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DigitalFoundry analysis of DOOM for Nintendo Switch

killatopak

Gold Member
it's definitely a technical marvel, the same way SFIV on 3DS was a technical marvel but is not the definitive experience. It is a great experience still though as the portability makes up for the cons.
 

KyleCross

Member
Everyone has been begging for third party support on a Nintendo platform, now that it's happening you're killing it. "30fps?! No buy." 30fps is going to be a standard sacrifice so you're literally sending the message to companies that you don't want Switch ports.
 
I agree, if Switch is your only way to play it, then by all means grab this version. Unless it comes out that there's some other significant issue with the port.

I'm really talking mainly about people who have the option to get it on Switch or another platform, and it would specifically be their first time playing. Based off of this, I would never recommend this port of DOOM 2016 to someone playing it for the first time if they could play it on PS4/Xbox One/PC. If they only have a Switch, then of course their only option is this port, and this port will probably be okay.

I would add if portability is a significant need then it would make sense to get it on Switch as well. Obviously, if you have a PS4/X1 and Switch, there isn't really a reason to get it on Switch if you plan on playing it on the TV as the PS4/X1 version is better and going to be cheaper at this point. I think that kinda goes without saying though, doesn't it?
 
I think this and wolfenstein are still gonna sell good. I dont think any games on Switch sell bad particularly

Yep. Saw NBA 2K at the top of the store for bestsellers. Microtransactions, 30fps and all.

it's definitely a technical marvel, the same way SFIV on 3DS was a technical marvel but is not the definitive experience. It is a great experience still though as the portability makes up for the cons.

One of the best comments on the subject imo. Simple and true.
 
Omg at all the elitists rampaging through this thread

The DOOM switch port is great and portable. If you really want your 60fps you can buy that on different devices. Bye.
 

Head.spawn

Junior Member
Too many people, sadly, still believe this.

Before Bethesda's announcement nobody would've thought this port would even be possible. And now we got people acting disappointed because it's not 60fps. I look at this shit and I'm amazed how close it looks like Doom.

I dunno, if you've seen how far down the PC version of Doom can scale.. with that in mind a 3ds port wouldn't be entirely shocking.
 

DrGrus

Member
I agree, if Switch is your only way to play it, then by all means grab this version. Unless it comes out that there's some other significant issue with the port.

I'm really talking mainly about people who have the option to get it on Switch or another platform, and it would specifically be their first time playing. Based off of this, I would never recommend this port of DOOM 2016 to someone playing it for the first time if they could play it on PS4/Xbox One/PC instead. If they only have a Switch, then of course their only option is this port, and this port will probably be okay.

If a major part of your gaming time is in public transportation I do not see why you should not recommend the switch version. Even if you have another system.
 
with that in mind a 3ds port would be entirely shocking.
67b.jpg
 
They literally said, "how did they do that?" and "probably better than on a PC with equivalent specs." That's more than just an OK port, that sounds like a great port.

I didn't get to watch the video yet, but isn't this statement kind of dumb from DF? Isn't everything from a console compared to a PC with "equivalent specs" going to run better since it is coded to the metal and not running Windows? Is there even a PC that could be built today that would really fall in line with the "equivalent specs" of a Switch?
 

It’d still be blurrier than this image lol.

I didn't get to watch the video yet, but isn't this statement kind of dumb from DF? Isn't everything from a console compared to a PC with "equivalent specs" going to run better since it is coded to the metal and not running Windows? Is there even a PC that could be built today that would really fall in line with the "equivalent specs" of a Switch?

A good bit of this is touched on in the video.
 

Jagsrock

Banned
What the hell is going on in this thread?

If Digital Foundry says it's a good port for what it is, I'd like to give them the benefit of the doubt since they're the technical experts.

Other people acting like 30fps took on a human form and went on a rampage murdering all of the cute puppies in the world. 30fps is of course not desirable, but it's not the end of the world, either.

Nintendo fans talking about "technical marvel" need to chill the hell out. This is an OK port whose performance seems to align with the hardware's capabilities. Let's not act like this is a miracle from the gods or anything.

