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The Evil Within 2 |OT| "Something not quite right"

Sanctuary

Member
Now, I noticed someone mention the
flamethrower
enemies and how you can't stealth them. Well, on the
O'Neil
boss, I was able to stealth him like three or four times in the first fight, and then completely unable to in my following three attempts, where I had to completely gun him down. I don't know whether being able to stealth him or not being able to stealth him was the bug.


You can do that entirely with stealth. I tried various things during three attempts and on the third attempt it was just crouch > stab, smoke > stab > stab, smoke > stab. This is on Survivor, so I guess it will take more on Nightmare if the sneak attacks do a set amount of damage. It doesn't seem to want to allow you to sneak stab more than once though. I'm in chapter 13 now about to try it again.

Also, I think the
Freezing bolts
are kind of shit. Other than one very specific enemy type, they seem like a weaker version of two other bolt types that you get much earlier.

This is better than Resident Evil 4.

LOL
 
Almost 8 hours in and I just finished chapter 3 lol. Good timing too because I was just about ready for the game to give me something new.

Yup same just finished it at 7:23 damn that was a long and fun chapter tho :)

I finished it last night at just OVER 8 hours haha. I did everything I possibly could... including killing every enemy (playing on nightmare). I died A LOT... Load times are pretty brutal after dying. I was happy to see some surprises, and there was a lot of purposeful design to it, unlike a lot of open world areas. I'm not sure I like this approach more than the intense, linear experience of the first game, but I am definitely enjoying it a lot. Can't wait to jump in again when the sun goes down.
 

FiveSide

Banned
The
shooting range/tetris mini game
is unexpectedly sort of fun. Also the silly quips between Sebastian and Tatiana depending on your high score are just as unexpected. This one in particular: https://www.youtube.com/watch?v=4X13EmS3rsI

Best moment in gaming 2017 lol, beautiful.

Also, I think the
Freezing bolts
are kind of shit.

Agreed. They sounded like they'd be game-breaking. Then I tried them and it was basically itsfuckingnothing.gif

Doesn't help that there's a major limit on them due to condenser scarcity.
 

Sanctuary

Member
Also want to comment while some have been negative on the art direction, there are many points in my opinion that the game has gorgeous art direction. I was playing on Medium Settings (my PC is getting older now, need to replace soon), but was still wowed multiple times. Here's a few screens I took, and avoiding anything more spoilery (though there are various locations through the game shown here):

All of these shots are so painfully by-the-numbers it's depressing. Other than one or two things in two shots that you typically don't see, all of this is very mundane, ultra common stuff. The most memorable level so far looked like a really crappy Doom reject. Not because it was good, but because it was so different than the previously standard looking fare.

Compared to the first game, the areas are dull as fuck.
 
This is better than Resident Evil 4.
184.gif

The first TEW may have a chance against RE4...
 

Thewonandonly

Junior Member
I finished it last night at just OVER 8 hours haha. I did everything I possibly could... including killing every enemy (playing on nightmare). I died A LOT... Load times are pretty brutal after dying. I was happy to see some surprises, and there was a lot of purposeful design to it, unlike a lot of open world areas. I'm not sure I like this approach more than the intense, linear experience of the first game, but I am definitely enjoying it a lot. Can't wait to jump in again when the sun goes down.
Completely agree. Even little things where you think your just grabbing ammo, if turns into you getting teleported and having to figure out how to get out and stuff. One of the smartest open world area's I have seen.
 
Well, the first TEW was for sure.

Dunno about this one though.

Man, I am the biggest TEW1 fanboy here but I totally disagree. RE4 is one of the best game ever made, if not the best.

Hope we will see something better in the next 10 to 20 years, hopefully from Mikami himself.
 
184.gif

The first TEW may have a chance against RE4...

Eh, TEW1 is way too loose-feeling. It’s rare I get through an encounter without asking myself “why did that happen?”. Hit boxes being wonky, enemies not reacting properly to attacks, matches failing to work, etc. RE4 is laser-like in its precision, and it’s pacing makes it infinitely replayable. No AAA gaming forced walk sequences to suffer through.
 

Neiteio

Member
I see Mikami has cracked the code on recapturing Julia Voth's likeness while changing and improving things just enough to avoid a lawsuit.

