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DigitalFoundry: RotTR Xbox One X vs PS4 Pro First Look Graphics Comaprison

Head.spawn

Junior Member
I see people going ape shit on twitter, YouTube, gaf. Cool that the Xbox one version has added graphical features . The thing you have to point out here is that the game is locked 30fps on it unfortunately with those settings while I'm 60 or up on the pc version . Is that too hard to understand ?

Was someone calling you out or something? I'm confused here.
 

Matt

Member
It's not outside the realm of possibility that the X outsells the Pro by a wide margin. There's far more incentive to upgrade to the X than the Pro.
I think the X outselling the Pro overall is a very real possibility. I think saying the X will outperform the Pro by a margin far larger than how the PS4 has outperformed the One is a pretty outlandish suggestion. That would be, what, at least a 3:1 ratio? With really only 2 years of prime selling time (facing a one year handicap) and higher price tag on a currently less popular brand? That's a crazy tall order.

But it will be VERY interesting to see how this all unfolds.
 
I laughed when John suggested a Switch version but the more I've thought about it The more of a realistic possibility I think it is. I'd completely forgotten there was a 360 version of RotTR.

I don't think it's out of the question that Square will release a Tomb Raider / RotTR double pack on Xbox One and PS4. If porting the 360 versions of both games to Switch with some improvements is possible then I'd like to see it happen. I wouldn't buy it as I've already double dipped on both games but it's an interesting thought when you consider how much these games are tailored for each platform.

But maybe Nixxes would like to work on something else.
 

Synth

Member
You can't know this. After all, Pro does have some games with very detailed textures, so it's possible in some situations. Due to the hardware it should be much easier on One X, and thus more widespread across the library, but claims that any particular game can or can't do it on Pro are just guesses.

Whenever someone uses terms that imply probability/likelihood, they're quiet clearly not claiming to know something for certain (barring that being the probability they explicitly state). I find it weird that you'd hop on my comment, rather than the person who I was responding to, who was claiming with certainty that the differences have absolutely nothing to do with hardware capabilities. My entire point was that he couldn't know that, and that there are logical reasons why it may well not be possible to replicate on the Pro. The lack of the PC version being upgraded also (which has precedent even with the directly preceding entry in the IP) is hardly a reason to argue that it'd be a simple case of adding the same assets to the PS4 version.
 

LKSmash

Member
I think the X outselling the Pro overall is a very real possibility. I think saying the X will outperform the Pro by a margin far larger than how the PS4 has outperformed the One is a pretty outlandish suggestion. That would be, what, at least a 3:1 ratio? With really only 2 years of prime selling time (facing a one year handicap) and higher price tag on a currently less popular brand? That's a crazy tall order.

But it will be VERY interesting to see how this all unfolds.

You're absolutely right and I don't think I ever registered that part of his post. I was mostly defending his belief that the X could outpace the Pro considerably which at even 1.5-1 margin would be a big success.
 

bratpack

Member
Why would you go through it 4 times? I got through it once and was like "Welp, that was a thing" and forgot about it by the next day. I even had the season pass for it because I got it super cheap and I never even went back to do that Baba Yaga content.

because I thought it was a great game the gameplay is great imo love the bow aswell
 

Strootman

Member
DILUj6PXcAI8155.jpg
Fucking crying 😂
 

Fukuzatsu

Member
I think the X outselling the Pro overall is a very real possibility. I think saying the X will outperform the Pro by a margin far larger than how the PS4 has outperformed the One is a pretty outlandish suggestion. That would be, what, at least a 3:1 ratio? With really only 2 years of prime selling time (facing a one year handicap) and higher price tag on a currently less popular brand? That's a crazy tall order.

But it will be VERY interesting to see how this all unfolds.

But again, wouldn't it have to overperform just to get out of the natural deficit that exists outside of the US and UK? Like, no one ever said Japan was a haven for home consoles this generation, but even there PS4 Pro has picked up about 330,000 (~18% of base PS4 numbers since November 2016). The situation isn't as dire in Europe, but it's not something that can be overcome even if the system does hypothetically outsell the Pro in the most Xbox-favourable territories.
 

