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Nintendo details how physical games bigger than 32GB will work on Switch

rudger

Member
There is a game on ps4/One that takes more than the whole hdd?

No, but there are games that require large day one downloads to add promised features. And all games require an install on those systems so you end up managing installs after only a handful of games (and very quickly if you have ps+). Not really sure that's a much better solution. Plus it still would mean that if you didn't have internet you would be stuck with an incomplete game.

And if you run out of hard drive space you have to uninstall or move the files to an external or hook up another drive even though you bought all physical copies. With Switch, you can have various micro sd cards set up for your games and swap when needed. It's like reliving Saturn ram carts all over again...but worse. Thankfully it only pertains to a handful of games and not every single release.
 

Gamezone

Gold Member
No, but there are games that require large day one downloads to add promised features. And all games require an install on those systems so you end up managing installs after only a handful of games (and very quickly if you have ps+). Not really sure that's a much better solution. Plus it still would mean that if you didn't have internet you would be stuck with an incomplete game.

And if you run out of hard drive space you have to uninstall or move the files to an external or hook up another drive even though you bought all physical copies. With Switch, you can have various micro sd cards set up for your games and swap when needed. It's like reliving Saturn ram carts all over again...but worse. Thankfully it only pertains to a handful of games and not every single release.

These patches doesn't add the rest of the game. I can buy crappy games like Assassin's Creed Unity and still play the entire thing. A message won't show up during my play trough telling me that I have to download the remaining parts.
 

rudger

Member
These patches doesn't add the rest of the game. I can buy crappy games like Assassin's Creed Unity and still play the entire thing. A message won't show up during my play trough telling me that I have to download the remaining parts.

And you can play crappier games like Tony Hawk and exactly that will happen. What is your point?
 

jmizzal

Member
Not the whole drive, but part of the game not being on the disc (which is highly likely to be the case for this game as well, given the sizes we know).

Give me one game that does that..


Yup COD infinite warfare Legacy Edition didnt have the full game on the disk, you had to download COD MWR

And before somebody says thats different, its not you paid for COD MWR since that version was $79
 

shanafan

Member
Yup COD Legacy Edition didnt have the full game on the disk, you had to download COD MWR, so I guess that guy shouldnt buy a Xbox one or PS4

And before somebody says thats different, its not you paid for COD MWR since that version was $79

But now you can play standalone MWR so the joke's on you!

/s

I am with you 100%.
 
I imagine eventually Nintendo will have to give in and produce games on larger size cards. I wonder if we'll get back to the days of the late SNES where they would advertise how large the size of the cart is on the back of the box? Like when Chrono Trigger was a 32-Meg quest?
 
Not surprised if true. Given the specs and the hardware of this device quite a few people could see this problem coming and called it from day one.

Not a good outlook for the Switch in terms of getting third-party support from major publishers and their respective high-profile games IMO. 64GB carts may come later down the line but won't negate this problem, especially so if they come at costs publishers would be even less inclined to eat as it stands.

I presume come the second year, it will be the same story as always when releasing games for Nintendo consoles for third-party games--you're gonna either have to set aside costs to develop and support a specific Switch version of demanding third-party games, or you just stay in your lane and not bring them to the Switch platform at all. Some publishers will probably try to have their cake and eat it, but I can only see them trying it once and then backing off when Switch owners vote with their wallets and not buy into half-assed measures like this.

And you can play crappier games like Tony Hawk and exactly that will happen. What is your point?

Not an apt comparison. People are still buying Assassin's Creed games for starters. For all of the flak Unity received from fans and the internet, the game itself still sold millions. THPS5 was a final attempt to cash-in on a otherwise dead license that failed miserably. Unity for all of its online mockery also actually received decent reviews from critics. THPS5 was panned across the board from reviewers and fans alike and is considered among the absolute worst games out there.

