Yet the Xbox 360 version that comes on a 7 GB DVD doesn't have any of these issues. I know it's smaller, but still.
Wait, what? Why is it so much smaller? Is it not 1080p? Or using a different engine?
Yet the Xbox 360 version that comes on a 7 GB DVD doesn't have any of these issues. I know it's smaller, but still.
I imagine eventually Nintendo will have to give in and produce games on larger size cards. I wonder if we'll get back to the days of the late SNES where they would advertise how large the size of the cart is on the back of the box? Like when Chrono Trigger was a 32-Meg quest?
Because there is no "eating the cost". A bigger chunk of flash would result in a higher pricepoint.Why is it that no one expects Nintendo to eat the cost of more internal storage but third parties are expected to use more expensive carts? Hopefully this will at least put an end to the notion that there is no difference or drawbacks for carts versus disks.
If PS4 used a more modern media format not so archaically slow it forced full game installs then I'm sure Sony would. They shipped PS3s with as little as 12GB and Vitas with 0GB.Would you prefer if the PS4 had 32 GB of flash memory instead? You didn't have to upgrade. Your whole post is a reach. The switch memory situation is all around worse than ps4s.
I won't buy any games that knowingly aren't complete on the cart already.
The "problem" then is the internal memory being titchy. Of course you can buy an SD card, but I think a lot of people expect the internal memory to be up to scratch, which quite frankly it isn't. And if you're forcing downloads of key game modes because you can't provide big enough cards, then that's also a problem.
However these were all trade-offs made to bring the price of the Switch down. To be honest I'm happy with that. Its a super powerful piece of kit, and I was happy to spend a little extra on an SD card.
Because there is no "eating the cost". A bigger chunk of flash would result in a higher pricepoint.
If PS4 used a more modern media format not so archaically slow it forced full game installs then I'm sure Sony would. They shipped PS3s with as little as 12GB and Vitas with 0GB.
If you buy physical retail then you really don't need a memory upgrade on Switch fir awhile. Casual gamers likely never will.
Not really the same thing. As you're actually getting the full game on the disc. In this case, you'd have to download the rest of the game modes.Ps4 and Xbox owners have been living with this reality forever. Day one patches, content patches are the norm now.
Ok yeah fair enough I see that. I guess for a new user just buying the console and a game, they would (and should) expect to be able to play it out of the box. Nintendo should consider bundling an SD card in with the console really, especially now games above the internal size are starting to appear.
Not really the same thing. As you're actually getting the full game on the disc. In this case, you'd have to download the rest of the game modes.
I'll be getting mine on the eshop though, I'm not waiting that long for the physical, plus it will be a go to game on my switch.
How the hell can you have all that and are only using 10GB??? Are you using a stretched definition of full sized games? When you say 6 full sized games do you mean downloaded?I have 6 full size games, 5 eshop games, 8 demos and 1 beta of DQX and I'm only using about 10gb. It's not that small of storage.
Switch was already cutting it close on costs given the tech packed in at that pricepoint. Nintendo wasn't going to eat even more.It would cost Nintendo more they have a choice or not whether they pass that on to consumers or not just like 3rd parties do with cart cost.
They would never ship a PS4 with 32 GB now that 40% of their game sales come from PSN.
Let some of you tell it the Switch is without flaw.
Ps4 and Xbox owners have been living with this reality forever. Day one patches, content patches are the norm now.
Still entirely different than what's happening here.Did Titanfall for Xbox 360 come with a hard drive for those players who didn't have one but require one for the game?
Should online-only games come with a paid membership?
Call of Duty: Infinite Warfare Legacy Edition didn't come with MW Remaster on disc. It was a download.
Switch was already cutting it close on costs given the tech packed in at that pricepoint. Nintendo wasn't going to eat even more.
What percent of Vita game sales came from digital? Is that why it came with 0GB?
How the hell can you have all that and are only using 10GB??? Are you using a stretched definition of full sized games? When you say 6 full sized games do you mean downloaded?
6 full games on cart of course. The Switch has plenty of space if used as intended, those who choose to buy 7000 yen titles on the eshop should already know and have come to terms that there are certain downsides to digital distribution.
Then what a dumb point to make. "I'm not using the internal space, and as a result, hardly any of the internal space is used up". Also if the Switch was 'intended' to be used with carts, then why exactly do they sell ALL of the games sold physically on the eShop.
If you have to purposely obfuscate the truth in order to defend your favourite company, then you should know that its not worth doing.
You can't compare the PS4 and the Switch storage directly because they use it differently, that's not an obfuscation, that's the truth. To use a cart on the Switch it does not require being installed, the PS4 does, so the PS4 *needs* more space.
They sell all the games on the eshop because they know some people like to give up their rights and waste money for the convenience of not having to swap carts and getting the game a few hours sooner.
The sell all games on the eShop because it is the future that consumers are moving to, leaving you behind in your little game cave
They are complete, not patched.