Curufinwe

Member
It's not outside the realm of possibility that the X outsells the Pro by a wide margin. There's far more incentive to upgrade to the X than the Pro.

In one country, perhaps. Outside the US the X is even more expensive than US $500 and the Xbox brand is much less popular.
 

Synth

Member
You're absolutely right and I don't think I ever registered that part of his post. I was mostly defending his belief that the X could outpace the Pro considerably which at even 1.5-1 margin would be a big success.

I don't believe that part of his post is even referring to sales actually (or at least I'd hope not).

I read it as the performance/graphics delta between the XB1X and PS4P being larger than it was for PS4 and XB1.. which would actually fit the topic of this thread.
 
I don't believe that part of his post is even referring to sales actually (or at least I'd hope not).

I read it as the performance/graphics delta between the XB1X and PS4P being larger than it was for PS4 and XB1.. which would actually fit the topic of this thread.

The use of 'market' made me think he meant sales but yeah, in terms of performance I'm really surprised at the difference between the two consoles in this comparison. I knew it would be better but man, it's really obvious in some of those shots.
 

onQ123

Member
Maybe I'm blind, but where are you seeing that in this slide? Are you possibly confusing an ID buffer with the L2 cache bullet point?

Before the slides came out I thought I read something about Xbox One also having hardware enhancements for Checkerboard/Sparse Rendering? I think it was a game dev that said it.
 

Matt

Member
I don't believe that part of his post is even referring to sales actually (or at least I'd hope not).

I read it as the performance/graphics delta between the XB1X and PS4P being larger than it was for PS4 and XB1.. which would actually fit the topic of this thread.
The word "market" together with the rest of the post indicated to me (and other) that poster was talking about sales. If not, well that's a whole different conversation.
 

LKSmash

Member
In one country, perhaps. Outside the US the X is even more expensive than US $500 and the Xbox brand is much less popular.

You're not wrong. I think we all know that if they're gonna crush it anywhere, it's gonna have to be US. Whether that's enough is a different story.

I don't believe that part of his post is even referring to sales actually (or at least I'd hope not).

I read it as the performance/graphics delta between the XB1X and PS4P being larger than it was for PS4 and XB1.. which would actually fit the topic of this thread.

Yeah you could be right but that seems as a long a shot as the sales goal lol. It def looks better in the TR comparison thread but will it get even more pronounced than that? Too early to tell
 
You're not wrong. I think we all know that if they're gonna crush it anywhere, it's gonna have to be US. Whether that's enough is a different story.

Nothing to worry about. When Sea of Thieves comes out and the world realises that it is the greatest game ever created, not only will the Xbone sell like gangbusters but aliens will make first contact with humans because they will know that we have finally evolved as a species.
 

Gitaroo

Member
I am confused as to why there is any resistance to this... of course, XOX is better than the Pro. Was this not a known thing? It s the literally the best place for console gamers with tech spec in mind to play games. PSpro is the best play for people who prefer a variety of games.

Xbox one X is the most powerful console that will have the best performance. If you play only major AAA multiplats... that is where you want to be(if you care about performance>$).

Getting warmer Microsoft.. keep backwards compatibility and get some more (good) ips in the hopper and you are good to go. PS took this round(/hardware distribution platform sales), but if I didn't game on a 1080ti...I would definitely pick this up for all the multiplets and leave PS4 for only exclusives.

Yeah, no reason to downplay improvement, xbx is the most power console ever and it has to be or it would be the biggest joke in history to launch a consoles a year later and still cost 100 more. However given the release date being so close and some tweaks and difference between hardware design each console has its own quirks. Much like DC compare to ps2 and OG xbox compare to PS2. OG xbox was the most powerful console ever created at the time but there are a few things that ps2 can still do better with its super high bandwidth edram.
 

Synth

Member
The use of 'market' made me think he meant sales but yeah, in terms of performance I'm really surprised at the difference between the two consoles in this comparison. I knew it would be better but man, it's really obvious in some of those shots.
The word "market" together with the rest of the post indicated to me (and other) that poster was talking about sales. If not, well that's a whole different conversation.

