The first Evil Within is a flawed hidden gem and a low-key classic that suffers from a campaign that has great moments but is otherwise extremely uneven.
Resident Evil 4 is like a literal act of God. It is not possible to make a game that good on talent alone, there is some metaphysical intervention involved somewhere.
Tension and dread are very closely related. One is more of an expectation, another in the moment. Both induce stress, and the response to either could be considered fear. That's also why both Demon's Souls and Dark Souls could be considered horror games.
The only tension in this game has been because of the controls with the pistol. If you've been a "long time horror fan", then too many of the scripted events should be old news to you already. So many of them were painfully obvious.
Well it's different because the EW2 cutscene goes on for a bit. In RE4 the guy just swings at you and then you have control back.
There's a whole scuffle in the EW2 version that had me thinking "why am I not the one doing this?"
More importantly though, in EW2 the cutscene action continues throughout the game. There were moments in the final few chapters where I was surprised I was watching stuff happen instead of doing it myself.
Because the Island is nowhere near as bad as the last sections of TEW, and honestly isn't even bad at all. Maybe not as strong as other parts of the game, but still better than most 3rd person action games. TEW and RE4 aren't even on the same plane in terms of quality.Okay, thank god I'm not the only one.
How people can rag on the last few chapters of TEW and gloss over the island in RE4 is beyond me.
When I say TEW2 is scarier, I don't mean it in the "I'm trying to beat a videogame" panic induced by RE4 throwing a billion enemies at you in a huge action sequence. I'm talking more about the enemies themselves being creepy and unsettling, and the overall atmosphere of uncertainty that comes with a shifting environment that feels unsettlingly haunted. Also, I was never hurting for resources in RE4, but I definitely am at times in TEW2.
TEW1's Ch. 10 is pretty much scarier than the entire RE series combined.
TEW1's Ch. 10 is pretty much scarier than the entire RE series combined.
When I say TEW2 is scarier, I don't mean it in the "I'm trying to beat a videogame" panic induced by RE4 throwing a billion enemies at you in a huge action sequence. I'm talking more about the enemies themselves being creepy and unsettling, and the overall atmosphere of uncertainty that comes with a shifting environment that feels unsettlingly haunted. Also, I was never hurting for resources in RE4, but I definitely am at times in TEW2.
One regular enemy in TEW2 still gives me more pause than most enemies in RE4. I'm not swimming in resources like I was in RE4, Seb is not some infallible killing machine, and the enemies here sound way creepier and move much more erratically and unpredictably, not to mention that in the more open levels I'm not alway sure where they're coming from while in RE4 the more linear level design makes it clear. All of that adds up to make the enemy encounters a fair bit more tense in TEW2.But none of the enemies in this game fit that criteria, especially if you've played anything in the last decade or watched any of the dozen popular Japanese horror films. At least the first game tried. It was mostly derivative, but in this game they don't even care.
One regular enemy in TEW2 still gives me more pause than most enemies in RE4. I'm not swimming in resources like I was in RE4, Seb is not some infallible killing machine, and the enemies here sound way creepier and move much more erratically and unpredictably, not to mention that in the more open levels I'm not alway sure where they're coming from while in RE4 the more linear level design makes it clear. All of that adds up to make the enemy encounters a fair bit more tense.
Look, RE4 is my second favorite game of all time after Breath of the Wild, but I'm not sure alarm bells need to be sounded every time a survival horror game possibly does something better, lol.
TEW1's final third had tons of great levels and encounters. The city in Ch. 11 is one clever setpiece after another (the swimming section, the mannequin no-shoot warehouse, etc), and then there are great bosses like the final Laura encounter, the parking garage monster, the subway monster, the Keeper meat locker fight and the dual Keepers.Chapter 10 in EW1 was pretty cool but most of the encounter design in the last third of the game is an absolute trashfire.
I am a little dissapointed by EW2 enemy design. Apart from the two headed crawler, and crying gas chick, nothing really stands out. I thought the sharky enemies from the first was rather good.
Look, RE4 is my second favorite game of all time after Breath of the Wild, but I'm not sure alarm bells need to be sounded every time a survival horror game possibly does something better, lol.
The enemy design itself was fine, the problem was enemy variety or lack thereof. Animating a bunch of different enemies is crazy expensive though, so I usually don't hold this against games too much. It's almost always a function of budget rather than limited creativity.
