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In Destiny 2, shaders are now one-time use. (And yes, tied to microtransactions.)

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Fisty

Member
Glad your understanding of the real world have progressed beyond a basic elementary level.

People who buy a full price game doesn't really want to spend an absurd amount of time grinding for something that should really be a permanent thing for them once they unlocked it.

Glad you are good at detecting sarcasm
 

daman824

Member
The biggest issue with all of this is that the dlc still costs $20-$40. If you're going to add all of these microtransactions you need to offset the fact that you're adding something blatantly negative to your game by giving free content to players.
 
But if the drop rate is so high to make it trivial to recollect shaders, why have them be consumable at all?
instead of getting like 12 drops of one item type for the course of the entire game you can now get endless drops making you feel like you're earning more
 

Gator86

Member
They didnt add anything to the character creator?!?!?!?!?!

Wtf

People told me it's okay because your character wears a helmet a lot.

It actually sucks. Not only are there too few options, all player characters (human women at least) look dumb as shit.
 
People told me it's okay because your character wears a helmet a lot.

It actually sucks. Not only are there too few options, all player characters (human women at least) look dumb as shit.

They'll add in new faces as DLC and people will praise them.
 
And people in the other thread yesterday were telling me that the game wasn't being changed to really incorporate microtransactions.

Different the the situation in the other thread sure but my original point about the microtransactions being absolute bullshit stands.
 

Zen Aku

Member
The ๖ۜBronx;248126426 said:
Five of one colour. You get a shader and it drops as a stack of five.

That's somewhat better. Depending on the drop rate. But it's still quite shitty that unless you have the exact shader you want at the time you want to encode it to your armor, you would have to go out there and farm for it (hoping you'll get the one you need)

It's still pretty anti-consumers.
 
That's somewhat better. Depending on the drop rate. But it's still quite shitty that unless you have the exact shader you want at the time you want to encode it to your armor, you would have to go out there and farm for it (hoping you'll get the one you need)

It's still pretty anti-consumers.
Yeh I think it sucks, just giving some info (though it appears they can also drop as a 3). I wished it was a pool of shaders you unlocked and then could apply to whatever. That would be the perfect implementation imo.
 

jacobs34

Member
You get stacks of five when it comes to shaders, in a month everyone who plays the game regularly will have more shaders than they know what to do with.
 

Zen Aku

Member
The ๖ۜBronx;248126900 said:
Yeh I think it sucks, just giving some info (though it appears they can also drop as a 3). I wished it was a pool of shaders you unlocked and then could apply to whatever. That would be the perfect implementation imo.

I can understand Bungie need to keep the cash rolling in but this is a poor way of implementing it. If they went with how Blizzard does loot boxes for Overwatch, that would be a hell of a lot better.
 
I can understand Bungie need to keep the cash rolling in but this is a poor way of implementing it. If they went with how Blizzard does loot boxes for Overwatch, that would be a hell of a lot better.
Is it that dissimilar? I ask genuinely as haven't looked into whether you can buy stuff with the currency you get from breaking them down (bright dust?)

You get a bright engram on level up, which is a loot box for the items on sale through said boxes otherwise.
 

dengatron

Member
only a certain set of shaders come from eververse, this isn't an eververse issue so much as its a shitty system issue. the real problem is going to come out when raid shaders drop and you get a stack of 3 but you've got 4 armor pieces and 3 weapons and they're single use consumables. that's going to be actual dog shit. i'd be fine with needing to collect 1 per piece, like ornaments, but you should be able to swap them around ad infinitum, not consume them on use. that's assinine
 
The ๖ۜBronx;248127485 said:
Is it that dissimilar? I ask genuinely as haven't looked into whether you can buy stuff with the currency you get from breaking them down (bright dust?)

You get a bright engram on level up, which is a loot box for the items on sale through said boxes otherwise.

Maybe the aspects where the lootboxes guarantee that skins/maps/new characters are free and/or earnable for free? They kept the first part, IE bright engrams each level after 20.
 

Trickster

Member
whoa whoa whoa lets not get ahead of ourselves. They didn't even change the character creator!

giphy.gif


Surely you're joking
 

Xaero Gravity

NEXT LEVEL lame™
People told me it's okay because your character wears a helmet a lot.

It actually sucks. Not only are there too few options, all player characters (human women at least) look dumb as shit.
No beards burns my soul, and as a result I never take off my helmet xD
 

notacat

Member
How's the game besides? I played the demo and liked the story part. Then played some weird deathmatch that was trying hard to be Quake 3 but failing horribly at being at all fun.
 

