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Quake Champions: $30 for paid version, Doom Slayer added, 6 new heroes by end of 2018

Doomguy’s Berserk is kind of bad. Everything about it just feels off. I use the gauntlet against them because the punches are so unreliable.
 

TikeMyson

Member
So, what do you all think about the champions?

I think they really need a lot of work. Right now there are 3 champions that totally stand out: Sorlag, Nyx and Anarki. The other Champions are either just ok or complete trash. For me the worst is this robot... I don't even remember his name.
I wonder when and how ID will buff and nerf the champions.
 
So, what do you all think about the champions?

I think they really need a lot of work. Right now there are 3 champions that totally stand out: Sorlag, Nyx and Anarki. The other Champions are either just ok or complete trash. For me the worst is this robot... I don't even remember his name.
I wonder when and how ID will buff and nerf the champions.

I mainly play Slash, I like her the best so far. I see a lot of Sorlag, probably because he has the highest hp/armor. Clutch is the robot, I rarely see anyone play it.
 

luka

Loves Robotech S1
i haven't seen much talk about the weird segmented health and armor meters. the way health bubbles give you more or less than 25 depending on your current state seems unnecessarily obtuse when i think it was intended to be more accessible/readable for newcomers. not the biggest deal in the world and i haven't actually been screwed over by the system yet (as far as i know), just interested in what people think.
 

Sub_Level

wants to fuck an Asian grill.
So, what do you all think about the champions?

I think they really need a lot of work. Right now there are 3 champions that totally stand out: Sorlag, Nyx and Anarki. The other Champions are either just ok or complete trash. For me the worst is this robot... I don't even remember his name.
I wonder when and how ID will buff and nerf the champions.

If you aint playing Slash then you haven't experienced the true potential of the game's speed.

You're right about the robot tho. It sux.
 

iddqd

Member
Yeah Sorlag in Duel is the current meta.
Very difficult to get close (spit/rocket) and the stack is so high, you have to really bait the other player and set traps.

I really like playing it but for me, most of the annoyances come from matchmaking, game modes or just general wait times.
Takes long to find a game, they kick you off the server after the game and with all the current modes.. there is still nothing like Clan Arena or even Freeze Tag where you can just "relax" while playing.

There is a reason people enjoy team stuff in CS, overwatch, TF2 etc.
There is a small build up, skirmishes and you can retreat, get out again.

QC needs something like that I think, even though "its not quake" and reddit/the bethesda forum will scream and cry.
 

Sub_Level

wants to fuck an Asian grill.
A new mode can be dangerous, even something as basic as CTF which will probably come down the line anyway.

By dangerous I mean it will split the playerbase just that much farther. Any new mode has got to be introduced carefully. I wonder if they will consider replacing Sacrifice.
 

iddqd

Member
A new mode can be dangerous, even something as basic as CTF which will probably come down the line anyway.

By dangerous I mean it will split the playerbase just that much farther. Any new mode has got to be introduced carefully. I wonder if they will consider replacing Sacrifice.

Yeah good point, deactivating TDM and Sacrifice to then introduce something for a month is probably the way to go.

It IS a bit sad to think that this might never reach more then 3000 or 5000 players at the same time. Or that more people are watching Super Metroid or DS2 then any this.

I wonder what their number is that makes future development worthwhile.
 
TDM seems like it's the most played mode. I've played ~10 matches and have never been matched into anything other than TDM.

So disabling it would be very risky.
 

Sub_Level

wants to fuck an Asian grill.
Yea lol I'd say keep TDM. Sacrifice and Duel may what the devs wanna push as the MUH ESPORTS modes but TDM is the de facto mode.

I've been queuing for all modes since launch and have only played TDM.

No lies detected. I typically play 2 TDM games and 1 Free For All in rotation. Whenever I play FFA I have to disable TDM matchmaking lol. FFA aren't bad though, I get a match between 1 and 2 minutes.
 

Blu(e)

Member
This might take over as my main multiplayer shooter. I ended up getting a AMD code with the Ruby skin for Nyx so I'm bound to the Bethesda launcher until the game is free on steam.

I've never played Quake before and I think the gameplay and the guns feel real satisfying (Excluding the nail gun and tri bolt.).

Hopefully they add some more champions soon since I haven't found someone I really liked yet but the current ones are still really much playing because of the different movement options.
 

JaseC

gave away the keys to the kingdom.
I hope Clan Arena is added sooner rather than later. I played countless hours of it back in the day and such a more casual-friendly mode might give the playerbase a bit of a bump.
 
I hope Clan Arena is added sooner rather than later. I played countless hours of it back in the day and such a more casual-friendly mode might give the playerbase a bit of a bump.

The omission of CA with it being the most popular mode in QL definitely seems like a deliberate move to me. My guess is they saw that newer players gravitate toward it and never learn 'real quake' and never end up transitioning to the other modes. It ends up splitting the community between every other mode and clan arena.
 