Retro collecting in the future is going to be so shit.
"Look at my pile of unplayable games, due to the servers no longer being available"
Still entirely different than what's happening here.
They are playable. They are not necessarily complete. You ignored all my arguments but that doesn't invalidate them. If I have to download 20gb day one to play Gears online modes, that is far from having a complete package. By the same token, they already said this game would be playable without downloading anything. So how is this different?
Edit:
This I can sadly agree with, though it's hardly unique to the Switch. Here's hoping their patent for sharing patches actually goes somewhere.
They are playable. They are not necessarily complete. You ignored all my arguments but that doesn't invalidate them. If I have to download 20gb day one to play Gears online modes, that is far from having a complete package. By the same token, they already said this game would be playable without downloading anything. So how is this different?
What's stopping Nintendo from releasing games on microsd card or requiring official Nintendo microsd card certification? They could get away with $60 prices at the point in my opinion. Good on Nintendo for clearing this up but a lot of questions remain and I hope Nintendo answers them.
This convolution is precisely why Switch won't get big-named titles like COD, Battlefront or Battlefield. Not only do those games weigh in at 40GB+ on Day 1, they rely heavily on DLC to balance the books - the average COD DLC is about 10GB.
This convolution is precisely why Switch won't get big-named titles like COD, Battlefront or Battlefield. Not only do those games weigh in at 40GB+ on Day 1, they rely heavily on DLC to balance the books - the average COD DLC is about 10GB.
What's stopping Nintendo from releasing games on microsd card or requiring official Nintendo microsd card certification? They could get away with $60 prices at the point in my opinion. Good on Nintendo for clearing this up but a lot of questions remain and I hope Nintendo answers them.
Keeping online modes out of the disc or cartridge is fine. You can't access these modes without an online connection anyway. If you buy something physical, the complete game should be on the disc, playable offline from start to finish. Patches and optional DLC is something completely different.
One game is missing if you buy the CoD bundle, yes, but that's well known. It's not an "half assed" situation where you install the disc and get to play half the game. You simply get nothing.
But as mentioned before, we don't know much about NBA2K18. The game could be shipped on a 32 GB cartridge for all we know. The game is getting the same service treatment as the PS4 and XBO, and we know DLC and patches for these games are huge. Missing modes could also be multiplayer releated
The Secure part of 'Secure Digital' doesn't really hold much water these days.
Not a problem at all ... play the game out of the box just fine.. if you want dlc and any additional content you need more memory.. This isnt any different than any other console or portable system.
complete non issue.
Guess I won't be buying any third party games on Switch then.
Can't believe Nintendo didn't know this was coming. If they knew it was going to be a requirement for larger games then they should have supplied enough internal storage.
What a joke.
Which part don't you get? Physical games larger than 32GB will require you to download the rest of the game.I still don't get it. If they put the game on an 16 GB cartridge, that would require 9 GB to be downloaded, and there are enough internal space to handle that.
Sell your Switch now then.I'm sorry but I won't be purchasing games that require me to have to download content. That means you always need an internet connection. And like me, if you homebrew research on the switch this means you can't buy these games. That sucks big time.
When I buy a game, I expect it to be 100% on cart. not some crap that needs to be downloaded. Stop being cheap Nintendo.
Which part don't you get? Physical games larger than 32GB will require you to download the rest of the game.
When multiple games do that you run out of space very quickly considering the Switch only has 32GB of internal storage, which is pitiful.
It was a poor design decision that was easily foreseen by Nintendo, and they went with it anyways.
What do you imagine to have been a workable alternative?
And why can't you just, like... get a micro-SD card? Instead of committing to never ever buy a third party game, for this console that you already own, because you might someday run out of internal storage? That shit seems downright pedantic
Ideally they'd use a different media to store their games, one that can actually fit the whole content of the games on it.What do you imagine to have been a workable alternative? More internal storage out of the box?
Ideally they'd use a different media to store their games, one that can actually fit the whole content of the games on it.
I'm sure they have hardware engineers/designers to solve these problems that no one has come across before.
Sorry, the second half was sarcasm....is this a joke?
Ideally they'd use a different media to store their games, one that can actually fit the whole content of the games on it.
I'm sure they have hardware engineers/designers to solve these problems that no one has come across before.
Edit: More internal storage wouldn't solve the problem, as you'd still need to download the rest of the game, it would be a bandaid on the problem.
Isn't that their job to figure out?What different medium is there that would work in a portable, and not be even more expensive than what they are using?
Which part don't you get? Physical games larger than 32GB will require you to download the rest of the game.
When multiple games do that you run out of space very quickly considering the Switch only has 32GB of internal storage, which is pitiful.
It was a poor design decision that was easily foreseen by Nintendo, and they went with it anyways.
OK? Maybe that's why you're confused?What part I didn't get? The game is far less than 32 GB.