• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Nintendo Switch Update Ver. 4.0.0 Live! Some video capture, transfer profiles/saves

Honestly, all this seems a bit half-assed.

Video capture is not a system wide feature and needs to be actively patched into the games.

t.

I would imagine it is only implemented in Nintendo games so far so third party developers can set up flags for their own games for spoiler purposes. Most single player games on PS4 have sections where you can't record footage so i think it is probably up to developers to implement it themselves and flag the areas where users can't record.
 

jariw

Member
Didn't MK8 needed first an update before it worked? That doesn't sound like working on an OS level to mee.

Correct. Sounds more like basic OS level support, but the need to be opt in by the game itself. (Which IMO would make sense, since the developer can then disable/enable the feature for selected parts of a game.)
 
Nintendo on ways to use the new video capture feature:
DMfEdsVXcAExo_T.jpg:large

They really know what to do...

tumblr_om3equhg2c1ruhqu6o5_400.gif
 
How are people saying this is a tiny update not worthy of a full number? We got save transfers, video recording, and pre-orders, three much requested features - especially in the case of save transfers. Meanwhile, PS4 just got to 5.0 and not only did it not include anything we wanted, but it actually broke some stuff that was perfectly fine before.

And don't even get me started on the fucking disgrace that my Xbox One just got "updated" to, what an pile of shit the dash is now [never mind the completely fucked 4K HDR playback people are experiencing] ):<

Three big anticipated features and nothing broken in the process is well worth a full number upgrade IMO compared to what the other two systems just got.

Also, I wouldn't be surprised if save transfers is just the groundwork for cloud saves in the future. As others have speculated I think that'll come with their online program but this is better than nothing in the meantime.
 

KingSnake

The Birthday Skeleton
I would imagine it is only implemented in Nintendo so far because developers can set up flags for their own games for spoiler purposes. Most single player games on PS4 have sections where you can’t record footage so i think it is probably up to developers to implement it themselves and flag the areas where users can’t record.

Correct. Sounds more like basic OS level support, but the need to be opt in by the game itself. (Which IMO would make sense, since the developer can then disable/enable the feature for selected parts of a game.)

Then it should be opt out not opt in.
 

MTC100

Banned
30 seconds is in line with the Xbox one default, and that's plenty. I can guarantee I'm never watching a 15 minute clip my friends recorded, but I watch short clips all the time.
Yet it would be nice to edit said 30 sec to 1 minute clip out of a say 10 minute recording.
 

AzaK

Member
Select game video capture? That's weird, unless it's not a technical issue but more of a 'rights' issue.

Yet it would be nice to edit said 30 sec to 1 minute clip out of a say 10 minute recording.

They had to be mindful of the completely anaemic storage on the system.
 

ookami

Member
Can't they add more sharing medium like maybe google or twitch... If at least I could share it on a facebook group instead of being forced to share it on my profile...
 

MTC100

Banned
Touting throwaway features nobody wanted or asked for, while not mentioning anything about stability? Yeah, great "update" Nintendo. Smh.

I already glued the dock on the ground in case of earthquakes, you can no longer trust Nintendo, did Japan learn nothing from the Fukushima incident? Srsly...
 

Vuci

Member
This is amazing. Switch is starting to really eat Sony and Microsoft's lunch as these features start to creep in.

They just need to start doing right by their other business decisions.

Lol, it’s cool but let’s have folders first.
 

bon

Member
I wish the quality of the videos was a bit better and obviously I want it to work in more games, but this is a start.
 
Is the word transfer really that hard to understand? If I am in Tokyo, and get transfered to New York am I still in Tokyo?

Terrible example. Computer files aren't people. Transfer could as easily be called an act of copying from one device to sd card and then form sd card to another device, without a need to have both devices at the same time.
 

Metal B

Member
How am I supposed to control the game if my thumb is holding down the capture button to record gameplay !?!
You're supposed to press and hold the button AFTER something happened. It's recording the last 30 seconds in the background. You also only need to hold the button for a moment.

