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Super Mario Odyssey - 10/10 from Edge

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RagnarokX

Member
I strongly disagree that it's the best 3D Mario. I did only play single player though... but the same is true for the other 3D Mario games so...

Anyway, I actually think there might be a group of people who prefer pure platforming Mario that will be disappointed with Odyssey. Maybe. It will certainly be impressive if it manages to be everything to everyone!

I only played single player. It provided tons of great platforming and variety and was significantly bigger than any 3D game before it with much less padding and tedious parts.
 
Mario 64 is a favourite but the hub world isnt huge or complicated, and there are 15 stages while this one has 6 or 7(?) which are apparently large enough that you have to plan your journey from a tower? Im probably catastrophizing this because of some of the screenshots showing gigantic open areas

There's no hub here - and no need to plan your journey or anything - you get thrown into the level, the game pops up a small Sunshine-esque introduction scene for the 'main objective' and you're free to go around and either do the main objective (which, if you complete, will pop up a small introduction scene for the next main objective) or explore around and do other objectives in the order you want. You aren't kicked out when you get a moon, and you're free to continue exploring.

Kingdoms are big, but not super huge either. They basically double as 'hubs' for the levels, from where you can branch off and do different objectives and visit different side areas. You have a map in case you get lost and checkpoints double as quick travel points. Nothing feels unmanageable and the density of content is a lot higher than BOTW from what we can see. If you're worried about the Korok comparison I think it's really more just based on quantity instead of function. No idea where you got only 6 or 7 from, though: we have confirmation of 11 kingdoms with speculation putting it at around 15 as well.
 

KrawlMan

Member
That is one of the most beautiful and inspiring Mario-related images I've ever seen. Reminds me of UP in a way.

Where does this art come from? Does Nintendo provide it, or does Edge create it? It's such a beautiful image, but at the same time it doesn't feel like any of Nintendo's own promo art.

Also I hope we get a desktop and/or phone wallpaper of it someday
 
Have you seen gameplay videos? Then you should know the answer already.
If you haven't seen anything then I can only say that it doesn't look like an "open world" game. It's a semi open world as you can get a lot of moons (in a specific kingdom) in any order you want without being bound to play "episodes", however you need to unlock the other kingdoms first and there are many story moons you need to get in order.

the last e3/direct trailer, after that mostly trying to stay clear of videos because they showed many things id have rather seen first while playing it. Seems I was way off in how many worlds there actually are so yea, continue the hype train
 
I love this one :)

DL8A2zsX4AAz4t6.jpg

I hope we get a wallpaper version of this soon. Damn
 
Where does this art come from? Does Nintendo provide it, or does Edge create it? It's such a beautiful image, but at the same time it doesn't feel like any of Nintendo's own promo art.

Also I hope we get a desktop and/or phone wallpaper of it someday
I have no clue, but yes, I need that as an HD wallpaper ASAP.
 
Mario 64 is a favourite but the hub world isnt huge or complicated, and there are 15 stages while this one has 6 or 7(?) which are apparently large enough that you have to plan your journey from a tower? Im probably catastrophizing this because of some of the screenshots showing gigantic open areas

yeah, don't worry about it. It doesn't look to emphasize meandering play on the level of Breath of the Wild.

Imagine that the average map in this game is about 3 times larger in every dimension than any given Mario 64 stage (or like 9 times larger in terms of total area - total asspull but that's my guess based on footage). You can throw your hat on a rocket to scope out the level, but it's pretty much a given that following a lead will throw you into an objective or gauntlet that might last seconds or minutes. Something designed by Mario level designers. Not some hillside where you're expected make your own fun, but densely designed areas with platforming challenges and tons of moons tucked behind every corner.

Basically, take Super Mario 64. Make the levels way bigger. Keep the 7 Stars structure, and insert dozens of 'Minor Stars' that the route between 'Major Stars' kind of guides you by. You don't leave a level when you collect any Moons, whether they're 'Multi Moons' (the objective moons) or regular ass Moons (the moons you're expected to find yourself). You just move on to the next challenge or curiosity, and it appears that, far more often than not, the next challenge or curiosity is right there. See it and platform right to it. No climbing mountains or flapping a leaf at a raft.
 

KiN0

Member
I only played single player. It provided tons of great platforming and variety and was significantly bigger than any 3D game before it with much less padding and tedious parts.

By what margin? The levels are so short, they never managed to feel all that meaty or satisfying.
 

Neiteio

Member
The levels in 3D World were all pretty short. The timer made things feel even more hurried. Often devoid of any world-building detail, as well.

Tons of fun with friends, though. I brought it to a Christmas party with some pals for four-player fun.
 
I only played single player. It provided tons of great platforming and variety and was significantly bigger than any 3D game before it with much less padding and tedious parts.

I missed the grandiose feel of the other 3D games, didn't like the movement, the "boxy" levels and the primary camera angle. That's just me, though!
 
Basically, take Super Mario 64. Make the levels way bigger. Keep the 7 Stars structure, and insert dozens of 'Minor Stars' that the route between 'Major Stars' kind of guides you by. You don't leave a level when you collect any Moons, whether they're 'Multi Moons' (the objective moons) or regular ass Moons (the moons you're expected to find yourself). You just move on to the next challenge or curiosity, and it appears that, far more often than not, the next challenge or curiosity is right there. See it and platform right to it. No climbing mountains or flapping a leaf at a raft.

well as long as we're not lifting rocks and putting apples in bowls for moons :)
 
Mario Odyssey |OT| "Gee Oh Ay Tees? I don't think they exist." (Or G.O.A.T.s, I dont think they exist)


But seriously, I endorse Mario Odyssey |OT| The Princess Bride.