Still recognizably Kidman from TEW1, too:


theevilwithin2_201710nwkxx.png

theevilwithin2_201710vxpmy.png

theevilwithin2_2017100mjel.png

theevilwithin2_201710d0utl.png

theevilwithin2_201710q1ubq.png

theevilwithin2_201710xfu8y.png
 

Sanctuary

Member
Man, I am the biggest TEW1 fanboy here but I totally disagree. RE4 is one of the best game ever made, if not the best.

It's said so much that it's basically a meme at this point. I don't know if RE4 is technically "the best game ever made", but it's certainly up there as far as everything released after 2000. Regardless, the pacing and shooting mechanics blow this game out of the water. Despite how much older it is, RE4 still hasn't been beaten in that regard within the action/horror genre.
 

Neiteio

Member
Anyone notice that
when you go back to this room in a "vision" in the house near the gas station on the first map, the letterboxing returns? Not sure if that's something that pops up often, but it seemed like a reference to me.
Yep, it's a clever callback to the first game.
 

-MD-

Member
Eh, TEW1 is way too loose-feeling. It’s rare I get through an encounter without asking myself “why did that happen?”. Hit boxes being wonky, enemies not reacting properly to attacks, matches failing to work, etc. RE4 is laser-like in its precision, and it’s pacing makes it infinitely replayable. No AAA gaming forced walk sequences to suffer through.

This is how I'm currently feeling while playing through TEW2.

I felt totally in control in the first game, I feel like I'm fighting the game's mechanics often in this one.
 

Burt

Member
I literally just finished RE4 for the first time this morning, since I couldn't decide whether or not to get in on this.

It's a great game, but outside of boss battles, TEW1 is better than it in pretty much every regard.
 

Neiteio

Member
TEW2 definitely has tighter movement and more responsive controls than TEW1.

TEW1 and TEW2 are both much, MUCH scarier than RE4.

RE4 still has peerless pacing, but TEW1 and TEW2 are also great.

Although RE4's lack of ground finishers makes it feel a bit limited today.

Ultimately, I'm just happy to have three amazing games instead of one.
 
People complaining about the art direction have to understand, the first game was set in a Serial killers head, the second game is in a childs head. The sections that then show more later in the game are more akin to the first. Game was fantastic improved on pretty much everything over the first one, just not the VA.

I keep pointing this out and I think it has total merit to the story and theme at play, but people will say it's cause the art team sucks, etc.
 
This is how I'm currently feeling while playing through TEW2.

I felt totally in control in the first game, I feel like I'm fighting the game's mechanics often in this one.

TEW2 feels a bit more sluggish with the startup on sprinting and generally slower movement (placebo or no?), but the combat feels a bit more polished imo. Less wacky occurrences for me so far.
 

FiveSide

Banned
The first Evil Within is a flawed hidden gem and a low-key classic that suffers from a campaign that has great moments but is otherwise extremely uneven.

Resident Evil 4 is like a literal act of God. It is not possible to make a game that good on talent alone, there is some metaphysical intervention involved somewhere.

We are in two completely different ballparks here.

I might as well ask in general- people who completed the game, in the end which upgrades did you use and recommend?

I think the only two upgrades that were majorly useful were Bottle Break and Prowler (increased crouch speed). Everything else was helpful but not necessary, as evidenced by the fact that
Classic Mode doesn't let you upgrade at all
.
 

Neiteio

Member
Yeah, I really like the difference in art direction between the two titles. Each suits the story being told. The Beacon Mental Hospital STEM was corrupted by Ruvik and warped to reflect his psychotic serial killer mind. The Union STEM, meanwhile, is cleaner because it has a pure 6-year-old girl as its Core, and because
it's a deliberately retrograded American small town meant to placate the people residing there
.

I loved TEW1, but I think if they did that art direction again it'd start to feel a bit "try-hard" (already was with all the blood and viscera everywhere). I think it's refreshing and thematically interesting how TEW2 is opting for a more darkly poetic "haunted" look and feel.

Like I said before, TEW1 is a slasher film with ghost story elements, while TEW2 is a ghost story with some slasher elements. Stylistically, I mean.
 

