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In Destiny 2, shaders are now one-time use. (And yes, tied to microtransactions.)

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Pyccko

Member
lame. LAAAAAAME. Man, I switched shaders all the time in D1. This is superdee-duper lame to the max.
 

B00TE

Member
FFXIV also has a lot of basic dyes you can get easily and on the cheap for in game money at anytime (or craft). Can't do that here yet, afaik (if we can someone please let me know lol). I don't have a problem with premium dyes/colors at all, but the single use bugs me a lot in addition to the lack of an easy way to have access to basic colors/shaders so that I can color my armor with reckless abandon. It's my biggest problem with the game, as someone who likes to fiddle with their sets and paint them a lot. It's not a game breaker by any means but it's pretty damn disappointing.
 

katsais

Member
Damn, this sucks. One-time shaders? I guess I'm sticking to the base game only, and DLCs this time around. Hope they change it.
 

MattAces

Member
The point is, it's not how other MMOs are doing it, it's how they changed the system from Destiny 1.
Whether it's a big deal or not, they changed the system in favor of microtransaction.
It's a slippery slope.
 
You guys who support this kind of stuff are digging your own graves. Every time someone says "Well, that's not so bad" to the latest moneygrubbing tactic, some guy in a boardroom somewhere takes that as a sign to go even further.
But it sounds like they've made the MTX less exploitative than they were in D1. Is that not worth mentioning?
 
14 is the only one that I know of. Hell they have a specific tab on the Mog Station for them.

But I couldn't find any dye which is only obtainable through microtransactions here. I never touch FFXIV cash shop so I'm not really sure about it.

Guild Wars 2 does, and once you unlock a dye it is unlocked on your entire account for unlimited uses.

Right, how could I forget about Guild Wars 2. ESO has it as well, and works exactly like GW2.

Dyes being one-time-use in Destiny 2 is indeed ridiculous.
 

Wanderer5

Member
Is there any other MMOs the have a dye system? I dont remember WoW having it (though their armory is beast.)

Guild Wars 2, which once you get a dye, you can add it to the dye wardrobe for unlimited uses and for any character.

sY98U7F.jpg
 

Kyzon

Member
I don't mind it. You usually get 3 of any that you get anyways. They don't effect gameplay so it's not intrusive.
 

Yoday

Member
I'm enjoying the hell out of this game, but the new shader system is complete bullshit. So, if I find a shader I really like I have to just hope that more drop? That is a load of shit. It's a system that actively discourages using them because you don't know when you'll get more of a sharder you like, and you don't know how long you'll be using your current gear. The only way this is okay is if they drop at such a rate that you have 20+ of most shaders at any given time.
 

LowParry

Member
It's just a weird thing to have. Perhaps we'll see it improved later on with a more permanent use of dyes. Who knows.
 
Im more sad that's there's no system for you to buy a certain shader once you have the color unlocked. I want Bumblebee EVERYTHING

But I'm pissed at costs. I earned or bought a shader. Color choice wasn't even mine. On top of RNG I have to spend 15000 glimmer to put it on my ship? The fuck?
 

Ramirez

Member
The vanity chase/grind was almost assuredly implemented to offset the removal of leveling up weapons and armor.
 

Ombala

Member
Wth I loved trying new shaders every time I got some new armor to see what fitted the best. This is crap Bungie.
 

Nokterian

Member
Yea pretty much. People would be flipping their shit if CoD gamble box camos were one time use. This is no different.

Wait until CoD WW2 is released than it will come to surface..they bloated microtransactions in all the last CoD but mostly putting weapons behind lootboxes..very infuriating. I hate activision for that to monetize chests with that shit.
 

Yam's

Member
I was so disappointed last night when I got my first shaders and realized how it worked. What's more I got 3 of them, so cannot even dye a full set... Really hope they change their stance on this, but knowing Bungie I doubt they will do anything about it.
 
Its shit, but I'm withholding judgment till level cap. I'm only level 10 and already have some.

Is there any other MMOs the have a dye system? I dont remember WoW having it (though their armory is beast.)

Almost every F2P MMO has it. Guild Wars, Tree of Life, Elder Scrolls, Mech Warrior. Most of them have a buy it once, keep forever option. WoW is a bad judge for the genre, it is too atypical.
 

TheYanger

Member
So your argument is that cosmetics matter. Okay. My comment was simply that i was told that MTs for cosmetics were okay.

However while the change sucks, the core act of coloring and collecting shaders for your look did not the change. In fact, they increased the amount of what could be colored. Right? These shaders can still be collected in the world while you play, correct?

So it looks like the trade off is more detail and options vs consumables. I guess its up to the person to decide if its worth the trade. (And yeah you could argue that there shouldnt be a trade at all, but Bungie wants their money).

Destiny is an MMO. So i am really not surprised to see this. =/



Destiny is definitely a buy 2 play MMO. Silly to think otherwise. Also, are shaders a cornerstone of Destiny's business model? FFXIV is an even worse example because of the monthly fee and cash shop.

The fact that they're cosmetic is irrelevant, nobody would complain if you could byu a shader for cash in the store, but putting CONSUMABLE cosmetic iteems in chests that you can loot box buy is asinine. There is a mile of difference between getting a skin in a loot box, and getting a part of a skin (a color) that you have to reapply every time you get more gear, and having it be consumable.

