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Marvel vs. Capcom Infinite sells 1/10th of MvC3's debut in Japan, 1/6th Pokken DX

I think the pros are gonna have to pull off some amazing shit in this game to garner a lot of views and sponsors and convince Marvel to stay with the game. Champ and Justin are gonna have to put in more work than they had to in UMvC3 to grab audiences attention. If the hype isn't gonna come from Capcom then they gotta create some, which they have in the past.
 

Cynn

Member
It is above the RE RELEASE of MVC3 on ps4 and the XBOX versions (remember : japan HATES the xbox) of mvc3 and mvc2
They don’t hate the Xbox, they just have no interest in it. That’s like saying “remember : USA HATES the SEGA Saturn)
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
So Capcom ruined the following franchises: Tekken, SF, and Marvel.

And Resident Evil (until they got back on track with RE7)

And Dead Rising

And Megaman

And Lost Planet

And Bionic Commando

And Devil May Cry

And Viewtiful Joe

Edit: and Powerstone

And Breath of Fire

And Ghouls n Goblins

And Onimusha

I could keep going but you get the idea. Capcom has been destroying their own ips for years. Their wounds are self inflicted.
 

Kashiwaba

Member
1l I'm gonna need to see these receipts on "t7 barely sold as much as SFV". Comparing Tekken 7s 1 month sales to SFVs 1 year sales isnt how stuff works. Hell, Tekken 7 is already ahead of SFV on Steam. I can 100% say that when the quarterly financials come out next month, Tekken 7 will have surpassed SFV without a doubt.

2) SFV did bomb because it failed to meet Capcoms expectations. Its been a year and a half since release and they still havent hit the projected 2 million.

SFV first month 1.5 mil, tekken 7 first month 1.66 mil, SFV on steam 312k (mind that the game has crossplay and barely any difference between ps4 and pc version), Tekken 7 324k (best version of the game no crossplay and ps4 version had so many online issues for months after launch). Also right now SFV is sitting at 1.7mils and SFV is higher than T7 on the best selling games list on Amazon, and don't forget that T7 on 3 systems and SFV on two.


I mentioned that many times capcom over estimates their games sales they did that with so many games and care to tell what was Bamco estimate for T7?
 

Dartastic

Member
I just hope the game gets continued support as a result of Esports similar to SF5. Adding Xmen/classic Capcom fighters and polishing up things in the future will really do wonders to potential sales. MVCI is way too good of a game at it's core to be dropped completely.
So will actually marketing the damn title even like, a smidge.
 
And Resident Evil (until they got back on track with RE7)

And Dead Rising

And Megaman

And Lost Planet

And Bionic Commando

And Devil May Cry

And Viewtiful Joe

Edit: and Powerstone

And Breath of Fire

And Ghouls n Goblins

And Onimusha

I could keep going but you get the idea. Capcom has been destroying their own ips for years. Their wounds are self inflicted.
How did they ruin Power Stone, GnG, and Onimusha? They just haven't made a new game in those franchises.
 

Anth0ny

Member
I just hope the game gets continued support as a result of Esports similar to SF5. Adding Xmen/classic Capcom fighters and polishing up things in the future will really do wonders to potential sales. MVCI is way too good of a game at it's core to be dropped completely.

I hope so, but I also can't name too many games that stumble out of the gate and are able to course correct through DLC.

Let alone stumble to the insane degree Marvel Infinite seemingly has. It's not looking good at all right now. At this rate we'd be lucky to have support through the end of 2018 :(
 

Neonep

Member
How did they ruin Power Stone, GnG, and Onimusha? They just haven't made a new game in those franchises.

Itsuno has been working on various Devil May Cry games & Dragon's Dogma since what 2002? Power Stone is never getting made if Itsuno isn't involved. Onimusha has been dead since Inafune left Capcom and it seems like they've been treating all of what he did like shit. I don't know about Ghosts N Goblins.
 

patchday

Member
So will actually marketing the damn title even like, a smidge.

I just legit saw an MvCI commercial on youtube. Think its the first time I've seen that

I hope so, but I also can't name too many games that stumble out of the gate and are able to course correct through DLC.

Let alone stumble to the insane degree Marvel Infinite seemingly has. It's not looking good at all right now. At this rate we'd be lucky to have support through the end of 2018 :(


maybe if they some re-release this thing with x-men to get back on store shelves
 
Itsuno has been working on various Devil May Cry games & Dragon's Dogma since what 2002? Power Stone is never getting made if Itsuno isn't involved. Onimusha has been dead since Inafune left Capcom and it seems like they've been treating all of what he did like shit. I don't know about Ghosts N Goblins.
Imo, if there's no game in the latest entry that sullied it's name then you haven't ruined anything, yet.
 

