I'm well aware that platform holders and retailers would have had to take their cut but when you say a game has a budget of $60m I would have taken that to include all costs such as manufacturing and marketing, maybe that's where my misunderstanding is but according to Wikipedia the game shipped nearly 2m in it's first week which I assume were all at full price.
EDIT: I'm dumb for misreading the OP in the first place. Disregard.
I'm not 100% when it comes to game budgets, but if it's anything like film, then they never, ever include marketing in the budget. Usually because it's a scary af number that dwarfs the production budget (a big reason why the $20-40m 'A' tier film has died out is because it's so awkward to sell - studios feel better spending $100m + on marketing $100m films instead of smaller ones).