Using THPS5 as an example only works if you pretend to not notice it is a stunning exception of incompetence, rather than the general norm. Are there really several PS4/Xbox One games out there that require a patch actually larger than the base game itself to be downloaded?
 

shanafan

Member
Not an apt comparison. People are still buying Assassin's Creed games for starters. For all of the flak Unity received from fans and the internet, the game itself still sold millions. THPS5 was a final attempt to cash-in on a otherwise dead license that failed miserably. Unity for all of its online mockery also actually received decent reviews from critics. THPS5 was panned across the board from reviewers and fans alike.

And Ubisoft corrected those bugs and gameplay fixes in Unity, and it turned out to be a pretty damn good Assassin's Creed game.. at least I felt it was.
 

MTC100

Banned
http://m.ign.com/articles/2017/09/01/some-nintendo-switch-games-will-require-memory-cards

Edit: looks like on this specific case, the game is not bigger than 32 GB. They just decided to use a lower capacity cartridge to save costs.

I don't see why this is a problem. I have installed 5 games on my PS4 and they take about 40-50GB of space each, even though I have them on a Bluray Disc that is said to store 50GB itself, just lol.

I also have a 128GB SD Card on my Switch, so having to download some additional Data to it is not really a problem, I still have about 110GB left even though I have some games installed on it. If I look at the 500GB HDD of my PS4 I am much more troubled, taking a few video clips here and there and installing some games brings me to the limit within no time and I had to uninstall/erase some game data already. (within a bit more than a month...)

I imagine eventually Nintendo will have to give in and produce games on larger size cards. I wonder if we'll get back to the days of the late SNES where they would advertise how large the size of the cart is on the back of the box? Like when Chrono Trigger was a 32-Meg quest?

Carts are very expensive, there might be 64GB ones at some point but they are not viable at the moment, that aside, I feel like every game should be able to run well with just 32GB, just look at Breath of the Wild, the biggest open world game yet and it runs on a single cartridge just fine or on a WiiU Disc that is? 25 GB I think...
 
I'm guessing this is mostly PR confusion and wording. If 2K18 is a 25GB game, and they are using a 16GB cart, then why would you need a micro SD card if you have 9GB free space on the systems internal storage? My guess is you don't need a microSD card if you get the physical cart version.

If you want to go completely digital, then yeah you would need a microSD card as it probably would take all the non OS space of the internal storage. The ONLY thing Nintendo could have done was to have a 64GB internal storage on the switch. Which they could have done, but the system then would have cost $25 more probably. This could have led to less sales, which would have led to less interest from 3rd parties, etc etc. which is what some people saying needing a micorSD card would cause. If I was Nintendo I would have went their route too. Better to need a microSD card (which aren't very expensive) for the few games that may require it and have less 3rd party support for those games, but a lot more for others, then go with a bigger internal storage which would have risen the price, could have caused less sales, and gotten no 3rd party support at all.
 

rudger

Member
Not surprised if true. Given the specs and the hardware of this device quite a few people could see this problem coming and called it from day one.

Not a good outlook for the Switch in terms of getting third-party support from major publishers and their respective high-profile games IMO. 64GB carts may come later down the line but won't negate this problem, especially so if they come at costs publishers would be even less inclined to eat as it stands.

I presume come the second year, it will be the same story as always when releasing games for Nintendo consoles for third-party games--you're gonna either have to set aside costs to develop and support a specific Switch version of demanding third-party games, or you just stay in your lane and not bring them to the Switch platform at all. Some publishers will probably try to have their cake and eat it, but I can only see them trying it once and then backing off when Switch owners vote with their wallets and not buy into half-assed measures like this.



Not an apt comparison. People are still buying Assassin's Creed games for starters. For all of the flak Unity received from fans and the internet, the game itself still sold millions. THPS5 was a final attempt to cash-in on a otherwise dead license that failed miserably. Unity for all of its online mockery also actually received decent reviews from critics. THPS5 was panned across the board from reviewers and fans alike and is considered among the absolute worst games out there.

Using THPS5 as an example only works if you pretend to not notice it is a stunning exception of incompetence, rather than the general norm. Are there really several PS4/Xbox One games out there that require a patch actually larger than the base game itself to be downloaded?

