Not surprised if true. Given the specs and the hardware of this device quite a few people could see this problem coming and called it from day one.
Not a good outlook for the Switch in terms of getting third-party support from major publishers and their respective high-profile games IMO. 64GB carts may come later down the line but won't negate this problem, especially so if they come at costs publishers would be even less inclined to eat as it stands.
I presume come the second year, it will be the same story as always when releasing games for Nintendo consoles for third-party games--you're gonna either have to set aside costs to develop and support a specific Switch version of demanding third-party games, or you just stay in your lane and not bring them to the Switch platform at all. Some publishers will probably try to have their cake and eat it, but I can only see them trying it once and then backing off when Switch owners vote with their wallets and not buy into half-assed measures like this.
Not an apt comparison. People are still buying Assassin's Creed games for starters. For all of the flak Unity received from fans and the internet, the game itself still sold millions. THPS5 was a final attempt to cash-in on a otherwise dead license that failed miserably. Unity for all of its online mockery also actually received decent reviews from critics. THPS5 was panned across the board from reviewers and fans alike and is considered among the absolute
worst games out there.
Using THPS5 as an example only works if you pretend to not notice it is a stunning exception of incompetence, rather than the general norm. Are there really several PS4/Xbox One games out there
that require a patch actually larger than the base game itself to be downloaded?