on a planet scan -- that's what you can farm outside.

btw pretty sure i've seen toxic planets that weren't green... there usually have a green hue from the toxicity :p but i'm sure you can find one in a different colour if you look around.
 

Flunkie

Banned
Anyone else's green question marks not changing colors/icons after discovery and also ship scanners not discovering anything except green question marks that are 30 minutes away?
 

Sarcasm

Member
Yeah pretty much any planet that says it already has Fungal Mold. That's easiest way to check.... see what plant grows there, on a planet scan -- that's what you can farm outside.

btw pretty sure i've seen toxic planets that weren't green... there usually have a green hue from the toxicity :p but i'm sure you can find one in a different colour if you look around.

So it should say Toxic and Fungal Root?

Wonder how rare is desert planet w/ cacti and toxic with fungal in same system is.
 

Unicorn

Member
So it should say Toxic and Fungal Root?

Wonder how rare is desert planet w/ cacti and toxic with fungal in same system is.

Each biome has a handful of "genre" words to describe it. What you're looking for is Fungal Mould as the top resource as that means your mold will grow outside without the need of a planter.
 
I'm trying to do the Sentinal Spaceship mission but I'm struggling. What's the quickest way to recharge my shields? The quick menu never defaults to Shields and it defaults to iron (of which I have very little) instead of zinc. By the time I press half a dozen buttons to recharge I'm dead.
 
Wow that last tehnician mission is a gift. Racked up 4 million in 10 mins, may do this for a while and get some good stuff

I just did this one. Yeah... kind of have a bad feeling about this..

I'm trying to do the Sentinal Spaceship mission but I'm struggling. What's the quickest way to recharge my shields? The quick menu never defaults to Shields and it defaults to iron (of which I have very little) instead of zinc. By the time I press half a dozen buttons to recharge I'm dead.

Honestly I found it quicker to just open the inventory screen and choose some zinc real quick. I find the quick menu really clumsy, and having to manually back out of it always trips me up. I would've much preferred if they had built an auto-recharge system using available stockpiles.

My suggestion on that mission is to to go far enough into space that they start scanning you, then do a 180 and when they warp in, boost back down to the surface. That removes you getting hit by the battleship and I found it easier to dogfight them in atmosphere. Also use the rocket launcher if you have it, it does quite a bit of damage if you can lock into a ship with it.
 
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