Onemic

Member
SFV first month 1.5 mil, tekken 7 first month 1.66 mil, SFV on steam 312k (mind that the game has crossplay and barely any difference between ps4 and pc version), Tekken 7 324k (best version of the game no crossplay and ps4 version had so many online issues for months after launch). Also right now SFV is sitting at 1.7mils and SFV is higher than T7 on the best selling games list on Amazon, and don't forget that T7 on 3 systems and SFV on two.


I mentioned that many times capcom over estimates their games sales they did that with so many games and care to tell what was Bamco estimate for T7?

1.7 ltd vs 1.66 in the first month isnt equivalent to barely selling as much tho. Quite the opposite really.
 
Might these abysmal sales numbers convince them to cancel future DLC for characters people actually want like Wesker, Vergil, Fox characters?

this was my fear when they started off with such a shit roster.
 

badjab326

Neo Member
Might these abysmal sales numbers convince them to cancel future DLC for characters people actually want like Wesker, Vergil, Fox characters?

this was my fear when they started off with such a shit roster.

This is the biggest thing I'm worried about. Imagine if they don't do a season 2 and we get stuck with more Marvel than Capcom characters. I'd be livid.
 
Might these abysmal sales numbers convince them to cancel future DLC for characters people actually want like Wesker, Vergil, Fox characters?

this was my fear when they started off with such a shit roster.

Capcom never announced their DLC plans beyond the upcoming characters. They could release them, abandon the game and cut their loses. SFV had a roadmap for the first year and they released a statement saying they would support the game until 2020.
 

warp_

Banned
1.7 ltd vs 1.66 in the first month isnt equivalent to barely selling as much tho. Quite the opposite really.

Not to mention 1.7mil is still 300k below SFV's first month 2mil sales goal and Tekken was making a profit for Namco before the console release even happened
 
Not to mention 1.7mil is still 300k below SFV's first month 2mil sales goal and Tekken was making a profit for Namco before the console release even happened

Street Fighter V will eventually crawl towards that 2 million goal but its doing it the same way Skullgirls sold a million on steam.

Discounts.
 

warp_

Banned
Street Fighter V will eventually crawl towards that 2 million goal but its doing it the same way Skullgirls sold a million on steam.

Discounts.

I didn't mean to imply that it wouldn't reach that goal. It will get there eventually but I just think it's worth noting it hasn't met its original sales goal yet, unfortunately.
 

jett

D-Member
Why did capcom leave arcades? Seems like a lot of their problems in fighting games have been happening since then.

I'm guessing Sony's involvement had something to do with SFV not being an arcade game. SF4 did well in arcades, I think.

On the other hand Marvel is popular pretty much in Murica, where arcades are dead. Or was popular, it seems like it isn't popular anywhere these days.
 
Capcom never announced their DLC plans beyond the upcoming characters. They could release them, abandon the game and cut their loses. SFV had a roadmap for the first year and they released a statement saying they would support the game until 2020.

Yeah...DLC pack 1 may be the only thing we get for this game which would be sad. No one to blame but themselves.
 
The thing is, nothing about the story mode screams high production values. Where did all that money even go?

It doesn't scream high production values cuz they had to sacrifice it to create the story mode. If Capcom didn't have to worry about a story mode they probably could have used the money to improving the visuals and roster.
 

Kashiwaba

Member
1.7 ltd vs 1.66 in the first month isnt equivalent to barely selling as much tho. Quite the opposite really.

1.5 vs 1.66 first month with one extra system support, plus my point still stands SFV didn't bomb and it sold on par with the other big name in fighting games that's my whole point.
 

jett

D-Member
Might these abysmal sales numbers convince them to cancel future DLC for characters people actually want like Wesker, Vergil, Fox characters?

this was my fear when they started off with such a shit roster.
I think Capcom once mentioned the creating a DLC character for SFV from scratch to final release took about a year. So they must've already started work on the next batch of characters for release next year (if they don't cut their losses). Game might die after that.

The thing is, nothing about the story mode screams high production values. Where did all that money even go?

It might not be a NRS-tier production, but it's still 95 minutes of fully animated and voiced cut-scenes. More work went into that story mode than probably any other fighter besides NRS. How much of Tekken 7's story mode is made up of still pictures and narration for instance? And it's still shorter.

To me it's just an absurd waste of resources. And since they are all rendered, they had to re-render all the scenes with Chun Li again when they switched her face lol.
 

ec0ec0

Member
MvC2 set the roster precendent.

Marvel vs Capcom 1 only had 15 playable characters.

