After reading this thread I would hate to be a developer. The idea that Bungie should have brand new enemy races in each game for it to be deemed a sequel is insane to me. And then some of the posts saying the enemies from D1 are the exact same in D2 leave me baffled as well when you the Fallen for example with completely new move sets, new variants, a new look, and amazing combat animations like the skitter. Feels kinda like Destiny has some absurdly unrealistic expectations compared to other games.
What do you feel are the major improvements over TTK?
Sequel.
I find the 1.5 talk ridiculous tbh.
Yep this is how I feel.It basically just feels like a more complete version of the first game, so yeah, kind of like an expansion.
Yep this is how I feel.
needs some new enemies for sure. after shooting all these in D1, doing it with the same enemies is kind of a huge letdown actually.
Games like Zelda and Mario have existed since I was born, they use the same enemies constantly in almost every game and whilst there are new enemies in these games there are also new enemies in Destiny 2. Games like Uncharted has you fighting humans all the way through it etc across all of the games. Military shooters play it safe with all of their shooters.
Destiny exists in an established universe with a bunch if different races and lore surrounding them. It makes sense to have them re appear. In top of that a lot if enemies have new tricks up their sleeves and new gear.
Really? There are only new Cabal types?I call it a Mulligan, but yeah, basically this.
The fact that there are no new Fallen, Hive, or Vex enemies really feels like it doesn't quite reach a full sequel.
Really? There are only new Cabal types?
It's OK because Nintendo does it....people in this thread are tripping, it's a sequel, just like Gears 2 was, ME2 was, and on, and on.
That's not true,....he doesn't know what he is talking about. There are new Fallen types as well, not sure about vex TBH.
To be direct, it's OK because it makes sense. We didn't have any sort of event at the end of D1 that changed the face of the solar system or it's inhabitants save the fallen with Siva. They didn't fling events far into the future of D1's settings. Continuity of any sort with the established world building would tend to leave things unchanged without reason for them to have changed.
The only completely new enemies are Cabal like war dogs, incinerators, and the blade guys I think? Every other race is tweaked slightly to maybe have new movement or weapons but it doesn't really impact how you fight them at all.
That's not true,....he doesn't know what he is talking about. There are new Fallen types as well, not sure about vex TBH.
Especially when said character creator doesn't have something as simple as beards.I also think that most people expected basic things like improved character creation or more classes to be obvious things for a sequel. I also don't think this is something that you can say is an unrealistic expectation
It makes sense in Destiny and many other games..... you only proved my point.
So who is right here?
What do you feel are the major improvements over TTK?
needs some new enemies for sure. after shooting all these in D1, doing it with the same enemies is kind of a huge letdown actually.
Its entirely based on the first game.I don't understand why this game gets dredged through the mud on this topic,
Honestly I wouldn't mind something more human-ish as either an enemy, allied or neutral faction(potentially a character race as well)
Its entirely based on the first game.
Honestly I wouldn't mind something more human-ish as either an enemy, allied or neutral faction(potentially a character race as well)
Its entirely based on the first game.
What does this even mean? Seriously.Its entirely based on the first game.
So who is right here?
What does this even mean? Seriously.
If the first game actually had a decent amount of content at launch this wouldn't be an issue.
Them then doing expansions opened themselves up to it even more.
As I said look at the genre they are trying to compare to,
FFXIV base game had far more content even after all Destiny 1's expansion,
Stormblood and Heavensward both have more content than Destiny 2 at half the price.
oh great, the "no content" argument. one of the dumbest complaints about the first game.
meanwhile nobody ever says shit about games like uncharted giving you 20 hour campaigns with no replayability.
of all the complaints you could have about destiny, content for price was never a valid one, no matter how you define content.
oh great, the "no content" argument. one of the dumbest complaints about the first game.
meanwhile nobody ever says shit about games like uncharted giving you 20 hour campaigns with no replayability.
of all the complaints you could have about destiny, content for price was never a valid one, no matter how you define content.