It's possible that I'm just giving them too much benefit of doubt to be fair, mostly because the alternative sounds too stupid. The use of the term market doesn't really contradict how I read it however, because it could simply sell more than PS4 Pro in "the premium market", as a result of the perceivable differences being a lot more noticeable than PS4 to XB1 was.

Yeah you could be right but that seems as a long a shot as the sales goal lol. It def looks better in the TR comparison thread but will it get even more pronounced than that? Too early to tell

I don't actually think that is anywhere near as long a shot tbh. Typical difference between an XB1 game and a PS4 game was usually 900p vs 1080p, with everything else basically being a wash. This isn't too different from 4K being checkboard vs native, or XB1X having 2160cb vs PS4 having something like 1800cb (which is effectively the 1080p vs 900p of checkboarding). Besides this though, the XB1X is likely to have a common advantage in regards to assets like textures.
 
Haven't watched the video yet, but looking at the comparisons there are clearly brand new assets here that aren't even in the PC version (yet).

Unless it becomes common for non-first party developers to create all-new assets specifically for the Xbox One X version, is this really indicative of the type of comparisons we'll see in the future?

And before someone brings up RAM, I'm aware that 4K textures can be used on the Xbox One X. What I'm saying is in the most obvious comparison with Lara's bloody face, that doesn't appear to be a texture that's in the PC version, no?
 

LKSmash

Member
Nothing to worry about. When Sea of Thieves comes out and the world realises that it is the greatest game ever created, not only will the Xbone sell like gangbusters but aliens will make first contact with humans because they will know that we have finally evolved as a species.

Hahaha that'd be such an awesome story to tell your grandkids. "It wasn't until Microsoft finally set the mighty Rare free with their light-hearted pirate game that the Aliens finally deemed us worthy of acknowledgement."
 

Synth

Member
Haven't watched the video yet, but looking at the comparisons there are clearly brand new assets here that aren't even in the PC version (yet).

Unless it becomes common for non-first party developers to create all-new assets specifically for the Xbox One X version, is this really indicative of the type of comparisons we'll see in the future?

And before someone brings up RAM, I'm aware that 4K textures can be used on the Xbox One X. What I'm saying is in the most obvious comparison with Lara's bloody face, that doesn't appear to be a texture that's in the PC version, no?

It's a bit up in the air tbh, as even if the textures were also added to the PC version, that wouldn't guarantee that the PS4 Pro couldn't have done any better. To this extent, we often never really know these things. CoD started this gen at 720p on XB1, but that's now evidently not the best it could manage, even if the PS4 would always manage better. It makes sense that textures would be consistently better on XB1X than on PS4 due to the additional memory (and PC versions typically having higher resolution textures implies that the consoles use lower detail ones out of necessity rather than asset creation reasons), but as RoTR is a post-release situation, it raises a lot of questions as to what could have been on any given platform, including the original XB1 vs PS4 releases that were separated by a year.
 

On Demand

Banned
Haven't watched the video yet, but looking at the comparisons there are clearly brand new assets here that aren't even in the PC version (yet).

Unless it becomes common for non-first party developers to create all-new assets specifically for the Xbox One X version, is this really indicative of the type of comparisons we'll see in the future?

And before someone brings up RAM, I'm aware that 4K textures can be used on the Xbox One X. What I'm saying is in the most obvious comparison with Lara's bloody face, that doesn't appear to be a texture that's in the PC version, no?

Correct.

I wouldn't use this as an example of all 3rd party games going forward.

A better comparison would be if Nixxes brings the new assets to PC and PS4. The fact that not even PC is rendering what XB1X is says that they focused on it only with these new features. Unless people believe not even OG PS4 can simulate facial dirt and scar textures?

Other developers won't be creating separate new assets for each platform.

Then theres that DOF making the PS4 version look blurry.
 

Duderino

Member
Before the slides came out I thought I read something about Xbox One also having hardware enhancements for Checkerboard/Sparse Rendering? I think it was a game dev that said it.

You'll have to find it. I don't recall any specific tech statements on the subject. Just that the hardware is equipped for sparse rendering.
 

avaya

Member
You could make the argument more simple: Why do people own an Xbox one? More expensive, noticeably weaker and from a company that only pulled its widely criticised anti consumer strategy months before launch.