It's pretty simple, really. If you: (1) have no other gaming platform; (2) want DOOM on the go; (3) or simply want to support third parties on the Switch, then get the game. Otherwise, don't.

But holy cow at the amount of hyperbole and console warring going on here. We're better than that, y'all.

I dunno if we are lol
 

wanders

Member
I agree, if Switch is your only way to play it, then by all means grab this version. Unless it comes out that there's some other significant issue with the port.

I'm really talking mainly about people who have the option to get it on Switch or another platform, and it would specifically be their first time playing. Based off of this, I would never recommend this port of DOOM 2016 to someone playing it for the first time if they could play it on PS4/Xbox One/PC instead. If they only have a Switch, then of course their only option is this port, and this port will probably be okay.

I have a more than capable PC and a PS4 yet I'm buying Doom on Switch. Portability is huge for me. Hell I played Skyrim on PC but was uninterested after 3 hours but I'm gonna be picking it up Switch.
 

Kebiinu

Banned
I really doubt this game will lose any major sales based on nerds who can't tolerate 30fps. The vast, vast majority will enjoy this game for what it is, a portable fucking DOOM. I can't wait. Looks great, if it's stable 30fps, it's a win.
 

Soup Bar

Member
It's cool that Doom is coming to Switch, but in the end, it's only for people that really need it portable. It's like back in the day when a lot of games also had hand held versions on Game Gear and Game Boy. You only got those versions if you really wanted a portable version of that game. It's almost like we are returning to a time like that again.
 

Cartho

Member
Destiny 2 feels absolutely fine at 30 FPS. 30 FPS is fine for me as long as it is a decent lock. If it's a good port, and it sounds like it is, then I'm in.
 

BigEmil

Junior Member
I really doubt this game will lose any major sales based on nerds who can't tolerate 30fps. The vast, vast majority will enjoy this game for what it is, a portable fucking DOOM. I can't wait. Looks great, if it's stable 30fps, it's a win.
Think it's more because it's a fast fps arcade shooter and for that 60fps is necessary

Destiny 2 feels absolutely fine at 30 FPS. 30 FPS is fine for me as long as it is a decent lock. If it's a good port, and it sounds like it is, then I'm in.
Destiny 2 and DOOM are completely different beasts
 

brawly

Member
Too many people, sadly, still believe this.

Before Bethesda's announcement nobody would've thought this port would even be possible. And now we got people acting disappointed because it's not 60fps. I look at this shit and I'm amazed how close it looks like Doom.

I think most people know that you can make everything playable on the Switch if you make the sacrifices, as shown here.
 

Kebiinu

Banned
Think it's more because it's a fast fps arcade shooter and for that 60fps is necessary


Destiny 2 and DOOM are completely different beasts

Y'all keep saying it's 'necessary' but it plays fine, looks fine, runs smooth. If you're a top tier DOOM player, I doubt the Switch would even be a choice. But for the majority, this will be just fine.
 

stilgar

Member
It's cool that Doom is coming to Switch, but in the end, it's only for people that really need it portable. It's like back in the day when a lot of games also had hand held versions on Game Gear and Game Boy. You only got those versions if you really wanted a portable version of that game. It's almost like we are returning to a time like that again.

Come on, I mean...This is beyond ridiculous at this point. You have no interest in this port, as some others here. Let it go.
 
It's cool that Doom is coming to Switch, but in the end, it's only for people that really need it portable. It's like back in the day when a lot of games also had hand held versions on Game Gear and Game Boy. You only got those versions if you really wanted a portable version of that game. It's almost like we are returning to a time like that again.

Lmao this is def the best take yet.
 

VanWinkle

Member
30fps IS disappointing. Some games just shouldn't take that sacrifice. I remember the Mortal Kombat Vita port. It was ugly. It was low res. But by golly it was 60fps and felt great.
 

Papacheeks

Banned
Doom is the first AAA current gen third party game on 6 inch portable system with only resolution and frame rate concessions. It's a game that was released on PS4 and X1 on a system where people expected last gen ports.

This is unexpected.

It is impressive on a technical level

It is setting a precedent for third parties.

