LordBaztion
Member
Only once in life you have enough time for all that crap. My best memories in wow are from Karazhan.
On top of that this was Pre-LFG so if you didn't have an active group of friends or an active guild you were pretty much screwed. I started playing just after TBC launched and I had to really scratch and claw to get into a top tier guild to raid BT before SWP came out.
When that LFG panel came, people just started to abandon group after wiping once. There really is no reason to try and keep a good name for yourself, you know you most likely will never meet those people again.
Ah BC. Still remember how hyped I was just getting Champion of the Naaru a week before they nerfed Mag and took away the title from that quest line (back when there were limited titles to obtain). Unfortunately the guild fell apart some time during TK so never got as far as BT attunement
oh man, early Heroics were pretty amazing in TBC - remember backstabbing rogue mobs in Auchindoun?https://www.youtube.com/watch?v=WVyKC_okPW8
So TBC was the last WoW expansion with so many gating mechanics to separate the hardcore players. I remember pre-patch Gruul and Magtheridon were nearly impossible for raiders fresh out of Karazhan so people couldn't get it done. As a resto druid, doing heroics was a right pain due to having no regular resurrections, so teammates who died have to walk back from the graveyard far far away (jumper cables ftw)
oh man, early Heroics were pretty amazing in TBC - remember backstabbing rogue mobs in Auchindoun?
dispatch a group of mobs, take a seat with my holy priest to fill up mana, BAM I'm dead
yeah I imagine - they were great Heroics though, weren't they? not without balancing issues obviously (silence a caster throwing 600 damage spells, he melee hits you for 2K damage), but I remember having great fun overallShadow labs wasn't that bad as a Holy Pally. I feel for your on that trash and 2nd boss though.
yeah I imagine - they were great Heroics though, weren't they? not without balancing issues obviously (silence a caster throwing 600 damage spells, he melee hits you for 2K damage), but I remember having great fun overall
As long as you had the original quest chain and never dropped it over the years with the original quest chain IDs, you could still get the title years after they made it so new people couldn't.
This is why TBC will always be the best for raiding for me, you actually had to put in the effort to get to where you wanted to be.
The only issue was everyone needing the vials for tier 6, when the last thing you wanted to be doing each week was killing Kael'Thas.
Yup! I actually got my title in 2015, haha. Felt amazing when I finally had it after keeping the quest for so long.Huh, interesting. Never knew that.
The best expansion.
Oh man, you made me 'member how overjoyed we got when the different markers patch hit.I remember my primary job in many instances was to "Sheep Moon".
Thank god we don't have that shit anymore, attunements where the cumber stone for doing dungeons and raids.
Wildstar took it even further than TBC, can someone bring that table up please?
I miss the attunement system and boss "Cleave" abilities.... Added goals and difficulty.
MMO's these days just seem so watered down in comparison to WoW: BC that I can't get interested... Guild Wars 2 was incredible, until I realized someone who spent 400 hours in the game would be on the exact level as someone who just reached max level.
Meh, that chart is very misleading. Firstly as others have pointed out only one person in the group needs the key to start all the dungeons - so you can forget that, and the rep grinds associated with it. Plus the rep grinds to unblock heroic were not difficult at all.
Also theres some misleading information in this thread - the 4 vials dropping from KT and Vashj was never live at the same time as the instances they unlocked. When Black Temple and Hyjal were added into the game Kael and Vashj both dropped a vial for every raid member.
Really, attunements for TBC were extremely mild. The only issue was everyone needing the vials for tier 6, when the last thing you wanted to be doing each week was killing Kael'Thas.
Go take a look at what Everquest's Planes of Power required. That's an attunement system!
EDIT: http://home.earthlink.net/~brucehalpern/everquest/eqpopflag.html
Each one of those is a 72 person raid, that generally would take an evening to do. In non-instances servers, so you were competing against other guilds. Each boss generally would only spawn once every 3 days.
went googlin
what the shit. I mean, sure, you can discount the first step, obv. Cuz duh. but still, fuuuuck a lotta those checks.
I miss the TBC attunement process because the raid itself "levelling up" and progressing to more and more difficult raids felt awesome as a group.
But from a design perspective, I realize it's a terrible idea as many guilds remained dead in the water from poaching, the 10-25 gap from Karazhan to Gruul/Mag was near-insurmountable (5 people are always going to get left out of something, and bringing up alts was terrible because you had to redo the whole process over.
Legion's an OK replacement for that, with the multiple difficulty levels for all raids, but it's just not the same.
The graphic missed step 7a from the Wildstar attunement process:
Your character could randomly be affected by a bug that dropped your attunement progress and would not allow you to restart it. The official fix for this from their support people was you had to reroll your character.
Dear lord Wildstar was terrible
The graphic missed step 7a from the Wildstar attunement process:
Your character could randomly be affected by a bug that dropped your attunement progress and would not allow you to restart it. The official fix for this from their support people was you had to reroll your character.
Dear lord Wildstar was terrible
I miss the TBC attunement process because the raid itself "levelling up" and progressing to more and more difficult raids felt awesome as a group.
But from a design perspective, I realize it's a terrible idea as many guilds remained dead in the water from poaching, the 10-25 gap from Karazhan to Gruul/Mag was near-insurmountable (5 people are always going to get left out of something, and bringing up alts was terrible because you had to redo the whole process over.
Legion's an OK replacement for that, with the multiple difficulty levels for all raids, but it's just not the same.
The graphic missed step 7a from the Wildstar attunement process:
Your character could randomly be affected by a bug that dropped your attunement progress and would not allow you to restart it. The official fix for this from their support people was you had to reroll your character.
Dear lord Wildstar was terrible