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DigitalFoundry analysis of DOOM for Nintendo Switch

HeroR

Member
I get why some were disappointed, but I never expected 60 fps from a Switch port of Doom. I could see some argue to not even port the game at all, but that seems rather defeatist as someone who wants to see more developers bring their games to the platform.

I mean, is 60 FPS doom even really possible on Switch? If so, what would have to go to achieve that? It may not be the best version of the game, but it seems like a great version for the platform.

It may have been possible, but the game would have been uglier. It would be interesting if they did have a 60 FPS option for those who wanted it over graphic. One Switch game does this and PC had this option for years.
 
I'd like to see that video done with all data comms turned off - wifi, bluetooth - and then compare to the Switch version.
I'm always baffled by people that imply streaming a game is even remotely the same as playing it natively, they weren't playing handheld Doom, they were playing console Doom streamed to a handheld screen, there's a very big difference, mainly being it requires you to have a good internet connection at all times, which simply isn't possible for most people.
Oh God. People are still bringing up PS4 Remote play in Switch threads...
No one said streaming is the same as local play; it clearly isn't. Remote Play isn't a replacement for Switch. But it is playing games portably (with restrictions), so Switch isn't the first opportunity to do that. That's all I was saying.

Even with the heavy downgrades, Doom being available for Switch at all is good news. As you say, most people want the game on Switch, not Vita, and for good reasons. But there were earlier ways to play the game portably.

Doom is the first AAA current gen third party game on 6 inch portable system with only resolution and frame rate concessions.
It's pretty disingenuous to downplay half the framerate and quarter the resolution as the "only" concessions. But this isn't even true. The Switch version also has lower graphical effects settings for basically everything.
 

Kureransu

Member
It's cool that Doom is coming to Switch, but in the end, it's only for people that really need it portable. It's like back in the day when a lot of games also had hand held versions on Game Gear and Game Boy. You only got those versions if you really wanted a portable version of that game. It's almost like we are returning to a time like that again.

Except it's nothing like back in the day. 99% of the handheld version of the games were their own game, and were only the same in title, if that. This is the same game with lower res and frame rate. the content is the same.
 

BBboy20

Member
The elitist attitude is really annoying, I played Doom on a PC that ran it at 1440p and around 120fps, yet I’m still picking this up. The people bitching in this thread most likely don’t have a Switch or weren’t even going to get it, they were always going to look for a flaw. And these elitists gamers are such a small segment, it’s played out. Yawn.
I mean, I can see from a design standpoint where combat is compromised since the original build relies on aggressive speed and responsiveness but the footage I've been seeing seems to indicate that snappy& precise aiming & melee attacks are still maintained.

The whole problem here is that people are basically proclaiming that this is an impossible task and I'm calling bullshit to that.

Either that or they really are technological snobs and are using their own words to "subtly" shit on Id Software.
 
Why do I feel like I'm the only one who enjoys Doom 2016 enough to have played it (a lot) at 1080p/60/Ultra on PC and is also very very much enticed by an (obviously necessary) cut-down version that looks like helluva good time on a handheld so I can rip'n'tear on the go


People can enjoy Doom at its best and also want to play a cut back version simply because they like the game so much and would like having it in their handheld on-the-go library.

And you know what?

I think Doom 2016 lends itself *very well* to pick up and play gaming sessions that handhelds are best for.

You're definitely not the only one. I own the game on PS4 and will be buying the Switch version at launch.
 

Neiteio

Member
Wish there was a way to try before I buy. A demo would be nice. I'm so used to 60fps DOOM on PS4. I'll probably still be busy with Odyssey when this game comes out anyways, but I still want to support it. I just hope it's still fun.
 

Cerbero

Member
Wish there was a way to try before I buy. A demo would be nice. I'm so used to 60fps DOOM on PS4. I'll probably still be busy with Odyssey when this game comes out anyways, but I still want to support it. I just hope it's still fun.
DOOM got a demo before release, maybe it will be the same for the Switch
 

Soup Bar

Member
Except it's nothing like back in the day. 99% of the handheld version of the games were their own game, and were only the same in title, if that. This is the same game with lower res and frame rate. the content is the same.