People that own an Xbox one are the hardest of the hardcore. Both gaming enthusiasts and hardcore Xbox die hards who like the platform. That is the current constituency.

PS4 is so widely successful that it has to, by necessity to reach its numbers, appeal well outside the hardcore demographic. Therefore it is no surprise that X1X should stand to upgrade far more users within the Xbox one base than Pro did of the PS4 base. Furthermore X1X will also appeal to the hardcore who want the best version of multiplats, however small that base is now so far into this Gen.

It should outsell the Pro. The Pro isn't really worth it and Sony are not pushing it. MS is pushing X1X and the current Xbox base are exactly the demographic most likely to upgrade.
 
Going to have to bite the bullet on removing the Comcast data cap. Will be reducing my (mostly unwatched) tv package though to cover it, fuck Comcast, not paying them a cent more.
 

c0de

Member
This is a ridiculous statement. Let's recap what was said:


And your response is "Sure you're right and that precisely contradicts what I said, but I wasn't talking about that?" I'm not sure you realize how silly you sound.

Cool down. These topics seem to touch you heavily lately. Not surprising as one of the biggest embassadors for the pro but still. If you don't get the context, don't reply. And don't tell others what they mean with their posts because obviously you don't know better than the posters themselves.
And if you try to get the conversation right, do it accordingly by also quoting the post I was actually replying to instead of feeling the need to show people you are right when you are not.
 

Synth

Member
True. But texture quality should just be lower, not actually missing?

Yea. Like I said, this is a unique case, because it's the same game across like 5 platforms now, with work being done each time it moves (and in some cases not even ported by the same studio). It's not too dissimilar to TR2013 DE in that sense, which was another case of the PC version not being upgraded, and differences between console version that may not be very representative of their different capabilities (30fps cap vs unlocked 60fps).

I didn't mean to suggest that the apparent differences in detail between the XB1X and PS4P version of this game would be the norm, just that having better textures than the PS4P version wouldn't typically require a developer to create unique assets for the platform.
 

Crayon

Member
Cool down. These topics seem to touch you heavily lately. Not surprising as one of the biggest embassadors for the pro but still. If you don't get the context, don't reply. And don't tell others what they mean with their posts because obviously you don't know better than the posters themselves.
And if you try to get the conversation right, do it accordingly by also quoting the post I was actually replying to instead of feeling the need to show people you are right when you are not.

Let me guess; you are as cool as a cucumber.
 

scently

Member
Yea. Like I said, this is a unique case, because it's the same game across like 5 platforms now, with work being done each time it moves (and in some cases not even ported by the same studio). It's not too dissimilar to TR2013 DE in that sense, which was another case of the PC version not being upgraded, and differences between console version that may not be very representative of their different capabilities (30fps cap vs unlocked 60fps).

I didn't mean to suggest that the apparent differences in detail between the XB1X and PS4P version of this game would be the norm, just that having better textures than the PS4P version wouldn't typically require a developer to create unique assets for the platform.

The truth is there are some extra textures in the X1X version but besides that, the X1X version would still have much better texture resolution than the Pro courtesy of the extra RAM it has. The Pro can be updated to include the extra textures present in the X1X version but it will be much blurrier. This is the main case here; the X1X is rendering at a native 4k resolution along with high resolution textures and extra textures, while the Pro is rendering at 4kcb with the textures of the base PS4/X1 systems.

As for the missing DoF, this is alpha code according to the developers. The Pro version also had some missing effects during its first showing; it was missing some fire effects present in the X1 version, which was added before the game released. So I expect it to be present in the final release.
 
Side by side, X looks better, but I'm not sure I'd notice the difference if I played one and then the other a day later. For all of its power, the X is going to be held back by the Xbox One S. It seems a waste to have all that power only impacting graphics and not gameplay.
 
