Yes.
Even when we praised the heck out of a PS4 Pro game, posters like thelastword would stroll on in angry that we weren't positive enough. It has to be 1000% positive when discussing PS4 with posters like that and anything else is unacceptable.
Yeah, that's kind of the issue especially in this case. The higher quality textures are not always easy to see, admittedly. Someone on Twitter DEMANDED that I find the difference between the PS4 Pro and Xbox One X using a 680x383 shot which shows a fundamental lack of understanding of how this works.
You can see this here. At 4K, the difference is pretty obvious right?
...but when you look at a tiny version of that image it's not exactly clear to see.
It gets much worse once heavy compression comes into play and details are smeared. Twitch is just about the worst possible place for that right now.
The X has 9Gb for apps dedicated, it will be maxing out what ever they intended with its near 3 year old launch now and that includes Pc. This is no surprise at all. I banged on about this (memory boost and bandwidth) at the reveal when I covered it on my channel and site. This will be where the biggest gaps will appear between consoles and aside framerates allow the X to deliver the highest assets from Pc, this is just what the X is all about.Perhaps the mish mash of texture resolution on the X1X is a representative of it WIP nature just long the missing post processing in some scenes. Maybe it is also because they have a smart texture streamer which is shuffling in higher mips all the time since they could still be VRAM limited.
What is the VRAM usage of this game @ 3840X2160 and the highest texture settings? I would imagine it cresting 6 GB or more!
I used to think Nintendo fans were the worst and most biased, but the PlayStation Generation have taken it to a new level in this thread and all because a game looks that little better on the XBox X (and unfished code at that)
Utterly pathetic.
The X has 9Gb for apps dedicated, it will be maxing out what ever they intended with its near 3 year old launch now and that includes Pc. This is no surprise at all. I banged on about this (memory boost and bandwidth) at the reveal when I covered it on my channel and site. This will be where the biggest gaps will appear between consoles and aside framerates allow the X to deliver the highest assets from Pc, this is just what the X is all about.
I am sure that will come in a few years, but consoles benefit from not having to copy chunks of data between pools like Pc. This will enable a much lower footprint on a like for like Pc version. If a game such as Tr here was using 3GB for game, sound, Ai etc logic I would expect that to be the absolute maximum if at all, the 6Gb~ should be sufficient for the increase we see even at a native 4K.Oh yeah definitely. That is though at the end just 9 GB in total for an app, and split evenly it is 4,5 / 4,5 or unevenly 3 / 6. So if a game is just generally RAM and VRAM hungry in general due to AI routines, scripts, and ALSO high res textures, you may see games having on xbx to even reduce texture resolution or get rid of displacement maps so as to be below the highest available on PC. Some games that have both rather high RAM and VRAM requirements. Deus X: MD has very high RAM and VRAM usage on my PC. I think I saw it crest 9 GB in VRAM alone @ 1080p.
I used to think Nintendo fans were the worst and most biased, but the PlayStation Generation have taken it to a new level in this thread and all because a game looks that little better on the XBox X (and unfished code at that)
Utterly pathetic.
Imagine AC Origins face off Xbox One X going to lay out a bloodbath on here
Seeing the discussion here I don't see a bloodbath at all.
The back and forth we see here is particularly about the X1X and PC comparison
PC guys have lit this thread up too.I used to think Nintendo fans were the worst and most biased, but the PlayStation Generation have taken it to a new level in this thread and all because a game looks that little better on the XBox X (and unfished code at that)
Utterly pathetic.
Seeing the discussion here I don't see a bloodbath at all.
To me it seems it is accepted that the X1X beats the PS4 Pro which should be the case just by the better specs on every aspect. The back and forth we see here is particularly about the X1X and PC comparison which honestly is quite amusing. The take away for me is (I repeat myself again) that with some work the X1X can get close to those highest PC settings which is great!
Seeing the discussion here I don't see a bloodbath at all.
To me it seems it is accepted that the X1X beats the PS4 Pro which should be the case just by the better specs on every aspect. The back and forth we see here is particularly about the X1X and PC comparison which honestly is quite amusing. The take away for me is (I repeat myself again) that with some work the X1X can get close to those highest PC settings which is great!
As you said 900p to 4k is alot, especially since they would also heighten the quality of effects in cutscenes for the most part...Curiously, vanilla PS4 was able to maintain 1080p in cutscenes, but apart from the DOF and other blur inducing effects, the Pro pic in this analysis looks a tad blurry, more so than the active in-game shots TGO posted earlier at 4k CB (the very first one he posted}....So it's can only be a case of two things, the effects are blurring the pro shots (DOF.FXAA), which is my stance, or the pro falls below 4kCB in cutscenes ......