Eventually they became that. Not so much during the 8bit era.
 

ksamedi

Member
Bethesda truly understands the appeal if the Switch. I hope they bring over Fallout too. Compromising is really not an issue at all as Switch owners are all aware of the limitations of the platform. Playing it on the go, however, is a very convincing argumant to port over anything with lower settings in general. The game looks "good enough" so to say, yet you can play it anywehere. Why dont people understand this compromise ? Its not like they are completely changing the game and putting it on the 3DS.
 

Fbh

Member
Still think it's impressive. Would be cool if they released a demo near launch to see how it feels (though it might not benefit them)

I have to wonder what type of third party support GAF wants for Switch then. You will ALLWAYS get the downgraded version of current gen games.
Seem that by "third party support" people actually want to say "third party games made exclusively for the Switch"

I highly recommend buying this game on another console. 60 fps is a must for this game.

I really think that the target for this port is people that want Doom on the go.
The game came out over a year ago, has been really cheap on sale and runs well even on lower end PC's". People with even a bit of interest in the game have had a lot of time to play it if they own any modern gaming machine aside from a WiiU.


But on to go you don't have many options aside from a decent laptop which is still going to be much bigger and more expensive (and the battery will die after like 1 hour)
 

LCGeek

formerly sane
Interesting comparison using a GT 1030 GPU + Athlon 5350 (Jaguar) CPU to mimic Switch specs. Can't wait for the upcoming DF's comparison with that Jaguar CPU against the Jaguar on current-gen consoles, very curious to see those.

I had an Athlon 5350 myself a few months ago and paired it with a GTX 970 (just for fun). And ran DOOM using Vulkan and OGL, and well, here's the result:

SXQLlhd.jpg


It's running on Ultra settings in both the shots at 1080p on Athlon 5350/GTX 970 (both at stock speeds).

The only difference between these screenshots is the API. Just switching from OpenGL to Vulkan API yielded 132% boost in avg. frame-rate. Also, check out the CPU utilization in both.

Unsurprisingly, it shows how much overhead these high-level APIs (DX11/OpenGL) incur on low-end, mobile CPU like this on PC. While also giving a clear picture as to how devs are able to get the most out of those 8-core jaguars inside current-gen consoles (and also the A57 CPU inside Switch), and are able to achieve 60fps or close to it in titles like DOOM, pCARS etc. by using techniques specific to that console hardware and their own APIs that are supposedly even more low-level than Vulkan.

Anyways, thought I'd share this interesting little results I came across a few months ago. I extremely apologize for going a bit off-topic as this is a thread discussing DOOM on Switch. And not about PS4/XB1/PC CPUs and their APIs. Really sorry!

Windows also reserves your cpu no matter what to the tune of at least 10% and has the worst cpu scheduler between linux, bsd, and itself same for the network stack which will chew up cpu cycles if you use garbage tech with it. MS thinks its good for real time gaming despite evidence since XP otherwise. Even in 10 currently post content creators update Nvidia is having to work with them to reduce stuttering issues or insane dpc latency times.
 
Wish there was a way to try before I buy. A demo would be nice. I'm so used to 60fps DOOM on PS4. I'll probably still be busy with Odyssey when this game comes out anyways, but I still want to support it. I just hope it's still fun.

Bethesda, entice this man with a sweet home screen icon!
 

Opa-Pa

Member
Yeah, hard pass for me. I'm definitely happy for people who have no other means to play it though, it's an awesome game.

I hope it does well too, I'd love to see more ports like this.
 

Csr

Member
It is impressive that they got a version of doom running on switch but the two versions he compared looked nothing alike visually to me except the one scene where he is looking at his tied hand. One scene where there were some visor effects looked like it was from a different graphic generation.
 

LCGeek

formerly sane
GameExplain said there are none :( Hope they get added before release.

This is more worrying for me. Since Wii or Wiiu and move been spoiled by better ways to aim when using a console or mobile platform.

Sticks on fps games are atrocious and I doubt they will let me tweak them or the deadzone to a point I would prefer to make it comfortable.
 
