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Microsoft is looking at using the Cloud to help Xbox One X games take up less space

Theorry

Member
The 4K future being offered by Xbox One X looks amazing but at a slight cost to your hard drive: really big file sizes. For example, Forza Motorsport 7 is a 100GB download if you want the full fat 4K experience. But don't worry, Microsoft has a plan...

We spoke to Mike Ybarra at Gamescom and he's well aware of the issues ahead ("games will get bigger as you have bigger assets") but he explains that Microsoft has a plan. "On the platform side [we're] looking at things like what we call internally 'Intelligent Delivery.'" It's basically a way of reducing the footprint a game will have on your storage space. As Ybarra explains things, it picks and choses what's stored on you HDD and keeps the rest elsewhere. The technology effectively says, "'Hey, here’s the bits you need for this section’ and keep the rest on the Cloud


It still sounds like Microsoft is expecting people to upgrade, with Ybarra mentioning that, "in general people usually always have more storage than they need," but, talking about the Intelligent Delivery idea, he observes that, "people are more comfortable saying ‘I’ve done playing that, let me push that back to the cloud so I’ve got more room there.’ So we’re looking at technology like that." That actually sounds a lot like a streaming solution, keeping the section of the game you're playing on the hard drive, and deleting/loading areas as needed.

http://www.gamesradar.com/microsoft...&utm_source=twitter&utm_campaign=buffer-oxmtw
 

Savantcore

Unconfirmed Member
Oh God, not the cloud again.

Why is storage space such an issue for MS this gen? Even before all this 4K stuff. How big is Halo 5 again?
 
This makes sense and could certainly beneficial.

Also, they haven't even made good on the whole Crackdown "cloud" stuff yet, so let's see...
 

Putosaure

Member
The power of the cloud... When will they stop with this? Hopefully people like me have a great offline console, the 360.

Please wait while we're downloading your next race!
 
Cool idea, but obviously requires an internet connection. They would have to make it an option to either download the full game or use the 'online version'.

Though with how cheap large external drives are these days, I don't really see why it's a big issue. Just get a 5TB external for ~£150 and be done with it.
 
Makes sense considering Microsoft as a whole has invested a crap-ton of money into their Azure platform. IIRC, there was a rumor that Microsoft planned on letting Gamestop use the platform to facilitate trading in games with the original vision for the Xbox One, so they aren't against using the tech for Xbox.

If they do implement this, I hope they can find a way to make it not interfere with gameplay and loading times. I'm already picturing MGS4-style loading screens between sections of a game while you wait for the game to download.
 

GHG

Member
Why not just proportionally increase the sizes of hard drives in your hardware and keep this as an "option" for those who might want it?

It's already bad enough as it is getting downloads on release day sometimes, I can't imagine being met with a "the cloud is too busy, please wait" message when the game is trying to load a new track or something.

If they are going to attempt this, the system better be robust or there will be a lot of frustrated gamers out there.
 

xrnzaaas

Member
Intelligent delivery... yeah no thanks, Xbox already treats you like a hostage and doesn't let you interfere with stuff liked savegames or updates.
 

Phawx

Member
Oh God, not the cloud again.

Why is storage space such an issue for MS this gen? Even before all this 4K stuff. How big is Halo 5 again?

Storage space was never an issue.

The "Cloud" was MS trying to say that they could essentially increase the "power" of the xbox one by leveraging compute in the cloud for physics and stuff.

Like destruction of buildings physics would first attempt to have the cloud determine how a building would realistically crumble versus the tiny little Jaguar cores.
 
The Cloud II: Electric Boogaloo.

What can be done, stream 4K assets in real time? I don't think most places have infrastructure to support that... if you have a crap connection, load times are going to by abysmal, and loading is already bad enough of HDDs.

Computationally intensive stuff may be able to be offloaded, we will see how this stuff works in practice.
 

Quonny

Member
tenor.gif
 
Storage space is cheaper for us than going over ISP data limits because Microsoft decided streaming game content is important.

Unless I'm misunderstanding things, this type of technology should probably be put on hold until the internet stops being so shitty.
 

notaskwid

Member
Why use the power of the cloud for storage when you could easily turn a beast such as the Xbox One X into an i9 1080ti level monster 🤔
 
"....people are more comfortable saying ‘I’ve done playing that, let me push that back to the cloud...."

People? As in human beings? From Earth?

Ok.....
 
If you cared to read the OP, you'd realise its a ingenious idea.

Thankyou, some people psoting seem to be like pavlov's dog and as soon as the word "cloud" is mentioned they immediately spam a one liner into the submit box and click away.

For some games and uses it makes sense to have a partial delete, where parts of the game unlikely to be used are deleted from the hdd.
 

watdaeff4

Member
Why not just proportionally increase the sizes of hard drives in your hardware and keep this as an "option" for those who might want it?