JaseC

gave away the keys to the kingdom.
The omission of CA with it being the most popular mode in QL definitely seems like a deliberate move to me. My guess is they saw that newer players gravitate toward it and never learn 'real quake' and never end up transitioning to the other modes. It ends up splitting the community between every other mode and clan arena.

Possibly, but at this early stage I'd guess it's just a consequence of Bethesda pushing hard for Champions to replace Live in e-sports tournaments (3 of the 4 modes available are geared towards competitive play). I wouldn't think there's much concern regarding mode preference as an active player is an active player, and an active player is a potential microtransaction customer. CS:GO is a good example of that: Arms Race is Valve's version of the popular GunGame mod for CS:S, which is similar to Clan Arena in that it eschews many of the standard gameplay rules for the sake of dumb fun.
 
What is clan arena?

2 teams

everyone spawns with all weapons (and extra ammo) and extra health + armor

play until all all players of a team are eliminated (this is how you score). there are no respawns

repeat until one team scores enough (or the timelimit is reached)

there can be a few other special rules like no self-damage from rocket jumps which does let you move around in more interesting ways


there are no pickups/powerups of any kind on the map

it's kind of like quake for counterstrike players, but it sucked because it pulled away players from all the other modes which actually were related to what quake is about

if they want to add a round-based mode it should be freezetag, not clan arena
 
The fact that Quake Champions has a DM and TDM mode is one big thing that sets it apart from the other hero shooters on the market(I know OW recently added a DM mode, but c'mon now...). QC is an arena shooter, but it's also a hero shooter now.

Turning those modes off would be a bad idea.
 

abracadaver

Member
I don't really like this. They should have just re-released Quake Live with the updated graphics.

Champions are annoying. 8 players max. Only 3 maps or so it seems. Takes way too long to get into a match. Matches so far are very unbalanced (TDM).

Only played 10 matches so far but this is not what I wanted from a new Quake
 
I’m really starting to like it now. I can see myself improving. I’m starting to get more games like this instead of always going negative. Everything just starts to click and you just get into a rhythm. The game play loop is just so satisfying once you starting learning the maps and all the ends and outs of the game play.

C3B418D9512EE24C480BF13DF41F6EC5F94D25A8

Slash is bae.

 

TikeMyson

Member
23 - 13 ... I'm still dreaming of such numbers :) My k/d is at a absolutely terrible 0.77 at the moment, but I'm getting better with every match. Tomorrow I got a day off of work... guess that means it's Quakeday.
 
The problem with this game is that skill ceiling is so high (and some players have been playing Quake for 15+ years) that it really needs a big playerbase so the matchmaking is able to put them with other players of similar skill.
 
I’m really starting to dislike Sorlag. High ass hp/armor with an annoying DoT ability. It’s not bad if there is just one of her, but when there are +2 on a team, it’s just annoying. She is no fun to play against.
 

chippie

Member
Game 100% needs clan arena. Most of the TDM maps have two major weapons (rocket/rail/LG) really close to each other. An experienced quake player can just lock down the weapons and it's not really fun for new players. DM6 is the most balanced map at the moment..

It's really annoying how you can't turn off the ambient map noises too, they are really annoying in duel.

I'm glad they didn't remake Q3/QL though and are trying something new. The hero concept is fine, just needs some tweaking.

And yes the tri-bolt is terrible.
 

Fugu

Member
CA needs to stay out. It cannibalized the player base of QL by being by far the easiest team mode to the point that you needed a premade to play any other team mode besides CTF (and good luck getting a high level pub CTF game). I have hundreds of hours in CA but the other game modes are patently superior and it's best that people learn to play the game right.

I’m really starting to dislike Sorlag. High ass hp/armor with an annoying DoT ability. It’s not bad if there is just one of her, but when there are +2 on a team, it’s just annoying. She is no fun to play against.
Sorlag sucks. I think they put her in the game specifically to indirectly teach players about the importance of mobility and avoiding incidental damage. She eats rails like nobody's business and can't really do much about rockets at any range.

Right now I'd say all of the big characters are pretty bad but Sorlag is the worst because she actually has zero recourse at a distance. She is simply too big to reliably dodge anything. Incidentally, Sorlag also serves as a good test for players who engage too readily in fights they can't win.
 
Sorlag sucks. I think they put her in the game specifically to indirectly teach players about the importance of mobility and avoiding incidental damage. She eats rails like nobody's business and can't really do much about rockets at any range.

Right now I'd say all of the big characters are pretty bad but Sorlag is the worst because she actually has zero recourse at a distance. She is simply too big to reliably dodge anything. Incidentally, Sorlag also serves as a good test for players who engage too readily in fights they can't win.


Sorlag is clearly the best of the heavy classes. She was a very regular pick during the QuakeCon championships, in both Sacrifice and Duel. You very rarely saw Scalebearer or Clutch, but you saw a hell of a lot of Sorlag--she's dangerous.