Tony Hawk is an extreme example but the point was that it exists and Sony and Microsoft allowed such a game to release on their system. Gears of War had an 11gb day one patch bringing the total file size to be larger than an Xbox one game disc can hold and it included multiplayer modes.
 

Gamezone

Gold Member
Tony Hawk is an extreme example but the point was that it exists and Sony and Microsoft allowed such a game to release on their system. Gears of War had an 11gb day one patch bringing the total file size to be larger than an Xbox one game disc can hold and it included multiplayer modes.

Tony Hawk was complete on disc. I tested this myself. That rumor has to stop. Gears of War had a huge day one patch, but the campaign was complete on disc. The same with Halo MCC with its 20 GB patch. Any other examples?

And as I said, it's fine to leave multiplayer features out.
 
Not the whole drive, but part of the game not being on the disc (which is highly likely to be the case for this game as well, given the sizes we know).
The thing is this kind of thing is not normal and anytime this happens it is noted by the industry. See the Master Chief Collection, Dragon Age GOTY edition, and the Borderlands Handsome Collection to name a few. As someone already said, most of the time, even without the patches, the expectation is you'll be able to play a whole game even without updating.

Article states you can play some levels and stuff. This isn't normal. I don't want this to be a thing. I have an interest in owning a Switch. I don't own one yet. I don't think this makes me or anyone else who doesn't own one less entitled to their opinion about a bad industry practice.
 

Genio88

Member
I'm fine with that, it's 2017 if i buy still physical is because it is cheaper and has resell value, everybody has internet, also they could just make the online portion of the game as a downlodable content and offline in the cartridges
 
I'm fine with that, it's 2017 if i buy still physical is because it is cheaper and has resell value, everybody has internet, also they could just make the online portion of the game as a downlodable content and offline in the cartridges
Um, no. But if sarcasm. Also physical being cheaper doesn't apply with Switch.
 

Gamezone

Gold Member
I'm fine with that, it's 2017 if i buy still physical is because it is cheaper and has resell value, everybody has internet, also they could just make the online portion of the game as a downlodable content and offline in the cartridges

That's how they are doing it on PS4 and XBO.
 

Pokemaniac

Member
The thing is this kind of thing is not normal and anytime this happens it is noted by the industry. See the Master Chief Collection, Dragon Age GOTY edition, and the Borderlands Handsome Collection to name a few. As someone already said, most of the time, even without the patches, the expectation is you'll be able to play a whole game even without updating.

Article states you can play some levels and stuff. This isn't normal. I don't want this to be a thing. I have an interest in owning a Switch. I don't own one yet. I don't think this makes me or anyone else who doesn't own one less entitled to their opinion about a bad industry practice.

In no way am I defending the publisher's choice to do this. Just pointing out that publishers cheaping out and shipping their games on media too small to hold the whole thing is not a Switch specific problem.

In fact, if this game really only is 25GB, then this is actually a far worse instance than normal, since they wouldn't even have to ship multiple carts for it to actually fit.
 
Before the Switch release I thought for sure they would just use different sized SD cards depending on what each game needed. Kind of like how not all the cartridges of old were equal on the inside when you go back to the NES and SNES eras.

Don't like the idea of incomplete physical releases. It gives me a feeling of comfort when my hardware and software that I own can function independently of a server I cannot control. Especially where Nintendo is involved because they don't have a good track record with...technology in general.

The modern age of day 1 patches is bad enough already but this takes it another step further and it makes me uncomfortable. I'm not hitting the panic button or anything but I still don't like it. It used to be that Nintendo was the last one I could trust to deliver games in a more traditional way while I put up with all of Sony and Microsoft's shit. Even if it's the publisher's choice, I wish Nintendo would put their foot down on the issue for titles releasing on their platform.
 

Gamezone

Gold Member
In no way am I defending the publisher's choice to do this. Just pointing out that publishers cheaping out and shipping their games on media too small to hold the whole thing is not a Switch specific problem.