Was there a big stink such as this when the PS4 Pro version appeared in DF for the first time? I honestly don't remember.
That is only 16 pages? WTF! LOL
That is only 16 pages? WTF! LOL
That is only 16 pages? WTF! LOL
PC guys have lit this thread up too.
I honestly don't get why people are surprised. What are people debating here? Xbox One X has a clear power advantage over the Pro, just like the original PS4 had one over the original Xbox One.
Texture work is going to look better and depending on the situation, games are going to render at a higher resolution. What's there to debate? Even with the DF guy here, it's still not enough.
The power difference between the pro and the x is clearly larger than the difference ever was between Xbox one and PS4. I think that will be the hardest fact for people to accept.
I think this thread is a good example of a civil discussion that has been pretty low on trolling and the people that have been sticking out like a sore thumb.
That is only 16 pages? WTF! LOL
The power difference between the pro and the x is clearly larger than the difference ever was between Xbox one and PS4. I think that will be the hardest fact for people to accept.
I don't think many people will have a hard time accepting that. After all, figures don't lie (although I'm not certain of the exact numbers). Wasn't it something like...
PS4 > Xbox One by 40%
Xbox One X > PS4 Pro by 53%
?
Because in there, PC wasn't really challenged. If nothing else, it helped sell more! ;P
The power difference between the pro and the x is clearly larger than the difference ever was between Xbox one and PS4. I think that will be the hardest fact for people to accept.
Percentages never lie...
I honestly don't get why people are surprised. What are people debating here? Xbox One X has a clear power advantage over the Pro, just like the original PS4 had one over the original Xbox One.
That's just pure gpu difference
Xbox One X 12GB 326gb/s is a significant upgrade over pro too with other improvements too
I know some people were thinking, whoah, the X is doing this game better than the PC?!?!?. I think most everyone here knows the version to aim for is PC, and that the version to look at for top of the line possibilities is PC. The aim of consoles at this point is to get as close to PC quality as possible at a console cost. Any other scenario is delusional, and any article that says otherwise is clickbait.
What other improvements? The CPU is largely the same. Besides the GPU and memory differences, it should be about a 53-55% difference over the Pro mathematically.
That was my thought. I couldn't believe the X had even beaten the PC (the crisp vs blurry really threw me off). I expected a considerably powerful console in the X, but not that powerful.
Yep. It will be interesting to see how the same people that made a huge deal over minute differences will react now with substantial upgrades... this thread may just be the beginning... yikes!
I think a lot of people were wishfully hoping the difference between PS4 Pro and XOX would be a wash, but it sure doesn't look that way, the extra bandwidth and memory are proving to make a real difference at higher resolutions.
With MS running over 30,000 simulations using PIX of all the major game engines and customizing the chip to remedy bottlenecks/performance issues devs had too which is why having 4k assets added to Forza had no impact to performance
What this tells me is that people immediately believe that "sharper = better" but, in the world of post processing, that's not always true. I've been saying from the very start that the missing post-fx on Xbox One X would have an impact on the situation and we know that's quite true.That was my thought. I couldn't believe the X had even beaten the PC (the crisp vs blurry really threw me off). I expected a considerably powerful console in the X, but not that powerful.
What this tells me is that people immediately believe that "sharper = better" but, in the world of post processing, that's not always true. I've been saying from the very start that the missing post-fx on Xbox One X would have an impact on the situation and we know that's quite true.
Also, let's entertain the idea that new textures were added to XOX - some people would perceive that as a slight against the PC or a suggestion that XOX is somehow more powerful. That's just silly. Any additional assets would be a new thing added after the fact. It should be obvious to anyone that those assets could be added to the PC version without an issue. Missing features on PC is always down to the developer not a limitation of the platform, which everyone should understand.
In the end, though, we know that new assets were not added.
What other improvements? The CPUs are largely the same (X1X's is a little faster). Besides the GPU and memory differences, it should be about a 53-55% difference over the Pro.
On hotchips Ms posted some impressive performance gains from the cpu side... The 5% performance degradation due the virtualization no longer being an issue, 20% less latency for a cache miss, 4 times the cache, and so on...