Whenever someone uses terms that imply probability/likelihood, they're quiet clearly not claiming to know something for certain (barring that being the probability they explicitly state). I find it weird that you'd hop on my comment, rather than the person who I was responding to, who was claiming with certainty that the differences have absolutely nothing to do with hardware capabilities.
You responded effectively to his goofy statement, so I felt no need to pile on. But in the course of that, you made two different claims. First, that better textures may not fit in Pro's smaller memory; I agree. Second, that better textures "quite likely won't" fit on Pro. That's not a statement that we don't know, that's an explicit claim that you have evidence making it more probable than not. This is what I disagree with. Do you have a justification for that position?

If you don't get the context, don't reply. And don't tell others what they mean with their posts because obviously you don't know better than the posters themselves.
I didn't plan to distort your intent. It just seems to me that your quote "personal opinions are not considered by DF about the quality of a game" isn't difficult to understand, and could only have one meaning. That is, that they don't take their own opinions into account when assessing a title's excellence.

If that's not what you meant, what did you mean? I can't really come up with any other reading.
 

Head.spawn

Junior Member
Side by side, X looks better, but I'm not sure I'd notice the difference if I played one and then the other a day later. For all of its power, the X is going to be held back by the Xbox One S. It seems a waste to have all that power only impacting graphics and not gameplay.

It's the GPU though...? GPU's impact graphics for the most part. I don't see how Xbox One S will hold it back in comparison, they both have the same CPU for the most part. Same CPU as PS4 and PS4 Pro.
 
I think xbox one x will destroy the pro when it comes to "premium" console market. I think sony rushed the 4k hype. scorpio will dominate the pro much much worse than ps4 dominated the xbox x imo.

I doubt it will dominate the PS4 Pro for $500.

The screenshots are impressive and the jump is noticeable.
 
Impressive tech but there is a lot of talk bout sales here....are you really expecting a $500 console to move a lot of units? Considering there are cheaper options including the Pro which might get a price drop for the holidays...
 

rokkerkory

Member
Side by side, X looks better, but I'm not sure I'd notice the difference if I played one and then the other a day later. For all of its power, the X is going to be held back by the Xbox One S. It seems a waste to have all that power only impacting graphics and not gameplay.

Post makes no sense. The game in this very thread isnt held back by the vanilla one version.
 
Side by side, X looks better, but I'm not sure I'd notice the difference if I played one and then the other a day later. For all of its power, the X is going to be held back by the Xbox One S. It seems a waste to have all that power only impacting graphics and not gameplay.

Except MS has stated there is no parity here. If devs want to take advantage of the X and leave the Xbox One S version in the dust, they're free to do so.
 

belvedere

Junior Butler
Clearly the upgraded textures look better in certain parts of the video DF are analyzing, but did anyone else notice that many sections looked identical (I'm only using a 1440 display).

6:19 for example - texture quality looks identical.
 

thelastword

Banned
Lol I bought this game on Xbox One and never played it, then I bought it on PS4 Pro so I could play the better version and still haven't played it, by the time I get around to it I'm gonna end up playing my original copy on Xbox for the best version.
Or, you will wait till the PS5 for the 8k/60fps copy of ROTTR-remastered and not play it, because the PS5 Pro version will be much better and the XBOX 3 X even better after that ;).....>At this point perhaps, you should just play the game..eh!

Na fuck depth of field. I dont need blur in my games
DOF incurs a hardware penalty, whether you like it or not is besides the fact. The DOF here cannot be disabled on the PRO, so it's not a 1:1 comparison. In that instance, the PRO version has a graphical effect not seen on the XBONEX and that is the primary difference you're seeing here texture-wise.

Improved textures look great, and there's definitely a noticeable jump in clarity. Very clean sharp.

Did they even improve the textures at all with the Pro version though? Not even trying to start anything, just curious
This is a port 1 year later, don't forget MS unveiled Scorpio before Sony unveiled the PRO.....There was enough time to do some improvements to the engine, which I'm sure will be replicated and improved even further in the new tombraider game...... Shadow of the tomb raider...

This will be a great game to test it out.
Native vs CB? NO, this is not the best game to test it out, at least not now. Since the XBONEX version appears sharper due to the lack of DOF...Again, it's not a 1:1 comparison. PC and PS4-Pro version would look just as clear without DOF applied, minus any resolution differences of course...or ones which you could decipher..