In fact, if this game really only is 25GB, then this is actually a far worse instance than normal, since they wouldn't even have to ship multiple carts for it to actually fit.

Doesn't the Switch support cartridges that's bigger than 25 GB anyway?
 

F34R

Member
I'll say it again lol. I'm not buying a game that isn't complete. If a game has 10 levels. When I buy the physical release of that game, and can only play 6 of those levels and have to download the other 4, I'm NOT buying the game.
 
Is it too much to make cards larger than 32gigs? That's crazy. Why not just have all cards have nothing and require downloads if they don't consider it to be a problem.

They probably already have cards bigger than 32 GB. The question is much does it cost to make the card and how much is the publisher willing to spend. In general, publishers are very cost conscious with cartridges because of the cost. If they make a big cartridge and the game doesn't sell for a decent price, the publisher could lose a LOT of money.

If a digital game doesn't sell, the publisher loses the cost of development and the cost of advertising. If a blue ray game doesn't sell, a publisher loses more money because the publisher also has to pay disk manufacturing and shipping costs. If a cartridge game doesn't sell, it's even worse because the publisher has to spend more money on manufacturing which increases the publisher's loses.
 

KtSlime

Member
Obviously. Nintendo is fine with that.

So what? What can/should Nintendo do? I'll be the first person in line telling people they are making a mistake by buying digital games and giving up their ability to do as they wish with their purchase. That said, what are Nintendo's options? They have supplied the technology, both a physical cart and a method to update software over their network. If a developer decides to use one option over the other what is Nintendo to do? Force the developer to buy the larger carts? How? Take away their license?

I am not in favor of developers doing this, however I think that if they follow Nintendo's policy of making at least part of the game functional without needing an Internet connection, and they accurately inform their customers on the packaging what features are and are not available prior to download that they should be allowed to do it. Then the informed consumer can make the decision themselves.

However if you have some solution that Nintendo has not taken into account you should by all means let them know of it.

F34R: Aren't most games like that now, except they call those extra levels DLC?
 

F34R

Member
So what? What can/should Nintendo do? I'll be the first person in line telling people they are making a mistake by buying digital games and giving up their ability to do as they wish with their purchase. That said, what are Nintendo's options? They have supplied the technology, both a physical cart and a method to update software over their network. If a developer decides to use one option over the other what is Nintendo to do? Force the developer to buy the larger carts? How? Take away their license?

I am not in favor of developers doing this, however I think that if they follow Nintendo's policy of making at least part of the game functional without needing an Internet connection, and they accurately inform their customers on the packaging what features are and are not available prior to download that they should be allowed to do it. Then the informed consumer can make the decision themselves.

However if you have some solution that Nintendo has not taken into account you should by all means let them know of it.

F34R: Aren't most games like that now, except they call those extra levels DLC?

I don't have any physical release games that like that, especially on the Switch.
 

rudger

Member
Tony Hawk was complete on disc. I tested this myself. That rumor has to stop. Gears of War had a huge day one patch, but the campaign was complete on disc. The same with Halo MCC with its 20 GB patch. Any other examples?

And as I said, it's fine to leave multiplayer features out.

I was unaware the Tony Hawk thing was a lie. Gaf misled me. Still a giant day one patch, but not the question at hand.

I previously agreed with you that leaving out online multiplayer was an acceptable compromise but the question was about a physical copy missing key features. Just cause you and I are okay with it doesn't suddenly mean that these key features did not ship with the game. That was the question, I gave Geas as an example. Plus it's a good example of the physical medium being a hindrance to the developers ability to ship all the features in one package - which is exactly what is happening here. The game plus the patch would not fit on the disc it shipped on.

Personally, missing multiplayer functionality in a Halo game is kind of key to my enjoyment in that series. But I don't know enough about he MCC release to get into whether how that went down was okay or not. Could you still do LAN parties without the update?