It's not going to make the ceiling performance faster (that still the 30% overclock over xbone), but the real world performance should be higher than 30% over the xbone processor. Likely not enough to get a game at 30 running at 60, but hopefully enough so at least there are no slowdowns due the cpu.
I've reached out to TGO in hopes that he can provide steps for this. No matter what, we're still trying to figure out this dirt issue. We haven't been able to replicate it AT ALL on both PC and PS4 Pro. So clearly there is something we're missing that doesn't make sense. Even bringing Lara to the brink of death using those urns and the blockage doesn't help. It just isn't working.I will say, I appreciate you being so patient with the lot of us who were just looking for answers. Stick by it, because I'm glad you stuck around to explain the disparity!
All this might be true for games, but this particular game doesn't show it (yet?). The better textures are there, but One X has less post-processing, not more. The framerate options are the same, and there's not enough footage to analyze comparative fps. It may well be better than Pro, but we can't say for sure yet....so depending on the developer, you may get any/all of the following.
- More detailed textures
- More post processing effects
- More stable framerate
- Higher Framerates or framerate options
In some cases, as this game shows, you get pretty much all the above, which can end up being very very noticeable improvements.
No it isn't. One X max bandwidth is 326 GB/s, and Pro is 218 GB/s. The One X memory bandwidth isn't even double the standard PS4....the memory bandwidth available is more than double even without 100% perfect utilization.
No, that's not how it works. For the same architecture, calculation metrics like TF fully describe all of the improvement. Upping clockspeed doesn't give you higher performance, and then some more higher performance on top of that for free.The clockspeed for the GPU will allow it to perform even better than the tflop count difference suggests because other things are enhanced as a result of that clockspeed in ways that make a further difference between the pro GPU and Xbox one x gpu.
The one thing I do know for sure is that the desert chapter runs better on Xbox One X using "High frame-rate mode" than it does on PS4 Pro. The final cutscenes and escape sequence all dip into the 50s on the Pro but are locked on X1X.All this might be true for games, but this particular game doesn't show it (yet?). The better textures are there, but One X has less post-processing, not more. The framerate options are the same, and there's not enough footage to analyze comparative fps. It may well be better than Pro, but we can't say for sure yet.
.
I've reached out to TGO in hopes that he can provide steps for this. No matter what, we're still trying to figure out this dirt issue. We haven't been able to replicate it AT ALL on both PC and PS4 Pro. So clearly there is something we're missing that doesn't make sense. Even bringing Lara to the brink of death using those urns and the blockage doesn't help. It just isn't working.
We DO have the markings during gameplay on her face, though, but never during the cutscene. It always disappears.
My only suspicion is that the Chapter Replay option is the big problem here and maybe others were using save files?
The one thing I do know for sure is that the desert chapter runs better on Xbox One X using "High frame-rate mode" than it does on PS4 Pro. The final cutscenes and escape sequence all dip into the 50s on the Pro but are locked on X1X.
It's likely going to dip in the hubs but it does seem to have a slight advantage in that mode.
All this might be true for games, but this particular game doesn't show it (yet?). The better textures are there, but One X has less post-processing, not more. The framerate options are the same, and there's not enough footage to analyze comparative fps. It may well be better than Pro, but we can't say for sure yet.
The one thing I do know for sure is that the desert chapter runs better on Xbox One X using "High frame-rate mode" than it does on PS4 Pro. The final cutscenes and escape sequence all dip into the 50s on the Pro but are locked on X1X.
No it isn't. One X max bandwidth is 326 GB/s, and Pro is 218 GB/s. The One X memory bandwidth isn't even double the standard PS4.
PS4 bandwidth: just below 140 according to
http://wccftech.com/sony-ps4-effective-bandwidth-140-gbs-disproportionate-cpu-gpu-scaling/
Xbox One X bandwidth: 285 according to http://m.neogaf.com/showpost.php?p=246627704
There is no sense in comparing the theoretical maximum.
Oh no, he's OK. We don't have any footage to analyze. I'm just reporting in the demo I played. I provided Pro comparisons with FPS data in the video. It's still very early to judge performance.Liabe Brave trying to spread that FUD as per usual, only to get proven utterly wrong by the man himself.
Welp.
That's not the pro and that's not official.PS4 bandwidth: just below 140 according to
http://wccftech.com/sony-ps4-effective-bandwidth-140-gbs-disproportionate-cpu-gpu-scaling/
Xbox One X bandwidth: 285 according to http://m.neogaf.com/showpost.php?p=246627704
There is no sense in comparing the theoretical maximum.
That's not the pro and that's not official.