$500 is a great value. A comparable gpu(at msrp) alone would be half the budget, and that's with less performance, memory bandwidth, 4GB extra.

I have a ps4, and I felt getting a Scorpio was better than buying a ps4 pro, with access to the same games I can already play on my og one. Though, I'm still tempted to get a Pro for God of war, and Spidey.
The 12GB of ram on XBONEX does not all go to the GPU, it's one pool..The OS has to share that, at least 3GB. That leaves around 9Gb for games, but then, typical graphics cards at half the price of the XBONEX as you said ($250.00) have 8GB of dedicated Vram (RX580), they also run at higher core and memory speeds over the XBONEX.......They also run in tandem with System Ram (DDR4 memory at 3200Mhz typically, 16-32GB), so I'm not sure why you would want to make that comparison, even just on the GPU side. Technically an RX 580 is still much faster than the XBONEX GPU based on core and mem clocks.....

Still kinda nuts to me that this is just going to be a free upgrade for the XBO version.
You believe that this patch is good enough that you should pay extra for it? Hmmm. interesting.....I think it's a good patch, especially coming one year later, but it's not something that could not be realized on PRO or PC
with some extra time just the same......The biggest difference I'm seeing here is DOF, which works out to be a feature absent from the XBONEX version at this time, however you choose to interpret the lack of it is up to you, some are really skewing it to "unbelievable differences", even against PC...which should show you that perhaps it's not a 1:1 comparison atm....

Btw, I only watched the video, is the PC at 4k resolution? The DF guy mentioned that it was PC at the highest settings but never mentioned rez on the PC side?

The game is running at twice the resolution though, and the only effect that seems reduced is dof.

And the enriched mode is running at 2 times the resolution too .

If they manage to match the dof it will be amazing, because really that's a much larger resolution gap than expected.
I think this needs to be clarified..At first some folk were saying...CB XBONEX, 1080P enhanced mode PS4 Pro and highest settings PC......but then, XBONEX does not even do CB in this game, it does some form of T.I which is not as accurate or specialized as CB.....Then a bit later I'm seeing Native 4k XBONEX, 4K CB PS4 PRO and Highest Settings PC, but no mention of PC resolution...So which is it? I think these should be clarified..........

Difference expected with the 4k textures. What else should I be looking at?
If all versions are 4k, the biggest difference I'm seeing is DOF, I'm not sure the AA I'm seeing on the XBONEX is improved at all tbh.....

Pretty minor?

Greatly improved texture quality, better SSR, higher levels of texture filtering, improved lighting, better framerate, improved shadows, higher resolution, increased geometry, better foliage, dolby atmos sound, hdr...

Minor?

I get you're trying to downplay but maybe pick an easier thread.
Can you pinpoint these improvements from the video? From my understanding, different modes give you different levels of detail or performance. The PS4 version had high levels of AF and effects at 1080p, but it also had a high framerate mode too which focused on that aspect. Then it had a high resolution mode which favored IQ...I'm seeing the same modes here on XBONEX, perhaps we won't be able to fully specify at what resolution or with what technique the enhanced quality mode runs on XBONEX at this point, but if it's missing some effects, it could be that the mode may have to be dialed down in resolution to maintain best settings at playable framerates...I guess we shall see when the final product releases for a better comparison....

Here's a comparison of the pc with depth of field and without depth of field.

With DoF:

Without DoF


As you can see, the Xbox One X version simply has DoF disabled, which makes it look like the textures are sharper and more detailed. If you look closely at Lara, it appears the DoF also affects textures on her. So perhaps some texture comparisons between One X and PS4 Pro are flawed due to the DoF being activated on the PS4 Pro version.
And this is what I've been alluding to all this time, reading page 1 untowards...I think I read this post at page 10 and read up to page 18 and no one bat an eyelid to this post. No one quoted it or responded to it, it's like no one is interested in tangible and valid information .....Perhaps people prefer just to bask in hyperbole, but this is a tech thread so let's look at the facts.....shall we, can we do that?