In this case, neither of us knows what features will be missing. It could only be online multiplayer related things. We have no idea. Unfortunately, the Switch is in a tricky position. Requiring online to download multiplayer features for a PS4 game is less than ideal, but acceptable (to us), but one of the great things about the Switch is the ability to easily transport it, making local multiplayer with multiple systems a significantly easier ask than with the other systems. For something like a sports game, I would rather that feature be prioritized on cart than some additional single player modes, but that's just me. So it will be interesting to see how developers pick and choose how to define their physical releases.
 

mieumieu

Member
Could the problem just be shortage of larger capacity cards? I mean it is not like discs wheere you can churn them out by the seconds.
 

SeppOCE

Member
I'm dragging out this 32GB capacity as long as I can. I only buy digital if it's for indies with no physical cartridge.

I definitely won't be supporting games that require me to have a micro sd card after I already spent 60 dollars on them. Micro SD cards just aren't cheap enough for me yet :( Nintendo early adoption always sucks and yet I still do it...
 
I'm dragging out this 32GB capacity as long as I can. I only buy digital if it's for indies with no physical cartridge.

I definitely won't be supporting games that require me to have a micro sd card after I already spent 60 dollars on them. Micro SD cards just aren't cheap enough for me yet :( Nintendo early adoption always sucks and yet I still do it...

They are not that expensive. Here are some prices from Amazon:

- 32 GB (10$-20$) (https://www.amazon.com/s/ref=sr_nr_p_n_feature_two_brow_mrr_2?fst=as%3Aoff&rh=n%3A172282%2Cn%3A541966%2Cn%3A172456%2Cn%3A516866%2Cn%3A3015433011%2Ck%3Amicro+sd+card%2Cp_n_feature_two_browse-bin%3A6518304011&keywords=micro+sd+card&ie=UTF8&qid=1504690527&rnid=6518301011)

- 64 GB (Most are 22$ - 45$) (https://www.amazon.com/s/ref=sr_nr_p_n_feature_two_brow_mrr_2?fst=as%3Aoff&rh=n%3A172282%2Cn%3A541966%2Cn%3A172456%2Cn%3A516866%2Cn%3A3015433011%2Ck%3Amicro+sd+card%2Cp_n_feature_two_browse-bin%3A6518304011&keywords=micro+sd+card&ie=UTF8&qid=1504690527&rnid=6518301011)

- 128 GB (Most are $43 - $60) (https://www.amazon.com/s/ref=sr_nr_...d+card&ie=UTF8&qid=1504690563&rnid=6518301011)

Basically, you can get Micro SD cards for reasonable prices from Amazon. Also, remember Switch games are smaller than X1 and PS4 games. For example, Zelda is about 11 to 13 GB (I can't remember the exact size).
 

The_Lump

Banned
This is really no different to some PS4/XB games requiring enormous installs before you can play (ie if you haven't got the room, you either have to expand your HDD or delete other game data). It sucks. Luckily I bought a 128GB SD with my switch so I'm all set for now.

However, on thing I'm confused by: how come we can't transfer game saves to SD but we can (and are now having to) have actual game installs on SD?
 

-shadow-

Member
However, on thing I'm confused by: how come we can't transfer game saves to SD but we can (and are now having to) have actual game installs on SD?
Presumably because of security reasons, it's the way the Wii was blown open and since Nintendo has been rather difficult with savefiles. On the 3DS you can make a save backup which is encrypted, but on the WiiU a backup is pretty much impossible, well except for an external HDD that can't be used on the PC, so that pretty much makes that option worthless.
 

FinalAres

Member
This is really no different to some PS4/XB games requiring enormous installs before you can play (ie if you haven't got the room, you either have to expand your HDD or delete other game data). It sucks. Luckily I bought a 128GB SD with my switch so I'm all set for now.

The "problem" then is the internal memory being titchy. Of course you can buy an SD card, but I think a lot of people expect the internal memory to be up to scratch, which quite frankly it isn't. And if you're forcing downloads of key game modes because you can't provide big enough cards, then that's also a problem.