Was excited about the save transfer but like this, it does not have use for me and most people.
It has a use for people, who have a damaged Switch or maybe in the future want to buy a new one. It was already leaked, that Nintendo is working on Cloud Saving and, i guess, it will come as part of the paid online-service. Nintendo will properly never allow for private backups, since it could be used for cheating and hacking the system.
 
I love my switch but I really can't see how someone can defend the lack of backing up save games in 2017. Yay you can transfer saves now so you should be happy, guess I'll go and buy an extra switch.
 

Turrican3

Member
"What quality should we make the videos?"

"Well, you remember RealPlayer circa 1995..?"

"Say no more."
I assume they're using Tegra hardware video encoder, right?
So in theory quality could be improved (or an option could be implemented), maybe if/when default Switch storage is increased for example?
 

-shadow-

Member
Curious if save clouds will happen once the payed service is live. We already have it for the mobile apps, so it'd make sense for the Switch.

But it's Nintendo, so...
 

Raysoul

Member
Nintendo does an update, yet gaf still complains. Fun update, I see that Nintendo just want us to share tidbits of gameplay as it is twitter friendly rather than 15 minute gameplay that nobody will watch.
 
Didn't MK8 needed first an update before it worked? That doesn't sound like working on an OS level to mee.

Nintendo have done the right thing.

Some devs don't like certain parts of their game being recorded.

An update auto enabling this feature in all games would mean there was no recording prevention in place.
 

BooJoh

Member
Terrible example. Computer files aren't people. Transfer could as easily be called an act of copying from one device to sd card and then form sd card to another device, without a need to have both devices at the same time.

That's not a transfer, that's a transfar!
 

KingSnake

The Birthday Skeleton
Nintendo have done the right thing.

Some devs don't like certain parts of their game being recorded.

An update auto enabling this feature in all games would mean there was no recording prevention in place.

This is a ridiculous excuse. Instead of only several devs opting out of the feature you have now all the devs needing to opt in.
 
Select game video capture? That's weird, unless it's not a technical issue but more of a 'rights' issue.
It’s because it’s constantly recording every single thing you do into memory, and then you press a button to tell it to save the last recorded bit to storage. They aren’t going to suddenly take away the large amount of RAM and processing power required for it at all times, from every single game already released without this feature in mind. Nor are they going to force it on developers who would rather use those resources for better gameplay.
 

Twookie

Member
Placebo effect? Wasn't the left connection issues due to hardware which was later revised?

apparently Nintendo said it due to was 'Manufacturing Variation' which probably is a defect yea

I tested it out a little further and it seems better than when I last tested it, but it's still worse than the right joycon

Before I couldn't have my left joycon under the desk(my switch is sitting on the desk) without it messing up but now it works great, if sit further back though it's just as bad
 

Majine

Banned
Nintendo have done the right thing.

Some devs don't like certain parts of their game being recorded.

An update auto enabling this feature in all games would mean there was no recording prevention in place.

AFAIK, Xbox One has no recording prevention in games. They seem to do fine.
 

SuperSah

Banned
Video Capture is kind of trash. Limited to specific games and is veeryyyy low quality. Is it like 480p at 30fps despite the game?

Also, recording the previous 30 seconds is absolutely rubbish.
 

Panajev2001a

GAF's Pleasant Genius
Nintendo have done the right thing.

Some devs don't like certain parts of their game being recorded.

An update auto enabling this feature in all games would mean there was no recording prevention in place.

The feature was always meant to be there just not ready for launch, the SDK could and should have taken it into account. Video recording launched years ago on competing consoles as an OS feature and games did not face a crisis adapting to it (considering even now games already have screenshot prevention in areas, so some markers are there already).
 

test_account

XP-39C²
Terrible example. Computer files aren't people. Transfer could as easily be called an act of copying from one device to sd card and then form sd card to another device, without a need to have both devices at the same time.
To be fair, it can be understood both ways. Personally, i read it as transfering the files permanently to another system, thats why i didnt quite see why people said that this was a huge feature, but i guess they were thinking that it was possible to copy instead.