Sanctuary

Member
TEW1 and TEW2 are both much, MUCH scarier than RE4.

What? There has literally been nothing "scary" at all in this game. It has some good audio, but that's pretty much the extent of the creepiness, and there's like a total of three jump scares. Despite all of the claims on how RE4 was just a "dumb third person shooter", it didn't completely eschew the RE atmosphere. It had that in spades, and it too had really good audio on top of that.

As empowered as Leon could feel at times, he had nothing on Sebastian's ability to simply run away and crouch. That removes ALL tension in this game outside of boss fights.

I might as well ask in general- people who completed the game, in the end which upgrades did you use and recommend?

Almost finished, but I wouldn't have enough gel to get any meaningful upgrades at this point (mostly just health or avoidance). Crouch speed x2 and then just load up on max stamina. Corner Kill is situationally good, but it doesn't seem to be very useful until the later levels. Otherwise, after the stealth and stamina upgrades, just hoard for the bullet time upgrade. Increased melee damage is crap. Doesn't seem to affect stealth attacks at all, and it's not good enough even on Survival to actually use for ammoless kills. You can occasionally get a critical and one-shot an enemy (but you can do that anyway from stealth), but I don't know if that's with the upgrades or happens by default.
 
I will say, I think they need to have active dodge button or something akin to like RE6. So many times things got to close to me and really felt there was no way to just get away quickly without taking or almost taking a hit.

What? There has literally bee nothing "scary" at all in this game. It has some good audio, but that's pretty much the extent of the creepiness, and there's like a total of three jump scares. Despite all of the claims on how RE4 was just a "dumb third person shooter", it didn't completely eschew the RE atmosphere. It had that in spades, and it too had really good audio on top of that.

RE4 was scary for me due to its tension in numbers and overwhelming odds mixed with WTF is happening stuff. I never felt it was very truly scary otherwise and that's just from me, being a long time horror fan. TEW 2 at least tries to do various scares, from noises, things moving suddenly, jump scares, ghost like shit, and atmosphere.
 

tesqui

Member
Just finished the game. I liked it overall. I'd give it an 8.

I don't think it was better than the first game though. I felt TEW1 had way more intense encounters and less of a reliance on stealth. It felt more like a RE4 experience than the more TLOU stealth experience that is in TEW2.
 
There’s a point during
Stefano’s
boss fight where
he
asks “How much more can you take?”

Answer: Not much more. I think I’m benching the game for a while. It just can’t get it’s hooks in me. Really disappointed here, there’s just too many issues I have that get in the way of enjoying it.
 
RE4 is laser-like in its precision, and it's pacig makes it infinitely replayable. No AAA gaming forced walk sequences to suffer through.

Not sure about your Evil Within gameplay critique but I agree, RE4 has laser-like precision, there's absolutely zero tolerance in its control and gameplay, I actually never encountered a glitch in all of my 30+ playthroughs, in fact, back then I don't even know video game have gltiches.

I totally agree with you on AAA forced walking sections, games these days always have a slow intro with restricted ''gameplay'', which is absolutely pointless and hurts the replayability of the game. RE4 had none of that, the moment the gameplay starts, you get FULL access to all the gamepaly mechanics, such as walking, running, 180 degree turning, shooting, knifing, reload, open inventory, look at the map etc.

If RE4 was made today, there will be a long overdramatic opening where Leon can only slow walk but can't run or shoot, and you will be forced to stop and listen to unskippable conversations frequently....now that I think of it, isn't the beginning of RE5 & RE6 just like that...

*Sigh* Fucking modern AAA game design....all style, no substance, all talking, no gameplay.

The Evil Within 2 literally starts out as a walking simulator for no fucking reason, you can't even do a melee attack despite the UI says you are currently equipped with ''fist'', I didn't know basic gameplay mechanics needs to be unlocked by walking slowly and watching cinematic for an hour...

First TEW had the same issue, except the intro was much shorter and once you are in Chapter 2 you get access to the full gameplay right away.
 
The first Evil Within is a flawed hidden gem and a low-key classic that suffers from a campaign that has great moments but is otherwise extremely uneven.