However these were all trade-offs made to bring the price of the Switch down. To be honest I'm happy with that. Its a super powerful piece of kit, and I was happy to spend a little extra on an SD card.
 

KtSlime

Member
The "problem" then is the internal memory being titchy. Of course you can buy an SD card, but I think a lot of people expect the internal memory to be up to scratch, which quite frankly it isn't. And if you're forcing downloads of key game modes because you can't provide big enough cards, then that's also a problem.

However these were all trade-offs made to bring the price of the Switch down. To be honest I'm happy with that. Its a super powerful piece of kit, and I was happy to spend a little extra on an SD card.


I have 6 full size games, 5 eshop games, 8 demos and 1 beta of DQX and I'm only using about 10gb. It's not that small of storage.
 

Coxy100

Banned
This is really no different to some PS4/XB games requiring enormous installs before you can play (ie if you haven't got the room, you either have to expand your HDD or delete other game data). It sucks. Luckily I bought a 128GB SD with my switch so I'm all set for now.

However, on thing I'm confused by: how come we can't transfer game saves to SD but we can (and are now having to) have actual game installs on SD?

Its massively difference. The point is people buying physical probably don't expect to have a buy a MicroSD card as well - I know I didn't.

And the in board storage is tiny compared to PS4 - you have (at least) 500GB whereas Switch has tiny tiny!
 

rudger

Member
Its massively difference. The point is people buying physical probably don't expect to have a buy a MicroSD card as well - I know I didn't.

And the in board storage is tiny compared to PS4 - you have (at least) 500GB whereas Switch has tiny tiny!

You're being wooed by a big number. The drive in the PS4 is shit. It's large but it's so slow that I literally have actively avoided drives that slow for the last 15 years. Think about that. They are using drives that weren't considered speedy 15 fucking years ago. Great if you want a backup drive. Not great for literally anything else. But it's got a big number on the box! So yay? buying a better drive will actively improve the performance of your system. Selling me something I have to upgrade isn't doing me any more favors than buying something I have to then supplement. But to each their own.
 

gtj1092

Member
I'm guessing this is mostly PR confusion and wording. If 2K18 is a 25GB game, and they are using a 16GB cart, then why would you need a micro SD card if you have 9GB free space on the systems internal storage? My guess is you don't need a microSD card if you get the physical cart version.

If you want to go completely digital, then yeah you would need a microSD card as it probably would take all the non OS space of the internal storage. The ONLY thing Nintendo could have done was to have a 64GB internal storage on the switch. Which they could have done, but the system then would have cost $25 more probably. This could have led to less sales, which would have led to less interest from 3rd parties, etc etc. which is what some people saying needing a micorSD card would cause. If I was Nintendo I would have went their route too. Better to need a microSD card (which aren't very expensive) for the few games that may require it and have less 3rd party support for those games, but a lot more for others, then go with a bigger internal storage which would have risen the price, could have caused less sales, and gotten no 3rd party support at all.

Why is it that no one expects Nintendo to eat the cost of more internal storage but third parties are expected to use more expensive carts? Hopefully this will at least put an end to the notion that there is no difference or drawbacks for carts versus disks.


You're being wooed by a big number. The drive in the PS4 is shit. It's large but it's so slow that I literally have actively avoided drives that slow for the last 15 years. Think about that. They are using drives that weren't considered speedy 15 fucking years ago. Great if you want a backup drive. Not great for literally anything else. But it's got a big number on the box! So yay? buying a better drive will actively improve the performance of your system. Selling me something I have to upgrade isn't doing me any more favors than buying something I have to then supplement. But to each their own.

Would you prefer if the PS4 had 32 GB of flash memory instead? You didn't have to upgrade. Your whole post is a reach. The switch memory situation is all around worse than ps4s.
 

Gamezone

Gold Member
Yet the Xbox 360 version that comes on a 7 GB DVD doesn't have any of these issues. I know it's smaller, but still.
 
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