Starfox adventures means that im getting old, still one of my beloeved games and idc what anyone says
Well at least Rare has released one good game since the day they were purchased from MS!
Kameo is the one I really liked.
No idea why they're just sitting on the IP, that game would've been perfect for an update. Hell, there's still time, I'd certainly be interested in a new one.
The one who got screwed isn't certainly Nintendo nor the Stamper brothers who got a fat check from Microsoft.
Yeah, I remember rumors (or maybe even confirmation) of a sequel set for development, but getting cancelled for whatever reason.
Iwata in 2007: Wii fared quite well in spite of the software droughts, but it seems to be a common opinion that Nintendo abandoned support for the Wii too early, and yet they didn't abandon it early enough to properly support the WiiU. Would've been handy to have a company like Rare covering the tail end of the Wii, freeing Nintendo's first party up a little more for them to make a compelling case in favor of WiiU.
Yeah, I remember rumors (or maybe even confirmation) of a sequel set for development, but getting cancelled for whatever reason.
Yeah, there was a sequel in development at one point, but it was cancelled way back in 2007, if I'm remembering correctly.
In fact, there were about 20+ projects at Rare that were cancelled over the course of their partnership with Microsoft. So maybe their output could've been way better these last 15 years if Microsoft didn't keep cancelling all their projects.
This thread makes me want to buy a cheap 360 just to try some of these games out.
I feel like even if they were still with Rare, that wouldn't have helped all that much, considering a lot of the problems of the Wii U's lack of success was outside of software. Another title at the late end of the Wii's life wouldn't have changed anything. You think they would've just made Skyward Sword for the Wii U if they had a Rare game in 2011? Cause that's not how that works.
Iwata in 2007: The GameCube failed because we couldn't ensure a steady stream of exclusive titles. I'm new here and my job is apparently on the line if Wii fails, so I promise there won't be any software droughts, even though we just got rid of one of our biggest exclusive software suppliers.
2011: Okay, I know I said there weren't going to be any Wii software droughts and then there were Wii software droughts, but I apologize for that, and promise that the WiiU won't have software droughts.
2013: I apologize for the Wii U software drought.
Nintendo harmed themselves for money (when they have a bank account full of it), which they tend to do quite often (which is why they have a bank account full of it). Selling Rare cut the legs out from underneath the GameCube, since Rare had a tendency to deliver their best results later in the generation, and that move could easily be said to be responsible for GameCube's narrow third place finish behind the original Xbox.
Wii fared quite well in spite of the software droughts, but it seems to be a common opinion that Nintendo abandoned support for the Wii too early, and yet they didn't abandon it early enough to properly support the WiiU. Would've been handy to have a company like Rare covering the tail end of the Wii, freeing Nintendo's first party up a little more for them to make a compelling case in favor of WiiU.
Microsoft knew what they were doing when they dangled a fat check in front of Nintendo's face and dared Nintendo to do something self-destructive. They're on record as saying that half the reason they bought Rare was because they knew that breaking up the Rare/Nintendo partnership would be a strategic blow to Nintendo. It's just a shame that breaking up the partnership proved equally devastating (if not more so) to Rare.
No vg company that cares about the artistic merits of tits
I feel like its the one truly good game I would recommend to people that has come out of rare since they got bought.
One of the greatest business moves ever by a company. I am talking about Nintendo of course. They dropped a company and laughed all the way to the bank. I don't know if Rare was worth keeping, but based on what we have now, it's clear Nintendo made the right call.
One of the greatest business moves ever by a company. I am talking about Nintendo of course. They dropped a company and laughed all the way to the bank. I don't know if Rare was worth keeping, but based on what we have now, it's clear Nintendo made the right call.
GameCube, Wii and Wii U would have played out more or less the same with or without Rare. The only move that could have potentially changed things was making the original Perfect Dark into a GameCube launch title, but this was still possible before the MS buyout, and would have at most helped Nintendo retain more of their N64 audience. The PS2 would have still dominated, and Nintendo, unsatisfied with their slightly bigger piece of the pie, would still have gone on to make the Wii.Nintendo dropped a company and laughed all the way to the bank, but they also say a major talent shortage for years afterwards, lasting pretty much up to today where we can see the complete destruction of one of Nintendo's two vital support pillars (Nintendo has essentially failed as a home console maker, and has focused all of their remaining resources on the handheld market).
Nintendo lost nothing of value. Rare's output on the N64 was nothing short of legendary, can't say the same about their output as a division of MS.
Not really surprising either considering the talent they lost around that time.
Why did Doak and Hollis leave Rare to form Free Radical anyway? Nintendo were pretty hands-off with the studio and accepted the team's refusal to make another Bond game without a second thought. Was it just a case of success getting to their heads?
This thread makes me want to buy a cheap 360 just to try some of these games out.
Viva Pinata, the first one, is a masterpiece!
This represents a big misunderstanding of the events.Iwata in 2007: The GameCube failed because we couldn't ensure a steady stream of exclusive titles. I'm new here and my job is apparently on the line if Wii fails, so I promise there won't be any software droughts, even though we just got rid of one of our biggest exclusive software suppliers.
2011: Okay, I know I said there weren't going to be any Wii software droughts and then there were Wii software droughts, but I apologize for that, and promise that the WiiU won't have software droughts.
2013: I apologize for the Wii U software drought.
Nintendo harmed themselves for money (when they have a bank account full of it), which they tend to do quite often (which is why they have a bank account full of it). Selling Rare cut the legs out from underneath the GameCube, since Rare had a tendency to deliver their best results later in the generation, and that move could easily be said to be responsible for GameCube's narrow third place finish behind the original Xbox.
Wii fared quite well in spite of the software droughts, but it seems to be a common opinion that Nintendo abandoned support for the Wii too early, and yet they didn't abandon it early enough to properly support the WiiU. Would've been handy to have a company like Rare covering the tail end of the Wii, freeing Nintendo's first party up a little more for them to make a compelling case in favor of WiiU.
Microsoft knew what they were doing when they dangled a fat check in front of Nintendo's face and dared Nintendo to do something self-destructive. They're on record as saying that half the reason they bought Rare was because they knew that breaking up the Rare/Nintendo partnership would be a strategic blow to Nintendo. It's just a shame that breaking up the partnership proved equally devastating (if not more so) to Rare.
GameCube, Wii and Wii U would have played out more or less the same with or without Rare. The only move that could have potentially changed things was making the original Perfect Dark into a GameCube launch title, but this was still possible before the MS buyout, and would have at most helped Nintendo retain more of their N64 audience. The PS2 would have still dominated, and Nintendo, unsatisfied with their slightly bigger piece of the pie, would still have gone on to make the Wii.
Man, that's depressing proof of how utterly MS squandered what was one of the greatest studios of all time before they got their claws on it.
As far as I'm concerned Rare ceased to exist 15 years ago. What MS owns is Rare in name only.
Through a locked gate, down a winding path and by a still pond a few miles outside of the leafy village of Twycross, England, a bonsai tree stands. It was a gift given to Rare by Shigeru Miyamoto,
Years later and Bill Gates is yet to plant a bonsai tree in Rare's once-fertile grounds
Honestly nuts and bolts was a solid game