MvC1 was also a 2v2 game.

The expectations of a massive roster were put on MvC3 simply because its immediate predecessor went full-on MUGEN.

So with MvC:I there's now as many 2v2 games as there are 3v3 entries. The size of each roster, across 4 games, varies greatly. Even the assist mechanics are pretty different from game to game looking at MvC1 and MvC:I and comparing them to MvC2 & 3.

The point is, we no longer should have any expectations for what an MvC game *should* look and play like because each game is different and always has been.

I don't see how this answers to my post?

Are you implying that, because Marvel vs capcom 1 (how old is that again, lol), had 15 characters, and because Marvel vs capcom infinite goes back to a 2vs2 without assist (introducing a difference with it's predecessors), the conditions that supposedly make it feasible to develop each individual character, much quicker in the Marvel vs capcom series compared to street fighter or guilty gear, are no longer aplicable? Even though the evidence points to the contrary, as the developers are, apparently, able to release 6 aditional (completely new) characters shortly after infinite's release?

So just because Marvel vs capcom infinite's mechanics are not the exact same to it's predecesor (no 3vs3, no asists, etc...), it's perfectly ok to release the game with a much smaller roster (like it or not, infinite's predecesor is umvc3, nota vanilla) with only 6 new characters? Even though the framework is mostly the same, which can be seen as most of infinite's roster was basically ported from it's predecesor?

And people should definitely have expectations regarding the number of playable characters, and completely new ones added, in a new marvel vs capcom game. In infinite's case, pleople will, naturally (and righfully so), look at it's predecessor, umvc3.
 

Glass Rebel

Member
It might not be a NRS-tier production, but it's still 95 minutes of fully animated and voiced cut-scenes. More work went into that story mode than probably any other fighter besides NRS. How much of Tekken 7's story mode is made up of still pictures and narration for instance? And it's still shorter.

To me it's just an absurd waste of resources. And since they are all rendered, they had to re-render all the scenes with Chun Li again when they switched her face lol.

yikes

who in their right mind thought this was a good idea?
 

Pompadour

Member
I'm guessing Sony's involvement had something to do with SFV not being an arcade game. SF4 did well in arcades, I think.

On the other hand Marvel is popular pretty much in Murica, where arcades are dead. Or was popular, it seems like it isn't popular anywhere these days.

Capcom was done with arcades way before SFV. Mind you, SSF4 coming to arcades (as AE) was a big deal because people thought Capcom was done with arcades after vanilla SF4.

Releasing a game into arcades needs Capcom to either have 1) an active arcade branch with connections to arcades or 2) rely on another company to do that lifting for them for a cut.

Nah they didn't put more work into than Xrd haha it was fun tho

Sign story is like 3 1/2 hours long, and rev is nearing 6 hours with rev 2 stuff

And it might be the shittiest story mode in a fighting game yet. It's crazy it didn't turn out great, though. They focused on what evetyone loves about fighting games
(intricate plotting)
and removed what they didn't like
(gameplay)
.
 

QisTopTier

XisBannedTier
And it might be the shittiest story mode in a fighting game yet. It's crazy it didn't turn out great, though. They focused on what evetyone loves about fighting games
(intricate plotting)
and removed what they didn't like
(gameplay)
.

That's what arcade mode and vs mode are for what's so great about half assed arcade mode fights between story, I'd rather have them show off shit that's not possible in game and get me hyped up for the characters. Like those SFV story mode fights were not good wow Im fighting a cammy clone that has a sword and like 3 attacks wow Im fighting a cammy clone that throws a spear? Wow Im fighting a jobber abel. Or in MvCI's case wow I'm fighting a shitty smash bros wireframe man reject over and over between some real character fights
 

QisTopTier

XisBannedTier
Are people really invested in Xrd's story?
Been following the games since ps1 GG so yeah I am at least, it's not the greatest thing in the world but it's fun and has had a progressing story since that game over all these years which they finally tied up a bunch of loose ends with rev after all these years. Like even the ps2 games had a story mode tough it was more of a simple visual novel style, with matches between with debuffs/buffs on characters and depending on how you won rounds would change your story path with everyone having 3 paths. Where Xrd is presented basically as a season of anime done in the games engine
 

Pompadour

Member
That's what arcade mode and vs mode are for what's so great about half assed arcade mode fights between story, I'd rather have them show off shit that's not possible in game and get me hyped up for the characters.

90% of Xrd's story mode is characters having cryptic conversations filled with nonsense words like it was written using Madlibs. All these story modes are shit but Xrd is the worst because it's wall-to-wall terrible anime writing. Xrd should have ditched the story mode and included a free week trial for Crunchyroll and it would have been a better value.
 