If the OT creator doesnt use that one, they should be banned. It is the clear winner.
 
well as long as we're not lifting rocks and putting apples in bowls for moons :)

There's stuff like that, too. I watched footage of a player in Mount Volbano who
wall-kicked up to the top of a building, saw a tiny little bean on the roof, and used his cap to fling it toward a far-off bubbling pot
, netting him a moon.

It's not something you'll see and do a hundred times, though. And that roof was of a building that's surrounded by things to see and do. That moon? Just another curiosity. If you're intrepid enough to
wall-kick up to the top of that building, and creative enough to see that bean and think, 'boy, that's there for a reason...'
then the moon is yours.

...but if you're in it for the platforming then FUCK that moon, just keep on moving forward. There's so many moons that you can pretty much play exactly the way you want. No fluff, and without an unspeakably large open world that acts to some as a stand-in for the fluff.

There's a couple of little objectives that are repeated in several different worlds - for example, for a couple of minor moons, you must capture and stack Goombas and then have them meet a specific character. Specially designed levels will probably make all the difference - that objective might take on a whole new light depending on the composition of the level in which its found.
 
This is not a huge world you're exploring. It's segmented areas.

I played 120 hours of BotW and collected 300+ Korok seeds. To me BotW is the type of game where I didn't feel like going out of my way to collect 900 of them.

Being Mario Odyssey is a different game I'll be collecting them all.
 

KiN0

Member
well as long as we're not lifting rocks and putting apples in bowls for moons :)

We've already seen a number of moons found by doing busy work. Of course there still appear to be plenty of platforming segments, so it's a good compromise between making a game challenging(hopefully) and accessible.
 

Coda

Member
Man, knowing review copies are out in the wild and hearing all the praise is wonderful. It really looks like a joy to play in classic Nintendo fashion.
 

Philippo

Member
Super Mario Odyssey |OT| Tell me, O Muse, of the man of many transformations

Super Mario Odyssey |OT| My name is Mario

Super Mario Odyssey |OT| Be strong, saith my heart; I am a Plumber; I have seen worse levels than this.

Just some Odyssey inspired titles
 

RagnarokX

Member
By what margin? The levels are so short, they never managed to feel all that meaty or satisfying.
Eh, the levels aren't that short. They're linear and as big as they need to be. The focus on platforming challenge was refreshing.

I missed the grandiose feel of the other 3D games, didn't like the movement, the "boxy" levels and the primary camera angle. That's just me, though!

It had less spectacle, sure. But I mean Galaxy was epic as crazy and I loved it, but I don't think I'll ever replay it because it was packed with tedious gameplay elements like running around a featureless planetoid collecting 5 shards. 3D World is basically like the best parts of Galaxy cutting out that tedious stuff. All of the 3D Marios feature "boxy" level design, especially Mario 64, but 3D World especially needed it because of the focus on platforming. That hasn't gone away in Odyssey, with parts of Odyssey featuring simpler visuals than any previous game:
gk2YMMu.jpg

(This is not Luncheon Kingdom)

And as far as camera angles, those a really helpful when you need to platform. Even Mario 64 had default optimal camera angles to aid platforming, and the primary complaint that marred Sunshine was that the camera got in the way of platforming. Having played Odyssey at a store demo, the free camera does present an issue with platforming as it doesn't really do much on its own to help you plan and control your jumps.
 
Galaxy is a phenomenal game that i don't replay a lot, Galaxy 2 and 3d world are much faster and fun to replay, however both games lack the overall movement options from sunshine (which is not as fun to replay either) and mario 64 (the ultimate replayable mario).
 

KiN0

Member
Eh, the levels aren't that short. They're linear and as big as they need to be. The focus on platforming challenge was refreshing.

My contention lies in the fact that the challenges were too short for me. When I started post-game, I was expecting a 3d land level surprise because the main game was just not enough imo.
 

RagnarokX

Member
Galaxy is a phenomenal game that i don't replay a lot, Galaxy 2 and 3d world are much faster and fun to replay, however both games lack the overall movement options from sunshine (which is not as fun to replay either) and mario 64 (the ultimate replayable mario).

Yeah, Galaxy has the fewest moves. Depending on if you count the moves given to you by powerups, the ability to store and swap powerups and different characters with different abilities, 3D World either has the most moves or is 2nd behind Sunshine. A lot of people act like 3D World had fewer moves than Galaxy, which is odd, but it actually had almost every move 3D Mario has ever had and new ones.

SeparateFabulousChrysomelid.gif


https://www.youtube.com/watch?v=Mu4-0yy9y48

My contention lies in the fact that the challenges were too short for me. When I started post-game, I was expecting a 3d land level surprise because the main game was just not enough imo.

Heh, I feel the opposite. 88 levels, 69 of them completely unique. All of them good size with pretty much no tedious stuff padding their length, and 380 stars to find. It felt made previous games feel small to me offering that much content.
 

KiN0

Member
Heh, I feel the opposite. 88 levels, 69 of them completely unique. All of them good size with pretty much no tedious stuff padding their length, and 380 stars to find. It felt made previous games feel small to me offering that much content.

Meh, agree to disagree.
 
D

Deleted member 465307

Unconfirmed Member

I remember when I first saw this level, I was excited because it felt expansive but disappointed by how flat and barren it was. The jump between this level and Super Mario Odyssey's worlds is, according to this ignorant poster, really impressive.
 
DAE think Donkey Kong will show up at some point? Maybe as a hidden boss or something?

Seems weird to have New Donk and Pauline (and his theme in the Oddysey title) without him being there.
 

JonnyKong

Member
I'm no photoshop expert but I whipped this together real quick since I wanted it without the text as well. Bit late for but I'll find time to fix the right side later unless we get an official version from somewhere by morning.
wrCxfYi.png

Thank you for my new phone wallpaper :)
 
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