It's already bad enough as it is getting downloads on release day sometimes, I can't imagine being met with a "the cloud is too busy, please wait" message when the game is trying to load a new track or something.

If they are going to attempt this, the system better be robust or there will be a lot of frustrated gamers out there.

I have the same concerns you do.

Also, not just the bigger hard drive space, but it just seems crazy how much space MS games take up. I mean Halo 5 and Gears 4 seem to take up considerably more space than other similar games. Granted I'm not a developer so I'm talking out of my ass, but it seems like MS Studio games are "bloated" in that context.
 
Oh God, not the cloud again.

Why is storage space such an issue for MS this gen? Even before all this 4K stuff. How big is Halo 5 again?

Storaage space is an issue on both consoles dude. Unless you think every 3rd party AAA game is magically smaller on PS4/Pro.

Transparent.
 
Compressing the 30GB of language files every game loves to pack in would help too but hey, who am I to deny the infinite power of the Cloud?
 

EGM1966

Member
For foreseeable future this could ever be optional. Real time asset streaming would be horrific if your internet wasn't fast enough and stable.

Concepts good but this isn't going to solve the problem in a meaningful way for many people today or anytime soon.

They have to realy delivered anything of note leveraging Cloud yet despite lots of early hype.

Working on this stuff for the future when it's mass market applicable is fine but they're mentioning it too early IMHO.
 

Theorry

Member
Storage space is cheaper for us than going over ISP data limits because Microsoft decided streaming game content is important.

Unless I'm misunderstanding things, this type of technology should probably be put on hold until the internet stops being so shitty.

Stopped being shitty in US yeah. :D
 

Marcel

Member
What magic? Cloud (azure) is real and if they can find way by using Azure to reduce the footprint that sounds like a great idea.

Assuming they actually do anything with it this time around. We've seen this smoke blowing from Microsoft already in case you forgot.
 

Rellik

Member
Storage space is cheaper for us than going over ISP data limits because Microsoft decided streaming game content is important.

Unless I'm misunderstanding things, this type of technology should probably be put on hold until the internet stops being so shitty.

That's an issue with your country (mostly US) having crap internet. I don't want companies like MS, Sony etc to hold back because you guys can't keep up. If something can be enhanced with the Internet then go all out.
 

Leyasu

Banned
Why use the power of the cloud for storage when you could easily turn a beast such as the Xbox One X into an i9 1080ti level level monster 🤔

Lol. Someone didn't read the OP.

What the fuck is happening in here?

This could potentially be a good idea if thought out and you had options on what and when.
 

flkraven

Member
As others have said, sounds like a great idea as long as it's optional. I have no problem buying a 4TB external if this streaming thing ends up hurting performance.
 
"....people are more comfortable saying ‘I’ve done playing that, let me push that back to the cloud...."

People? As in human beings? From Earth?

Ok.....

I mean... the wording is wrong but the concept seems to be spot-on. People with large libraries of digital games aren't usually storing the entire thing on their internal/external HDD at any given time.
 

Occam

Member
How about utilizing the power of the second disc? What about people who wish to play offline or after the service ends?
 

Savantcore

Unconfirmed Member
If you cared to read the OP, you'd realise its a ingenious idea.

Except that streaming 4K assets isn't really feasible - in terms of bandwith and data usage caps. Also consider the fact that it maintains the issues with the 'cloud for power' idea years back - it alienates every user who cannot rely on their internet. If games start relying on the cloud for game installs then it would make it unplayable for a lot of people. They'll have to stick with installing the entire game at once and as such the issue hasn't been solved at all.

Storage space was never an issue.

The "Cloud" was MS trying to say that they could essentially increase the "power" of the xbox one by leveraging compute in the cloud for physics and stuff.

Like destruction of buildings physics would first attempt to have the cloud determine how a building would realistically crumble versus the tiny little Jaguar cores.

Huh? This is directly related to storage issues, something that's been prevalent with MS this gen. I know it's a different usage of the tech but it's still The Cloud™.

Storaage space is an issue on both consoles dude. Unless you think every 3rd party AAA game is magically smaller on PS4/Pro.

Transparent.

Did I mention third-party games? I mentioned Microsoft and Halo and 100GB+ games. Try reading and thinking before jumping on the defence next time.
 
This is actually a cool idea. If the game could save 50GB of a 100GB game file in the cloud, wow that's super neat. I'd love to see how this is implemented and how it would work especially if you have no internet.
 
Jesus neogaf has gotten worse than reddit with people not reading the op and just shit posting trying to get their joke in.

This is just data streaming. I don't have high hopes, especially with speed and bandwidth issues in the US
 

Marcel

Member
Stopped being shitty in US yeah. :D

If you think internet infrastructure will get better in the United States with a meme in the White House and a guy who supports dismantling net neutrality in the FCC then I have a cloud to sell you.
 
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