Nintendo does an update, yet gaf still complains. Fun update, I see that Nintendo just want us to share tidbits of gameplay as it is twitter friendly rather than 15 minute gameplay that nobody will watch.
Its fully possible to edit a 15 minute video. Not only that, having longer video can capture full online matches. I know that people are interested in that.
 

KrawlMan

Member
AFAIK, Xbox One has no recording prevention in games. They seem to do fine.

But it's clear that some devs don't want the recording. I recall recording / sharing showing up as disabled every time I tried in Persona 5, and that's their call to make.

Nintendo has done the right thing here.
 
This is a ridiculous excuse. Instead of only several devs opting out of the feature you have now all the devs needing to opt in.

To be fair, you moan and complain about almost everything, whether that's before the Switch release or now. The only way you wouldn't complain is if Nintendo did exactly as you wanted.

If devs did an opt out then people would still be able to record until they put a prevention in place. That's not the way to go about things.

Obviously with new titles, the devs can now code accordingly, and it'll be easy enough for devs to enable the feature in already released titles as well.
 
Its fully possible to edit a 15 minute video. Not only that, having longer video can capture full online matches. I know that people are interested in that.
And those people already have video capture devices. This isn’t meant as a video capture session, it’s meant as a “that was a cool moment that just happened, I should share it” button.
 
The feature was always meant to be there just not ready for launch, the SDK could and should have taken it into account. Video recording launched years ago on competing consoles as an OS feature and games did not face a crisis adapting to it (considering even now games already have screenshot prevention in areas, so some markers are there already).

We have no idea what the status of the SDK was like when Switch launched.

Obviously, it was very barebones. So it is clearly a case that they didn't yet have anything in place.

A year from now, no one will care that an 8 month old system didn't support video recording in every game from the moment the feature launched.

It's something so minor, it's not even worth being upset about.
 

69wpm

Member
Analysed videos captured by the new record function in Splatoon 2. Here is what I could find out:

  • H.264 codec for video
  • AAC@128 kbps for audio
  • 30 seconds of footage = 20 MB file
  • video bitrate around 5 Mbps
  • 720p resoultion
 

Raysoul

Member
To be fair, it can be understood both ways. Personally, i read it as transfering the files permanently to another system, thats why i didnt quite see why people said that this was a huge feature, but i guess they were thinking that it was possible to copy instead.



Its fully possible to edit a 15 minute video. Not only that, having longer video can capture full online matches. I know that people are interested in that.

How resource intensive would it be to capture 15 minutes of gameplay in HD? Or even sub-HD?
 

Majine

Banned
But it's clear that some devs don't want the recording. I recall recording / sharing showing up as disabled every time I tried in Persona 5, and that's their call to make.

Nintendo has done the right thing here.

I guess there is no right or wrong here, but if I was Nintendo and had the capability to do it, I'd rule with an iron fist and mandate it.

It's terrible for users to be forced to know what games are supported or not.
 

BooJoh

Member
And those people already have video capture devices. This isn’t meant as a video capture session, it’s meant as a “that was a cool moment that just happened, I should share it” button.

I mean, I've streamed gameplay from my PS4 to Twitch and I've also used my PS4's built-in video capture to record longer videos and then trim them down and upload them to Youtube, all without owning a capture device. These are features I'd love to use on my Nintendo systems without having to buy a pricey capture device. That said, I was never expecting those features from Nintendo.

I do I agree with the second part of your statement though. This feature is meant as a "record that" type feature to use after something cool happens, and that's fine.
 
I guess there is no right or wrong here, but if I was Nintendo and had the capability to do it, I'd rule with an iron fist and mandate it.

It's terrible for users to be forced to know what games are supported or not.
It’s more terrible for developers to be forced to sacrifice extra memory and processing power at all moments in their game for a feature that doesn’t improve gameplay.
 
Top Bottom