Resident Evil 4 is like a literal act of God. It is not possible to make a game that good on talent alone, there is some metaphysical intervention involved somewhere.

We are in two completely different ballparks here.

But RE4 has the Island, which outside of a few moments, brought the game down as a whole. Now, REmake on the other hand... An act of God indeed.

I will say, I think they need to have active dodge button or something akin to like RE6. So many times things got to close to me and really felt there was no way to just get away quickly without taking or almost taking a hit.

One of the first things I upgraded was the bottle counter attack. It doesn't solve everything but it certainly makes encounters a lot less annoying.
 

Neiteio

Member
What? There has literally bee nothing "scary" at all in this game. It has some good audio, but that's pretty much the extent of the creepiness, and there's like a total of three jump scares. Despite all of the claims on how RE4 was just a "dumb third person shooter", it didn't completely eschew the RE atmosphere. It had that in spades, and it too had really good audio on top of that.

As empowered as Leon could feel at times, he had nothing on Sebastian's ability to simply run away and crouch. That removes ALL tension in this game outside of boss fights.
The
Ch. 3 ghost encounter
creeps me out much more than pretty much anything in RE4. Just the feeling that something could be anywhere in Union waiting to kill me keeps me on my toes. It's impressive to me, the way the uncertainty of a semi-open world benefits survival horror.

What scared you in RE4 exactly? The Regenerators?
 

-MD-

Member
TEW2 feels a bit more sluggish with the startup on sprinting and generally slower movement (placebo or no?), but the combat feels a bit more polished imo. Less wacky occurrences for me so far.

I'm going to reinstall the first one to test it out but yeah the movement in general in TEW2 feels way more sluggish to me, from the jump something felt off about the momentum behind sprinting and ~9 hours later it still feels off.

Combat seems sped up to make up for the large open areas so enemies are a lot quicker and harder to pick apart than in the first one which makes shooting less enjoyable imo, they're also stupidly easy to get away from since you only need to run 10 feet and duck behind an object to reset an encounter, and that's on nightmare...
 

HeelPower

Member
I see Mikami has cracked the code on recapturing Julia Voth's likeness while changing and improving things just enough to avoid a lawsuit.

Still recognizably Kidman from TEW1, too:


theevilwithin2_201710nwkxx.png

theevilwithin2_201710vxpmy.png

theevilwithin2_2017100mjel.png

theevilwithin2_201710d0utl.png

theevilwithin2_201710q1ubq.png

theevilwithin2_201710xfu8y.png

Kidman has a fantastic design.

Also,her dialogue and VA is the strongest in the game so far.

She couldve been protag tbh.
 

SargerusBR

I love Pokken!
TEW2 definitely has tighter movement and more responsive controls than TEW1.

TEW1 and TEW2 are both much, MUCH scarier than RE4.

RE4 still has peerless pacing, but TEW1 and TEW2 are also great.

Although RE4's lack of ground finishers makes it feel a bit limited today.

Ultimately, I'm just happy to have three amazing games instead of one.

RE4 Chapter 2 alone is more atmospheric and scary than anything in TEW2

TEW2 major problem is that it has a generic location for the open world along with some design problems.

For example, when you encounter the
Grandma/Witch in the Auto Repair Shop
in Ch
3
, she opens the door and walks slowly in a very creepy and scary way, but that just happens AFTER you turn on the lights on the room. Wouldn't be much scarier and atmospheric if she appeared when everything was dark? Or hell, make the lights flicker or something.
 
Eh, TEW1 is way too loose-feeling. It's rare I get through an encounter without asking myself ”why did that happen?". Hit boxes being wonky, enemies not reacting properly to attacks, matches failing to work, etc. RE4 is laser-like in its precision, and it's pacing makes it infinitely replayable. No AAA gaming forced walk sequences to suffer through.

Not saying TEW is exactly like RE4, its just closer to RE4 than the sequel me thinks.
The art direction took a nosedive imo in TEW2, kinda felt like Alan Wake, just my opinion.
I understand its not ruvik's game anymore, but still prefer the pallete and design of the first.
 

dlauv

Member
TEW1 doesn't touch RE4 at all. Enemies are worse, enemy feedback is worse, guns are worse, pacing is worse, story is worse, controls are worse, and there are tons of instant kills. TEW1 is structured far more like RE4 though although projectile enemies are introduced sooner. On top of that it's just a more methodical approach than RE4. You have traps to disassemble, stealth, and a severe lack of ammo.