Tillbe

Member
only a certain set of shaders come from eververse, this isn't an eververse issue so much as its a shitty system issue. the real problem is going to come out when raid shaders drop and you get a stack of 3 but you've got 4 armor pieces and 3 weapons and they're single use consumables. that's going to be actual dog shit. i'd be fine with needing to collect 1 per piece, like ornaments, but you should be able to swap them around ad infinitum, not consume them on use. that's assinine

Something I haven't seen anybody mention (though admittedly I haven't looked very hard) is that on the second character page, where the shader option used to be in D1, there is a locked slot for "Auras". It says something about acquiring these from difficult challenges. I haven't looked it up but I assumed those were probably full costume, unlimited use shaders you get from things like completing raids, though I'm guessing. Anyone know any more about those?
 

Quonny

Member
This seems...fine?

I guess I can see it suck coming from the original but tons of online games do this. And many of those tie dyes to premium purchases only.
 
This seems...fine?

I guess I can see it suck coming from the original but tons of online games do this. And many of those tie dyes to premium purchases only.

Justifying it via how other games do may be fine for you, but it's not cool imo. It's an unnecessary change made for the sake of further nickel and diming the players.
 

Zen Aku

Member
The ๖ۜBronx;248127485 said:
Is it that dissimilar? I ask genuinely as haven't looked into whether you can buy stuff with the currency you get from breaking them down (bright dust?)

You get a bright engram on level up, which is a loot box for the items on sale through said boxes otherwise.

Can you break down stuff into a currency and redeem for the stuff you actually want in Destiny 2? If not, then that would suck.

The difference is that at least in Overwatch once you get that skin, you don't have to worry about unlocking it again if you unequipped it. Which in this case with Destiny 2, you have to find that particular color again which depends on the drop rate might be an absolute pain in the ass.

Man if I lose my Nutcracker Zen skin by equipping it. I would never take it off.
 

Arrrammis

Member
I'm really curious to see if the end up changing some of this kind of thing before the PC version comes out, and if they'll add that patch to the PC version before release. I really doubt it, but it would be nice.
 

ZeoVGM

Banned
Something I haven't seen anybody mention (though admittedly I haven't looked very hard) is that on the second character page, where the shader option used to be in D1, there is a locked slot for "Auras". It says something about acquiring these from difficult challenges. I haven't looked it up but I assumed those were probably full costume, unlimited use shaders you get from things like completing raids, though I'm guessing. Anyone know any more about those?

Those are "visual effects," not shaders. Like the blue flame you get from the Nightfall.
 

Raven117

Member
Glad to know you support shitty business practices.
.

Is it though? If you want to pay for it, you can. If you want to grind for it, you can. The game doesn't owe you shaders. They could have just not included it at all.

It doesn't affect gameplay at all. Doesn't give you an un-earned advantage one way or another.

Some people will pay for it. Others wont. (I wont....).

So long as they don't start doing pay to win (which so far they haven't), then the rest is optional.
 

Trickster

Member
Nope. Same options, but worse. I dropped my original character because she looked ridiculous when ported into D2. I went with a new character who looks like an orc.

I don't want to derail the thread, but I really just have to stress how ridiculous this is. I don't think I've ever seen a character creator in a sequel not offer some kind of new ways to customize your character. Let alone in a giant aaa game
 

The1Ski

Member
I wouldn't mind it as much if you could purchase found/unlocked shaders from a vendor. Similar to dyes in other games. Then maybe you can pay real dollars to have unlimited access to purchased shaders or something.
 
I wouldn't mind it as much if you could purchase found/unlocked shaders from a vendor. Similar to dyes in other games. Then maybe you can pay real dollars to have unlimited access to purchased shaders or something.

Please don't give them more ideas. That may be fine in a Korean f2p, but would be best left out.
 

Sami+

Member
I support this tbh. Developers need to make money somehow. This is extremely harmless.

Exactly. Really weird of Activision and Bungie to choose to just give this game out for free instead of the usual $60 MSRP, but I guess that's why this shit is here.
 
Exactly. Really weird of Activision and Bungie to choose to just give this game out for free instead of the usual $60 MSRP, but I guess that's why this shit is here.
how will the make money from their $60 game that will sell millions and millions of copies?

won't someone think of the corporations for once. they're people too
 

Springy

Member
This bummed me out probably more than it ought to when I played around with the first couple of shaders I got today and lost them. For me, I shoot aliens so I can look pretty. Not cool with this.
 

RoboPlato

I'd be in the dick
This is the one change in 2 that I completely despise. I've wanted the ability to change shaders on a per item basis since vanilla but I tend to change them a lot based on my mode and for variety sake. This will make the limited time shaders a big decision to use or not. Really hope there's some change
 

BLAUcopter

Gold Member
Everything about Activision bungie is anti consumer . I'd believe anything anti consumer sounding if you told me

Look, its fucking gross that this shit is in the game but to be fair, the gear looks awesome with or without the shaders and I only paid $69 AUD for the game which, lets all face it, is a brilliant game.

Bungie = Awesome!
Activision = What did you expect? They pigs.
 
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