Playing DOOM at 30 FPS seems like it'd be terrible.

Playing any games on less than the best PC used to be something I thought terrible. And yet I'm excited. My life has changed, for the better, I think.

I just find it strange how thin the line between "good enough" and "dogshit" is.
 
30fps is lame, especially for a fast paced shooter, I’m not going to bother with this, DOOM is one of the best feeling shooters around and the 60+ frame rate is a huge part of that. Good on them for getting it running on Switch but it’s unfortunately at a level I don’t feel likes worth my money.
 

MrGoomba

Member
Looks good to me and impressive for a handheld. I have it on PC and will get it when it's cheaper. The previews says it runs great and I don't see them complaining about this 30fps thing, probably most people with a switch won't too.
 
So experimenting with the PC version a bit, you can find out quickly that the size of Bokeh shapes is correlated with the internal resolution the game is running at.

So Digtal Foundry running at 960X540:


Switch running at ??????:


My PC running at 640X360:


So that makes me think that either the internal resolution of Bokeh Depth of field has been quartered or halfed or whatever, or the game is much lower resolution than 960X540 in undocked mode.

The screen of the Switch is smaller in size than a telly, maybe they just decreased DOF (Increased the size of the circle of confusion) so that the effect is more noticeable on the small screen.
 

Neiteio

Member
Huge DOOM 2016 fan here, must've logged 100+ hours on PS4. Just watched the GameXplain preview, and I'm super-impressed by how detailed it looks. They say it looks better in person too. The footage they showed looked a lot better than what was shown in the Direct. Hmmm.

I'm starting to think this game will still be perfectly fun at 720p/30fps, which is what they said Bethesda told them it was running at in handheld mode. The rhythmic cadence of the glory kills (melee finishers) is still there; so is Doomguy's fast running speed. GameXplain said it all feels perfectly responsive, and fun.

Bethesda, entice this man with a sweet home screen icon!
Ha, I hope the icon uses the cover art!
 
It is impressive that they got a version of doom running on switch but the two versions he compared looked nothing alike visually to me except the one scene where he is looking at his tied hand. One scene where there were some visor effects looked like it was from a different graphic generation.

The hyperbole on here at times never ceases to amaze me.
 

The Hermit

Member
Wish there was a way to try before I buy. A demo would be nice. I'm so used to 60fps DOOM on PS4. I'll probably still be busy with Odyssey when this game comes out anyways, but I still want to support it. I just hope it's still fun.

With motion blur is not that evident, but without is quite noticeable (on the PC).

I played mostly at 75fps though, so I should feel the impact even more.
 
The screen of the Switch is smaller in size than a telly, maybe they just decreased DOF (Increased the size of the circle of confusion) so that the effect is more noticeable on the small screen.

I mean I guess they could have done that, but I do not see it as something they would honestly do. Because then they have a different CoC for docked then? No other Doom version has variable CoC based upon resolution. I think it would be more logical to assume that the game is not 540p in undocked mode, or at least not 960X540 at all times. I would imagine like... idk... averaging 60 to 55% of 1280X720 in that screenshot with the bokeh present. 540p is itself not the best guestimate for undocked anyway as it is not an easy / got to division of 1280X720.... the Switch's screen, and because it would not be the first modern game engine game on Switch which drops resolution below 540p. Snake's pass, which is less demanding than Doom, is 844x475 undocked.
 
If a major part of your gaming time is in public transportation I do not see why you should not recommend the switch version. Even if you have another system.

True. Everyone plays games at different times at different places in different situations. The main plus (only?) of the Switch port will be portability. That's a fair point.

I have a more than capable PC and a PS4 yet I'm buying Doom on Switch. Portability is huge for me. Hell I played Skyrim on PC but was uninterested after 3 hours but I'm gonna be picking it up Switch.

I mean, that's your choice. I'm not trying to be mean or anything, but why would you own a PS4 or a PC capable of playing games like DOOM if portability matters much more to you than performance?