Question for people who've beaten the game:someone mentioned this a while back in the thread, not sure if we ever got an answer - who exactly is the ghost girl? She's linked to Sebastian in some way, and you finally get rid of her in the sequence where Sebastian comes to terms with his guilt. Is she a personification of his guilt or something?
Kidman has a fantastic design.
Also,her dialogue and VA is the strongest in the game so far.
She couldve been protag tbh.
I want a Kidman Evil Within where she goes on X-files like Möbius adventures.
TEW series greatest flaw is that it the combat weakens everything about the game in terms of the world and story. In the first game at the start having guns that need ammo makes sense as the main character doesn't understand he is inside a dreamscape. I wish the series wouldn't take so much from RE4 in terms of combat. A don't really have an idea of what could replace it but am I the only one who sees this as an issue?
No, the issue is not that they're taking the RE4 combat- it's that they're taking the RE4 combat and intentionally making a weaker version of it to make combat more dangerous to discourage fighting.
In my opinion this is the wrong way to go about it. They should take the RE4 combat, supersize it to RE6 combat, and make more dangerous enemies to match the more powerful characters.
Yeah, Nightmare difficulty is perfect for this game.So I stopped my progress and started over on Nightmare and am liking it even more than before. The difficulty selector tip was right in that Nightmare is more made for fans of the first game and the challenge seems right in line with it. Fights are intense and you barely scrape by, resources are scarce (some places from the normal difficulty that definitely had good items are no longer there) and overall it just rachets the tension up to what I want out of a game like this. I can see why they made the default difficulty less punishing than TEW1 because I know a lot of people had issues with it and how tough it was. It's good they put this in here for people who really liked how the first was balanced though.
I think the only two upgrades that were majorly useful were Bottle Break and Prowler (increased crouch speed). Everything else was helpful but not necessary, as evidenced by the fact that.Classic Mode doesn't let you upgrade at all
Almost finished, but I wouldn't have enough gel to get any meaningful upgrades at this point (mostly just health or avoidance). Crouch speed x2 and then just load up on max stamina. Corner Kill is situationally good, but it doesn't seem to be very useful until the later levels. Otherwise, after the stealth and stamina upgrades, just hoard for the bullet time upgrade. Increased melee damage is crap. Doesn't seem to affect stealth attacks at all, and it's not good enough even on Survival to actually use for ammoless kills. You can occasionally get a critical and one-shot an enemy (but you can do that anyway from stealth), but I don't know if that's with the upgrades or happens by default.
People seem to complain about the controls for this game... I kinda maxed on the combat skills and popping headshots left and right. No issue with controls.
Nope, just use the keys right away. Also, don't worry about which locker you pick, there's no way to guess what's inside.Any reason not to immediately use the locker keys when you get the chance?
Not that I know of. Just burn through them and collect your rewards.Any reason not to immediately use the locker keys when you get the chance?
Any reason not to immediately use the locker keys when you get the chance?
The second half of this game is good.
Any reason not to immediately use the locker keys when you get the chance?
I am a bit disappointed that Jennifer Carpenter isn't voicing Kidman.
I am a bit disappointed that Jennifer Carpenter isn't voicing Kidman.
I'm a bit disappointed that Anson Mount didn't voice Sebastian...suited the character better imo
TEW3 hopes and spoilers:
Screw DLC, how cool would it be for Joseph to be the main character of TEW3? Have him go after Ruvik or another branch of Mobius.
The art direction was good but not great imo, sometimes it just looked too clean, sometimes it looked alright. Not saying it's bad, but TEW1's art direction is on a whole different level, despite the ''bad'' dated graphics.
I mean come on, who seriously think TEW2 had art direction and atmosphere THIS good?
these are all just PS4 footage by the way, you don't really need high end PC graphics when the art is this good. Bloodborne is the perfect example.
but still, TEW2 art direction is definitely not bad at all. I agree with you.
I loved the Evil Within 1 easter egg cheeky bastards lmao:
Can't remember where but you find a document that triggers a memory and sends you back to the hospital in the first game. There is like, 20 seconds of gameplay in that sequence and it has black bars haha.
With classic mode are enemies as hard as nightmare? Having a hard time figuring out good save points before I play that mode.
That ghost girl is his daughter, his guilt in her form. The reason she "disappeared" was that he stopped blaming himself for her going missing/supposedly dead. When he comes to terms, the guilt had no power over him anymore.
8 hours 53 minutes and just finished chapter 3!