RE4 is like Ultimate DOOM in that it's essentially 10/10 and has yet to be touched. And that's ok. I mean, I don't let DOOM keep me from enjoying other shooters.
 

Burt

Member
But RE4 has the Island, which outside of a few moments, brought the game down as a whole. Now, REmake on the other hand... An act of God indeed.

Okay, thank god I'm not the only one.

How people can rag on the last few chapters of TEW and gloss over the island in RE4 is beyond me.
 

FiveSide

Banned
If RE4 was made today, there will be a long overdramatic opening where Leon can only walk but not run or shoot, and you will forced to stop and listen to unskippable conversations....now that I think of it, isn't the beginning of RE5 & RE6 just like that...

*Sigh* Fucking modern game design....all style, no substance, all talking, no gameplay.

The cutscene at the beginning of EW2 where Sebastian fights the zombie lady in one of the first houses actually made me laugh out loud. Why exactly am I watching this instead of playing it?

There were actually a lot of moments in the game where control is wrested away from the player in favor of cutscenes, where I was distracted because I was trying to figure out why I'm not the one in control of this action sequence.

It would've been a bigger problem if the cutscenes were terrible, but thankfully EW2 had solid direction and cinematography for them. It was pretty impressive for a game that clearly had some budget constraints.

But RE4 has the Island, which outside of a few moments, brought the game down as a whole. Now, REmake on the other hand... An act of God indeed.

I've never felt the Island was a dip in quality, in fact when I first read that that was the general consensus on the internet, I was kind of puzzled. The Regenerators, U-3, the chopper action sequence (best balls-to-the-wall action sequence in the entire franchise), etc. All awesome.

I don't think I'm particularly a fanboy for the game either and turn a blind eye to its flaws, for instance I do think the final boss is underwhelming. I just never had a problem with the Island as a whole.
 
One of the first things I upgraded was the bottle counter attack. It doesn't solve everything but it certainly makes encounters a lot less annoying.

Def one of the best moves to unlock. Those playing on easy had it from the get go, luck bastards. lol

The cutscene at the beginning of EW2 where Sebastian fights the zombie lady in one of the first houses actually made me laugh out loud. Why exactly am I watching this instead of playing it?

You mean in similar ways to the first enemy you meet in RE4, who attacks you, you dodge in a "cutscene" and then you fight it. Is it really that different?
 

myco666

Member
TEW2 definitely has tighter movement and more responsive controls than TEW1.

TEW1 and TEW2 are both much, MUCH scarier than RE4.

RE4 still has peerless pacing, but TEW1 and TEW2 are also great.

Although RE4's lack of ground finishers makes it feel a bit limited today.

Ultimately, I'm just happy to have three amazing games instead of one.

TEW2 has tigher movement and more responsive controls? What?
 

Rpgmonkey

Member
Finished chapter 3.

The occasionally janky enemy behavior patterns make it a little weird, and I think enemies could be a little less aggressive, but overall I'm starting to find a good pace and enjoying this.
 

Neiteio

Member
Seb feels a lot more nimble to me in TEW2. Smoothly mantling structures when sprinting into them, and just as smoothly jumping off of them. I don't notice the controls because they're pretty much seamless. He definitely felt more "unwieldy" in TEW1, although I won't necessarily say that's an issue since in a way it added to the first game's tension.

I'm using Control Type B, for what it's worth. The one closest to the original.

TEW2 has tigher movement and more responsive controls? What?
Absolutely. See above.
 

Sanctuary

Member
RE4 was scary for me due to its tension in numbers and overwhelming odds mixed with WTF is happening stuff. I never felt it was very truly scary otherwise and that's just from me, being a long time horror fan. TEW 2 at least tries to do various scares, from noises, things moving suddenly, jump scares, ghost like shit, and atmosphere.

Tension and dread are very closely related. One is more of an expectation, another in the moment. Both induce stress, and the response to either could be considered fear. That's also why both Demon's Souls and Dark Souls could be considered horror games.