I mean, I guess all I'm really saying is, 60fps in DOOM is important to me, and it seems to be important to a lot of posters in here as well. The Switch port doesn't look bad by any means given the hardware, but I personally wouldn't grab it unless it was my only choice. Especially since portability isn't very important to me. If that's different for you then maybe it's more worth it, but in my eyes, the only reason to get the Switch port over any other port is portability. I suppose that's really the entire crux of the argument, is how important is portability to you?
 
Windows also reserves your cpu no matter what to the tune of at least 10% and has the worst cpu scheduler between linux, bsd, and itself same for the network stack which will chew up cpu cycles if you use garbage tech with it. MS thinks its good for real time gaming despite evidence since XP otherwise. Even in 10 currently post content creators update Nvidia is having to work with them to reduce stuttering issues or insane dpc latency times.

I find it funny that you could click on a random thread from any year in the Geforce forums and there's a very good chance Sora will be in there blaming and insulting the user for their problems. How the dude hasn't been banned is beyond me.
 

gtj1092

Member
Counterpoint, what FPS on tablets looks anything like as good graphically?

That's a genuine question, but I'm not sure of any tablet based FPS titles doing a fraction of what this appears to be doing what with the megatexturing, level sizes, enemy counts, and post processing work.

If this isn't impressive for a tablet, there better be a whole bunch of titles that look this good on tablets.

Is there a tablet with switch specs? IDK I know the shield has the same processor. It seems the argument is that this is amazing because it's on a switch. So in turn whatever doom looks like on any tablet I just have to qualify my awe by saying "on a tablet that's thinner than switch and with Android overhead".


I'm not arguing if this is a good port or not but whether it's "so amazing". It seems to run how we expect portable games to run. I was under the impression switch was different in that we get console games on the go. If you have to cut the frame rate and resolution so much how is this any different than previous handhelds? I mean were people amazed at Mario kart 7 and 3D land?
 

Jigorath

Banned
Wish there was a way to try before I buy. A demo would be nice. I'm so used to 60fps DOOM on PS4. I'll probably still be busy with Odyssey when this game comes out anyways, but I still want to support it. I just hope it's still fun.

Agreed.

Without a demo I'm not gonna bother until it's cheap.
 

inner-G

Banned
Is there a tablet with switch specs? IDK I know the shield has the same processor. It seems the argument is that this is amazing because it's on a switch. So in turn whatever doom looks like on any tablet I just have to qualify my awe by saying "on a tablet that's thinner than switch and with Android overhead".
Pretty sure there are tablets that wipe the floor with Switch specs-wise. iPad Pro runs stuff at super high resolutions and people say the processesor is almost as good as a laptop
 

Papacheeks

Banned
Why do I feel like I'm the only one who enjoys Doom 2016 enough to have played it (a lot) at 1080p/60/Ultra on PC and is also very very much enticed by an (obviously necessary) cut-down version that looks like helluva good time on a handheld so I can rip'n'tear on the go


People can enjoy Doom at its best and also want to play a cut back version simply because they like the game so much and would like having it in their handheld on-the-go library.

And you know what?

I think Doom 2016 lends itself *very well* to pick up and play gaming sessions that handhelds are best for.

Resolution means dick on a smaller screen, but frame rate means everything since the game was designed around that.
 

spared

Member
Honestly after seeing so many different people complaining about the same thing, let me give you a bit of my perspective with quite a popular game right now: Destiny 2.

I played Destiny a lot. When the beta for D2 came out for PC, I played at 60 fps for the first time and was the first in line to say I wouldn’t go back to the capped 30 fps console version. Well tell you what: I did. And because the game is good in the end it doesn’t matter much.

My point is: DOOM is an awesome game too. And If I can get used to 60 fps in Destiny 2 and 30 fps again after, I dont see why it would be any different in DOOM. It’s a portable version. I for one am super happy that I’ll be able to play a decent looking version of an awesome game anywhere I want.

I’d be more worried about the online infrastructure for the online multiplayer than anything else if I am to worry about anything at all.
 
Pretty sure there are tablets that wipe the floor with Switch specs-wise. iPad Pro runs stuff at super high resolutions and people say the processesor is almost as good as a laptop

iPad Pro is more of a notebook at its price and size. iPad Mini series would be a closer comparison.
 
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