DOF clearly blurs the textures, not just in the background but on camera pan, on lara herself, which means her clothing, objects around her et al.... are blurred.....I'm not denying that XBONEX is running this at a native resolution or there is improved textures, but the differences everybody is highlighting as huge is exaggerated exponentially because an effect is missing on the XBONEX......

shitty FXAA affect
Are you saying FXAA was used on PS4 PRO and perhaps TAA is used on XBONEX?

What isngood about depth of field? It jut adds blurriness to me
I personally do not like motion blur, but I can at least attest that these effects do have a cost on the GPU, especially a GPU which shares a single pipeline on these consoles.....Take a look at Killer Instinct on a 750ti for e.g...when you takeaway some of it's effects, you gain lots of performance based on which effects you let on. The higher resolution you go with these effects the more tasking it will be...Of course I'm not comparing the XBONEX GPU with a 750ti...because I know somebody will try to jump at this. I'm only showing, how effects can scale in terms of perf the higher rez you go. Lots of factors...but perhaps we should just wait on the final code to get a clearer picture as to the compromises and upgrades made.....

Not if you want the best versions of the biggest games
Well, the best versions technically can be found on a high end gaming PC...but I don't think ROTTR is the best game to make that claim in the console space either, because it won't be a typical example..Not all games will be patched on XBONEX a year later sprouting upgraded textures and engine improvements to show against the competition. Even then, the biggest disparity I've seen between the versions, is more raw detail on account of missing blur/dof on XB, not saying there are not others, but the trailers convinced me it would be more distinctive...Of course, I'm looking at this based on what was highlighted to be the main difference in this video "textures", but I'm not convinced that this is a huge upgrade in the absence of DOF on XB.. When all things are equal, I think we can take a better look and have a more informed opinion......

I'm looking forward to see the highlighted improvements specified in the trailer against the game on other platforms...Like differences in textures when everything is 1:1, lighting differences or improvements, framerate improvements....I'm pretty sure all these improvements mentioned in the trailer will be vastly improved over the first iteration of ROTTR on the XB1, that's a given, but I'm not sure that applies to the PRO, even one year later, but I'm looking forward to final code to be sure....With the final code however, DF will be able to pinpoint differences much easier and I guess everybody else for that matter. Everyone will be privy to the whole game for comparisons as opposed to referencing a trailer with missing effects....or unfinished code.

If you want the best versions of the biggest games you will go PC. If you need a console with the best versions of the multiplats you have to buy into the Xbox ecosystem. Many are not going to do that because in fact the masses don't give a shit really.

Yes, the new Xbox is going to have slightly better looking games than the PS4 Pro. This is a known fact and has been known for ages. I think people are overestimating just how big these changes are going to be.

And you still don't have much for first party games, which is a major problem for convincing the masses to buy your system. The age of Halo and Gears is long gone.
Not yet though, for consoles, the PRO is still the best place to play multiplats on a technical level....XBONEX is not out yet afterall....That will very well change in November though....

Kind of seems like people are looking at lack of dof on the Xbox side as an improvement?

That jacket texture does look different though ��
It's still the DOF impacting the jacket texture.....

Couldn't the depth of field effect present on the PS4 Pro version not also be sometimes utilized not solely for the atmosphere it may add to a scene, but also to hide less flattering detail so the player can instead focus on the parts that actually look best?
No, it's a standard feature in games and the PRO's textures would not be so blurry with it off on that platform.....Of course you should Know a game is not played in stills, it's played in motion and this is where some of the effects kick in, especially with quick camera movement et al. I know you're excited for XBONEX, that's great, but don't begin to validate missing effects on the XBONEX because and a non 1:1 comparison because it magnifies raw texture detail. I personally don't like MB, but I won't ever say a game missing MB is superior technically because I can see the character clearer in motion...

We should want to prove things properly, if DOF is implemented on XBONEX and there is the same disparity as we have now in textures, then it's undeniable, but lets prove things the right way at least.....Lets be honest though, if OG XB1 had a feature that was missing on PS4, we all know how reversed the conversation would have been...."Strider missing AF" is just one example...The XBONEX can do DOF, I'm pretty sure of it, if it's not implemented yet, there must be a reason, maybe a tradeoff or some issue..As I mentioned before...Native resolution + effects + other improvements spoken of in the trailer, higher strands of hair vs framerate......We shall know where they stand in the end, but for now, I'm not sure we have a proper comparison yet...

its 4.5 times the OG Xbox One.