Even when I was playing in the closed beta months and months ago, it was clear that Sorlag is the best heavy. She has superior mobility and a superior stats compared to Scalebearer and Clutch. The heavies may have bigger hitboxes than the other classes, but that is by no means a death knell for them, at least not since they got buffed many patches ago.
 

Fugu

Member
Sorlag is clearly the best of the heavy classes. She was a very regular pick during the QuakeCon championships, in both Sacrifice and Duel. You very rarely saw Scalebearer or Clutch, but you saw a hell of a lot of Sorlag--she's dangerous.


Even when I was playing in the closed beta months and months ago, it was clear that Sorlag is the best heavy. She has superior mobility and a superior stats compared to Scalebearer and Clutch. The heavies may have bigger hitboxes than the other classes, but that is by no means a death knell for them, at least not since they got buffed many patches ago.
I'm talking about TDM, not duel. She's garbage in TDM, possibly the worst character overall.


EDIT: I could see her being alright in sacrifice but I have very little knowledge of the mode.
 
CA needs to stay out. It cannibalized the player base of QL by being by far the easiest team mode to the point that you needed a premade to play any other team mode besides CTF (and good luck getting a high level pub CTF game). I have hundreds of hours in CA but the other game modes are patently superior and it's best that people learn to play the game right.

Agreed, I played a TON of CA in quake live but it was honestly the only mode where people played and I didn't have to arrange a pick up game. It's a good "quick play" mode where you go in and out with no consequence, but people treated it as a main mode and it just didn't have the staying power (it's really boring and repetitive) to keep players interested. There is 0 strategy in CA, most maps boil down to 2 zones for fighting. The rest of the map is largely ignored unless you're one of those players who love to bait your team and you only get your kills by letting people chase you when they're already low.
 

JaseC

gave away the keys to the kingdom.
CA needs to stay out.

I don't see that happening judging from the comments you and others have made about its popularity in Live. Those players are going to need a new home when Bethesda inevitably sunsets the game in the future and better that somewhere be a microtransaction-laden Champions than a game Bethesda doesn't have a hand in.

I understand wanting to protect traditional Quake, though. I was always very much partial to duel back in my Q3 days and during my brief flirtation with Live, even when my internet connection was 46.6k dial-up, and probably still am.
 

Fugu

Member
CA was always intended, I think, to be a mode for very high skilled players to distill the experience down to team fights so that the game became entirely about positioning, aiming and dodging. It doesn't... quite work for lower level players, where it turns into "who has the best LG/more team players on their team".

The thing is, most high elo CA players accept that CA is a poor compromise and generally just use it as a waiting room for the other modes, with the increasingly large caveat that you might never get out of the waiting room due to the lack of availability of other game modes.

I don't think Bethesda feels any pressure to bring it back. QC already has several times more players than QL.
 

drotahorror

Member
I wish I could easily figure out what Rune challenges I have for each character. It's really annoying clicking on every character > customization > runes, to see them
 

TikeMyson

Member
Yeah, it's totally fine to match me as a level 6 player with another level 6, a level 5 and a level 2 against a level 25, level 22, level 20 and level 17. The Outcome was 45 - 68. Could have been worse, but still... such constellations suck.

Also I had a match today where the enemy team had 3 Sorlags between level 17 and 22. That wasn't fun.
 
Yeah, it's totally fine to match me as a level 6 player with another level 6, a level 5 and a level 2 against a level 25, level 22, level 20 and level 17. The Outcome was 45 - 68. Could have been worse, but still... such constellations suck.

Also I had a match today where the enemy team had 3 Sorlags between level 17 and 22. That wasn't fun.

Yeah, this happened earlier and I was like wtf. I know level doesn't equal skill, but generally the higher you are, the more knowledgeable you're at the game. We won like 75-35. MM definitely can use some work.

 

Dommo

Member
Damn I loved CA if for no other reason than I loved the risk-free rocket jumping. Turns the movement into something more unique when everyone's freely bouncing around the map. I almost never rocket jump outside of CA.
 
Doomguy’s Berserk is kind of bad. Everything about it just feels off. I use the gauntlet against them because the punches are so unreliable.

I just use it as a speed boost to run away or cross the map. Like you say its way too unreliable for actually killing people, even as a panic button.
 

Fugu

Member
Damn I loved CA if for no other reason than I loved the risk-free rocket jumping. Turns the movement into something more unique when everyone's freely bouncing around the map. I almost never rocket jump outside of CA.
They have inexplicably dumbed down a lot of the movement tech by making it within the bounds of most characters to do things that previously required strenuous effort. This is most notable on DM6, where just about everyone can bridge to rail.
 

Vintage

Member
Does anyone get a User Account Control popup about Bethesda making changes to pc on Windows every time you launch the game?
 

Lucifon

Junior Member
Does anyone get a User Account Control popup about Bethesda making changes to pc on Windows every time you launch the game?
Disabling UAC is literally the first thing I do on any new Windows install. Seriously, disable it. It's basically a glorified extra "are you sure" prompt.
 
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