I mean... Yes, the preorders are doing well it seems across the board, which is good, but it is completely in line with what I expected to see. The people expressing interest and pursuing the product thus far have been 90+% existing owners replacing existing models of their Xbox hardware. In our gaming conference call among the supervisors for the entire district, that is the sentiment expressed as well, as we're seeing a big push on trade in of existing Xbox models to go with that, including customers expressing the desire to get their trades in before potential drop in trade value due to the big push in traded consoles.
Which is exactly as expected. That is their market and audience. It's not catering to a general audience. And most of the customers with PS4s interested in multi-plat games, aren't going to get their entire group to suddenly change platforms even if they might be interested in the XBX.
(shrug)
Thanks for that report. We shall see what will be ratio of customers [upgrades vs brand new users] of XBX after new year. Sony already reported that a healthy chunk of their Pro customers are brand new users.
Overall, it looks like few factors are determining the faster adoption rate of the Pro.
Price - Pro was more reasonably priced at launch with just $100 premium over regular PS4 Slim [which gave customers double HDD size and faster hardware]. Also, $399 really seems to be a "sweet spot" for powerful console hardware.
Sudden post-launch release of several praised exclusives - Even outside of Sony 1st party [which did not release a lot of games since Pro launched], PS4 is a console of choice for Japanese devs who just released several high-profile exclusive releases [NiOh, Nier [+PC], Persona etc], and more are coming.
Larger install base - Gamers usually stay where they friends are, except apparently during generation switches. And since PS4 have a considerable lead, more existing owners are choosing to upgrade.
Promise of future support - Sony is better at promoting upcoming exclusive games, releasing visually pleasing marketing videos of Pro versions of Spiderman, Death Stranding, God of War, TLOU2, Days Gone [and more], plus promise of timed exclusivity of FF7R still means a lot. That's a lot of big profile exclusives!
Bigger 3rd party deals - Somehow Sony really snatched all the biggest 3rd party games, even more than before. MS can't effectively promote XBX to wide masses because they can't associate XBX with titles such as Battlefront 2, COD, Destiny, Red Dead 2, and even FIFA [which was promoted in the past years by MS], which is a group of games that will dominate sales.
4K TV adoption continues to rise.