QisTopTier

XisBannedTier
90% of Xrd's story mode is characters having cryptic conversations filled with nonsense words like it was written using Madlibs. All these story modes are shit but Xrd is the worst because it's wall-to-wall terrible anime writing. Xrd should have ditched the story mode and included a free week trial for Crunchyroll and it would have been a better value.

Yes yes I get it your gimmick is that you hate ASW games it's ok. They wont bite you or steal marvel or sf away from you :p It's not even cryptic if you follow the story at all with them going out of their way to explain almost EVERYTHING by the end of Rev.
 

NeonZ

Member
90% of Xrd's story mode is characters having cryptic conversations filled with nonsense words like it was written using Madlibs. All these story modes are shit but Xrd is the worst because it's wall-to-wall terrible anime writing. Xrd should have ditched the story mode and included a free week trial for Crunchyroll and it would have been a better value.

The Arc Sys story modes are likely one of the reasons they don't get many complaints about revisions. Each "revision" generally has a new story, which positions them as sequels in a way even if most of the actual gameplay content is reused.
 

Pompadour

Member
Yes yes I get it your gimmick is that you hate ASW games it's ok. They wont bite you or steal marvel or sf away from you :p It's not even cryptic if you follow the story at all with them going out of their way to explain almost EVERYTHING by the end of Rev.

Bruh, Xrd is my favorite fighter of this generation. If the online wasn't garbage I'd play it more.
 

RRockman

Banned
90% of Xrd's story mode is characters having cryptic conversations filled with nonsense words like it was written using Madlibs. All these story modes are shit but Xrd is the worst because it's wall-to-wall terrible anime writing. Xrd should have ditched the story mode and included a free week trial for Crunchyroll and it would have been a better value.

Yes, because anime is an entire genre of writing. :/ if that is your only critique you'll need to step it up because I can describe several fighters that way.

Are people really invested in Xrd's story?

Yes. I still follow along. I like how the characters grow and change. Enjoyed watching Sol and Ky's hatred grow into being actual friends. I also liked watching Ramlethal soften up too. It certainly has its moments.
 
The marketing for this game was abysmal. I guess we can mostly blame Capcom but Marvel is always at fault. Billions of dollars made off movies but nothing for this game?

Marvel is in the licensing game. I have the assumption they got money from letting Capcom use Marvel license. not that they paid Capcom to make Marvel game.
 

lupinko

Member
Marvel (and DC) are both really big now here thanks to the movies and all the extra work both companies have been doing in the Japanese market. Even the comics have a decent niche now too.

You can't walk around Japan and not see someone wearing a Marvel shirt or Marvel comics character shirt.

This is all on Capcom for making a low budget game.

At least the gameplay is good.
 
I think Capcom once mentioned the creating a DLC character for SFV from scratch to final release took about a year. So they must've already started work on the next batch of characters for release next year (if they don't cut their losses). Game might die after that.



It might not be a NRS-tier production, but it's still 95 minutes of fully animated and voiced cut-scenes. More work went into that story mode than probably any other fighter besides NRS. How much of Tekken 7's story mode is made up of still pictures and narration for instance? And it's still shorter.

To me it's just an absurd waste of resources. And since they are all rendered, they had to re-render all the scenes with Chun Li again when they switched her face lol.
It’s really long and basically all bad.
Animations and character models are really awkward. It hasn’t that cheap anime style with everyone being overly expressive with their bodies which doesn’t happen in the West.

It’s surprising it’s all pre rendered since it looks so bad too in terms of lighting and all that.

Really should’ve made it shorter but quality. People just want to see scenes like Ryu x Hulk not Iron man being a unlikable caricature of Robert Downey Jr playing Iron Man.
 

jett

D-Member

But most of that is made of cut-scenes that only have like the bare minimum amount of motion, like visual novel tier. I figure it's way cheaper. Still crazy to have this shit go on for five hours. I only managed to endure about 10 minutes of GGXrd.

It's really long and basically all bad.
Animations and character models are really awkward. It hasn't that cheap anime style with everyone being overly expressive with their bodies which doesn't happen in the West.

It's surprising it's all pre rendered since it looks so bad too in terms of lighting and all that.

Really should've made it shorter but quality. People just want to see scenes like Ryu x Hulk not Iron man being a unlikable caricature of Robert Downey Jr playing Iron Man.

The Ryu/Hulk moment would've been neat as a short mid-point cut-scene during an arcade mode. That's really all I need. Arcade mode with a couple of cut-scenes for each character. Unless you're NRS, these overextended story modes can DIA.
 
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