No, the XBONEX is not a gen a head of XB1...Usually games that you could do at 30fps on last gen, you can do it in a new gen with updated visuals at 60fps.....

The only area the XBONEX is several times better than XB1 is in the GPU department, and clearly that's not enough, not even close to declare a new gen over XB1. About 10% better CPU, only in terms of clocks, and an extra 4GB of ram does not qualify the console to be anything but.

Having said that, for much better graphical fidelity over the XB1 at about the same framerates, ai, physics etc.....the XBONEX will be an eye-opening upgrade over XB1 which had many sub 1080p games to begin with....but the general gameplay experience will be the same....It won't be battlefield with 32 players on PS3 vs 64 players on the PS4 type upgrade.....With a new gen upgrade, every aspect of the hardware will grow or improve several magnitudes........

It's weird that bungie of all studios isn't the ones showing off the X power with destiny 2. Shame. Where or who do I send a fuck you too?
Bungie does not have the affiliation it once did with MS, surely you must know that. Destiny 2 is marketed now on a Sony Platform, there is even a white Destiny 2 PS4-PRO bundle launching in just over a week or so...If you're thinking XBONEX will somehow be 60fps, it won't be, but It may have a native 4k resolution on that platform at 30fps....
 

leburn98

Member
Correct.
Other developers won't be creating separate new assets for each platform.
In most cases they wouldn't need to, as PC versions already have textures beyond what the console versions have. The XB1X would probably just get those.

However, in the RotTR example the PS4 Pro had comparable textures to that of the PC version and the XB1X still had extra work done. The question remains, are developers going to put in extra work as Nixxes has done here? Current trends suggest that the majority will not.

In an ideal world, the existence of the XB1X would give developers an incentive to go far beyond what they have so far in texture quality. However, I feel most developers will take the easy/cheapest way out and just do what they do with the PS4 Pro now, enable as many features as possible from their PC build and call it a day. The XB1X version will be the best console version by virtue of having a 4K (or close to 4K) resolution with a higher performance output. The texture quality will not be as night and day as we are seeing here with RotTR.
 

dark10x

Digital Foundry pixel pusher
This is false. Besides the objective metrics, they constantly offer personal, subjective opinions about the games they analyze..
Just to support this statement - yes, I regularly provide persona opinions about games in these videos. If I'm passionate about a game it's definitely going to shine through. It's been that way since we started doing video in this style.

Also to clarify the settings - XOX is using the native 4K here so the PS4 capture was made using the 4K resolution mode (CB 4K). The PC version was captured at 2160p using settings beyond Very High preset.

Native 4K mode is missing some features on XOX. Tessellation is only enabled when using enriched mode, for instance, and you don't get VXAO or other high-end PC features.

I think it's simply a case of Nixxes going back and creating even higher quality assets for the XOX version which takes advantage of the extra memory. I also fully expect depth of field to return in the final version. I think it's pretty neat that they're going back to the game to further refine the presentation.

Remember that this is just a preliminary thing - once we have the final hardware it'll be possible to examine this much more closely.
 
that image comparsion shot of the face looks like some old "we must have something different and/or better in our version" pushing MS use to
still do?¿
. Or simply just b/c there was extra time to do more work on the game but that doesn't seem like a Square thing to improve things for no reason
 

dark10x

Digital Foundry pixel pusher
Clearly the upgraded textures look better in certain parts of the video DF are analyzing, but did anyone else notice that many sections looked identical (I'm only using a 1440 display).

6:19 for example - texture quality looks identical.
That will absolutely be the case since Nixxes isn't going to redo all of the textures. I'd imagine they are using the PC's highest texture quality throughout the game (the differences of which can only really be observed at high resolutions) with new textures included for specific objects (such as Lara's model).
 

Crayon

Member
So in the comparison shot with the three face close-ups; the ps4 and pc.ones where being smeared with dof? That doesn't sound like a good situation to compare the iq.
 
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