The only tension in this game has been because of the controls with the pistol. If you've been a "long time horror fan", then too many of the scripted events should be old news to you already. So many of them were painfully obvious.

I've never felt the Island was a dip in quality, in fact when I first read that that was the general consensus on the internet, I was kind of puzzled. The Regenerators, U-3, the chopper action sequence (best balls-to-the-wall action sequence in the entire franchise), etc. All awesome.

I don't think I'm particularly a fanboy for the game either and turn a blind eye to its flaws, for instance I do think the final boss is underwhelming. I just never had a problem with the Island as a whole.

I don't get it either. I never once felt like there was any particular area that was so bad that the game would have been better off without it. There were a few sequences that I didn't particularly care for, but they're over quickly enough that it doesn't matter.

People seem to complain about the controls for this game... I kinda maxed on the combat skills and popping headshots left and right. No issue with controls.

Are you using a mouse or a controller? Because I wouldn't be complaining about the aiming using a mouse. It's just not as good using a mouse and keyboard for everything else involved.
 
Not sure about your Evil Within gameplay critique but I agree, RE4 has laser-like precision, there's absolutely zero tolerance in its control and gameplay, I actually never encountered a glitch in all of my 30+ playthroughs, in fact, back then I don't even know video game have gltiches.

Maybe I experienced more issues with TEW1 than normal, but across 4 or 5 playthroughs they were pretty persistent. I was watching Aris stream a playthrough of the first game a few days ago and in the span of 10 minutes an enemy he tried to whack with a torch was randomly invincible while climbing through a window, and after that another enemy ran through an explosive tripwire unfazed by the explosion. There’s just so much wonkiness in that game.
 

FiveSide

Banned
You mean in similar ways to the first enemy you meet in RE4, who attacks you, you dodge in a "cutscene: and then you fight it. Is it really that different?

Well it's different because the EW2 cutscene goes on for a bit. In RE4 the guy just swings at you and then you have control back.

There's a whole scuffle in the EW2 version that had me thinking "why am I not the one doing this?"

More importantly though, in EW2 the cutscene action continues throughout the game. There were moments in the final few chapters where I was surprised I was watching stuff happen instead of doing it myself.

It's something I don't particularly think is good "game" design, and an issue I have with a lot of other modern games, but at the same time I didn't hold it too much against EW2 because I did enjoy most of its cutscenes. They were well done.

TEW2 has tigher movement and more responsive controls? What?

I don't know about PC, but on PS4 I had a lot more control issues with this game than the first one. Anything that happens in melee range of Sebastian is a mess - aiming, escaping, kicking, etc.
 

Neiteio

Member
Tension and dread are very closely related. One is more of an expectation, another in the moment. That's also why both Demon's Souls and Dark Souls could be considered horror games.
When I say TEW2 is scarier, I don't mean it in the "I'm trying to beat a videogame" panic induced by RE4 throwing a billion enemies at you in a huge action sequence. I'm talking more about the enemies themselves being creepy and unsettling, and the overall atmosphere of uncertainty that comes with a shifting environment that feels unsettlingly haunted. Also, I was never hurting for resources in RE4, but I definitely am at times in TEW2.
 
TEW1 doesn't touch RE4 at all. Enemies are worse, enemy feedback is worse, guns are worse, pacing is worse, story is worse, controls are worse, and there are tons of instant kills. TEW1 is structured far more like RE4 though although projectile enemies are introduced sooner. On top of that it's just a more methodical approach than RE4. You have traps to disassemble, stealth, and a severe lack of ammo.

RE4 is like Ultimate DOOM in that it's essentially 10/10 and has yet to be touched. And that's ok. I mean, I don't let DOOM keep me from enjoying other shooters.

TEW1 also had much worse level design too, which is my biggest critique of the game. RE4 and REmake had some of the best level & map design is any game ever. Games used to have actual maps, maps that feels like a real place, nowadays devs just make a big flat open world map so they don't have to design intricate levels...
 
Both TEW1&2 have a fair amount of hank (in slightly different areas) such that no matter how good their gameplay systems are they still don’t touch the absolutely rock solid RE4 combat system. But when everything clicks they’re a real blast.
 
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