Setting a precedent for what? Having 30 fps shooters when they are designed to be 60fps?

So unprecedented support for third party games that are designed to be 60fps to play at 30fps? Especially possibly competitive games?

I mean it's a technical feat getting a AAA game on a hand held, but at the cost of frame rate I don't see it as setting the stage for Third party.

Especially if they have to down grade a lot.
 

pvpness

Member
30 is disappointing but not unexpected. I'm still in for the double dip cause portable DOOM will be cool. Depending on price of course.
 
If this is the standard what isn't a technical marvel? Any game that runs on any console would then be a tech marvel.

Counterpoint, what FPS on tablets looks anything like as good graphically?

That's a genuine question, but I'm not sure of any tablet based FPS titles doing a fraction of what this appears to be doing what with the megatexturing, level sizes, enemy counts, and post processing work.

If this isn't impressive for a tablet, there better be a whole bunch of titles that look this good on tablets.
 

AdanVC

Member
Of course this thread already has 23 pages of replies. Geez guys! I'm just glad this game is gonna be on the Switch and the fact this is gonna be portable is freaking awesome.
 
Little Mons†er;249559149 said:
Omg at all the elitists rampaging through this thread

The DOOM switch port is great and portable. If you really want your 60fps you can buy that on different devices. Bye.

The elitist attitude is really annoying, I played Doom on a PC that ran it at 1440p and around 120fps, yet I’m still picking this up. The people bitching in this thread most likely don’t have a Switch or weren’t even going to get it, they were always going to look for a flaw. And these elitists gamers are such a small segment, it’s played out. Yawn.
 
Looks good. But I don't think I can play Doom 2016 at 30fps after playing it at 60. I'll probably wait for the sale and get it for the novelty of handheld Doom 2016.
 

Md Ray

Member
Interesting comparison using a GT 1030 GPU + Athlon 5350 (Jaguar) CPU to mimic Switch specs. Can't wait for the upcoming DF's comparison with that Jaguar CPU against the Jaguar on current-gen consoles, very curious to see those.

I had an Athlon 5350 myself a few months ago and paired it with a GTX 970 (just for fun). And ran DOOM using Vulkan and OGL, and well, here's the result:

SXQLlhd.jpg


It's running on Ultra settings in both the shots at 1080p on Athlon 5350/GTX 970 (both at stock speeds).

The only difference between these screenshots is the API. Just switching from OpenGL to Vulkan API yielded 132% boost in avg. frame-rate. Also, check out the CPU utilization in both.

Unsurprisingly, it shows how much overhead these high-level APIs (DX11/OpenGL) incur on low-end, mobile CPU like this on PC. While also giving a clear picture as to how devs are able to get the most out of those 8-core jaguars inside current-gen consoles (and also the A57 CPU inside Switch), and are able to achieve 60fps or close to it in titles like DOOM, pCARS etc. by using techniques specific to that console hardware and their own APIs that are supposedly even more low-level than Vulkan.

Anyways, thought I'd share this interesting little results I came across a few months ago. I extremely apologize for going a bit off-topic as this is a thread discussing DOOM on Switch. And not about PS4/XB1/PC CPUs and their APIs. Really sorry!
 
I get why some were disappointed, but I never expected 60 fps from a Switch port of Doom. I could see some argue to not even port the game at all, but that seems rather defeatist as someone who wants to see more developers bring their games to the platform.

I mean, is 60 FPS doom even really possible on Switch? If so, what would have to go to achieve that? It may not be the best version of the game, but it seems like a great version for the platform.
 

slash000

Zeboyd Games
Why do I feel like I'm the only one who enjoys Doom 2016 enough to have played it (a lot) at 1080p/60/Ultra on PC and is also very very much enticed by an (obviously necessary) cut-down version that looks like helluva good time on a handheld so I can rip'n'tear on the go


People can enjoy Doom at its best and also want to play a cut back version simply because they like the game so much and would like having it in their handheld on-the-go library.

And you know what?

I think Doom 2016 lends itself *very well* to pick up and play gaming sessions that handhelds are best for.
 
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