I don't have to reacquire a McCree skin every time Iwant to equip it, for example. One is loot box microtransaction shit, the other is F2P Garbage style transactions. Just because it's cosmetic doesn't change that.
 

Alucrid

Banned
The fact that they're cosmetic is irrelevant, nobody would complain if you could byu a shader for cash in the store, but putting CONSUMABLE cosmetic iteems in chests that you can loot box buy is asinine. There is a mile of difference between getting a skin in a loot box, and getting a part of a skin (a color) that you have to reapply every time you get more gear, and having it be consumable.

I don't have to reacquire a McCree skin every time Iwant to equip it, for example. One is loot box microtransaction shit, the other is F2P Garbage style transactions. Just because it's cosmetic doesn't change that.

if you like that gear can't you just keep it and the shader you applied and continue to infuse it instead?
 

C4Lukins

Junior Member
Meh.

Most triple A games have a hook these days.

I do not like it, but if let's say the 5% of people who give a shit about shaders fund the experience for everyone else, I have no problem with it.

People shine up their armour, and people like me who are more interested in gameplay benefit from the whales.

I love it that future expansions are being funded by people who pay for garbage like that.
 

ZeoVGM

Banned
This might be a pretty unavoidable issue for Bungie to address at this point.

https://www.reddit.com/r/DestinyThe...hot&utm_source=reddit&utm_name=DestinyTheGame

Five threads on the front page of the Destiny Reddit, with one of them at 33k upvotes where the idea is to refuse to spend money until they're made to be unlimited uses.

It's nice to see the community come together over this.

And just to add something positive to this: I just finished the campaign and that was incredible.
 

Melchiah

Member
Did people in Destiny 1 really swap out shaders that often anyways?

I mostly used the same shader (Super Black), but the issue with this restriction is that I can't use the same shader anymore when I play with other subclasses, let alone with other characters. I switched subclasses every time there was elemental burn Strike on the weekly list, and when I was doing elemental bounties.

I imagine it will be a pain in the ass to grind for a particular shader to get it for all subclasses and characters, which will now push people to buy them with real money to save them the trouble. There was no need for that before, as once you got one it was shared with all of them.
 
I'm ok with Bungie implementing micro's for shaders seeing as its cosmetics.
Hopefully the drop rate of shaders is fair too

What's patently absurd is their one-time use.
I'm sorry but that is just a further tightening of the screws pushing you to spend, shaders should have unlimited use!
 

ChazGW7

Member
Yeah, this definitely bothers me considering how they worked in Destiny 1. They better have a response to this.

The CS:GO community exploded when Sprays came back and we found out they were limited use. Even then, its 100 uses of the spray before it disappears. Obviously Valve didn't do anything about it (cause Valve) but it still pissed a lot of people off. The fact that these shaders are also tied to microtransactions and are ONE time use is completely ridiculous.

A flawed system too, no one will want to try different shaders because they will lose the one currently equipped.

Also, cant think of a single legitimate reason to defend this. Some people really are just blinded fans of the franchise, depressing.
 
Meh.

Most triple A games have a hook these days.

I do not like it, but if let's say the 5% of people who give a shit about shaders fund the experience for everyone else, I have no problem with it.

People shine up their armour, and people like me who are more interested in gameplay benefit from the whales.

I love it that future expansions are being funded by people who pay for garbage like that.
You don't have to pay for expansions?
 

Melchiah

Member
I was so disappointed last night when I got my first shaders and realized how it worked. What's more I got 3 of them, so cannot even dye a full set... Really hope they change their stance on this, but knowing Bungie I doubt they will do anything about it.

That's just annoying. Before you needed just one for all subclasses and characters, now you need 4 for each (5 if shaders are applied to class items as well), that's at least 36 shaders in total if you want all their gear to have the same ones. Even more, if you want to swap gear at some point. Imagine the RNG grind for that.
 

Hoo-doo

Banned
You don't have to pay for expansions?

Yeah, this is kinda ironic considering Destiny has by far the most expensive expansion packs in the business from a sheer content per dollar standpoint.

I mean, I can respect the hustle but to actively think this is a net positive for the consumer in any way, shape or form is naive as hell.
 

Vilam

Maxis Redwood
It sucks, and it ruins fashion Destiny, end of story. With each one being consumable, I'm simply never going to apply a shader unless I have a piece of armor or weapon that I absolutely know I won't be getting rid of. Even then, I can never customize everything and try new combos how I want. As someone who adores shaders in D1, and constantly swaps and plays around and tries different things depending on what I'm feeling that day, this is really disappointing.

Bungie needs to recognize the community's overwhelming response to this and fix it. Shaders should not be consumable... they were perfect in D1.
 

bosseye

Member
Garbage. One of my favourite things in D1 was trying various shaders as I got new armour. And it was important, some shaders looked rubbish on some armours. Shitty move to make them consumable.
 
Imagine having to run a raid again just for the chance of getting a shader for a new piece of gear. That takes the fun out of it. I'm bummed.
I get the sentiment but I never got the shader from King's Fall in D1 despite running it multiple times specifically hoping to get it. I'd take a higher drop rate but being more selective in that respect.
 

ChazGW7

Member
If they still want to make shaders grindy, what they should do is make them a rare-drop/unlimited use but split them into categories:

Weapon Shaders
Armour Shaders
Ship Shaders
Ghost Shaders etc.

This encourages players to still run content over and over to get the different versions of the shaders. (ex. They got the armour shader from the raid and now they want to grind for the weapon version.)
 
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